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887 lines
32 KiB
C++
887 lines
32 KiB
C++
#include "scene.hpp"
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#include <limits>
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#include <iostream>
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#include <components/loadinglistener/loadinglistener.hpp>
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#include <components/misc/resourcehelpers.hpp>
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#include <components/settings/settings.hpp>
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#include <components/resource/resourcesystem.hpp>
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#include <components/resource/scenemanager.hpp>
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#include "../mwbase/environment.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwbase/soundmanager.hpp"
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#include "../mwbase/mechanicsmanager.hpp"
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#include "../mwbase/windowmanager.hpp"
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#include "../mwrender/renderingmanager.hpp"
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#include "../mwrender/landmanager.hpp"
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#include "../mwphysics/physicssystem.hpp"
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#include "player.hpp"
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#include "localscripts.hpp"
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#include "esmstore.hpp"
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#include "class.hpp"
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#include "cellvisitors.hpp"
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#include "cellstore.hpp"
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#include "cellpreloader.hpp"
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namespace
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{
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void setNodeRotation(const MWWorld::Ptr& ptr, MWRender::RenderingManager& rendering, bool inverseRotationOrder)
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{
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if (!ptr.getRefData().getBaseNode())
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return;
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osg::Quat worldRotQuat(ptr.getRefData().getPosition().rot[2], osg::Vec3(0,0,-1));
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if (!ptr.getClass().isActor())
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{
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float xr = ptr.getRefData().getPosition().rot[0];
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float yr = ptr.getRefData().getPosition().rot[1];
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if (!inverseRotationOrder)
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worldRotQuat = worldRotQuat * osg::Quat(yr, osg::Vec3(0,-1,0)) *
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osg::Quat(xr, osg::Vec3(-1,0,0));
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else
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worldRotQuat = osg::Quat(xr, osg::Vec3(-1,0,0)) * osg::Quat(yr, osg::Vec3(0,-1,0)) * worldRotQuat;
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}
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rendering.rotateObject(ptr, worldRotQuat);
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}
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void addObject(const MWWorld::Ptr& ptr, MWPhysics::PhysicsSystem& physics,
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MWRender::RenderingManager& rendering)
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{
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if (ptr.getRefData().getBaseNode() || physics.getActor(ptr))
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{
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std::cerr << "Warning: Tried to add " << ptr.getCellRef().getRefId() << " to the scene twice" << std::endl;
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return;
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}
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bool useAnim = ptr.getClass().useAnim();
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std::string model = ptr.getClass().getModel(ptr);
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if (useAnim)
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model = Misc::ResourceHelpers::correctActorModelPath(model, rendering.getResourceSystem()->getVFS());
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std::string id = ptr.getCellRef().getRefId();
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if (id == "prisonmarker" || id == "divinemarker" || id == "templemarker" || id == "northmarker")
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model = ""; // marker objects that have a hardcoded function in the game logic, should be hidden from the player
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ptr.getClass().insertObjectRendering(ptr, model, rendering);
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setNodeRotation(ptr, rendering, false);
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ptr.getClass().insertObject (ptr, model, physics);
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if (useAnim)
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MWBase::Environment::get().getMechanicsManager()->add(ptr);
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if (ptr.getClass().isActor())
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rendering.addWaterRippleEmitter(ptr);
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}
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void updateObjectRotation (const MWWorld::Ptr& ptr, MWPhysics::PhysicsSystem& physics,
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MWRender::RenderingManager& rendering, bool inverseRotationOrder)
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{
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setNodeRotation(ptr, rendering, inverseRotationOrder);
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physics.updateRotation(ptr);
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}
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void updateObjectScale(const MWWorld::Ptr& ptr, MWPhysics::PhysicsSystem& physics,
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MWRender::RenderingManager& rendering)
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{
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if (ptr.getRefData().getBaseNode() != NULL)
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{
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float scale = ptr.getCellRef().getScale();
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osg::Vec3f scaleVec (scale, scale, scale);
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ptr.getClass().adjustScale(ptr, scaleVec, true);
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rendering.scaleObject(ptr, scaleVec);
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physics.updateScale(ptr);
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}
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}
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struct InsertVisitor
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{
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MWWorld::CellStore& mCell;
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bool mRescale;
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Loading::Listener& mLoadingListener;
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MWPhysics::PhysicsSystem& mPhysics;
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MWRender::RenderingManager& mRendering;
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std::vector<MWWorld::Ptr> mToInsert;
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InsertVisitor (MWWorld::CellStore& cell, bool rescale, Loading::Listener& loadingListener,
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MWPhysics::PhysicsSystem& physics, MWRender::RenderingManager& rendering);
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bool operator() (const MWWorld::Ptr& ptr);
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void insert();
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};
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InsertVisitor::InsertVisitor (MWWorld::CellStore& cell, bool rescale,
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Loading::Listener& loadingListener, MWPhysics::PhysicsSystem& physics,
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MWRender::RenderingManager& rendering)
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: mCell (cell), mRescale (rescale), mLoadingListener (loadingListener),
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mPhysics (physics),
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mRendering (rendering)
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{}
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bool InsertVisitor::operator() (const MWWorld::Ptr& ptr)
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{
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// do not insert directly as we can't modify the cell from within the visitation
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// CreatureLevList::insertObjectRendering may spawn a new creature
