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openmw-tes3mp/apps/openmw/mwworld/actiontake.cpp

58 lines
2.1 KiB
C++

#include "actiontake.hpp"
#include <components/openmw-mp/Log.hpp>
#include "../mwmp/Main.hpp"
#include "../mwmp/Networking.hpp"
#include "../mwmp/WorldEvent.hpp"
#include "../mwmp/LocalPlayer.hpp"
#include "../mwworld/cellstore.hpp"
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
#include "../mwbase/windowmanager.hpp"
#include "../mwbase/mechanicsmanager.hpp"
#include "class.hpp"
#include "containerstore.hpp"
namespace MWWorld
{
ActionTake::ActionTake (const MWWorld::Ptr& object) : Action (true, object) {}
void ActionTake::executeImp (const Ptr& actor)
{
MWBase::Environment::get().getMechanicsManager()->itemTaken(
actor, getTarget(), MWWorld::Ptr(), getTarget().getRefData().getCount());
MWWorld::Ptr newitem = *actor.getClass().getContainerStore (actor).add (getTarget(), getTarget().getRefData().getCount(), actor);
/*
Start of tes3mp addition
Send an ID_OBJECT_DELETE packet every time an item is taken from the world
by the player outside of the inventory screen
Send an ID_PLAYER_INVENTORY packet as well because of the item thus gained
by the player
*/
mwmp::WorldEvent *worldEvent = mwmp::Main::get().getNetworking()->resetWorldEvent();
worldEvent->cell = *getTarget().getCell()->getCell();
mwmp::WorldObject worldObject;
worldObject.refId = getTarget().getCellRef().getRefId();
worldObject.refNumIndex = getTarget().getCellRef().getRefNum().mIndex;
worldEvent->addObject(worldObject);
mwmp::Main::get().getNetworking()->getWorldPacket(ID_OBJECT_DELETE)->Send(worldEvent);
LOG_MESSAGE_SIMPLE(Log::LOG_VERBOSE, "Sending ID_OBJECT_DELETE about\n- cellRef: %s, %i\n- cell: %s",
worldObject.refId.c_str(), worldObject.refNumIndex, worldEvent->cell.getDescription().c_str());
mwmp::Main::get().getLocalPlayer()->sendInventory();
/*
End of tes3mp addition
*/
MWBase::Environment::get().getWorld()->deleteObject (getTarget());
setTarget(newitem);
}
}