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352 lines
10 KiB
C++
352 lines
10 KiB
C++
#include "to_utf8.hpp"
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#include <vector>
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#include <cassert>
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#include <iostream>
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#include <iomanip>
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#include <stdexcept>
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/* This file contains the code to translate from WINDOWS-1252 (native
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charset used in English version of Morrowind) to UTF-8. The library
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is designed to be extened to support more source encodings later,
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which means that we may add support for Russian, Polish and Chinese
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files and so on.
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The code does not depend on any external library at
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runtime. Instead, it uses a pregenerated table made with iconv (see
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gen_iconv.cpp and the Makefile) which is located in tables_gen.hpp.
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This is both faster and uses less dependencies. The tables would
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only need to be regenerated if we are adding support more input
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encodings. As such, there is no need to make the generator code
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platform independent.
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The library is optimized for the case of pure ASCII input strings,
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which is the vast majority of cases at least for the English
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version. A test of my version of Morrowind.esm got 130 non-ASCII vs
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236195 ASCII strings, or less than 0.06% of strings containing
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non-ASCII characters.
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To optmize for this, ff the first pass of the string does not find
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any non-ASCII characters, the entire string is passed along without
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any modification.
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Most of the non-ASCII strings are books, and are quite large. (The
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non-ASCII characters are typically starting and ending quotation
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marks.) Within these, almost all the characters are ASCII. For this
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purpose, the library is also optimized for mostly-ASCII contents
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even in the cases where some conversion is necessary.
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*/
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// Generated tables
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#include "tables_gen.hpp"
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using namespace ToUTF8;
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Utf8Encoder::Utf8Encoder(const FromType sourceEncoding):
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mOutput(50*1024)
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{
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switch (sourceEncoding)
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{
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case ToUTF8::WINDOWS_1252:
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{
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translationArray = ToUTF8::windows_1252;
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break;
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}
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case ToUTF8::WINDOWS_1250:
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{
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translationArray = ToUTF8::windows_1250;
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break;
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}
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case ToUTF8::WINDOWS_1251:
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{
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translationArray = ToUTF8::windows_1251;
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break;
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}
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case ToUTF8::CP437:
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{
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translationArray = ToUTF8::cp437;
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break;
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}
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default:
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{
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assert(0);
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}
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}
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}
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std::string Utf8Encoder::getUtf8(const char* input, size_t size)
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{
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// Double check that the input string stops at some point (it might
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// contain zero terminators before this, inside its own data, which
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// is also ok.)
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assert(input[size] == 0);
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// Note: The rest of this function is designed for single-character
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// input encodings only. It also assumes that the input encoding
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// shares its first 128 values (0-127) with ASCII. There are no plans
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// to add more encodings to this module (we are using utf8 for new
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// content files), so that shouldn't be an issue.
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// Compute output length, and check for pure ascii input at the same
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// time.
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bool ascii;
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size_t outlen = getLength(input, ascii);
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// If we're pure ascii, then don't bother converting anything.
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if(ascii)
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return std::string(input, outlen);
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// Make sure the output is large enough
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resize(outlen);
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char *out = &mOutput[0];
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// Translate
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while (*input)
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copyFromArray(*(input++), out);
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// Make sure that we wrote the correct number of bytes
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assert((out-&mOutput[0]) == (int)outlen);
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// And make extra sure the output is null terminated
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assert(mOutput.size() > outlen);
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assert(mOutput[outlen] == 0);
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// Return a string
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return std::string(&mOutput[0], outlen);
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}
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std::string Utf8Encoder::getLegacyEnc(const char *input, size_t size)
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{
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// Double check that the input string stops at some point (it might
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// contain zero terminators before this, inside its own data, which
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// is also ok.)
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assert(input[size] == 0);
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// TODO: The rest of this function is designed for single-character
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// input encodings only. It also assumes that the input the input
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// encoding shares its first 128 values (0-127) with ASCII. These
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// conditions must be checked again if you add more input encodings
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// later.
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// Compute output length, and check for pure ascii input at the same
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// time.
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bool ascii;
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size_t outlen = getLength2(input, ascii);
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// If we're pure ascii, then don't bother converting anything.
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if(ascii)
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return std::string(input, outlen);
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// Make sure the output is large enough
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resize(outlen);
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char *out = &mOutput[0];
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// Translate
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while(*input)
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copyFromArray2(input, out);
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// Make sure that we wrote the correct number of bytes
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assert((out-&mOutput[0]) == (int)outlen);
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// And make extra sure the output is null terminated
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assert(mOutput.size() > outlen);
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assert(mOutput[outlen] == 0);
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// Return a string
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return std::string(&mOutput[0], outlen);
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}
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// Make sure the output vector is large enough for 'size' bytes,
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// including a terminating zero after it.
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void Utf8Encoder::resize(size_t size)
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{
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if (mOutput.size() <= size)
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// Add some extra padding to reduce the chance of having to resize
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// again later.