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mToInsert.push_back(ptr);
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return true;
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}
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void InsertVisitor::insert()
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{
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for (std::vector<MWWorld::Ptr>::iterator it = mToInsert.begin(); it != mToInsert.end(); ++it)
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{
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MWWorld::Ptr ptr = *it;
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if (mRescale)
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{
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if (ptr.getCellRef().getScale()<0.5)
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ptr.getCellRef().setScale(0.5);
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else if (ptr.getCellRef().getScale()>2)
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ptr.getCellRef().setScale(2);
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}
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if (!ptr.getRefData().isDeleted() && ptr.getRefData().isEnabled())
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{
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try
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{
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addObject(ptr, mPhysics, mRendering);
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}
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catch (const std::exception& e)
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{
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std::string error ("failed to render '" + ptr.getCellRef().getRefId() + "': ");
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std::cerr << error + e.what() << std::endl;
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}
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}
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mLoadingListener.increaseProgress (1);
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}
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}
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struct AdjustPositionVisitor
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{
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bool operator() (const MWWorld::Ptr& ptr)
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{
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if (!ptr.getRefData().isDeleted() && ptr.getRefData().isEnabled())
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ptr.getClass().adjustPosition (ptr, false);
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return true;
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}
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};
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}
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namespace MWWorld
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{
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void Scene::updateObjectRotation (const Ptr& ptr, bool inverseRotationOrder)
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{
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::updateObjectRotation(ptr, *mPhysics, mRendering, inverseRotationOrder);
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}
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void Scene::updateObjectScale(const Ptr &ptr)
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{
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::updateObjectScale(ptr, *mPhysics, mRendering);
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}
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void Scene::getGridCenter(int &cellX, int &cellY)
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{
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int maxX = std::numeric_limits<int>::min();
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int maxY = std::numeric_limits<int>::min();
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int minX = std::numeric_limits<int>::max();
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int minY = std::numeric_limits<int>::max();
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CellStoreCollection::iterator iter = mActiveCells.begin();
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while (iter!=mActiveCells.end())
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{
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assert ((*iter)->getCell()->isExterior());
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int x = (*iter)->getCell()->getGridX();
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int y = (*iter)->getCell()->getGridY();
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maxX = std::max(x, maxX);
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maxY = std::max(y, maxY);
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minX = std::min(x, minX);
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minY = std::min(y, minY);
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++iter;
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}
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cellX = (minX + maxX) / 2;
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cellY = (minY + maxY) / 2;
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}
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void Scene::update (float duration, bool paused)
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{
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mPreloadTimer += duration;
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if (mPreloadTimer > 0.1f)
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{
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preloadCells(0.1f);
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mPreloadTimer = 0.f;
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}
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mRendering.update (duration, paused);
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mPreloader->updateCache(mRendering.getReferenceTime());
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}
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void Scene::unloadCell (CellStoreCollection::iterator iter)
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{
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std::cout << "Unloading cell\n";
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ListAndResetObjectsVisitor visitor;
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(*iter)->forEach<ListAndResetObjectsVisitor>(visitor);
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for (std::vector<MWWorld::Ptr>::const_iterator iter2 (visitor.mObjects.begin());
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iter2!=visitor.mObjects.end(); ++iter2)
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{
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mPhysics->remove(*iter2);
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}
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if ((*iter)->getCell()->isExterior())
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{
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const ESM::Land* land =
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MWBase::Environment::get().getWorld()->getStore().get<ESM::Land>().search(
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(*iter)->getCell()->getGridX(),
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(*iter)->getCell()->getGridY()
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);
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if (land && land->mDataTypes&ESM::Land::DATA_VHGT)
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mPhysics->removeHeightField ((*iter)->getCell()->getGridX(), (*iter)->getCell()->getGridY());
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}
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MWBase::Environment::get().getMechanicsManager()->drop (*iter);
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mRendering.removeCell(*iter);
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MWBase::Environment::get().getWindowManager()->removeCell(*iter);
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MWBase::Environment::get().getWorld()->getLocalScripts().clearCell (*iter);
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MWBase::Environment::get().getSoundManager()->stopSound (*iter);
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mActiveCells.erase(*iter);
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}
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void Scene::loadCell (CellStore *cell, Loading::Listener* loadingListener, bool respawn)
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{
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std::pair<CellStoreCollection::iterator, bool> result = mActiveCells.insert(cell);
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if(result.second)
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{
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std::cout << "Loading cell " << cell->getCell()->getDescription() << std::endl;
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float verts = ESM::Land::LAND_SIZE;
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float worldsize = ESM::Land::REAL_SIZE;
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// Load terrain physics first...
