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1713 lines
59 KiB
C++
1713 lines
59 KiB
C++
#include "animation.hpp"
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#include <iomanip>
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#include <limits>
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#include <osg/TexGen>
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#include <osg/TexEnvCombine>
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#include <osg/MatrixTransform>
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#include <osg/BlendFunc>
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#include <osg/Material>
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#include <osgParticle/ParticleSystem>
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#include <osgParticle/ParticleProcessor>
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#include <components/nifosg/nifloader.hpp>
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#include <components/resource/resourcesystem.hpp>
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#include <components/resource/scenemanager.hpp>
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#include <components/resource/keyframemanager.hpp>
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#include <components/resource/imagemanager.hpp>
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#include <components/nifosg/nifloader.hpp> // KeyframeHolder
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#include <components/nifosg/controller.hpp>
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#include <components/vfs/manager.hpp>
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#include <components/sceneutil/statesetupdater.hpp>
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#include <components/sceneutil/visitor.hpp>
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#include <components/sceneutil/lightmanager.hpp>
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#include <components/sceneutil/lightutil.hpp>
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#include <components/sceneutil/skeleton.hpp>
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#include <components/sceneutil/positionattitudetransform.hpp>
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#include <components/fallback/fallback.hpp>
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#include "../mwbase/environment.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwworld/esmstore.hpp"
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#include "../mwworld/class.hpp"
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#include "../mwworld/cellstore.hpp"
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#include "../mwmechanics/character.hpp" // FIXME: for MWMechanics::Priority
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#include "vismask.hpp"
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#include "util.hpp"
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#include "rotatecontroller.hpp"
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namespace
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{
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/// Removes all particle systems and related nodes in a subgraph.
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class RemoveParticlesVisitor : public osg::NodeVisitor
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{
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public:
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RemoveParticlesVisitor()
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: osg::NodeVisitor(TRAVERSE_ALL_CHILDREN)
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{ }
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virtual void apply(osg::Node &node)
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{
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if (dynamic_cast<osgParticle::ParticleProcessor*>(&node))
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mToRemove.push_back(&node);
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traverse(node);
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}
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virtual void apply(osg::Drawable& drw)
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{
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if (osgParticle::ParticleSystem* partsys = dynamic_cast<osgParticle::ParticleSystem*>(&drw))
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mToRemove.push_back(partsys);
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}
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void remove()
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{
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for (std::vector<osg::ref_ptr<osg::Node> >::iterator it = mToRemove.begin(); it != mToRemove.end(); ++it)
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{
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// FIXME: a Drawable might have more than one parent
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osg::Node* node = *it;
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if (node->getNumParents())
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node->getParent(0)->removeChild(node);
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}
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mToRemove.clear();
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}
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private:
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std::vector<osg::ref_ptr<osg::Node> > mToRemove;
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};
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class NodeMapVisitor : public osg::NodeVisitor
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{
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public:
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typedef std::map<std::string, osg::ref_ptr<osg::MatrixTransform> > NodeMap;
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NodeMapVisitor(NodeMap& map)
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: osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN)
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, mMap(map)
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{}
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void apply(osg::MatrixTransform& trans)
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{
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mMap[Misc::StringUtils::lowerCase(trans.getName())] = &trans;
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traverse(trans);
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}
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private:
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NodeMap& mMap;
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};
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NifOsg::TextKeyMap::const_iterator findGroupStart(const NifOsg::TextKeyMap &keys, const std::string &groupname)
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{
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NifOsg::TextKeyMap::const_iterator iter(keys.begin());
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for(;iter != keys.end();++iter)
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{
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if(iter->second.compare(0, groupname.size(), groupname) == 0 &&
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iter->second.compare(groupname.size(), 2, ": ") == 0)
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break;
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}
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return iter;
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}
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float calcAnimVelocity(const std::multimap<float, std::string>& keys,
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NifOsg::KeyframeController *nonaccumctrl, const osg::Vec3f& accum, const std::string &groupname)
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{
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const std::string start = groupname+": start";
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const std::string loopstart = groupname+": loop start";
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const std::string loopstop = groupname+": loop stop";
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const std::string stop = groupname+": stop";
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float starttime = std::numeric_limits<float>::max();
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float stoptime = 0.0f;
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// Pick the last Loop Stop key and the last Loop Start key.
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// This is required because of broken text keys in AshVampire.nif.
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// It has *two* WalkForward: Loop Stop keys at different times, the first one is used for stopping playback
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// but the animation velocity calculation uses the second one.
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// As result the animation velocity calculation is not correct, and this incorrect velocity must be replicated,
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// because otherwise the Creature's Speed (dagoth uthol) would not be sufficient to move fast enough.
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NifOsg::TextKeyMap::const_reverse_iterator keyiter(keys.rbegin());
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while(keyiter != keys.rend())
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{
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if(keyiter->second == start || keyiter->second == loopstart)
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{
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starttime = keyiter->first;
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break;
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}
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++keyiter;
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}
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keyiter = keys.rbegin();
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while(keyiter != keys.rend())
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{
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if (keyiter->second == stop)
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stoptime = keyiter->first;
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else if (keyiter->second == loopstop)
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{
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stoptime = keyiter->first;
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break;
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}
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++keyiter;
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}
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if(stoptime > starttime)
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{
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osg::Vec3f startpos = osg::componentMultiply(nonaccumctrl->getTranslation(starttime), accum);
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osg::Vec3f endpos = osg::componentMultiply(nonaccumctrl->getTranslation(stoptime), accum);
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return (startpos-endpos).length() / (stoptime - starttime);
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}
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return 0.0f;
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}
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/// @brief Base class for visitors that remove nodes from a scene graph.
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/// Subclasses need to fill the mToRemove vector.
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/// To use, node->accept(removeVisitor); removeVisitor.remove();
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class RemoveVisitor : public osg::NodeVisitor
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{
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public:
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RemoveVisitor()
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: osg::NodeVisitor(TRAVERSE_ALL_CHILDREN)
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{
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}
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void remove()
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{
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for (RemoveVec::iterator it = mToRemove.begin(); it != mToRemove.end(); ++it)
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{
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if (!it->second->removeChild(it->first))
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std::cerr << "error removing " << it->first->getName() << std::endl;
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}
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}
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protected:
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// <node to remove, parent node to remove it from>
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typedef std::vector<std::pair<osg::Node*, osg::Group*> > RemoveVec;
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std::vector<std::pair<osg::Node*, osg::Group*> > mToRemove;
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};
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// Removes all drawables from a graph.
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class CleanObjectRootVisitor : public RemoveVisitor
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{
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public:
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virtual void apply(osg::Drawable& drw)
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{
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applyDrawable(drw);
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}
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virtual void apply(osg::Group& node)
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{
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applyNode(node);
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}
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virtual void apply(osg::MatrixTransform& node)
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{
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applyNode(node);
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}
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virtual void apply(osg::Node& node)
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{
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applyNode(node);
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}
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void applyNode(osg::Node& node)
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{
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if (node.getStateSet())
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node.setStateSet(NULL);
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if (node.getNodeMask() == 0x1 && node.getNumParents() == 1)
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mToRemove.push_back(std::make_pair(&node, node.getParent(0)));
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else
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traverse(node);
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}
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void applyDrawable(osg::Node& node)
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{
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osg::NodePath::iterator parent = getNodePath().end()-2;
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// We know that the parent is a Group because only Groups can have children.
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osg::Group* parentGroup = static_cast<osg::Group*>(*parent);
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// Try to prune nodes that would be empty after the removal
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if (parent != getNodePath().begin())
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{
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// This could be extended to remove the parent's parent, and so on if they are empty as well.
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// But for NIF files, there won't be a benefit since only TriShapes can be set to STATIC dataVariance.
