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openmw-tes3mp/apps/openmw/mwworld/actionteleport.cpp

80 lines
2.7 KiB
C++

#include "actionteleport.hpp"
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
#include "../mwbase/mechanicsmanager.hpp"
#include "../mwmechanics/creaturestats.hpp"
#include "../mwworld/class.hpp"
#include "player.hpp"
namespace MWWorld
{
ActionTeleport::ActionTeleport (const std::string& cellName,
const ESM::Position& position, bool teleportFollowers)
: Action (true), mCellName (cellName), mPosition (position), mTeleportFollowers(teleportFollowers)
{
}
void ActionTeleport::executeImp (const Ptr& actor)
{
if (mTeleportFollowers)
{
// Find any NPCs that are following the actor and teleport them with him
std::set<MWWorld::Ptr> followers;
getFollowersToTeleport(actor, followers);
for (std::set<MWWorld::Ptr>::iterator it = followers.begin(); it != followers.end(); ++it)
teleport(*it);
}
teleport(actor);
}
void ActionTeleport::teleport(const Ptr &actor)
{
MWBase::World* world = MWBase::Environment::get().getWorld();
actor.getClass().getCreatureStats(actor).land();
if(actor == world->getPlayerPtr())
{
world->getPlayer().setTeleported(true);
if (mCellName.empty())
world->changeToExteriorCell (mPosition, true);
else
world->changeToInteriorCell (mCellName, mPosition, true);
}
else
{
if (mCellName.empty())
{
int cellX;
int cellY;
world->positionToIndex(mPosition.pos[0],mPosition.pos[1],cellX,cellY);
world->moveObject(actor,world->getExterior(cellX,cellY),
mPosition.pos[0],mPosition.pos[1],mPosition.pos[2]);
}
else
world->moveObject(actor,world->getInterior(mCellName),mPosition.pos[0],mPosition.pos[1],mPosition.pos[2]);
}
}
void ActionTeleport::getFollowersToTeleport(const MWWorld::Ptr& actor, std::set<MWWorld::Ptr>& out) {
std::set<MWWorld::Ptr> followers;
MWBase::Environment::get().getMechanicsManager()->getActorsFollowing(actor, followers);
for(std::set<MWWorld::Ptr>::iterator it = followers.begin();it != followers.end();++it)
{
MWWorld::Ptr follower = *it;
std::string script = follower.getClass().getScript(follower);
if (!script.empty() && follower.getRefData().getLocals().getIntVar(script, "stayoutside") == 1)
continue;
if ((follower.getRefData().getPosition().asVec3() - actor.getRefData().getPosition().asVec3()).length2() <= 800*800)
out.insert(follower);
}
}
}