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if (cell->getCell()->isExterior())
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{
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int cellX = cell->getCell()->getGridX();
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int cellY = cell->getCell()->getGridY();
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osg::ref_ptr<const ESMTerrain::LandObject> land = mRendering.getLandManager()->getLand(cellX, cellY);
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const ESM::Land::LandData* data = land ? land->getData(ESM::Land::DATA_VHGT) : 0;
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if (data)
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{
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mPhysics->addHeightField (data->mHeights, cellX, cell->getCell()->getGridY(), worldsize / (verts-1), verts, data->mMinHeight, data->mMaxHeight, land.get());
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}
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else
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{
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static std::vector<float> defaultHeight;
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defaultHeight.resize(verts*verts, ESM::Land::DEFAULT_HEIGHT);
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mPhysics->addHeightField (&defaultHeight[0], cell->getCell()->getGridX(), cell->getCell()->getGridY(), worldsize / (verts-1), verts, ESM::Land::DEFAULT_HEIGHT, ESM::Land::DEFAULT_HEIGHT, land.get());
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}
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}
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// register local scripts
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// do this before insertCell, to make sure we don't add scripts from levelled creature spawning twice
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MWBase::Environment::get().getWorld()->getLocalScripts().addCell (cell);
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if (respawn)
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cell->respawn();
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// ... then references. This is important for adjustPosition to work correctly.
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/// \todo rescale depending on the state of a new GMST
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insertCell (*cell, true, loadingListener);
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mRendering.addCell(cell);
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bool waterEnabled = cell->getCell()->hasWater() || cell->isExterior();
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float waterLevel = cell->getWaterLevel();
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mRendering.setWaterEnabled(waterEnabled);
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if (waterEnabled)
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{
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mPhysics->enableWater(waterLevel);
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mRendering.setWaterHeight(waterLevel);
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}
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else
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mPhysics->disableWater();
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if (!cell->isExterior() && !(cell->getCell()->mData.mFlags & ESM::Cell::QuasiEx))
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mRendering.configureAmbient(cell->getCell());
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}
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mPreloader->notifyLoaded(cell);
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}
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void Scene::clear()
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{
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CellStoreCollection::iterator active = mActiveCells.begin();
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while (active!=mActiveCells.end())
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unloadCell (active++);
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assert(mActiveCells.empty());
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mCurrentCell = NULL;
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mPreloader->clear();
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}
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void Scene::playerMoved(const osg::Vec3f &pos)
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{
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if (!mCurrentCell || !mCurrentCell->isExterior())
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return;