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mOutput.resize(3*size);
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// And make sure the string is zero terminated
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mOutput[size] = 0;
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}
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/** Get the total length length needed to decode the given string with
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the given translation array. The arrays are encoded with 6 bytes
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per character, with the first giving the length and the next 5 the
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actual data.
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The function serves a dual purpose for optimization reasons: it
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checks if the input is pure ascii (all values are <= 127). If this
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is the case, then the ascii parameter is set to true, and the
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caller can optimize for this case.
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*/
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size_t Utf8Encoder::getLength(const char* input, bool &ascii)
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{
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ascii = true;
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size_t len = 0;
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const char* ptr = input;
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unsigned char inp = *ptr;
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// Do away with the ascii part of the string first (this is almost
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// always the entire string.)
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while (inp && inp < 128)
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inp = *(++ptr);
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len += (ptr-input);
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// If we're not at the null terminator at this point, then there
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// were some non-ascii characters to deal with. Go to slow-mode for
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// the rest of the string.
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if (inp)
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{
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ascii = false;
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while (inp)
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{
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// Find the translated length of this character in the
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// lookup table.
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len += translationArray[inp*6];
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inp = *(++ptr);
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}
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}
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return len;
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}
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// Translate one character 'ch' using the translation array 'arr', and
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// advance the output pointer accordingly.
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void Utf8Encoder::copyFromArray(unsigned char ch, char* &out)
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{
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// Optimize for ASCII values
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if (ch < 128)
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{
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*(out++) = ch;
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return;
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}
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const signed char *in = translationArray + ch*6;
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int len = *(in++);
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for (int i=0; i<len; i++)
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*(out++) = *(in++);
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}
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size_t Utf8Encoder::getLength2(const char* input, bool &ascii)
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{
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ascii = true;
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size_t len = 0;
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const char* ptr = input;
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unsigned char inp = *ptr;
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// Do away with the ascii part of the string first (this is almost
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// always the entire string.)
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while (inp && inp < 128)
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inp = *(++ptr);
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len += (ptr-input);
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// If we're not at the null terminator at this point, then there
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// were some non-ascii characters to deal with. Go to slow-mode for
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// the rest of the string.
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if (inp)
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{
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ascii = false;
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while(inp)
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{
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len += 1;
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// Find the translated length of this character in the
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// lookup table.
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switch(inp)
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{
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case 0xe2: len -= 2; break;
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case 0xc2:
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case 0xcb:
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case 0xc4:
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case 0xc6:
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case 0xc3:
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case 0xd0:
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case 0xd1:
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case 0xd2:
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case 0xc5: len -= 1; break;
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}
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inp = *(++ptr);
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}
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}
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return len;
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}
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void Utf8Encoder::copyFromArray2(const char*& chp, char* &out)
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{
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unsigned char ch = *(chp++);
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// Optimize for ASCII values
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if (ch < 128)
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{
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*(out++) = ch;
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return;
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}
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int len = 1;
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switch (ch)
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{
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case 0xe2: len = 3; break;
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case 0xc2:
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case 0xcb:
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case 0xc4:
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case 0xc6:
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case 0xc3:
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case 0xd0:
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case 0xd1:
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case 0xd2:
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case 0xc5: len = 2; break;
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}
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if (len == 1) // There is no 1 length utf-8 glyph that is not 0x20 (empty space)
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{
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*(out++) = ch;
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return;
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}
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unsigned char ch2 = *(chp++);
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unsigned char ch3 = '\0';
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if (len == 3)
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ch3 = *(chp++);
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for (int i = 128; i < 256; i++)
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{
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unsigned char b1 = translationArray[i*6 + 1], b2 = translationArray[i*6 + 2], b3 = translationArray[i*6 + 3];
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if (b1 == ch && b2 == ch2 && (len != 3 || b3 == ch3))
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{
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*(out++) = (char)i;
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return;
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}
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}
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std::ios::fmtflags f(std::cout.flags());
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std::cout << "Could not find glyph " << std::hex << (int)ch << " " << (int)ch2 << " " << (int)ch3 << std::endl;
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std::cout.flags(f);
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*(out++) = ch; // Could not find glyph, just put whatever
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}
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ToUTF8::FromType ToUTF8::calculateEncoding(const std::string& encodingName)
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{
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if (encodingName == "win1250")
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return ToUTF8::WINDOWS_1250;
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else if (encodingName == "win1251")
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return ToUTF8::WINDOWS_1251;
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else if (encodingName == "win1252")
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return ToUTF8::WINDOWS_1252;
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else
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throw std::runtime_error(std::string("Unknown encoding '") + encodingName + std::string("', see openmw --help for available options."));
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}
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std::string ToUTF8::encodingUsingMessage(const std::string& encodingName)
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{
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if (encodingName == "win1250")
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return "Using Central and Eastern European font encoding.";
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else if (encodingName == "win1251")
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return "Using Cyrillic font encoding.";
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else if (encodingName == "win1252")
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return "Using default (English) font encoding.";
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else
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throw std::runtime_error(std::string("Unknown encoding '") + encodingName + std::string("', see openmw --help for available options."));
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}
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