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osg::Group* parentParent = static_cast<osg::Group*>(*(parent - 1));
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if (parentGroup->getNumChildren() == 1 && parentGroup->getDataVariance() == osg::Object::STATIC)
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{
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mToRemove.push_back(std::make_pair(parentGroup, parentParent));
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return;
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}
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}
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mToRemove.push_back(std::make_pair(&node, parentGroup));
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}
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};
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class RemoveTriBipVisitor : public RemoveVisitor
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{
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public:
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virtual void apply(osg::Drawable& drw)
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{
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applyImpl(drw);
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}
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virtual void apply(osg::Group& node)
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{
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traverse(node);
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}
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virtual void apply(osg::MatrixTransform& node)
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{
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traverse(node);
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}
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void applyImpl(osg::Node& node)
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{
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const std::string toFind = "tri bip";
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if (Misc::StringUtils::ciCompareLen(node.getName(), toFind, toFind.size()) == 0)
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{
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osg::Group* parent = static_cast<osg::Group*>(*(getNodePath().end()-2));
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// Not safe to remove in apply(), since the visitor is still iterating the child list
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mToRemove.push_back(std::make_pair(&node, parent));
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}
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}
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};
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}
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namespace MWRender
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{
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class GlowUpdater : public SceneUtil::StateSetUpdater
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{
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public:
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GlowUpdater(int texUnit, const osg::Vec4f& color, const std::vector<osg::ref_ptr<osg::Texture2D> >& textures,
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osg::Node* node, float duration, Resource::ResourceSystem* resourcesystem)
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: mTexUnit(texUnit)
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, mColor(color)
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, mOriginalColor(color)
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, mTextures(textures)
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, mNode(node)
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, mDuration(duration)
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, mOriginalDuration(duration)
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, mStartingTime(0)
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, mResourceSystem(resourcesystem)
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, mColorChanged(false)
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, mDone(false)
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{
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}
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virtual void setDefaults(osg::StateSet *stateset)
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{
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if (mDone)
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removeTexture(stateset);
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else
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{
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stateset->setTextureMode(mTexUnit, GL_TEXTURE_2D, osg::StateAttribute::ON);
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osg::TexGen* texGen = new osg::TexGen;
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texGen->setMode(osg::TexGen::SPHERE_MAP);
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stateset->setTextureAttributeAndModes(mTexUnit, texGen, osg::StateAttribute::ON|osg::StateAttribute::OVERRIDE);
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osg::TexEnvCombine* texEnv = new osg::TexEnvCombine;
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texEnv->setSource0_RGB(osg::TexEnvCombine::CONSTANT);
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texEnv->setConstantColor(mColor);
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texEnv->setCombine_RGB(osg::TexEnvCombine::INTERPOLATE);
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texEnv->setSource2_RGB(osg::TexEnvCombine::TEXTURE);
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texEnv->setOperand2_RGB(osg::TexEnvCombine::SRC_COLOR);
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stateset->setTextureAttributeAndModes(mTexUnit, texEnv, osg::StateAttribute::ON);
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stateset->addUniform(new osg::Uniform("envMapColor", mColor));
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}
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}
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void removeTexture(osg::StateSet* stateset)
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{
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stateset->removeTextureAttribute(mTexUnit, osg::StateAttribute::TEXTURE);
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stateset->removeTextureAttribute(mTexUnit, osg::StateAttribute::TEXGEN);
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stateset->removeTextureAttribute(mTexUnit, osg::StateAttribute::TEXENV);
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stateset->removeTextureMode(mTexUnit, GL_TEXTURE_2D);
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stateset->removeUniform("envMapColor");
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osg::StateSet::TextureAttributeList& list = stateset->getTextureAttributeList();
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while (list.size() && list.rbegin()->empty())
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list.pop_back();
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}
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virtual void apply(osg::StateSet *stateset, osg::NodeVisitor *nv)
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{
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if (mColorChanged){
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this->reset();
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setDefaults(stateset);
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mColorChanged = false;
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}
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if (mDone)
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return;
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// Set the starting time to measure glow duration from if this is a temporary glow
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if ((mDuration >= 0) && mStartingTime == 0)
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mStartingTime = nv->getFrameStamp()->getSimulationTime();
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float time = nv->getFrameStamp()->getSimulationTime();
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int index = (int)(time*16) % mTextures.size();
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stateset->setTextureAttribute(mTexUnit, mTextures[index], osg::StateAttribute::ON|osg::StateAttribute::OVERRIDE);
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if ((mDuration >= 0) && (time - mStartingTime > mDuration)) // If this is a temporary glow and it has finished its duration
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{
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if (mOriginalDuration >= 0) // if this glowupdater was a temporary glow since its creation
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{
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removeTexture(stateset);
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this->reset();
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mDone = true;
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mResourceSystem->getSceneManager()->recreateShaders(mNode);
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}
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if (mOriginalDuration < 0) // if this glowupdater was originally a permanent glow
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{
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mDuration = mOriginalDuration;
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mStartingTime = 0;
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mColor = mOriginalColor;
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this->reset();
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setDefaults(stateset);
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}
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}
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}
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bool isPermanentGlowUpdater()
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{
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return (mDuration < 0);
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}
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bool isDone()
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{
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return mDone;
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}
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void setColor(const osg::Vec4f& color)
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{
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mColor = color;
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mColorChanged = true;
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}
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void setDuration(float duration)
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{
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mDuration = duration;
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}
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private:
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int mTexUnit;
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osg::Vec4f mColor;
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osg::Vec4f mOriginalColor; // for restoring the color of a permanent glow after a temporary glow on the object finishes
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std::vector<osg::ref_ptr<osg::Texture2D> > mTextures;
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osg::Node* mNode;
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float mDuration;
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float mOriginalDuration; // for recording that this is originally a permanent glow if it is changed to a temporary one
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float mStartingTime;
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Resource::ResourceSystem* mResourceSystem;
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bool mColorChanged;
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bool mDone;
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};
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struct Animation::AnimSource
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{
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osg::ref_ptr<const NifOsg::KeyframeHolder> mKeyframes;
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typedef std::map<std::string, osg::ref_ptr<NifOsg::KeyframeController> > ControllerMap;
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ControllerMap mControllerMap[Animation::sNumBlendMasks];
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const std::multimap<float, std::string>& getTextKeys() const;
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};
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class ResetAccumRootCallback : public osg::NodeCallback
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{
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public:
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virtual void operator()(osg::Node* node, osg::NodeVisitor* nv)
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{