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// figure out the center of the current cell grid (*not* necessarily mCurrentCell, which is the cell the player is in)
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int cellX, cellY;
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getGridCenter(cellX, cellY);
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float centerX, centerY;
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MWBase::Environment::get().getWorld()->indexToPosition(cellX, cellY, centerX, centerY, true);
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const float maxDistance = 8192/2 + mCellLoadingThreshold; // 1/2 cell size + threshold
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float distance = std::max(std::abs(centerX-pos.x()), std::abs(centerY-pos.y()));
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if (distance > maxDistance)
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{
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int newX, newY;
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MWBase::Environment::get().getWorld()->positionToIndex(pos.x(), pos.y(), newX, newY);
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changeCellGrid(newX, newY);
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}
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}
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void Scene::changeCellGrid (int X, int Y, bool changeEvent)
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{
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Loading::Listener* loadingListener = MWBase::Environment::get().getWindowManager()->getLoadingScreen();
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Loading::ScopedLoad load(loadingListener);
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std::string loadingExteriorText = "#{sLoadingMessage3}";
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loadingListener->setLabel(loadingExteriorText);
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CellStoreCollection::iterator active = mActiveCells.begin();
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while (active!=mActiveCells.end())
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{
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if ((*active)->getCell()->isExterior())
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{
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if (std::abs (X-(*active)->getCell()->getGridX())<=mHalfGridSize &&
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std::abs (Y-(*active)->getCell()->getGridY())<=mHalfGridSize)
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{
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// keep cells within the new grid
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++active;
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continue;
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}
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}
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unloadCell (active++);
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}
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int refsToLoad = 0;
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// get the number of refs to load
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for (int x=X-mHalfGridSize; x<=X+mHalfGridSize; ++x)
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{
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for (int y=Y-mHalfGridSize; y<=Y+mHalfGridSize; ++y)
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{
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CellStoreCollection::iterator iter = mActiveCells.begin();
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while (iter!=mActiveCells.end())
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{
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assert ((*iter)->getCell()->isExterior());
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if (x==(*iter)->getCell()->getGridX() &&
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y==(*iter)->getCell()->getGridY())
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break;
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++iter;
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}
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if (iter==mActiveCells.end())
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refsToLoad += MWBase::Environment::get().getWorld()->getExterior(x, y)->count();
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}
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}
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loadingListener->setProgressRange(refsToLoad);
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// Load cells
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for (int x=X-mHalfGridSize; x<=X+mHalfGridSize; ++x)
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{
