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Rename the old WorldKillCount that was a Player packet into PlayerPlaceholder. Rename the unused CellCreate that was a Worldstate packet into WorldKillCount. On the server, move kill count-related script functions from QuestFunctions to WorldstateFunctions. |
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.. | ||
Actor | ||
Object | ||
Player | ||
Worldstate | ||
BasePacket.cpp | ||
BasePacket.hpp | ||
PacketPreInit.cpp | ||
PacketPreInit.hpp |