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osg::MatrixTransform* transform = static_cast<osg::MatrixTransform*>(node);
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osg::Matrix mat = transform->getMatrix();
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osg::Vec3f position = mat.getTrans();
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position = osg::componentMultiply(mResetAxes, position);
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mat.setTrans(position);
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transform->setMatrix(mat);
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traverse(node, nv);
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}
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void setAccumulate(const osg::Vec3f& accumulate)
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{
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// anything that accumulates (1.f) should be reset in the callback to (0.f)
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mResetAxes.x() = accumulate.x() != 0.f ? 0.f : 1.f;
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mResetAxes.y() = accumulate.y() != 0.f ? 0.f : 1.f;
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mResetAxes.z() = accumulate.z() != 0.f ? 0.f : 1.f;
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}
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private:
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osg::Vec3f mResetAxes;
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};
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Animation::Animation(const MWWorld::Ptr &ptr, osg::ref_ptr<osg::Group> parentNode, Resource::ResourceSystem* resourceSystem)
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: mInsert(parentNode)
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, mSkeleton(NULL)
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, mNodeMapCreated(false)
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, mPtr(ptr)
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, mResourceSystem(resourceSystem)
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, mAccumulate(1.f, 1.f, 0.f)
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, mTextKeyListener(NULL)
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, mHeadYawRadians(0.f)
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, mHeadPitchRadians(0.f)
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, mAlpha(1.f)
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{
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for(size_t i = 0;i < sNumBlendMasks;i++)
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mAnimationTimePtr[i].reset(new AnimationTime);
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mLightListCallback = new SceneUtil::LightListCallback;
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}
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Animation::~Animation()
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{
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setLightEffect(0.f);
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if (mObjectRoot)
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mInsert->removeChild(mObjectRoot);
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}
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MWWorld::ConstPtr Animation::getPtr() const
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{
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return mPtr;
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}
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MWWorld::Ptr Animation::getPtr()
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{
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return mPtr;
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}
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void Animation::setActive(int active)
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{
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if (mSkeleton)
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mSkeleton->setActive(static_cast<SceneUtil::Skeleton::ActiveType>(active));
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}
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void Animation::updatePtr(const MWWorld::Ptr &ptr)
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{
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mPtr = ptr;
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}
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void Animation::setAccumulation(const osg::Vec3f& accum)
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{
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mAccumulate = accum;
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if (mResetAccumRootCallback)
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mResetAccumRootCallback->setAccumulate(mAccumulate);
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}
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size_t Animation::detectBlendMask(const osg::Node* node) const
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{
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static const char sBlendMaskRoots[sNumBlendMasks][32] = {
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"", /* Lower body / character root */
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"Bip01 Spine1", /* Torso */
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"Bip01 L Clavicle", /* Left arm */
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"Bip01 R Clavicle", /* Right arm */
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};
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while(node != mObjectRoot)
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{
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const std::string &name = node->getName();
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for(size_t i = 1;i < sNumBlendMasks;i++)
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{
|
|
if(name == sBlendMaskRoots[i])
|
|
return i;
|
|
}
|
|
|
|
assert(node->getNumParents() > 0);
|
|
|
|
node = node->getParent(0);
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
const std::multimap<float, std::string> &Animation::AnimSource::getTextKeys() const
|
|
{
|
|
return mKeyframes->mTextKeys;
|
|
}
|
|
|
|
void Animation::addAnimSource(const std::string &model, const std::string& baseModel)
|
|
{
|
|
std::string kfname = model;
|
|
Misc::StringUtils::lowerCaseInPlace(kfname);
|
|
|
|
if(kfname.size() > 4 && kfname.compare(kfname.size()-4, 4, ".nif") == 0)
|
|
kfname.replace(kfname.size()-4, 4, ".kf");
|
|
else
|
|
return;
|
|
|
|
if(!mResourceSystem->getVFS()->exists(kfname))
|
|
return;
|
|
|
|
std::shared_ptr<AnimSource> animsrc;
|
|
animsrc.reset(new AnimSource);
|
|
animsrc->mKeyframes = mResourceSystem->getKeyframeManager()->get(kfname);
|
|
|
|
if (!animsrc->mKeyframes || animsrc->mKeyframes->mTextKeys.empty() || animsrc->mKeyframes->mKeyframeControllers.empty())
|
|
return;
|
|
|
|
const NodeMap& nodeMap = getNodeMap();
|
|
|
|
for (NifOsg::KeyframeHolder::KeyframeControllerMap::const_iterator it = animsrc->mKeyframes->mKeyframeControllers.begin();
|
|
it != animsrc->mKeyframes->mKeyframeControllers.end(); ++it)
|
|
{
|
|
std::string bonename = Misc::StringUtils::lowerCase(it->first);
|
|
NodeMap::const_iterator found = nodeMap.find(bonename);
|
|
if (found == nodeMap.end())
|
|
{
|
|
std::cerr << "Warning: addAnimSource: can't find bone '" + bonename << "' in " << baseModel << " (referenced by " << kfname << ")" << std::endl;
|
|
continue;
|
|
}
|
|
|
|
osg::Node* node = found->second;
|
|
|
|
size_t blendMask = detectBlendMask(node);
|
|
|
|
// clone the controller, because each Animation needs its own ControllerSource
|
|
osg::ref_ptr<NifOsg::KeyframeController> cloned = new NifOsg::KeyframeController(*it->second, osg::CopyOp::SHALLOW_COPY);
|
|
cloned->setSource(mAnimationTimePtr[blendMask]);
|
|
|
|
animsrc->mControllerMap[blendMask].insert(std::make_pair(bonename, cloned));
|
|
}
|
|
|
|
mAnimSources.push_back(animsrc);
|
|
|
|
SceneUtil::AssignControllerSourcesVisitor assignVisitor(mAnimationTimePtr[0]);
|
|
mObjectRoot->accept(assignVisitor);
|
|
|
|
if (!mAccumRoot)
|
|
{
|
|
NodeMap::const_iterator found = nodeMap.find("root bone");
|
|
if (found == nodeMap.end())
|
|
found = nodeMap.find("bip01");
|
|
|
|
if (found != nodeMap.end())
|
|
mAccumRoot = found->second;
|
|
}
|
|
}
|
|
|
|
void Animation::clearAnimSources()
|
|
{
|
|
mStates.clear();
|
|
|
|
for(size_t i = 0;i < sNumBlendMasks;i++)
|
|
mAnimationTimePtr[i]->setTimePtr(std::shared_ptr<float>());
|
|
|
|
mAccumCtrl = NULL;
|
|
|
|
mAnimSources.clear();
|
|
|
|
mAnimVelocities.clear();
|
|
}
|
|
|
|
bool Animation::hasAnimation(const std::string &anim) const
|
|
{
|
|
AnimSourceList::const_iterator iter(mAnimSources.begin());
|
|
for(;iter != mAnimSources.end();++iter)
|
|
{
|
|
const NifOsg::TextKeyMap &keys = (*iter)->getTextKeys();
|
|
if(findGroupStart(keys, anim) != keys.end())
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
float Animation::getStartTime(const std::string &groupname) const
|
|
{
|
|
for(AnimSourceList::const_reverse_iterator iter(mAnimSources.rbegin()); iter != mAnimSources.rend(); ++iter)
|
|
{
|
|
const NifOsg::TextKeyMap &keys = (*iter)->getTextKeys();
|
|
|
|
NifOsg::TextKeyMap::const_iterator found = findGroupStart(keys, groupname);
|
|
if(found != keys.end())
|
|
return found->first;
|
|
}
|
|
return -1.f;
|
|
}
|
|
|
|
float Animation::getTextKeyTime(const std::string &textKey) const
|
|
{
|
|
for(AnimSourceList::const_reverse_iterator iter(mAnimSources.rbegin()); iter != mAnimSources.rend(); ++iter)
|
|
{
|
|
const NifOsg::TextKeyMap &keys = (*iter)->getTextKeys();
|
|
|
|
for(NifOsg::TextKeyMap::const_iterator iterKey(keys.begin()); iterKey != keys.end(); ++iterKey)
|
|
{
|
|
if(iterKey->second.compare(0, textKey.size(), textKey) == 0)
|
|
return iterKey->first;
|
|
}
|
|
}
|
|
|
|
return -1.f;
|
|
}
|
|
|
|
void Animation::handleTextKey(AnimState &state, const std::string &groupname, const std::multimap<float, std::string>::const_iterator &key,
|
|
const std::multimap<float, std::string>& map)
|
|
{
|
|
const std::string &evt = key->second;
|
|
|
|
size_t off = groupname.size()+2;
|
|
size_t len = evt.size() - off;
|
|
|
|
if(evt.compare(0, groupname.size(), groupname) == 0 &&
|
|
evt.compare(groupname.size(), 2, ": ") == 0)
|
|
{
|
|
if(evt.compare(off, len, "loop start") == 0)
|
|
state.mLoopStartTime = key->first;
|
|
else if(evt.compare(off, len, "loop stop") == 0)
|
|
state.mLoopStopTime = key->first;
|
|
}
|
|
|
|
if (mTextKeyListener)
|
|
{
|
|
try
|
|
{
|
|
mTextKeyListener->handleTextKey(groupname, key, map);
|
|
}
|
|
catch (std::exception& e)
|
|
{
|
|
std::cerr << "Error handling text key " << evt << ": " << e.what() << std::endl;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Animation::play(const std::string &groupname, const AnimPriority& priority, int blendMask, bool autodisable, float speedmult,
|
|
const std::string &start, const std::string &stop, float startpoint, size_t loops, bool loopfallback)
|
|
{
|
|
if(!mObjectRoot || mAnimSources.empty())
|
|
return;
|
|
|
|
if(groupname.empty())
|
|
{
|
|
resetActiveGroups();
|
|
return;
|
|
}
|
|
|
|
AnimStateMap::iterator stateiter = mStates.begin();
|
|
while(stateiter != mStates.end())
|
|
{
|
|
if(stateiter->second.mPriority == priority)
|
|
mStates.erase(stateiter++);
|
|
else
|
|
++stateiter;
|
|
}
|
|
|
|
stateiter = mStates.find(groupname);
|
|
if(stateiter != mStates.end())
|
|
{
|
|
stateiter->second.mPriority = priority;
|
|
resetActiveGroups();
|
|
return;
|
|
}
|
|
|
|
/* Look in reverse; last-inserted source has priority. */
|
|
AnimState state;
|
|
AnimSourceList::reverse_iterator iter(mAnimSources.rbegin());
|
|
for(;iter != mAnimSources.rend();++iter)
|
|
{
|
|
const NifOsg::TextKeyMap &textkeys = (*iter)->getTextKeys();
|
|
if(reset(state, textkeys, groupname, start, stop, startpoint, loopfallback))
|
|
{
|
|
state.mSource = *iter;
|
|
state.mSpeedMult = speedmult;
|
|
state.mLoopCount = loops;
|
|
state.mPlaying = (state.getTime() < state.mStopTime);
|
|
state.mPriority = priority;
|
|
state.mBlendMask = blendMask;
|
|
state.mAutoDisable = autodisable;
|
|
mStates[groupname] = state;
|
|
|
|
if (state.mPlaying)
|
|
{
|
|
NifOsg::TextKeyMap::const_iterator textkey(textkeys.lower_bound(state.getTime()));
|
|
while(textkey != textkeys.end() && textkey->first <= state.getTime())
|
|
{
|
|
handleTextKey(state, groupname, textkey, textkeys);
|
|
++textkey;
|
|
}
|
|
}
|
|
|
|
if(state.getTime() >= state.mLoopStopTime && state.mLoopCount > 0)
|
|
{
|
|
state.mLoopCount--;
|
|
state.setTime(state.mLoopStartTime);
|
|
state.mPlaying = true;
|
|
if(state.getTime() >= state.mLoopStopTime)
|
|
break;
|
|
|
|
NifOsg::TextKeyMap::const_iterator textkey(textkeys.lower_bound(state.getTime()));
|
|
while(textkey != textkeys.end() && textkey->first <= state.getTime())
|
|
{
|
|
handleTextKey(state, groupname, textkey, textkeys);
|
|
++textkey;
|
|
}
|
|
}
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
resetActiveGroups();
|
|
}
|
|
|
|
bool Animation::reset(AnimState &state, const NifOsg::TextKeyMap &keys, const std::string &groupname, const std::string &start, const std::string &stop, float startpoint, bool loopfallback)
|
|
{
|
|
// Look for text keys in reverse. This normally wouldn't matter, but for some reason undeadwolf_2.nif has two
|
|
// separate walkforward keys, and the last one is supposed to be used.
