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37 lines
838 B
C++
37 lines
838 B
C++
#ifndef OPENMW_MWRENDER_ROTATECONTROLLER_H
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#define OPENMW_MWRENDER_ROTATECONTROLLER_H
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#include <osg/NodeCallback>
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#include <osg/Quat>
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namespace MWRender
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{
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/// Applies a rotation in \a relativeTo's space.
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/// @note Assumes that the node being rotated has its "original" orientation set every frame by a different controller.
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/// The rotation is then applied on top of that orientation.
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/// @note Must be set on a MatrixTransform.
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class RotateController : public osg::NodeCallback
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{
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public:
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RotateController(osg::Node* relativeTo);
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void setEnabled(bool enabled);
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void setRotate(const osg::Quat& rotate);
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virtual void operator()(osg::Node* node, osg::NodeVisitor* nv);
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protected:
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osg::Quat getWorldOrientation(osg::Node* node);
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bool mEnabled;
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osg::Quat mRotate;
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osg::Node* mRelativeTo;
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};
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}
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#endif
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