mirror of
https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-01-16 07:49:56 +00:00
cbfa282f8d
Notes - When the door hits them while it's about to finish closing they will try to walk through the door. - Considerably more works is needed in making the NPC work out troublesome areas where they get stuck
31 lines
969 B
C++
31 lines
969 B
C++
#ifndef GAME_MWMECHANICS_AIPURSUE_H
|
|
#define GAME_MWMECHANICS_AIPURSUE_H
|
|
|
|
#include "aipackage.hpp"
|
|
#include <string>
|
|
|
|
#include "pathfinding.hpp"
|
|
|
|
namespace MWMechanics
|
|
{
|
|
/// \brief Makes the actor very closely follow the actor
|
|
/** Used for arresting players. Causes the actor to run to the pursued actor and activate them, to arrest them.
|
|
Note that while very similar to AiActivate, it will ONLY activate when evry close to target (Not also when the
|
|
path is completed). **/
|
|
class AiPursue : public AiPackage
|
|
{
|
|
public:
|
|
///Constructor
|
|
/** \param objectId Actor to pursue **/
|
|
AiPursue(const std::string &objectId);
|
|
virtual AiPursue *clone() const;
|
|
virtual bool execute (const MWWorld::Ptr& actor,float duration);
|
|
virtual int getTypeId() const;
|
|
|
|
private:
|
|
std::string mObjectId;
|
|
int mCellX;
|
|
int mCellY;
|
|
};
|
|
}
|
|
#endif
|