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	* destructor is virtual * renamed class to Actor * corrected indentation of case statement
		
			
				
	
	
		
			1250 lines
		
	
	
	
		
			50 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			1250 lines
		
	
	
	
		
			50 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#include "npc.hpp"
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#include <memory>
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#include <components/misc/rng.hpp>
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#include <components/esm/loadmgef.hpp>
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#include <components/esm/loadnpc.hpp>
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#include <components/esm/npcstate.hpp>
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#include "../mwbase/environment.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwbase/mechanicsmanager.hpp"
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#include "../mwbase/windowmanager.hpp"
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#include "../mwbase/dialoguemanager.hpp"
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#include "../mwbase/soundmanager.hpp"
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#include "../mwmechanics/creaturestats.hpp"
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#include "../mwmechanics/npcstats.hpp"
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#include "../mwmechanics/movement.hpp"
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#include "../mwmechanics/spellcasting.hpp"
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#include "../mwmechanics/disease.hpp"
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#include "../mwmechanics/combat.hpp"
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#include "../mwmechanics/autocalcspell.hpp"
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#include "../mwmechanics/difficultyscaling.hpp"
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#include "../mwmechanics/character.hpp"
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#include "../mwmechanics/actorutil.hpp"
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#include "../mwworld/ptr.hpp"
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#include "../mwworld/actiontalk.hpp"
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#include "../mwworld/actionopen.hpp"
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#include "../mwworld/failedaction.hpp"
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#include "../mwworld/inventorystore.hpp"
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#include "../mwworld/customdata.hpp"
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#include "../mwphysics/physicssystem.hpp"
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#include "../mwworld/cellstore.hpp"
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#include "../mwrender/objects.hpp"
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#include "../mwrender/renderinginterface.hpp"
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#include "../mwgui/tooltips.hpp"
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namespace
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{
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    struct NpcCustomData : public MWWorld::CustomData
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    {
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        MWMechanics::NpcStats mNpcStats;
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        MWMechanics::Movement mMovement;
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        MWWorld::InventoryStore mInventoryStore;
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        virtual MWWorld::CustomData *clone() const;
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    };
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    MWWorld::CustomData *NpcCustomData::clone() const
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    {
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        return new NpcCustomData (*this);
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    }
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    int is_even(double d) {
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        double int_part;
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        modf(d / 2.0, &int_part);
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        return 2.0 * int_part == d;
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    }
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    int round_ieee_754(double d) {
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        double i = floor(d);
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        d -= i;
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        if(d < 0.5)
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            return static_cast<int>(i);
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        if(d > 0.5)
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            return static_cast<int>(i) + 1;
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        if(is_even(i))
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            return static_cast<int>(i);
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        return static_cast<int>(i) + 1;
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    }
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    void autoCalculateAttributes (const ESM::NPC* npc, MWMechanics::CreatureStats& creatureStats)
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    {
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        // race bonus
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        const ESM::Race *race =
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            MWBase::Environment::get().getWorld()->getStore().get<ESM::Race>().find(npc->mRace);
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        bool male = (npc->mFlags & ESM::NPC::Female) == 0;
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        int level = creatureStats.getLevel();
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        for (int i=0; i<ESM::Attribute::Length; ++i)
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        {
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            const ESM::Race::MaleFemale& attribute = race->mData.mAttributeValues[i];
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            creatureStats.setAttribute(i, male ? attribute.mMale : attribute.mFemale);
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        }
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        // class bonus
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        const ESM::Class *class_ =
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            MWBase::Environment::get().getWorld()->getStore().get<ESM::Class>().find(npc->mClass);
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        for (int i=0; i<2; ++i)
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        {
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            int attribute = class_->mData.mAttribute[i];
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            if (attribute>=0 && attribute<8)
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            {
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                creatureStats.setAttribute(attribute,
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                    creatureStats.getAttribute(attribute).getBase() + 10);
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            }
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        }
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        // skill bonus
