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234 lines
5.9 KiB
C++
234 lines
5.9 KiB
C++
#ifndef GAME_MWWORLD_PTR_H
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#define GAME_MWWORLD_PTR_H
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#include <cassert>
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#include <string>
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#include <sstream>
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#include "livecellref.hpp"
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namespace MWWorld
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{
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class ContainerStore;
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class CellStore;
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struct LiveCellRefBase;
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/// \brief Pointer to a LiveCellRef
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class Ptr
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{
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public:
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MWWorld::LiveCellRefBase *mRef;
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CellStore *mCell;
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ContainerStore *mContainerStore;
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public:
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Ptr(MWWorld::LiveCellRefBase *liveCellRef=0, CellStore *cell=0)
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: mRef(liveCellRef), mCell(cell), mContainerStore(0)
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{
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}
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bool isEmpty() const
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{
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return mRef == 0;
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}
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const std::string& getTypeName() const;
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const Class& getClass() const
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{
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if(mRef != 0)
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return *(mRef->mClass);
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throw std::runtime_error("Cannot get class of an empty object");
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}
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template<typename T>
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MWWorld::LiveCellRef<T> *get() const
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{
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MWWorld::LiveCellRef<T> *ref = dynamic_cast<MWWorld::LiveCellRef<T>*>(mRef);
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if(ref) return ref;
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std::stringstream str;
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str<< "Bad LiveCellRef cast to "<<typeid(T).name()<<" from ";
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if(mRef != 0) str<< getTypeName();
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else str<< "an empty object";
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throw std::runtime_error(str.str());
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}
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MWWorld::LiveCellRefBase *getBase() const;
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MWWorld::CellRef& getCellRef() const;
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RefData& getRefData() const;
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CellStore *getCell() const
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{
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assert(mCell);
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return mCell;
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}
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bool isInCell() const
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{
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return (mContainerStore == 0) && (mCell != 0);
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}
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void setContainerStore (ContainerStore *store);
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///< Must not be called on references that are in a cell.
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ContainerStore *getContainerStore() const;
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///< May return a 0-pointer, if reference is not in a container.
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operator const void *();
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///< Return a 0-pointer, if Ptr is empty; return a non-0-pointer, if Ptr is not empty
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};
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/// \brief Pointer to a const LiveCellRef
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/// @note a Ptr can be implicitely converted to a ConstPtr, but you can not convert a ConstPtr to a Ptr.
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class ConstPtr
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{
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public:
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const MWWorld::LiveCellRefBase *mRef;
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const CellStore *mCell;
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const ContainerStore *mContainerStore;
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public:
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ConstPtr(const MWWorld::LiveCellRefBase *liveCellRef=0, const CellStore *cell=0)
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: mRef(liveCellRef), mCell(cell), mContainerStore(0)
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{
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}
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ConstPtr(const MWWorld::Ptr& ptr)
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: mRef(ptr.mRef), mCell(ptr.mCell), mContainerStore(ptr.mContainerStore)
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{
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}
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bool isEmpty() const
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{
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return mRef == 0;
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}
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const std::string& getTypeName() const;
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const Class& getClass() const
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{
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if(mRef != 0)
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return *(mRef->mClass);
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throw std::runtime_error("Cannot get class of an empty object");
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}
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template<typename T>
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const MWWorld::LiveCellRef<T> *get() const
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{
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const MWWorld::LiveCellRef<T> *ref = dynamic_cast<const MWWorld::LiveCellRef<T>*>(mRef);
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if(ref) return ref;
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std::stringstream str;
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str<< "Bad LiveCellRef cast to "<<typeid(T).name()<<" from ";
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if(mRef != 0) str<< getTypeName();
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else str<< "an empty object";
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throw std::runtime_error(str.str());
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}
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const MWWorld::LiveCellRefBase *getBase() const;
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const MWWorld::CellRef& getCellRef() const
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{
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assert(mRef);
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return mRef->mRef;
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}
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const RefData& getRefData() const
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{
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assert(mRef);
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return mRef->mData;
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}
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const CellStore *getCell() const
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{
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assert(mCell);
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return mCell;
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}
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bool isInCell() const
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{
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return (mContainerStore == 0) && (mCell != 0);
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}
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void setContainerStore (const ContainerStore *store);
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///< Must not be called on references that are in a cell.
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const ContainerStore *getContainerStore() const;
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///< May return a 0-pointer, if reference is not in a container.
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operator const void *();
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///< Return a 0-pointer, if Ptr is empty; return a non-0-pointer, if Ptr is not empty
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};
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inline bool operator== (const Ptr& left, const Ptr& right)
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{
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return left.mRef==right.mRef;
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}
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inline bool operator!= (const Ptr& left, const Ptr& right)
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{
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return !(left==right);
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}
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inline bool operator< (const Ptr& left, const Ptr& right)
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{
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return left.mRef<right.mRef;
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}
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inline bool operator>= (const Ptr& left, const Ptr& right)
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{
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return !(left<right);
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}
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inline bool operator> (const Ptr& left, const Ptr& right)
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{
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return right<left;
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}
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inline bool operator<= (const Ptr& left, const Ptr& right)
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{
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return !(left>right);
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}
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inline bool operator== (const ConstPtr& left, const ConstPtr& right)
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{
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return left.mRef==right.mRef;
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}
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inline bool operator!= (const ConstPtr& left, const ConstPtr& right)
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{
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return !(left==right);
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}
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inline bool operator< (const ConstPtr& left, const ConstPtr& right)
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{
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return left.mRef<right.mRef;
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}
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inline bool operator>= (const ConstPtr& left, const ConstPtr& right)
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{
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return !(left<right);
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}
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inline bool operator> (const ConstPtr& left, const ConstPtr& right)
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{
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return right<left;
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}
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inline bool operator<= (const ConstPtr& left, const ConstPtr& right)
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{
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return !(left>right);
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}
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}
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#endif
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