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for (int y=Y-mHalfGridSize; y<=Y+mHalfGridSize; ++y)
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{
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CellStoreCollection::iterator iter = mActiveCells.begin();
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while (iter!=mActiveCells.end())
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{
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assert ((*iter)->getCell()->isExterior());
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if (x==(*iter)->getCell()->getGridX() &&
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y==(*iter)->getCell()->getGridY())
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break;
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++iter;
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}
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if (iter==mActiveCells.end())
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{
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CellStore *cell = MWBase::Environment::get().getWorld()->getExterior(x, y);
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loadCell (cell, loadingListener, changeEvent);
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}
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}
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}
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CellStore* current = MWBase::Environment::get().getWorld()->getExterior(X,Y);
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MWBase::Environment::get().getWindowManager()->changeCell(current);
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if (changeEvent)
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mCellChanged = true;
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}
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void Scene::changePlayerCell(CellStore *cell, const ESM::Position &pos, bool adjustPlayerPos)
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{
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mCurrentCell = cell;
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mRendering.enableTerrain(cell->isExterior());
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MWBase::World *world = MWBase::Environment::get().getWorld();
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MWWorld::Ptr old = world->getPlayerPtr();
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world->getPlayer().setCell(cell);
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MWWorld::Ptr player = world->getPlayerPtr();
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mRendering.updatePlayerPtr(player);
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if (adjustPlayerPos) {
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world->moveObject(player, pos.pos[0], pos.pos[1], pos.pos[2]);
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float x = pos.rot[0];
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float y = pos.rot[1];
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float z = pos.rot[2];
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world->rotateObject(player, x, y, z);
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if (adjustPlayerPos)
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player.getClass().adjustPosition(player, true);
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}
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MWBase::MechanicsManager *mechMgr =
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MWBase::Environment::get().getMechanicsManager();
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mechMgr->updateCell(old, player);
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mechMgr->watchActor(player);
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mPhysics->updatePtr(old, player);
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MWBase::Environment::get().getWorld()->adjustSky();
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mLastPlayerPos = pos.asVec3();
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}
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Scene::Scene (MWRender::RenderingManager& rendering, MWPhysics::PhysicsSystem *physics)
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: mCurrentCell (0), mCellChanged (false), mPhysics(physics), mRendering(rendering)
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, mPreloadTimer(0.f)
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, mHalfGridSize(Settings::Manager::getInt("exterior cell load distance", "Cells"))
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, mCellLoadingThreshold(1024.f)
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, mPreloadDistance(Settings::Manager::getInt("preload distance", "Cells"))
