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30 lines
813 B
C++
30 lines
813 B
C++
#include "actioneat.hpp"
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#include <components/esm/loadskil.hpp>
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#include "../mwbase/environment.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwworld/containerstore.hpp"
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#include "../mwmechanics/actorutil.hpp"
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#include "class.hpp"
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namespace MWWorld
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{
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void ActionEat::executeImp (const Ptr& actor)
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{
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// remove used item (assume the item is present in inventory)
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getTarget().getContainerStore()->remove(getTarget(), 1, actor);
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// apply to actor
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std::string id = getTarget().getCellRef().getRefId();
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if (actor.getClass().apply (actor, id, actor) && actor == MWMechanics::getPlayer())
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actor.getClass().skillUsageSucceeded (actor, ESM::Skill::Alchemy, 1);
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}
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ActionEat::ActionEat (const MWWorld::Ptr& object) : Action (false, object) {}
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}
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