|
|
NifOsg::TextKeyMap::const_reverse_iterator groupend(keys.rbegin());
|
|
for(;groupend != keys.rend();++groupend)
|
|
{
|
|
if(groupend->second.compare(0, groupname.size(), groupname) == 0 &&
|
|
groupend->second.compare(groupname.size(), 2, ": ") == 0)
|
|
break;
|
|
}
|
|
|
|
std::string starttag = groupname+": "+start;
|
|
NifOsg::TextKeyMap::const_reverse_iterator startkey(groupend);
|
|
while(startkey != keys.rend() && startkey->second != starttag)
|
|
++startkey;
|
|
if(startkey == keys.rend() && start == "loop start")
|
|
{
|
|
starttag = groupname+": start";
|
|
startkey = groupend;
|
|
while(startkey != keys.rend() && startkey->second != starttag)
|
|
++startkey;
|
|
}
|
|
if(startkey == keys.rend())
|
|
return false;
|
|
|
|
const std::string stoptag = groupname+": "+stop;
|
|
NifOsg::TextKeyMap::const_reverse_iterator stopkey(groupend);
|
|
while(stopkey != keys.rend()
|
|
// We have to ignore extra garbage at the end.
|
|
// The Scrib's idle3 animation has "Idle3: Stop." instead of "Idle3: Stop".
|
|
// Why, just why? :(
|
|
&& (stopkey->second.size() < stoptag.size() || stopkey->second.compare(0,stoptag.size(), stoptag) != 0))
|
|
++stopkey;
|
|
if(stopkey == keys.rend())
|
|
return false;
|
|
|
|
if(startkey->first > stopkey->first)
|
|
return false;
|
|
|
|
state.mStartTime = startkey->first;
|
|
if (loopfallback)
|
|
{
|
|
state.mLoopStartTime = startkey->first;
|
|
state.mLoopStopTime = stopkey->first;
|
|
}
|
|
else
|
|
{
|
|
state.mLoopStartTime = startkey->first;
|
|
state.mLoopStopTime = std::numeric_limits<float>::max();
|
|
}
|
|
state.mStopTime = stopkey->first;
|
|
|
|
state.setTime(state.mStartTime + ((state.mStopTime - state.mStartTime) * startpoint));
|
|
|
|
// mLoopStartTime and mLoopStopTime normally get assigned when encountering these keys while playing the animation
|
|
// (see handleTextKey). But if startpoint is already past these keys, or start time is == stop time, we need to assign them now.
|
|
const std::string loopstarttag = groupname+": loop start";
|
|
const std::string loopstoptag = groupname+": loop stop";
|
|
|
|
NifOsg::TextKeyMap::const_reverse_iterator key(groupend);
|
|
for (; key != startkey && key != keys.rend(); ++key)
|
|
{
|
|
if (key->first > state.getTime())
|
|
continue;
|
|
|
|
if (key->second == loopstarttag)
|
|
state.mLoopStartTime = key->first;
|
|
else if (key->second == loopstoptag)
|
|
state.mLoopStopTime = key->first;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void Animation::setTextKeyListener(Animation::TextKeyListener *listener)
|
|
{
|
|
mTextKeyListener = listener;
|
|
}
|
|
|
|
const Animation::NodeMap &Animation::getNodeMap() const
|
|
{
|
|
if (!mNodeMapCreated && mObjectRoot)
|
|
{
|
|
NodeMapVisitor visitor(mNodeMap);
|
|
mObjectRoot->accept(visitor);
|
|
mNodeMapCreated = true;
|
|
}
|
|
return mNodeMap;
|
|
}
|
|
|
|
void Animation::resetActiveGroups()
|
|
{
|
|
// remove all previous external controllers from the scene graph
|
|
for (ControllerMap::iterator it = mActiveControllers.begin(); it != mActiveControllers.end(); ++it)
|
|
{
|
|
osg::Node* node = it->first;
|
|
node->removeUpdateCallback(it->second);
|
|
|
|
// Should be no longer needed with OSG 3.4
|
|
it->second->setNestedCallback(NULL);
|
|
}
|
|
|
|
mActiveControllers.clear();
|
|
|
|
mAccumCtrl = NULL;
|
|
|
|
for(size_t blendMask = 0;blendMask < sNumBlendMasks;blendMask++)
|
|
{
|
|
AnimStateMap::const_iterator active = mStates.end();
|
|
|
|
AnimStateMap::const_iterator state = mStates.begin();
|
|
for(;state != mStates.end();++state)
|
|
{
|
|
if(!(state->second.mBlendMask&(1<<blendMask)))
|
|
continue;
|
|
|
|
if(active == mStates.end() || active->second.mPriority[(BoneGroup)blendMask] < state->second.mPriority[(BoneGroup)blendMask])
|
|
active = state;
|
|
}
|
|
|
|
mAnimationTimePtr[blendMask]->setTimePtr(active == mStates.end() ? std::shared_ptr<float>() : active->second.mTime);
|
|
|
|
// add external controllers for the AnimSource active in this blend mask
|
|
if (active != mStates.end())
|
|
{
|
|
std::shared_ptr<AnimSource> animsrc = active->second.mSource;
|
|
|
|
for (AnimSource::ControllerMap::iterator it = animsrc->mControllerMap[blendMask].begin(); it != animsrc->mControllerMap[blendMask].end(); ++it)
|
|
{
|
|
osg::ref_ptr<osg::Node> node = getNodeMap().at(it->first); // this should not throw, we already checked for the node existing in addAnimSource
|
|
|
|
node->addUpdateCallback(it->second);
|
|
mActiveControllers.insert(std::make_pair(node, it->second));
|
|
|
|
if (blendMask == 0 && node == mAccumRoot)
|
|
{
|
|
mAccumCtrl = it->second;
|
|
|
|
// make sure reset is last in the chain of callbacks
|
|
if (!mResetAccumRootCallback)
|
|
{
|
|
mResetAccumRootCallback = new ResetAccumRootCallback;
|
|
mResetAccumRootCallback->setAccumulate(mAccumulate);
|
|
}
|
|
mAccumRoot->addUpdateCallback(mResetAccumRootCallback);
|
|
mActiveControllers.insert(std::make_pair(mAccumRoot, mResetAccumRootCallback));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
addControllers();
|
|
}
|
|
|
|
void Animation::adjustSpeedMult(const std::string &groupname, float speedmult)
|
|
{
|
|
AnimStateMap::iterator state(mStates.find(groupname));
|
|
if(state != mStates.end())
|
|
state->second.mSpeedMult = speedmult;
|
|
}
|
|
|
|
bool Animation::isPlaying(const std::string &groupname) const
|
|
{
|
|
AnimStateMap::const_iterator state(mStates.find(groupname));
|
|
if(state != mStates.end())
|
|
return state->second.mPlaying;
