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openmw-tes3mp/apps/openmw/mwmechanics/repair.cpp

111 lines
3.8 KiB
C++

#include "repair.hpp"
#include <boost/format.hpp>
#include <components/misc/rng.hpp>
#include "../mwbase/world.hpp"
#include "../mwbase/environment.hpp"
#include "../mwbase/mechanicsmanager.hpp"
#include "../mwbase/windowmanager.hpp"
#include "../mwworld/containerstore.hpp"
#include "../mwworld/class.hpp"
#include "../mwworld/esmstore.hpp"
#include "creaturestats.hpp"
#include "npcstats.hpp"
#include "actorutil.hpp"
namespace MWMechanics
{
void Repair::repair(const MWWorld::Ptr &itemToRepair)
{
MWWorld::Ptr player = getPlayer();
MWWorld::LiveCellRef<ESM::Repair> *ref =
mTool.get<ESM::Repair>();
// unstack tool if required
player.getClass().getContainerStore(player).unstack(mTool, player);
// reduce number of uses left
int uses = mTool.getClass().getItemHealth(mTool);
mTool.getCellRef().setCharge(uses-1);
MWMechanics::CreatureStats& stats = player.getClass().getCreatureStats(player);
MWMechanics::NpcStats& npcStats = player.getClass().getNpcStats(player);
float fatigueTerm = stats.getFatigueTerm();
int pcStrength = stats.getAttribute(ESM::Attribute::Strength).getModified();
int pcLuck = stats.getAttribute(ESM::Attribute::Luck).getModified();
int armorerSkill = npcStats.getSkill(ESM::Skill::Armorer).getModified();
float fRepairAmountMult = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>()
.find("fRepairAmountMult")->getFloat();
float toolQuality = ref->mBase->mData.mQuality;
float x = (0.1f * pcStrength + 0.1f * pcLuck + armorerSkill) * fatigueTerm;
int roll = Misc::Rng::roll0to99();
if (roll <= x)
{
int y = static_cast<int>(fRepairAmountMult * toolQuality * roll);
y = std::max(1, y);
// repair by 'y' points
int charge = itemToRepair.getClass().getItemHealth(itemToRepair);
charge = std::min(charge + y, itemToRepair.getClass().getItemMaxHealth(itemToRepair));
itemToRepair.getCellRef().setCharge(charge);
// attempt to re-stack item, in case it was fully repaired
MWWorld::ContainerStoreIterator stacked = player.getClass().getContainerStore(player).restack(itemToRepair);
// set the OnPCRepair variable on the item's script
std::string script = stacked->getClass().getScript(itemToRepair);
if(script != "")
stacked->getRefData().getLocals().setVarByInt(script, "onpcrepair", 1);
// increase skill
player.getClass().skillUsageSucceeded(player, ESM::Skill::Armorer, 0);
MWBase::Environment::get().getWindowManager()->playSound("Repair");
MWBase::Environment::get().getWindowManager()->messageBox("#{sRepairSuccess}");
}
else
{
MWBase::Environment::get().getWindowManager()->playSound("Repair Fail");
MWBase::Environment::get().getWindowManager()->messageBox("#{sRepairFailed}");
}
// tool used up?
if (mTool.getCellRef().getCharge() == 0)
{
MWWorld::ContainerStore& store = player.getClass().getContainerStore(player);
store.remove(mTool, 1, player);
std::string message = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>()
.find("sNotifyMessage51")->getString();
MWBase::Environment::get().getWindowManager()->messageBox((boost::format(message) % mTool.getClass().getName(mTool)).str());
// try to find a new tool of the same ID
for (MWWorld::ContainerStoreIterator iter (store.begin());
iter!=store.end(); ++iter)
{
if (Misc::StringUtils::ciEqual(iter->getCellRef().getRefId(), mTool.getCellRef().getRefId()))
{
mTool = *iter;
MWBase::Environment::get().getWindowManager()->playSound("Item Repair Up");
break;
}
}
}
}
}