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39 lines
854 B
C++
39 lines
854 B
C++
#ifndef COMPONENTS_ESM_DEBUGPROFILE_H
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#define COMPONENTS_ESM_DEBUGPROFILE_H
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#include <string>
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namespace ESM
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{
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class ESMReader;
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class ESMWriter;
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struct DebugProfile
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{
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static unsigned int sRecordId;
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enum Flags
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{
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Flag_Default = 1, // add to newly opened scene subviews
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Flag_BypassNewGame = 2, // bypass regular game startup
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Flag_Global = 4 // make available from main menu (i.e. not location specific)
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};
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std::string mId;
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std::string mDescription;
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std::string mScriptText;
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unsigned int mFlags;
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void load (ESMReader& esm, bool &isDeleted);
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void save (ESMWriter& esm, bool isDeleted = false) const;
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/// Set record to default state (does not touch the ID).
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void blank();
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};
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}
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#endif
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