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openmw-tes3mp/apps/openmw/mwsound/loudness.cpp

73 lines
2.1 KiB
C++

#include "loudness.hpp"
#include <stdint.h>
#include <limits>
#include <algorithm>
#include "soundmanagerimp.hpp"
namespace MWSound
{
void Sound_Loudness::analyzeLoudness(const std::vector< char >& data)
{
mQueue.insert( mQueue.end(), data.begin(), data.end() );
if (!mQueue.size())
return;
int samplesPerSegment = static_cast<int>(mSampleRate / mSamplesPerSec);
int numSamples = bytesToFrames(mQueue.size(), mChannelConfig, mSampleType);
int advance = framesToBytes(1, mChannelConfig, mSampleType);
int segment=0;
int sample=0;
while (segment < numSamples/samplesPerSegment)
{
float sum=0;
int samplesAdded = 0;
while (sample < numSamples && sample < (segment+1)*samplesPerSegment)
{
// get sample on a scale from -1 to 1
float value = 0;
if (mSampleType == SampleType_UInt8)
value = ((char)(mQueue[sample*advance]^0x80))/128.f;
else if (mSampleType == SampleType_Int16)
{
value = *reinterpret_cast<const int16_t*>(&mQueue[sample*advance]);
value /= float(std::numeric_limits<int16_t>::max());
}
else if (mSampleType == SampleType_Float32)
{
value = *reinterpret_cast<const float*>(&mQueue[sample*advance]);
value = std::max(-1.f, std::min(1.f, value)); // Float samples *should* be scaled to [-1,1] already.
}
sum += value*value;
++samplesAdded;
++sample;
}
float rms = 0; // root mean square
if (samplesAdded > 0)
rms = std::sqrt(sum / samplesAdded);
mSamples.push_back(rms);
++segment;
}
mQueue.erase(mQueue.begin(), mQueue.begin() + sample*advance);
}
float Sound_Loudness::getLoudnessAtTime(float sec) const
{
if(mSamplesPerSec <= 0.0f || mSamples.empty() || sec < 0.0f)
return 0.0f;
size_t index = static_cast<size_t>(sec * mSamplesPerSec);
index = std::max<size_t>(0, std::min(index, mSamples.size()-1));
return mSamples[index];
}
}