|
|
return false;
|
|
}
|
|
|
|
bool Animation::getInfo(const std::string &groupname, float *complete, float *speedmult) const
|
|
{
|
|
AnimStateMap::const_iterator iter = mStates.find(groupname);
|
|
if(iter == mStates.end())
|
|
{
|
|
if(complete) *complete = 0.0f;
|
|
if(speedmult) *speedmult = 0.0f;
|
|
return false;
|
|
}
|
|
|
|
if(complete)
|
|
{
|
|
if(iter->second.mStopTime > iter->second.mStartTime)
|
|
*complete = (iter->second.getTime() - iter->second.mStartTime) /
|
|
(iter->second.mStopTime - iter->second.mStartTime);
|
|
else
|
|
*complete = (iter->second.mPlaying ? 0.0f : 1.0f);
|
|
}
|
|
if(speedmult) *speedmult = iter->second.mSpeedMult;
|
|
return true;
|
|
}
|
|
|
|
float Animation::getCurrentTime(const std::string &groupname) const
|
|
{
|
|
AnimStateMap::const_iterator iter = mStates.find(groupname);
|
|
if(iter == mStates.end())
|
|
return -1.f;
|
|
|
|
return iter->second.getTime();
|
|
}
|
|
|
|
size_t Animation::getCurrentLoopCount(const std::string& groupname) const
|
|
{
|
|
AnimStateMap::const_iterator iter = mStates.find(groupname);
|
|
if(iter == mStates.end())
|
|
return 0;
|
|
|
|
return iter->second.mLoopCount;
|
|
}
|
|
|
|
void Animation::disable(const std::string &groupname)
|
|
{
|
|
AnimStateMap::iterator iter = mStates.find(groupname);
|
|
if(iter != mStates.end())
|
|
mStates.erase(iter);
|
|
resetActiveGroups();
|
|
}
|
|
|
|
float Animation::getVelocity(const std::string &groupname) const
|
|
{
|
|
if (!mAccumRoot)
|
|
return 0.0f;
|
|
|
|
std::map<std::string, float>::const_iterator found = mAnimVelocities.find(groupname);
|
|
if (found != mAnimVelocities.end())
|
|
return found->second;
|
|
|
|
// Look in reverse; last-inserted source has priority.
|
|
AnimSourceList::const_reverse_iterator animsrc(mAnimSources.rbegin());
|
|
for(;animsrc != mAnimSources.rend();++animsrc)
|
|
{
|
|
const NifOsg::TextKeyMap &keys = (*animsrc)->getTextKeys();
|
|
if(findGroupStart(keys, groupname) != keys.end())
|
|
break;
|
|
}
|
|
if(animsrc == mAnimSources.rend())
|
|
return 0.0f;
|
|
|
|
float velocity = 0.0f;
|
|
const NifOsg::TextKeyMap &keys = (*animsrc)->getTextKeys();
|
|
|
|
const AnimSource::ControllerMap& ctrls = (*animsrc)->mControllerMap[0];
|
|
for (AnimSource::ControllerMap::const_iterator it = ctrls.begin(); it != ctrls.end(); ++it)
|
|
{
|
|
if (Misc::StringUtils::ciEqual(it->first, mAccumRoot->getName()))
|
|
{
|
|
velocity = calcAnimVelocity(keys, it->second, mAccumulate, groupname);
|
|
break;
|
|
}
|
|
}
|
|
|
|
// If there's no velocity, keep looking
|
|
if(!(velocity > 1.0f))
|
|
{
|
|
AnimSourceList::const_reverse_iterator animiter = mAnimSources.rbegin();
|
|
while(*animiter != *animsrc)
|
|
++animiter;
|
|
|
|
while(!(velocity > 1.0f) && ++animiter != mAnimSources.rend())
|
|
{
|
|
const NifOsg::TextKeyMap &keys2 = (*animiter)->getTextKeys();
|
|
|
|
const AnimSource::ControllerMap& ctrls2 = (*animiter)->mControllerMap[0];
|
|
for (AnimSource::ControllerMap::const_iterator it = ctrls2.begin(); it != ctrls2.end(); ++it)
|
|
{
|
|
if (Misc::StringUtils::ciEqual(it->first, mAccumRoot->getName()))
|
|
{
|
|
velocity = calcAnimVelocity(keys2, it->second, mAccumulate, groupname);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
mAnimVelocities.insert(std::make_pair(groupname, velocity));
|
|
|
|
return velocity;
|
|
}
|
|
|
|
void Animation::updatePosition(float oldtime, float newtime, osg::Vec3f& position)
|
|
{
|
|
// Get the difference from the last update, and move the position
|
|
osg::Vec3f off = osg::componentMultiply(mAccumCtrl->getTranslation(newtime), mAccumulate);
|
|
position += off - osg::componentMultiply(mAccumCtrl->getTranslation(oldtime), mAccumulate);
|
|
}
|
|
|
|
osg::Vec3f Animation::runAnimation(float duration)
|
|
{
|
|
osg::Vec3f movement(0.f, 0.f, 0.f);
|
|
AnimStateMap::iterator stateiter = mStates.begin();
|
|
while(stateiter != mStates.end())
|
|
{
|
|
AnimState &state = stateiter->second;
|
|
const NifOsg::TextKeyMap &textkeys = state.mSource->getTextKeys();
|
|
NifOsg::TextKeyMap::const_iterator textkey(textkeys.upper_bound(state.getTime()));
|
|
|
|
float timepassed = duration * state.mSpeedMult;
|
|
while(state.mPlaying)
|
|
{
|
|
if (!state.shouldLoop())
|
|
{
|
|
float targetTime = state.getTime() + timepassed;
|
|
if(textkey == textkeys.end() || textkey->first > targetTime)
|
|
{
|
|
if(mAccumCtrl && state.mTime == mAnimationTimePtr[0]->getTimePtr())
|
|
updatePosition(state.getTime(), targetTime, movement);
|
|
state.setTime(std::min(targetTime, state.mStopTime));
|
|
}
|
|
else
|
|
{
|
|
if(mAccumCtrl && state.mTime == mAnimationTimePtr[0]->getTimePtr())
|
|
updatePosition(state.getTime(), textkey->first, movement);
|
|
state.setTime(textkey->first);
|
|
}
|
|
|
|
state.mPlaying = (state.getTime() < state.mStopTime);
|
|
timepassed = targetTime - state.getTime();
|
|
|
|
while(textkey != textkeys.end() && textkey->first <= state.getTime())
|
|
{
|
|
handleTextKey(state, stateiter->first, textkey, textkeys);
|
|
++textkey;
|
|
}
|
|
}
|
|
if(state.shouldLoop())
|
|
{
|
|
state.mLoopCount--;
|
|
state.setTime(state.mLoopStartTime);
|
|
state.mPlaying = true;
|
|
|
|
textkey = textkeys.lower_bound(state.getTime());
|
|
while(textkey != textkeys.end() && textkey->first <= state.getTime())
|
|
{
|
|
handleTextKey(state, stateiter->first, textkey, textkeys);
|
|
++textkey;
|
|
}
|
|
|
|
if(state.getTime() >= state.mLoopStopTime)
|
|
break;
|
|
}
|
|
|
|
if(timepassed <= 0.0f)
|
|
break;