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        for (int attribute=0; attribute < ESM::Attribute::Length; ++attribute)
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        {
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            float modifierSum = 0;
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            for (int j=0; j<ESM::Skill::Length; ++j)
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            {
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                const ESM::Skill* skill = MWBase::Environment::get().getWorld()->getStore().get<ESM::Skill>().find(j);
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                if (skill->mData.mAttribute != attribute)
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                    continue;
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                // is this a minor or major skill?
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                float add=0.2f;
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                for (int k=0; k<5; ++k)
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                {
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                    if (class_->mData.mSkills[k][0] == j)
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                        add=0.5;
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                }
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                for (int k=0; k<5; ++k)
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                {
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                    if (class_->mData.mSkills[k][1] == j)
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                        add=1.0;
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                }
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                modifierSum += add;
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            }
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            creatureStats.setAttribute(attribute, std::min(
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                                           round_ieee_754(creatureStats.getAttribute(attribute).getBase()
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                + (level-1) * modifierSum), 100) );
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        }
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        // initial health
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        int strength = creatureStats.getAttribute(ESM::Attribute::Strength).getBase();
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        int endurance = creatureStats.getAttribute(ESM::Attribute::Endurance).getBase();
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        int multiplier = 3;
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        if (class_->mData.mSpecialization == ESM::Class::Combat)
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            multiplier += 2;
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        else if (class_->mData.mSpecialization == ESM::Class::Stealth)
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            multiplier += 1;
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        if (class_->mData.mAttribute[0] == ESM::Attribute::Endurance
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            || class_->mData.mAttribute[1] == ESM::Attribute::Endurance)
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            multiplier += 1;
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        creatureStats.setHealth(floor(0.5f * (strength + endurance)) + multiplier * (creatureStats.getLevel() - 1));
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    }
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    /**
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     * @brief autoCalculateSkills
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     *
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     * Skills are calculated with following formulae ( http://www.uesp.net/wiki/Morrowind:NPCs#Skills ):
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     *
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     * Skills: (Level - 1) × (Majority Multiplier + Specialization Multiplier)
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     *
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     *         The Majority Multiplier is 1.0 for a Major or Minor Skill, or 0.1 for a Miscellaneous Skill.
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     *
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     *         The Specialization Multiplier is 0.5 for a Skill in the same Specialization as the class,
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     *         zero for other Skills.
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     *
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     * and by adding class, race, specialization bonus.
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     */
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    void autoCalculateSkills(const ESM::NPC* npc, MWMechanics::NpcStats& npcStats, const MWWorld::Ptr& ptr)
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    {
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        const ESM::Class *class_ =
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            MWBase::Environment::get().getWorld()->getStore().get<ESM::Class>().find(npc->mClass);
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        unsigned int level = npcStats.getLevel();
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        const ESM::Race *race = MWBase::Environment::get().getWorld()->getStore().get<ESM::Race>().find(npc->mRace);
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        for (int i = 0; i < 2; ++i)
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        {
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            int bonus = (i==0) ? 10 : 25;
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            for (int i2 = 0; i2 < 5; ++i2)
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            {
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                int index = class_->mData.mSkills[i2][i];
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                if (index >= 0 && index < ESM::Skill::Length)
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                {
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                    npcStats.getSkill(index).setBase (npcStats.getSkill(index).getBase() + bonus);
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                }
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            }
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        }
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        for (int skillIndex = 0; skillIndex < ESM::Skill::Length; ++skillIndex)
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        {
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            float majorMultiplier = 0.1f;
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            float specMultiplier = 0.0f;
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            int raceBonus = 0;
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            int specBonus = 0;
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            for (int raceSkillIndex = 0; raceSkillIndex < 7; ++raceSkillIndex)
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            {
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                if (race->mData.mBonus[raceSkillIndex].mSkill == skillIndex)
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                {
