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openmw-tes3mp/apps/openmw
2014-06-05 15:52:02 +02:00
..
mwbase Change CharacterManager to use list instead of vector 2014-06-02 20:24:35 +02:00
mwclass Add missing hasItemHealth for lockpicks/probes (Fixes #1385) 2014-06-04 01:03:12 +02:00
mwdialogue Make trade disposition changes temporary again, as in vanilla 2014-05-31 13:57:07 +02:00
mwgui Fix not reacting to quit request while video is playing 2014-06-05 15:52:02 +02:00
mwinput Merge remote-tracking branch 'digmaster/master' 2014-05-29 18:57:16 +02:00
mwmechanics Re-enable collision when an actor is resurrected 2014-06-02 20:45:25 +02:00
mwrender Support lights that do not have a model (Fixes #1361) 2014-05-29 16:44:50 +02:00
mwscript Make Activate instruction work properly even when onActivate was not called in the same frame. 2014-05-28 19:23:50 +02:00
mwsound Revert "Started implementing sound time tracking so we can have NPCs' mouths move as they talk." 2014-05-28 15:04:35 -05:00
mwstate Change CharacterManager to use list instead of vector 2014-06-02 20:24:35 +02:00
mwworld Cycle with equipped items if all slots are occupied (Fixes #1395) 2014-06-05 14:54:07 +02:00
CMakeLists.txt Basic RefData and CellRef change tracking 2014-05-25 14:30:07 +02:00
crashcatcher.cpp crashcatcher uname error checking 2014-01-09 00:52:37 +01:00
doc.hpp first set of additional doxygen comments 2010-09-25 15:03:53 +02:00
engine.cpp Support animated main menus (menu_background.bik) 2014-05-29 17:24:25 +02:00
engine.hpp moved resources group creation from Engine to bsa component 2014-03-09 11:42:39 +01:00
main.cpp Merge branch 'master' into script 2014-02-13 15:02:02 +01:00