|
|
}
|
|
|
|
if(!state.mPlaying && state.mAutoDisable)
|
|
{
|
|
mStates.erase(stateiter++);
|
|
|
|
resetActiveGroups();
|
|
}
|
|
else
|
|
++stateiter;
|
|
}
|
|
|
|
updateEffects(duration);
|
|
|
|
if (mHeadController)
|
|
{
|
|
const float epsilon = 0.001f;
|
|
bool enable = (std::abs(mHeadPitchRadians) > epsilon || std::abs(mHeadYawRadians) > epsilon);
|
|
mHeadController->setEnabled(enable);
|
|
if (enable)
|
|
mHeadController->setRotate(osg::Quat(mHeadPitchRadians, osg::Vec3f(1,0,0)) * osg::Quat(mHeadYawRadians, osg::Vec3f(0,0,1)));
|
|
}
|
|
|
|
return movement;
|
|
}
|
|
|
|
void Animation::setLoopingEnabled(const std::string &groupname, bool enabled)
|
|
{
|
|
AnimStateMap::iterator state(mStates.find(groupname));
|
|
if(state != mStates.end())
|
|
state->second.mLoopingEnabled = enabled;
|
|
}
|
|
|
|
osg::ref_ptr<osg::Node> getModelInstance(Resource::SceneManager* sceneMgr, const std::string& model, bool baseonly)
|
|
{
|
|
if (baseonly)
|
|
{
|
|
typedef std::map<std::string, osg::ref_ptr<osg::Node> > Cache;
|
|
static Cache cache;
|
|
Cache::iterator found = cache.find(model);
|
|
if (found == cache.end())
|
|
{
|
|
osg::ref_ptr<osg::Node> created = sceneMgr->getInstance(model);
|
|
|
|
CleanObjectRootVisitor removeDrawableVisitor;
|
|
created->accept(removeDrawableVisitor);
|
|
removeDrawableVisitor.remove();
|
|
|
|
cache.insert(std::make_pair(model, created));
|
|
|
|
return sceneMgr->createInstance(created);
|
|
}
|
|
else
|
|
return sceneMgr->createInstance(found->second);
|
|
}
|
|
else
|
|
return sceneMgr->createInstance(model);
|
|
}
|
|
|
|
void Animation::setObjectRoot(const std::string &model, bool forceskeleton, bool baseonly, bool isCreature)
|
|
{
|
|
osg::ref_ptr<osg::StateSet> previousStateset;
|
|
if (mObjectRoot)
|
|
{
|
|
if (mLightListCallback)
|
|
mObjectRoot->removeCullCallback(mLightListCallback);
|
|
previousStateset = mObjectRoot->getStateSet();
|
|
mObjectRoot->getParent(0)->removeChild(mObjectRoot);
|
|
}
|
|
mObjectRoot = NULL;
|
|
mSkeleton = NULL;
|
|
|
|
mNodeMap.clear();
|
|
mNodeMapCreated = false;
|
|
mActiveControllers.clear();
|
|
mAccumRoot = NULL;
|
|
mAccumCtrl = NULL;
|
|
|
|
if (!forceskeleton)
|
|
{
|
|
osg::ref_ptr<osg::Node> created = getModelInstance(mResourceSystem->getSceneManager(), model, baseonly);
|
|
mInsert->addChild(created);
|
|
mObjectRoot = created->asGroup();
|
|
if (!mObjectRoot)
|
|
{
|
|
mInsert->removeChild(created);
|
|
mObjectRoot = new osg::Group;
|
|
mObjectRoot->addChild(created);
|
|
mInsert->addChild(mObjectRoot);
|
|
}
|
|
osg::ref_ptr<SceneUtil::Skeleton> skel = dynamic_cast<SceneUtil::Skeleton*>(mObjectRoot.get());
|
|
if (skel)
|
|
mSkeleton = skel.get();
|
|
}
|
|
else
|
|
{
|
|
osg::ref_ptr<osg::Node> created = getModelInstance(mResourceSystem->getSceneManager(), model, baseonly);
|
|
osg::ref_ptr<SceneUtil::Skeleton> skel = dynamic_cast<SceneUtil::Skeleton*>(created.get());
|
|
if (!skel)
|
|
{
|
|
skel = new SceneUtil::Skeleton;
|
|
skel->addChild(created);
|
|
}
|
|
mSkeleton = skel.get();
|
|
mObjectRoot = skel;
|
|
mInsert->addChild(mObjectRoot);
|
|
}
|
|
|
|
if (previousStateset)
|
|
mObjectRoot->setStateSet(previousStateset);
|
|
|
|
if (isCreature)
|
|
{
|
|
RemoveTriBipVisitor removeTriBipVisitor;
|
|
mObjectRoot->accept(removeTriBipVisitor);
|
|
removeTriBipVisitor.remove();
|
|
}
|
|
|
|
if (!mLightListCallback)
|
|
mLightListCallback = new SceneUtil::LightListCallback;
|
|
mObjectRoot->addCullCallback(mLightListCallback);
|
|
}
|
|
|
|
osg::Group* Animation::getObjectRoot()
|
|
{
|
|
return mObjectRoot.get();
|
|
}
|
|
|
|
osg::Group* Animation::getOrCreateObjectRoot()
|
|
{
|
|
if (mObjectRoot)
|
|
return mObjectRoot.get();
|
|
|
|
mObjectRoot = new osg::Group;
|
|
mInsert->addChild(mObjectRoot);
|
|
return mObjectRoot.get();
|
|
}
|
|
|
|
class FindLowestUnusedTexUnitVisitor : public osg::NodeVisitor
|
|
{
|
|
public:
|
|
FindLowestUnusedTexUnitVisitor()
|
|
: osg::NodeVisitor(TRAVERSE_ALL_CHILDREN)
|
|
, mLowestUnusedTexUnit(0)
|
|
{
|
|
}
|
|
|
|
virtual void apply(osg::Node& node)
|
|
{
|
|
if (osg::StateSet* stateset = node.getStateSet())
|
|
mLowestUnusedTexUnit = std::max(mLowestUnusedTexUnit, int(stateset->getTextureAttributeList().size()));
|
|
|
|
traverse(node);
|
|
}
|
|
int mLowestUnusedTexUnit;
|
|
};
|
|
|
|
void Animation::addSpellCastGlow(const ESM::MagicEffect *effect, float glowDuration)
|
|
{
|
|
osg::Vec4f glowColor(1,1,1,1);
|
|
glowColor.x() = effect->mData.mRed / 255.f;
|
|
glowColor.y() = effect->mData.mGreen / 255.f;
|
|
glowColor.z() = effect->mData.mBlue / 255.f;
|
|
|
|
if (!mGlowUpdater || (mGlowUpdater->isDone() || (mGlowUpdater->isPermanentGlowUpdater() == true)))
|
|
{
|
|
if (mGlowUpdater && mGlowUpdater->isDone())
|
|
mObjectRoot->removeUpdateCallback(mGlowUpdater);
|
|
|
|
if (mGlowUpdater && mGlowUpdater->isPermanentGlowUpdater())
|
|
{
|
|
mGlowUpdater->setColor(glowColor);
|
|
mGlowUpdater->setDuration(glowDuration);
|
|
}
|
|
else
|
|
addGlow(mObjectRoot, glowColor, glowDuration);
|
|
}
|
|
}
|
|
|
|
void Animation::addGlow(osg::ref_ptr<osg::Node> node, osg::Vec4f glowColor, float glowDuration)
|
|
{
|
|
std::vector<osg::ref_ptr<osg::Texture2D> > textures;
|
|
for (int i=0; i<32; ++i)
|
|
{
|
|
std::stringstream stream;
|
|
stream << "textures/magicitem/caust";
|
|
stream << std::setw(2);
|
|
stream << std::setfill('0');
|
|
stream << i;
|
|
stream << ".dds";
|
|
|
|
osg::ref_ptr<osg::Image> image = mResourceSystem->getImageManager()->getImage(stream.str());
