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openmw-tes3mp/components/terrain/quadtreenode.cpp

181 lines
4.1 KiB
C++

#include "quadtreenode.hpp"
#include <cassert>
#include <osgUtil/CullVisitor>
#include "defs.hpp"
#include "viewdata.hpp"
namespace Terrain
{
ChildDirection reflect(ChildDirection dir, Direction dir2)
{
assert(dir != Root);
const int lookupTable[4][4] =
{
// NW NE SW SE
{ SW, SE, NW, NE }, // N
{ NE, NW, SE, SW }, // E
{ SW, SE, NW, NE }, // S
{ NE, NW, SE, SW } // W
};
return (ChildDirection)lookupTable[dir2][dir];
}
bool adjacent(ChildDirection dir, Direction dir2)
{
assert(dir != Root);
const bool lookupTable[4][4] =
{
// NW NE SW SE
{ true, true, false, false }, // N
{ false, true, false, true }, // E
{ false, false, true, true }, // S
{ true, false, true, false } // W
};
return lookupTable[dir2][dir];
}
QuadTreeNode* searchNeighbour (QuadTreeNode* currentNode, Direction dir)
{
if (currentNode->getDirection() == Root)
return NULL; // Arrived at root node, the root node does not have neighbours
QuadTreeNode* nextNode;
if (adjacent(currentNode->getDirection(), dir))
nextNode = searchNeighbour(currentNode->getParent(), dir);
else
nextNode = currentNode->getParent();
if (nextNode && nextNode->getNumChildren())
return nextNode->getChild(reflect(currentNode->getDirection(), dir));
else
return NULL;
}
QuadTreeNode::QuadTreeNode(QuadTreeNode* parent, ChildDirection direction, float size, const osg::Vec2f& center)
: mParent(parent)
, mDirection(direction)
, mValidBounds(false)
, mSize(size)
, mCenter(center)
{
for (unsigned int i=0; i<4; ++i)
mNeighbours[i] = 0;
}
QuadTreeNode::~QuadTreeNode()
{
}
QuadTreeNode* QuadTreeNode::getParent()
{
return mParent;
}
QuadTreeNode *QuadTreeNode::getChild(unsigned int i)
{
return static_cast<QuadTreeNode*>(Group::getChild(i));
}
QuadTreeNode *QuadTreeNode::getNeighbour(Direction dir)
{
return mNeighbours[dir];
}
void QuadTreeNode::initNeighbours()
{
for (int i=0; i<4; ++i)
mNeighbours[i] = searchNeighbour(this, (Direction)i);
for (unsigned int i=0; i<getNumChildren(); ++i)
getChild(i)->initNeighbours();
}
void QuadTreeNode::traverse(osg::NodeVisitor &nv)
{
if (!hasValidBounds())
return;
ViewData* vd = getView(nv);
if ((mLodCallback && mLodCallback->isSufficientDetail(this, vd->getEyePoint())) || !getNumChildren())
vd->add(this, true);
else
osg::Group::traverse(nv);
}
void QuadTreeNode::setLodCallback(LodCallback *lodCallback)
{
mLodCallback = lodCallback;
}
LodCallback *QuadTreeNode::getLodCallback()
{
return mLodCallback;
}
void QuadTreeNode::setViewDataMap(ViewDataMap *map)
{
mViewDataMap = map;
}
ViewDataMap *QuadTreeNode::getViewDataMap()
{
return mViewDataMap;
}
ViewData* QuadTreeNode::getView(osg::NodeVisitor &nv)
{
if (nv.getVisitorType() == osg::NodeVisitor::CULL_VISITOR)
{
osgUtil::CullVisitor* cv = static_cast<osgUtil::CullVisitor*>(&nv);
ViewData* vd = mViewDataMap->getViewData(cv->getCurrentCamera());
vd->setEyePoint(nv.getEyePoint());
return vd;
}
else // INTERSECTION_VISITOR
{
static osg::ref_ptr<osg::Object> dummyObj = new osg::DummyObject;
ViewData* vd = mViewDataMap->getViewData(dummyObj.get());
ViewData* defaultView = mViewDataMap->getDefaultView();
if (defaultView->hasEyePoint())
vd->setEyePoint(defaultView->getEyePoint());
else
vd->setEyePoint(nv.getEyePoint());
return vd;
}
}
void QuadTreeNode::setBoundingBox(const osg::BoundingBox &boundingBox)
{
mBoundingBox = boundingBox;
mValidBounds = boundingBox.valid();
dirtyBound();
getBound();
}
const osg::BoundingBox &QuadTreeNode::getBoundingBox() const
{
return mBoundingBox;
}
osg::BoundingSphere QuadTreeNode::computeBound() const
{
return osg::BoundingSphere(mBoundingBox);
}
float QuadTreeNode::getSize() const
{
return mSize;
}
const osg::Vec2f &QuadTreeNode::getCenter() const
{
return mCenter;
}
}