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openmw-tes3mp/apps/openmw/mwmechanics
2019-01-26 16:36:48 +03:00
..
activespells.cpp
activespells.hpp
actor.cpp
actor.hpp
actors.cpp Move idle dialogue playback from AiWander (bug #4594) 2019-01-26 16:36:48 +03:00
actors.hpp Move idle dialogue playback from AiWander (bug #4594) 2019-01-26 16:36:48 +03:00
actorutil.cpp
actorutil.hpp
aiactivate.cpp AI package cleanup 2018-11-02 14:58:30 +03:00
aiactivate.hpp
aiavoiddoor.cpp
aiavoiddoor.hpp
aibreathe.cpp AI package cleanup 2018-11-02 14:58:30 +03:00
aibreathe.hpp
aicast.cpp Use osg::Vec3f to store path nodes in Pathfinder 2018-10-13 22:16:20 +03:00
aicast.hpp
aicombat.cpp Merge branch 'master' into pathfinder_detour 2018-10-28 17:08:09 +03:00
aicombat.hpp Replace all NULLs to nullptr 2018-10-09 10:21:12 +04:00
aicombataction.cpp Replace all NULLs to nullptr 2018-10-09 10:21:12 +04:00
aicombataction.hpp Replace all NULLs to nullptr 2018-10-09 10:21:12 +04:00
aiescort.cpp AI package cleanup 2018-11-02 14:58:30 +03:00
aiescort.hpp
aiface.cpp
aiface.hpp
aifollow.cpp AI package cleanup 2018-11-02 14:58:30 +03:00
aifollow.hpp
aipackage.cpp Don't consider non-solid actors truly levitating (bug #4746) 2018-12-05 23:37:32 +03:00
aipackage.hpp Check whether can actor move along z-axis in separate function 2018-10-13 22:16:34 +03:00
aipursue.cpp AI package cleanup 2018-11-02 14:58:30 +03:00
aipursue.hpp
aisequence.cpp
aisequence.hpp
aistate.hpp Replace all NULLs to nullptr 2018-10-09 10:21:12 +04:00
aitravel.cpp AI package cleanup 2018-11-02 14:58:30 +03:00
aitravel.hpp
aiwander.cpp Move idle dialogue playback from AiWander (bug #4594) 2019-01-26 16:36:48 +03:00
aiwander.hpp Move idle dialogue playback from AiWander (bug #4594) 2019-01-26 16:36:48 +03:00
alchemy.cpp Fix -Wstring-plus-int warnings 2019-01-20 15:46:19 +04:00
alchemy.hpp
autocalcspell.cpp Remove some redundant code 2019-01-05 01:25:52 +03:00
autocalcspell.hpp Remove some redundant code 2019-01-05 01:25:52 +03:00
character.cpp Remove some redundant code 2019-01-05 01:25:52 +03:00
character.hpp Native animated containers support (feature #4730) 2018-12-13 23:11:16 +04:00
combat.cpp Implement getItemNormalizedHealth() method and use it 2018-10-25 15:45:31 +03:00
combat.hpp
coordinateconverter.cpp Use osg::Vec3f to store path nodes in Pathfinder 2018-10-13 22:16:20 +03:00
coordinateconverter.hpp Use osg::Vec3f to store path nodes in Pathfinder 2018-10-13 22:16:20 +03:00
creaturestats.cpp
creaturestats.hpp
difficultyscaling.cpp
difficultyscaling.hpp
disease.hpp
drawstate.hpp
enchanting.cpp getSkill usage cleanup (bug #4671) 2018-10-08 17:06:30 +03:00
enchanting.hpp
levelledlist.hpp
magiceffects.cpp
magiceffects.hpp
mechanicsmanagerimp.cpp Optimize HUD update (do not do unnecessary work) 2019-01-25 21:15:29 +04:00
mechanicsmanagerimp.hpp Optimize HUD update (do not do unnecessary work) 2019-01-25 21:15:29 +04:00
movement.hpp
npcstats.cpp Gmst typo in MWMechanics::NpcStats::increaseSkill 2019-01-24 13:33:18 +00:00
npcstats.hpp
objects.cpp Native animated containers support (feature #4730) 2018-12-13 23:11:16 +04:00
objects.hpp Native animated containers support (feature #4730) 2018-12-13 23:11:16 +04:00
obstacle.cpp Add const 2018-10-13 22:16:23 +03:00
obstacle.hpp Add const 2018-10-13 22:16:23 +03:00
pathfinding.cpp Merge branch 'master' into pathfinder_detour 2018-10-28 17:08:09 +03:00
pathfinding.hpp Log find path exception with level verbose, add more info to message 2018-10-15 23:25:42 +03:00
pathgrid.cpp Store aStarSearch result to deque 2018-10-13 22:16:20 +03:00
pathgrid.hpp Store aStarSearch result to deque 2018-10-13 22:16:20 +03:00
pickpocket.cpp
pickpocket.hpp
repair.cpp getSkill usage cleanup (bug #4671) 2018-10-08 17:06:30 +03:00
repair.hpp
security.cpp getSkill usage cleanup (bug #4671) 2018-10-08 17:06:30 +03:00
security.hpp
spellcasting.cpp Don't apply effects when spell absorption is successful (bug #4820) 2019-01-25 15:09:22 +03:00
spellcasting.hpp Replace all NULLs to nullptr 2018-10-09 10:21:12 +04:00
spellpriority.cpp getSkill usage cleanup (bug #4671) 2018-10-08 17:06:30 +03:00
spellpriority.hpp
spells.cpp
spells.hpp
stat.cpp
stat.hpp
steering.cpp
steering.hpp
summoning.cpp
summoning.hpp
trading.cpp
trading.hpp
weaponpriority.cpp Use real thrown weapon damage in tooltips and weapon rating (feature #4697) 2018-10-28 19:46:46 +03:00
weaponpriority.hpp