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163 lines
5.8 KiB
C++
163 lines
5.8 KiB
C++
#ifndef GAME_SCRIPT_INTERPRETERCONTEXT_H
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#define GAME_SCRIPT_INTERPRETERCONTEXT_H
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#include <components/interpreter/context.hpp>
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#include "../mwworld/ptr.hpp"
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#include "../mwworld/action.hpp"
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namespace MWSound
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{
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class SoundManager;
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}
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namespace MWInput
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{
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struct MWInputManager;
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}
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namespace MWScript
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{
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class Locals;
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class InterpreterContext : public Interpreter::Context
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{
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Locals *mLocals;
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mutable MWWorld::Ptr mReference;
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std::string mTargetId;
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/// If \a id is empty, a reference the script is run from is returned or in case
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/// of a non-local script the reference derived from the target ID.
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MWWorld::Ptr getReferenceImp (const std::string& id = "", bool activeOnly = false,
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bool doThrow=true);
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/// If \a id is empty, a reference the script is run from is returned or in case
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/// of a non-local script the reference derived from the target ID.
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const MWWorld::Ptr getReferenceImp (const std::string& id = "",
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bool activeOnly = false, bool doThrow=true) const;
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const Locals& getMemberLocals (std::string& id, bool global) const;
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///< \a id is changed to the respective script ID, if \a id wasn't a script ID before
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Locals& getMemberLocals (std::string& id, bool global);
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///< \a id is changed to the respective script ID, if \a id wasn't a script ID before
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/// Throws an exception if local variable can't be found.
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int findLocalVariableIndex (const std::string& scriptId, const std::string& name,
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char type) const;
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public:
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InterpreterContext (MWScript::Locals *locals, const MWWorld::Ptr& reference,
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const std::string& targetId = "");
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///< The ownership of \a locals is not transferred. 0-pointer allowed.
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virtual int getLocalShort (int index) const;
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virtual int getLocalLong (int index) const;
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virtual float getLocalFloat (int index) const;
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virtual void setLocalShort (int index, int value);
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virtual void setLocalLong (int index, int value);
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virtual void setLocalFloat (int index, float value);
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using Interpreter::Context::messageBox;
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virtual void messageBox (const std::string& message,
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const std::vector<std::string>& buttons);
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virtual void report (const std::string& message);
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///< By default, do nothing.
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virtual bool menuMode();
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virtual int getGlobalShort (const std::string& name) const;
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virtual int getGlobalLong (const std::string& name) const;
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virtual float getGlobalFloat (const std::string& name) const;
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virtual void setGlobalShort (const std::string& name, int value);
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virtual void setGlobalLong (const std::string& name, int value);
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virtual void setGlobalFloat (const std::string& name, float value);
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virtual std::vector<std::string> getGlobals () const;
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virtual char getGlobalType (const std::string& name) const;
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virtual std::string getActionBinding(const std::string& action) const;
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virtual std::string getNPCName() const;
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virtual std::string getNPCRace() const;
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virtual std::string getNPCClass() const;
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virtual std::string getNPCFaction() const;
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virtual std::string getNPCRank() const;
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virtual std::string getPCName() const;
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virtual std::string getPCRace() const;
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virtual std::string getPCClass() const;
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virtual std::string getPCRank() const;
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virtual std::string getPCNextRank() const;
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virtual int getPCBounty() const;
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virtual std::string getCurrentCellName() const;
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virtual bool isScriptRunning (const std::string& name) const;
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virtual void startScript (const std::string& name, const std::string& targetId = "");
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virtual void stopScript (const std::string& name);
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virtual float getDistance (const std::string& name, const std::string& id = "") const;
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///< @note if \a id is empty, assumes an implicit reference
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void executeActivation(MWWorld::Ptr ptr, MWWorld::Ptr actor);
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///< Execute the activation action for this ptr. If ptr is mActivated, mark activation as handled.
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virtual float getSecondsPassed() const;
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virtual bool isDisabled (const std::string& id = "") const;
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virtual void enable (const std::string& id = "");
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virtual void disable (const std::string& id = "");
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virtual int getMemberShort (const std::string& id, const std::string& name, bool global) const;
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virtual int getMemberLong (const std::string& id, const std::string& name, bool global) const;
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virtual float getMemberFloat (const std::string& id, const std::string& name, bool global) const;
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virtual void setMemberShort (const std::string& id, const std::string& name, int value, bool global);
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virtual void setMemberLong (const std::string& id, const std::string& name, int value, bool global);
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virtual void setMemberFloat (const std::string& id, const std::string& name, float value, bool global);
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MWWorld::Ptr getReference(bool required=true);
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///< Reference, that the script is running from (can be empty)
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void updatePtr(const MWWorld::Ptr& base, const MWWorld::Ptr& updated);
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///< Update the Ptr stored in mReference, if there is one stored there. Should be called after the reference has been moved to a new cell.
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virtual std::string getTargetId() const;
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};
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}
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#endif
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