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, mPreloadEnabled(Settings::Manager::getBool("preload enabled", "Cells"))
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, mPreloadExteriorGrid(Settings::Manager::getBool("preload exterior grid", "Cells"))
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, mPreloadDoors(Settings::Manager::getBool("preload doors", "Cells"))
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, mPreloadFastTravel(Settings::Manager::getBool("preload fast travel", "Cells"))
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, mPredictionTime(Settings::Manager::getFloat("prediction time", "Cells"))
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{
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mPreloader.reset(new CellPreloader(rendering.getResourceSystem(), physics->getShapeManager(), rendering.getTerrain(), rendering.getLandManager()));
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mPreloader->setWorkQueue(mRendering.getWorkQueue());
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mPreloader->setUnrefQueue(rendering.getUnrefQueue());
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mPhysics->setUnrefQueue(rendering.getUnrefQueue());
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rendering.getResourceSystem()->setExpiryDelay(Settings::Manager::getFloat("cache expiry delay", "Cells"));
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mPreloader->setExpiryDelay(Settings::Manager::getFloat("preload cell expiry delay", "Cells"));
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mPreloader->setMinCacheSize(Settings::Manager::getInt("preload cell cache min", "Cells"));
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mPreloader->setMaxCacheSize(Settings::Manager::getInt("preload cell cache max", "Cells"));
|
|
mPreloader->setPreloadInstances(Settings::Manager::getBool("preload instances", "Cells"));
|
|
}
|
|
|
|
Scene::~Scene()
|
|
{
|
|
}
|
|
|
|
bool Scene::hasCellChanged() const
|
|
{
|
|
return mCellChanged;
|
|
}
|
|
|
|
const Scene::CellStoreCollection& Scene::getActiveCells() const
|
|
{
|
|
return mActiveCells;
|
|
}
|
|
|
|
void Scene::changeToInteriorCell (const std::string& cellName, const ESM::Position& position, bool adjustPlayerPos, bool changeEvent)
|
|
{
|
|
CellStore *cell = MWBase::Environment::get().getWorld()->getInterior(cellName);
|
|
bool loadcell = (mCurrentCell == NULL);
|
|
if(!loadcell)
|
|
loadcell = *mCurrentCell != *cell;
|
|
|
|
MWBase::Environment::get().getWindowManager()->fadeScreenOut(0.5);
|
|
|
|
Loading::Listener* loadingListener = MWBase::Environment::get().getWindowManager()->getLoadingScreen();
|
|
std::string loadingInteriorText = "#{sLoadingMessage2}";
|
|
loadingListener->setLabel(loadingInteriorText);
|
|
Loading::ScopedLoad load(loadingListener);
|
|
|
|
if(!loadcell)
|
|
{
|
|
MWBase::World *world = MWBase::Environment::get().getWorld();
|
|
world->moveObject(world->getPlayerPtr(), position.pos[0], position.pos[1], position.pos[2]);
|
|
|
|
float x = position.rot[0];
|
|
float y = position.rot[1];
|
|
float z = position.rot[2];
|
|
world->rotateObject(world->getPlayerPtr(), x, y, z);
|
|
|
|
if (adjustPlayerPos)
|
|
world->getPlayerPtr().getClass().adjustPosition(world->getPlayerPtr(), true);
|
|
MWBase::Environment::get().getWindowManager()->fadeScreenIn(0.5);
|
|
return;
|
|
}
|
|
|
|
std::cout << "Changing to interior\n";
|
|
|
|
// unload
|
|
CellStoreCollection::iterator active = mActiveCells.begin();
|
|
while (active!=mActiveCells.end())
|
|
unloadCell (active++);
|
|
|
|
int refsToLoad = cell->count();
|
|
loadingListener->setProgressRange(refsToLoad);
|
|
|
|
// Load cell.
|
|
loadCell (cell, loadingListener, changeEvent);
|
|
|
|
changePlayerCell(cell, position, adjustPlayerPos);
|
|
|
|
// adjust fog
|
|
mRendering.configureFog(mCurrentCell->getCell());
|
|
|
|
// Sky system
|
|
MWBase::Environment::get().getWorld()->adjustSky();
|
|
|
|
if (changeEvent)
|
|
mCellChanged = true;
|
|
|
|
MWBase::Environment::get().getWindowManager()->fadeScreenIn(0.5);
|
|
|
|
MWBase::Environment::get().getWindowManager()->changeCell(mCurrentCell);
|
|
}
|
|
|
|
void Scene::changeToExteriorCell (const ESM::Position& position, bool adjustPlayerPos, bool changeEvent)
|
|
{
|
|
int x = 0;
|
|
int y = 0;
|
|
|
|
MWBase::Environment::get().getWorld()->positionToIndex (position.pos[0], position.pos[1], x, y);
|
|
|
|
if (changeEvent)
|
|
MWBase::Environment::get().getWindowManager()->fadeScreenOut(0.5);
|
|
|
|
changeCellGrid(x, y, changeEvent);
|
|
|
|
CellStore* current = MWBase::Environment::get().getWorld()->getExterior(x, y);
|
|
changePlayerCell(current, position, adjustPlayerPos);
|
|
|
|
if (changeEvent)
|
|
MWBase::Environment::get().getWindowManager()->fadeScreenIn(0.5);
|
|
}
|
|
|
|
CellStore* Scene::getCurrentCell ()
|
|
{
|
|
return mCurrentCell;
|
|
}
|
|
|
|
void Scene::markCellAsUnchanged()
|
|
{
|
|
mCellChanged = false;
|
|
}
|
|
|
|
