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0820b7e92b
Additionally, make header order consistent in script function files.
55 lines
1.4 KiB
C++
55 lines
1.4 KiB
C++
#include "Dialogue.hpp"
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#include <components/openmw-mp/NetworkMessages.hpp>
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#include <apps/openmw-mp/Script/ScriptFunctions.hpp>
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#include <apps/openmw-mp/Networking.hpp>
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using namespace mwmp;
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void DialogueFunctions::InitializeTopicChanges(unsigned short pid) noexcept
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{
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Player *player;
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GET_PLAYER(pid, player, );
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player->topicChanges.topics.clear();
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}
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unsigned int DialogueFunctions::GetTopicChangesSize(unsigned short pid) noexcept
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{
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Player *player;
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GET_PLAYER(pid, player, 0);
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return player->topicChanges.count;
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}
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void DialogueFunctions::AddTopic(unsigned short pid, const char* topicId) noexcept
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{
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Player *player;
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GET_PLAYER(pid, player, );
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mwmp::Topic topic;
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topic.topicId = topicId;
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player->topicChanges.topics.push_back(topic);
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}
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const char *DialogueFunctions::GetTopicId(unsigned short pid, unsigned int i) noexcept
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{
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Player *player;
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GET_PLAYER(pid, player, "");
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if (i >= player->topicChanges.count)
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return "invalid";
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return player->topicChanges.topics.at(i).topicId.c_str();
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}
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void DialogueFunctions::SendTopicChanges(unsigned short pid, bool toOthers) noexcept
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{
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Player *player;
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GET_PLAYER(pid, player, );
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mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_PLAYER_TOPIC)->setPlayer(player);
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mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_PLAYER_TOPIC)->Send(toOthers);
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}
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