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58 lines
1.2 KiB
C++
58 lines
1.2 KiB
C++
#include "visitor.hpp"
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#include <osg/MatrixTransform>
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#include <osgParticle/ParticleSystem>
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#include <components/misc/stringops.hpp>
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namespace SceneUtil
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{
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bool FindByNameVisitor::checkGroup(osg::Group &group)
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{
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if (Misc::StringUtils::ciEqual(group.getName(), mNameToFind))
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{
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mFoundNode = &group;
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return true;
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}
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return false;
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}
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void FindByClassVisitor::apply(osg::Node &node)
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{
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if (Misc::StringUtils::ciEqual(node.className(), mNameToFind))
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mFoundNodes.push_back(&node);
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traverse(node);
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}
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void FindByNameVisitor::apply(osg::Group &group)
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{
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if (!checkGroup(group))
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traverse(group);
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}
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void FindByNameVisitor::apply(osg::MatrixTransform &node)
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{
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if (!checkGroup(node))
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traverse(node);
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}
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void FindByNameVisitor::apply(osg::Geometry&)
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{
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}
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void DisableFreezeOnCullVisitor::apply(osg::MatrixTransform &node)
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{
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traverse(node);
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}
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void DisableFreezeOnCullVisitor::apply(osg::Drawable& drw)
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{
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if (osgParticle::ParticleSystem* partsys = dynamic_cast<osgParticle::ParticleSystem*>(&drw))
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partsys->setFreezeOnCull(false);
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}
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}
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