|
|
osg::ref_ptr<osg::Texture2D> tex (new osg::Texture2D(image));
|
|
tex->setName("envMap");
|
|
tex->setWrap(osg::Texture::WRAP_S, osg::Texture2D::REPEAT);
|
|
tex->setWrap(osg::Texture::WRAP_T, osg::Texture2D::REPEAT);
|
|
mResourceSystem->getSceneManager()->applyFilterSettings(tex);
|
|
textures.push_back(tex);
|
|
}
|
|
|
|
FindLowestUnusedTexUnitVisitor findLowestUnusedTexUnitVisitor;
|
|
node->accept(findLowestUnusedTexUnitVisitor);
|
|
int texUnit = findLowestUnusedTexUnitVisitor.mLowestUnusedTexUnit;
|
|
|
|
osg::ref_ptr<GlowUpdater> glowUpdater = new GlowUpdater(texUnit, glowColor, textures, node, glowDuration, mResourceSystem);
|
|
mGlowUpdater = glowUpdater;
|
|
node->addUpdateCallback(glowUpdater);
|
|
|
|
// set a texture now so that the ShaderVisitor can find it
|
|
osg::ref_ptr<osg::StateSet> writableStateSet = NULL;
|
|
if (!node->getStateSet())
|
|
writableStateSet = node->getOrCreateStateSet();
|
|
else
|
|
{
|
|
writableStateSet = new osg::StateSet(*node->getStateSet(), osg::CopyOp::SHALLOW_COPY);
|
|
node->setStateSet(writableStateSet);
|
|
}
|
|
writableStateSet->setTextureAttributeAndModes(texUnit, textures.front(), osg::StateAttribute::ON);
|
|
writableStateSet->addUniform(new osg::Uniform("envMapColor", glowColor));
|
|
mResourceSystem->getSceneManager()->recreateShaders(node);
|
|
}
|
|
|
|
// TODO: Should not be here
|
|
osg::Vec4f Animation::getEnchantmentColor(const MWWorld::ConstPtr& item) const
|
|
{
|
|
osg::Vec4f result(1,1,1,1);
|
|
std::string enchantmentName = item.getClass().getEnchantment(item);
|
|
if (enchantmentName.empty())
|
|
return result;
|
|
|
|
const ESM::Enchantment* enchantment = MWBase::Environment::get().getWorld()->getStore().get<ESM::Enchantment>().search(enchantmentName);
|
|
if (!enchantment)
|
|
return result;
|
|
|
|
assert (enchantment->mEffects.mList.size());
|
|
|
|
const ESM::MagicEffect* magicEffect = MWBase::Environment::get().getWorld()->getStore().get<ESM::MagicEffect>().search(
|
|
enchantment->mEffects.mList.front().mEffectID);
|
|
if (!magicEffect)
|
|
return result;
|
|
|
|
result.x() = magicEffect->mData.mRed / 255.f;
|
|
result.y() = magicEffect->mData.mGreen / 255.f;
|
|
result.z() = magicEffect->mData.mBlue / 255.f;
|
|
return result;
|
|
}
|
|
|
|
void Animation::addExtraLight(osg::ref_ptr<osg::Group> parent, const ESM::Light *esmLight)
|
|
{
|
|
const Fallback::Map* fallback = MWBase::Environment::get().getWorld()->getFallback();
|
|
static bool outQuadInLin = fallback->getFallbackBool("LightAttenuation_OutQuadInLin");
|
|
static bool useQuadratic = fallback->getFallbackBool("LightAttenuation_UseQuadratic");
|
|
static float quadraticValue = fallback->getFallbackFloat("LightAttenuation_QuadraticValue");
|
|
static float quadraticRadiusMult = fallback->getFallbackFloat("LightAttenuation_QuadraticRadiusMult");
|
|
static bool useLinear = fallback->getFallbackBool("LightAttenuation_UseLinear");
|
|
static float linearRadiusMult = fallback->getFallbackFloat("LightAttenuation_LinearRadiusMult");
|
|
static float linearValue = fallback->getFallbackFloat("LightAttenuation_LinearValue");
|
|
bool exterior = mPtr.isInCell() && mPtr.getCell()->getCell()->isExterior();
|
|
|
|
SceneUtil::addLight(parent, esmLight, Mask_ParticleSystem, Mask_Lighting, exterior, outQuadInLin,
|
|
useQuadratic, quadraticValue, quadraticRadiusMult, useLinear, linearRadiusMult, linearValue);
|
|
}
|
|
|
|
void Animation::addEffect (const std::string& model, int effectId, bool loop, const std::string& bonename, const std::string& texture)
|
|
{
|
|
if (!mObjectRoot.get())
|
|
return;
|
|
|
|
// Early out if we already have this effect
|
|
for (std::vector<EffectParams>::iterator it = mEffects.begin(); it != mEffects.end(); ++it)
|
|
if (it->mLoop && loop && it->mEffectId == effectId && it->mBoneName == bonename)
|
|
return;
|
|
|
|
EffectParams params;
|
|
params.mModelName = model;
|
|
osg::ref_ptr<osg::Group> parentNode;
|
|
if (bonename.empty())
|
|
parentNode = mInsert;
|
|
else
|
|
{
|
|
NodeMap::const_iterator found = getNodeMap().find(Misc::StringUtils::lowerCase(bonename));
|
|
if (found == getNodeMap().end())
|
|
throw std::runtime_error("Can't find bone " + bonename);
|
|
|
|
parentNode = found->second;
|
|
}
|
|
osg::ref_ptr<osg::Node> node = mResourceSystem->getSceneManager()->getInstance(model, parentNode);
|
|
|
|
node->getOrCreateStateSet()->setMode(GL_LIGHTING, osg::StateAttribute::OFF);
|
|
|
|
params.mObjects = PartHolderPtr(new PartHolder(node));
|
|
|
|
SceneUtil::FindMaxControllerLengthVisitor findMaxLengthVisitor;
|
|
node->accept(findMaxLengthVisitor);
|
|
|
|
// FreezeOnCull doesn't work so well with effect particles, that tend to have moving emitters
|
|
SceneUtil::DisableFreezeOnCullVisitor disableFreezeOnCullVisitor;
|
|
node->accept(disableFreezeOnCullVisitor);
|
|
|
|
params.mMaxControllerLength = findMaxLengthVisitor.getMaxLength();
|
|
|
|
node->setNodeMask(Mask_Effect);
|
|
|
|
params.mLoop = loop;
|
|
params.mEffectId = effectId;
|
|
params.mBoneName = bonename;
|
|
|
|
params.mAnimTime = std::shared_ptr<EffectAnimationTime>(new EffectAnimationTime);
|
|
|
|
SceneUtil::AssignControllerSourcesVisitor assignVisitor(std::shared_ptr<SceneUtil::ControllerSource>(params.mAnimTime));
|
|
node->accept(assignVisitor);
|
|
|
|
overrideFirstRootTexture(texture, mResourceSystem, node);
|
|
|
|
// TODO: in vanilla morrowind the effect is scaled based on the host object's bounding box.