void Scene::insertCell (CellStore &cell, bool rescale, Loading::Listener* loadingListener)
|
|
{
|
|
InsertVisitor insertVisitor (cell, rescale, *loadingListener, *mPhysics, mRendering);
|
|
cell.forEach (insertVisitor);
|
|
insertVisitor.insert();
|
|
|
|
// do adjustPosition (snapping actors to ground) after objects are loaded, so we don't depend on the loading order
|
|
AdjustPositionVisitor adjustPosVisitor;
|
|
cell.forEach (adjustPosVisitor);
|
|
}
|
|
|
|
void Scene::addObjectToScene (const Ptr& ptr)
|
|
{
|
|
try
|
|
{
|
|
addObject(ptr, *mPhysics, mRendering);
|
|
MWBase::Environment::get().getWorld()->scaleObject(ptr, ptr.getCellRef().getScale());
|
|
}
|
|
catch (std::exception& e)
|
|
{
|
|
std::cerr << "failed to render '" << ptr.getCellRef().getRefId() << "': " << e.what() << std::endl;
|
|
}
|
|
}
|
|
|
|
void Scene::removeObjectFromScene (const Ptr& ptr)
|
|
{
|
|
MWBase::Environment::get().getMechanicsManager()->remove (ptr);
|
|
MWBase::Environment::get().getSoundManager()->stopSound3D (ptr);
|
|
mPhysics->remove(ptr);
|
|
mRendering.removeObject (ptr);
|
|
if (ptr.getClass().isActor())
|
|
mRendering.removeWaterRippleEmitter(ptr);
|
|
}
|
|
|
|
bool Scene::isCellActive(const CellStore &cell)
|
|
{
|
|
CellStoreCollection::iterator active = mActiveCells.begin();
|
|
while (active != mActiveCells.end()) {
|
|
if (**active == cell) {
|
|
return true;
|
|
}
|
|
++active;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
Ptr Scene::searchPtrViaActorId (int actorId)
|
|
{
|
|
for (CellStoreCollection::const_iterator iter (mActiveCells.begin());
|
|
iter!=mActiveCells.end(); ++iter)
|
|
if (Ptr ptr = (*iter)->searchViaActorId (actorId))
|
|
return ptr;
|
|
|
|
return Ptr();
|
|
}
|
|
|
|
class PreloadMeshItem : public SceneUtil::WorkItem
|
|
{
|
|
public:
|
|
PreloadMeshItem(const std::string& mesh, Resource::SceneManager* sceneManager)
|
|
: mMesh(mesh), mSceneManager(sceneManager)
|
|
{
|
|
}
|
|
|
|
virtual void doWork()
|
|
{
|
|
try
|
|
{
|
|
mSceneManager->getTemplate(mMesh);
|
|
}
|
|
catch (std::exception& e)
|
|
{
|
|
}
|
|
}
|
|
private:
|
|
std::string mMesh;
|
|
Resource::SceneManager* mSceneManager;
|
|
};
|
|
|
|
void Scene::preload(const std::string &mesh, bool useAnim)
|
|
{
|
|
std::string mesh_ = mesh;
|
|
if (useAnim)
|
|
mesh_ = Misc::ResourceHelpers::correctActorModelPath(mesh_, mRendering.getResourceSystem()->getVFS());
|
|
|
|
if (!mRendering.getResourceSystem()->getSceneManager()->checkLoaded(mesh_, mRendering.getReferenceTime()))
|
|
mRendering.getWorkQueue()->addWorkItem(new PreloadMeshItem(mesh_, mRendering.getResourceSystem()->getSceneManager()));
|
|
}
|
|
|
|
void Scene::preloadCells(float dt)
|
|
{
|
|
std::vector<osg::Vec3f> exteriorPositions;
|
|
|
|
const MWWorld::ConstPtr player = MWBase::Environment::get().getWorld()->getPlayerPtr();
|
|
osg::Vec3f playerPos = player.getRefData().getPosition().asVec3();
|
|
osg::Vec3f moved = playerPos - mLastPlayerPos;
|
|
osg::Vec3f predictedPos = playerPos + moved / dt * mPredictionTime;
|
|
|
|
if (mCurrentCell->isExterior())
|
|
exteriorPositions.push_back(predictedPos);
|
|
|
|
mLastPlayerPos = playerPos;
|
|
|
|
if (mPreloadEnabled)
|
|
{
|
|
if (mPreloadDoors)
|
|
preloadTeleportDoorDestinations(playerPos, predictedPos, exteriorPositions);
|
|
if (mPreloadExteriorGrid)
|
|
preloadExteriorGrid(playerPos, predictedPos);
|
|
if (mPreloadFastTravel)
|
|
preloadFastTravelDestinations(playerPos, predictedPos, exteriorPositions);
|
|
}
|
|
|
|
mPreloader->setTerrainPreloadPositions(exteriorPositions);
|
|
}
|
|
|
|
void Scene::preloadTeleportDoorDestinations(const osg::Vec3f& playerPos, const osg::Vec3f& predictedPos, std::vector<osg::Vec3f>& exteriorPositions)
|
|
{
|
|
std::vector<MWWorld::ConstPtr> teleportDoors;
|
|
for (CellStoreCollection::const_iterator iter (mActiveCells.begin());
|
|
iter!=mActiveCells.end(); ++iter)
|
|
{
|
|
const MWWorld::CellStore* cellStore = *iter;
|
|
typedef MWWorld::CellRefList<ESM::Door>::List DoorList;
|
|
const DoorList &doors = cellStore->getReadOnlyDoors().mList;
|
|
for (DoorList::const_iterator doorIt = doors.begin(); doorIt != doors.end(); ++doorIt)
|
|
{
|
|
if (!doorIt->mRef.getTeleport()) {
|
|
continue;
|
|
}
|
|
teleportDoors.push_back(MWWorld::ConstPtr(&*doorIt, cellStore));
|
|
}
|
|
}
|
|
|
|
for (std::vector<MWWorld::ConstPtr>::iterator it = teleportDoors.begin(); it != teleportDoors.end(); ++it)
|
|
{
|
|
const MWWorld::ConstPtr& door = *it;
|
|
float sqrDistToPlayer = (playerPos - door.getRefData().getPosition().asVec3()).length2();
|
|
sqrDistToPlayer = std::min(sqrDistToPlayer, (predictedPos - door.getRefData().getPosition().asVec3()).length2());
|
|
|
|
if (sqrDistToPlayer < mPreloadDistance*mPreloadDistance)
|
|
{
|
|
try
|
|
{
|
|
if (!door.getCellRef().getDestCell().empty())
|
|
preloadCell(MWBase::Environment::get().getWorld()->getInterior(door.getCellRef().getDestCell()));
|
|
else
|
|
{
|
|
