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openmw-tes3mp/apps/openmw/mwrender/actoranimation.hpp

51 lines
1.1 KiB
C++

#ifndef GAME_RENDER_ACTORANIMATION_H
#define GAME_RENDER_ACTORANIMATION_H
#include <map>
#include <osg/ref_ptr>
#include "../mwworld/containerstore.hpp"
#include "animation.hpp"
namespace osg
{
class Node;
}
namespace MWWorld
{
class ConstPtr;
}
namespace SceneUtil
{
class LightSource;
class LightListCallback;
}
namespace MWRender
{
class ActorAnimation : public Animation, public MWWorld::ContainerStoreListener
{
public:
ActorAnimation(const MWWorld::Ptr &ptr, osg::ref_ptr<osg::Group> parentNode, Resource::ResourceSystem* resourceSystem);
virtual ~ActorAnimation();
virtual void itemAdded(const MWWorld::ConstPtr& item, int count);
virtual void itemRemoved(const MWWorld::ConstPtr& item, int count);
private:
void addHiddenItemLight(const MWWorld::ConstPtr& item, const ESM::Light* esmLight);
void removeHiddenItemLight(const MWWorld::ConstPtr& item);
typedef std::map<MWWorld::ConstPtr, osg::ref_ptr<SceneUtil::LightSource> > ItemLightMap;
ItemLightMap mItemLights;
};
}
#endif