|
|
|
|
mEffects.push_back(params);
|
|
}
|
|
|
|
void Animation::removeEffect(int effectId)
|
|
{
|
|
for (std::vector<EffectParams>::iterator it = mEffects.begin(); it != mEffects.end(); ++it)
|
|
{
|
|
if (it->mEffectId == effectId)
|
|
{
|
|
mEffects.erase(it);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Animation::getLoopingEffects(std::vector<int> &out) const
|
|
{
|
|
for (std::vector<EffectParams>::const_iterator it = mEffects.begin(); it != mEffects.end(); ++it)
|
|
{
|
|
if (it->mLoop)
|
|
out.push_back(it->mEffectId);
|
|
}
|
|
}
|
|
|
|
void Animation::updateEffects(float duration)
|
|
{
|
|
for (std::vector<EffectParams>::iterator it = mEffects.begin(); it != mEffects.end(); )
|
|
{
|
|
it->mAnimTime->addTime(duration);
|
|
|
|
if (it->mAnimTime->getTime() >= it->mMaxControllerLength)
|
|
{
|
|
if (it->mLoop)
|
|
{
|
|
// Start from the beginning again; carry over the remainder
|
|
// Not sure if this is actually needed, the controller function might already handle loops
|
|
float remainder = it->mAnimTime->getTime() - it->mMaxControllerLength;
|
|
it->mAnimTime->resetTime(remainder);
|
|
}
|
|
else
|
|
{
|
|
it = mEffects.erase(it);
|
|
continue;
|
|
}
|
|
}
|
|
++it;
|
|
}
|
|
}
|
|
|
|
bool Animation::upperBodyReady() const
|
|
{
|
|
for (AnimStateMap::const_iterator stateiter = mStates.begin(); stateiter != mStates.end(); ++stateiter)
|
|
{
|
|
if (stateiter->second.mPriority.contains(int(MWMechanics::Priority_Hit))
|
|
|| stateiter->second.mPriority.contains(int(MWMechanics::Priority_Weapon))
|
|
|| stateiter->second.mPriority.contains(int(MWMechanics::Priority_Knockdown))
|
|
|| stateiter->second.mPriority.contains(int(MWMechanics::Priority_Death)))
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
const osg::Node* Animation::getNode(const std::string &name) const
|
|
{
|
|
std::string lowerName = Misc::StringUtils::lowerCase(name);
|
|
NodeMap::const_iterator found = getNodeMap().find(lowerName);
|
|
if (found == getNodeMap().end())
|
|
return NULL;
|
|
else
|
|
return found->second;
|
|
}
|
|
|
|
void Animation::setAlpha(float alpha)
|
|
{
|
|
if (alpha == mAlpha)
|
|
return;
|
|
mAlpha = alpha;
|
|
|
|
if (alpha != 1.f)
|
|
{
|
|
osg::StateSet* stateset (new osg::StateSet);
|
|
|
|
osg::BlendFunc* blendfunc (new osg::BlendFunc);
|
|
stateset->setAttributeAndModes(blendfunc, osg::StateAttribute::ON|osg::StateAttribute::OVERRIDE);
|
|
|
|
// FIXME: overriding diffuse/ambient/emissive colors
|
|
osg::Material* material (new osg::Material);
|
|
material->setColorMode(osg::Material::OFF);
|
|
material->setDiffuse(osg::Material::FRONT_AND_BACK, osg::Vec4f(1,1,1,alpha));
|
|
material->setAmbient(osg::Material::FRONT_AND_BACK, osg::Vec4f(1,1,1,1));
|
|
stateset->setAttributeAndModes(material, osg::StateAttribute::ON|osg::StateAttribute::OVERRIDE);
|
|
|
|
mObjectRoot->setStateSet(stateset);
|
|
|
|
mResourceSystem->getSceneManager()->recreateShaders(mObjectRoot);
|
|
}
|
|
else
|
|
{
|
|
mObjectRoot->setStateSet(NULL);
|
|
|
|
mResourceSystem->getSceneManager()->recreateShaders(mObjectRoot);
|
|
}
|
|
|
|
setRenderBin();
|
|
}
|
|
|
|
void Animation::setRenderBin()
|
|
{
|
|
if (mAlpha != 1.f)
|
|
{
|
|
osg::StateSet* stateset = mObjectRoot->getOrCreateStateSet();
|
|
stateset->setRenderingHint(osg::StateSet::TRANSPARENT_BIN);
|
|
stateset->setRenderBinMode(osg::StateSet::OVERRIDE_RENDERBIN_DETAILS);
|
|
}
|
|
else if (osg::StateSet* stateset = mObjectRoot->getStateSet())
|
|
stateset->setRenderBinToInherit();
|
|
}
|
|
|
|
void Animation::setLightEffect(float effect)
|
|
{
|
|
if (effect == 0)
|
|
{
|
|
if (mGlowLight)
|
|
{
|
|
mInsert->removeChild(mGlowLight);
|
|
mGlowLight = NULL;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
effect += 3;
|
|
float radius = effect * 66.f;
|
|
float linearAttenuation = 0.5f / effect;
|
|
|
|
if (!mGlowLight || linearAttenuation != mGlowLight->getLight(0)->getLinearAttenuation())
|
|
{
|
|
if (mGlowLight)
|
|
{
|
|
mInsert->removeChild(mGlowLight);
|
|
mGlowLight = NULL;
|
|
}
|
|
|
|
osg::ref_ptr<osg::Light> light (new osg::Light);
|
|
light->setDiffuse(osg::Vec4f(0,0,0,0));
|
|
light->setSpecular(osg::Vec4f(0,0,0,0));
|
|
light->setAmbient(osg::Vec4f(1.5f,1.5f,1.5f,1.f));
|
|
light->setLinearAttenuation(linearAttenuation);
|
|
|
|
mGlowLight = new SceneUtil::LightSource;
|
|
mGlowLight->setNodeMask(Mask_Lighting);
|
|
mInsert->addChild(mGlowLight);
|
|
mGlowLight->setLight(light);
|
|
}
|
|
|
|
mGlowLight->setRadius(radius);
|
|
}
|
|
}
|
|
|
|
void Animation::addControllers()
|
|
{
|
|
mHeadController = NULL;
|
|
|
|
if (mPtr.getClass().isBipedal(mPtr))
|
|
{
|
|
NodeMap::const_iterator found = getNodeMap().find("bip01 head");
|
|
if (found != getNodeMap().end())
|
|
{
|
|
osg::MatrixTransform* node = found->second;
|
|
|
|
bool foundKeyframeCtrl = false;
|
|
osg::Callback* cb = node->getUpdateCallback();
|
|
while (cb)
|
|
{
|
|
if (dynamic_cast<NifOsg::KeyframeController*>(cb))
|
|
{
|
|
foundKeyframeCtrl = true;
|
|
break;
|
|
}
|
|
cb = cb->getNestedCallback();
|
|
}
|
|
|
|
if (foundKeyframeCtrl)
|
|
{
|
|
mHeadController = new RotateController(mObjectRoot.get());
|
|
node->addUpdateCallback(mHeadController);
|
|
mActiveControllers.insert(std::make_pair(node, mHeadController));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Animation::setHeadPitch(float pitchRadians)
|
|
{
|
|
mHeadPitchRadians = pitchRadians;
|
|
}
|
|
|
|
void Animation::setHeadYaw(float yawRadians)
|
|
{
|
|
mHeadYawRadians = yawRadians;
|
|
}
|
|
|
|
float Animation::getHeadPitch() const
|
|
{
|
|
return mHeadPitchRadians;
|
|
}
|
|
|
|
float Animation::getHeadYaw() const
|
|
{
|
|
return mHeadYawRadians;
|
|
}
|
|
|
|
// ------------------------------------------------------
|
|
|
|
float Animation::AnimationTime::getValue(osg::NodeVisitor*)
|
|
{
|
|
if (mTimePtr)
|
|
return *mTimePtr;
|
|
return 0.f;
|
|
}
|
|
|
|
float EffectAnimationTime::getValue(osg::NodeVisitor*)
|
|
{
|
|
return mTime;
|
|
}
|
|
|
|
void EffectAnimationTime::addTime(float duration)
|
|
{
|
|
mTime += duration;
|
|
}
|
|
|
|
void EffectAnimationTime::resetTime(float time)
|
|
{
|
|
mTime = time;
|
|
}
|
|
|
|
float EffectAnimationTime::getTime() const
|
|
{
|
|
return mTime;
|
|
}
|
|
|
|
// --------------------------------------------------------------------------------
|
|
|
|
ObjectAnimation::ObjectAnimation(const MWWorld::Ptr &ptr, const std::string &model, Resource::ResourceSystem* resourceSystem, bool animated, bool allowLight)
|
|
: Animation(ptr, osg::ref_ptr<osg::Group>(ptr.getRefData().getBaseNode()), resourceSystem)
|
|
{
|
|
if (!model.empty())
|
|
{
|
|
setObjectRoot(model, false, false, false);
|
|
if (animated)
|
|
addAnimSource(model, model);
|
|
|
|
if (!ptr.getClass().getEnchantment(ptr).empty())
|
|
addGlow(mObjectRoot, getEnchantmentColor(ptr));
|
|
}
|
|
if (ptr.getTypeName() == typeid(ESM::Light).name() && allowLight)
|
|
addExtraLight(getOrCreateObjectRoot(), ptr.get<ESM::Light>()->mBase);
|
|
|
|
if (!allowLight && mObjectRoot)
|
|
{
|
|
RemoveParticlesVisitor visitor;
|
|
mObjectRoot->accept(visitor);
|
|
visitor.remove();
|
|
}
|
|
}
|
|
|
|
Animation::AnimState::~AnimState()
|
|
{
|
|
|
|
}
|
|
|
|
// ------------------------------
|
|
|
|
PartHolder::PartHolder(osg::ref_ptr<osg::Node> node)
|
|
: mNode(node)
|
|
{
|
|
}
|
|
|
|
PartHolder::~PartHolder()
|
|
{
|
|
if (mNode.get() && !mNode->getNumParents())
|
|
std::cerr << "Error: part has no parents " << std::endl;
|
|
|
|
if (mNode.get() && mNode->getNumParents())
|
|
{
|
|
if (mNode->getNumParents() > 1)
|
|
std::cerr << "Error: part has multiple parents " << mNode->getNumParents() << " " << mNode.get() << std::endl;
|
|
mNode->getParent(0)->removeChild(mNode);
|
|
}
|
|
}
|
|
|
|
}
|