osg::Vec3f pos = door.getCellRef().getDoorDest().asVec3();
|
|
int x,y;
|
|
MWBase::Environment::get().getWorld()->positionToIndex (pos.x(), pos.y(), x, y);
|
|
preloadCell(MWBase::Environment::get().getWorld()->getExterior(x,y), true);
|
|
exteriorPositions.push_back(pos);
|
|
}
|
|
}
|
|
catch (std::exception& e)
|
|
{
|
|
// ignore error for now, would spam the log too much
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Scene::preloadExteriorGrid(const osg::Vec3f& playerPos, const osg::Vec3f& predictedPos)
|
|
{
|
|
if (!MWBase::Environment::get().getWorld()->isCellExterior())
|
|
return;
|
|
|
|
int halfGridSizePlusOne = mHalfGridSize + 1;
|
|
|
|
|
|
int cellX,cellY;
|
|
getGridCenter(cellX,cellY);
|
|
|
|
float centerX, centerY;
|
|
MWBase::Environment::get().getWorld()->indexToPosition(cellX, cellY, centerX, centerY, true);
|
|
|
|
for (int dx = -halfGridSizePlusOne; dx <= halfGridSizePlusOne; ++dx)
|
|
{
|
|
for (int dy = -halfGridSizePlusOne; dy <= halfGridSizePlusOne; ++dy)
|
|
{
|
|
if (dy != halfGridSizePlusOne && dy != -halfGridSizePlusOne && dx != halfGridSizePlusOne && dx != -halfGridSizePlusOne)
|
|
continue; // only care about the outer (not yet loaded) part of the grid
|
|
|
|
float thisCellCenterX, thisCellCenterY;
|
|
MWBase::Environment::get().getWorld()->indexToPosition(cellX+dx, cellY+dy, thisCellCenterX, thisCellCenterY, true);
|
|
|
|
float dist = std::max(std::abs(thisCellCenterX - playerPos.x()), std::abs(thisCellCenterY - playerPos.y()));
|
|
dist = std::min(dist,std::max(std::abs(thisCellCenterX - predictedPos.x()), std::abs(thisCellCenterY - predictedPos.y())));
|
|
float loadDist = 8192/2 + 8192 - mCellLoadingThreshold + mPreloadDistance;
|
|
|
|
if (dist < loadDist)
|
|
preloadCell(MWBase::Environment::get().getWorld()->getExterior(cellX+dx, cellY+dy));
|
|
}
|
|
}
|
|
}
|
|
|
|
void Scene::preloadCell(CellStore *cell, bool preloadSurrounding)
|
|
{
|
|
if (preloadSurrounding && cell->isExterior())
|
|
{
|
|
int x = cell->getCell()->getGridX();
|
|
int y = cell->getCell()->getGridY();
|
|
unsigned int numpreloaded = 0;
|
|
for (int dx = -mHalfGridSize; dx <= mHalfGridSize; ++dx)
|
|
{
|
|
for (int dy = -mHalfGridSize; dy <= mHalfGridSize; ++dy)
|
|
{
|
|
mPreloader->preload(MWBase::Environment::get().getWorld()->getExterior(x+dx, y+dy), mRendering.getReferenceTime());
|
|
if (++numpreloaded >= mPreloader->getMaxCacheSize())
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
mPreloader->preload(cell, mRendering.getReferenceTime());
|
|
}
|
|
|
|
void Scene::preloadTerrain(const osg::Vec3f &pos)
|
|
{
|
|
std::vector<osg::Vec3f> vec;
|
|
vec.push_back(pos);
|
|
mPreloader->setTerrainPreloadPositions(vec);
|
|
}
|
|
|
|
struct ListFastTravelDestinationsVisitor
|
|
{
|
|
ListFastTravelDestinationsVisitor(float preloadDist, const osg::Vec3f& playerPos)
|
|
: mPreloadDist(preloadDist)
|
|
, mPlayerPos(playerPos)
|
|
{
|
|
}
|
|
|
|
bool operator()(const MWWorld::Ptr& ptr)
|
|
{
|
|
if ((ptr.getRefData().getPosition().asVec3() - mPlayerPos).length2() > mPreloadDist * mPreloadDist)
|
|
return true;
|
|
|
|
if (ptr.getClass().isNpc())
|
|
{
|
|
const std::vector<ESM::Transport::Dest>& transport = ptr.get<ESM::NPC>()->mBase->mTransport.mList;
|
|
mList.insert(mList.begin(), transport.begin(), transport.end());
|
|
}
|
|
else
|
|
{
|
|
const std::vector<ESM::Transport::Dest>& transport = ptr.get<ESM::Creature>()->mBase->mTransport.mList;
|
|
mList.insert(mList.begin(), transport.begin(), transport.end());
|
|
}
|
|
return true;
|
|
}
|
|
float mPreloadDist;
|
|
osg::Vec3f mPlayerPos;
|
|
std::vector<ESM::Transport::Dest> mList;
|
|
};
|
|
|
|
void Scene::preloadFastTravelDestinations(const osg::Vec3f& playerPos, const osg::Vec3f& /*predictedPos*/, std::vector<osg::Vec3f>& exteriorPositions) // ignore predictedPos here since opening dialogue with travel service takes extra time
|
|
{
|
|
const MWWorld::ConstPtr player = MWBase::Environment::get().getWorld()->getPlayerPtr();
|
|
ListFastTravelDestinationsVisitor listVisitor(mPreloadDistance, player.getRefData().getPosition().asVec3());
|
|
|
|
for (CellStoreCollection::const_iterator iter (mActiveCells.begin()); iter!=mActiveCells.end(); ++iter)
|
|
{
|
|
MWWorld::CellStore* cellStore = *iter;
|
|
cellStore->forEachType<ESM::NPC>(listVisitor);
|
|
cellStore->forEachType<ESM::Creature>(listVisitor);
|
|
}
|
|
|
|
for (std::vector<ESM::Transport::Dest>::const_iterator it = listVisitor.mList.begin(); it != listVisitor.mList.end(); ++it)
|
|
{
|
|
if (!it->mCellName.empty())
|
|
preloadCell(MWBase::Environment::get().getWorld()->getInterior(it->mCellName));
|
|
else
|
|
{
|
|
osg::Vec3f pos = it->mPos.asVec3();
|
|
int x,y;
|
|
MWBase::Environment::get().getWorld()->positionToIndex( pos.x(), pos.y(), x, y);
|
|
preloadCell(MWBase::Environment::get().getWorld()->getExterior(x,y), true);
|
|
exteriorPositions.push_back(pos);
|
|
}
|
|
}
|
|
}
|
|
}
|