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                    raceBonus = race->mData.mBonus[raceSkillIndex].mBonus;
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                    break;
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                }
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            }
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            for (int k = 0; k < 5; ++k)
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            {
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                // is this a minor or major skill?
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                if ((class_->mData.mSkills[k][0] == skillIndex) || (class_->mData.mSkills[k][1] == skillIndex))
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                {
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                    majorMultiplier = 1.0f;
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                    break;
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                }
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            }
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            // is this skill in the same Specialization as the class?
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            const ESM::Skill* skill = MWBase::Environment::get().getWorld()->getStore().get<ESM::Skill>().find(skillIndex);
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            if (skill->mData.mSpecialization == class_->mData.mSpecialization)
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            {
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                specMultiplier = 0.5f;
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                specBonus = 5;
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            }
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            npcStats.getSkill(skillIndex).setBase(
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                  std::min(
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                    round_ieee_754(
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                            npcStats.getSkill(skillIndex).getBase()
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                    + 5
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                    + raceBonus
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                    + specBonus
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                    +(int(level)-1) * (majorMultiplier + specMultiplier)), 100)); // Must gracefully handle level 0
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        }
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        int skills[ESM::Skill::Length];
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        for (int i=0; i<ESM::Skill::Length; ++i)
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            skills[i] = npcStats.getSkill(i).getBase();
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        int attributes[ESM::Attribute::Length];
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        for (int i=0; i<ESM::Attribute::Length; ++i)
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            attributes[i] = npcStats.getAttribute(i).getBase();
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        std::vector<std::string> spells = MWMechanics::autoCalcNpcSpells(skills, attributes, race);
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        for (std::vector<std::string>::iterator it = spells.begin(); it != spells.end(); ++it)
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            npcStats.getSpells().add(*it);
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    }
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}
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namespace MWClass
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{
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    const Npc::GMST& Npc::getGmst()
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    {
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        static GMST gmst;
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        static bool inited = false;
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        if(!inited)
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        {
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            const MWBase::World *world = MWBase::Environment::get().getWorld();
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            const MWWorld::Store<ESM::GameSetting> &store = world->getStore().get<ESM::GameSetting>();
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            gmst.fMinWalkSpeed = store.find("fMinWalkSpeed");
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            gmst.fMaxWalkSpeed = store.find("fMaxWalkSpeed");
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            gmst.fEncumberedMoveEffect = store.find("fEncumberedMoveEffect");
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            gmst.fSneakSpeedMultiplier = store.find("fSneakSpeedMultiplier");
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            gmst.fAthleticsRunBonus = store.find("fAthleticsRunBonus");
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            gmst.fBaseRunMultiplier = store.find("fBaseRunMultiplier");
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            gmst.fMinFlySpeed = store.find("fMinFlySpeed");
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            gmst.fMaxFlySpeed = store.find("fMaxFlySpeed");
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            gmst.fSwimRunBase = store.find("fSwimRunBase");
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            gmst.fSwimRunAthleticsMult = store.find("fSwimRunAthleticsMult");
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            gmst.fJumpEncumbranceBase = store.find("fJumpEncumbranceBase");
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            gmst.fJumpEncumbranceMultiplier = store.find("fJumpEncumbranceMultiplier");
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            gmst.fJumpAcrobaticsBase = store.find("fJumpAcrobaticsBase");
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            gmst.fJumpAcroMultiplier = store.find("fJumpAcroMultiplier");
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            gmst.fJumpRunMultiplier = store.find("fJumpRunMultiplier");
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            gmst.fWereWolfRunMult = store.find("fWereWolfRunMult");
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            gmst.fKnockDownMult = store.find("fKnockDownMult");
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            gmst.iKnockDownOddsMult = store.find("iKnockDownOddsMult");
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            gmst.iKnockDownOddsBase = store.find("iKnockDownOddsBase");
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            gmst.fCombatArmorMinMult = store.find("fCombatArmorMinMult");
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            inited = true;
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        }
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        return gmst;
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    }
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    void Npc::ensureCustomData (const MWWorld::Ptr& ptr) const
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    {
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        if (!ptr.getRefData().getCustomData())
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        {
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            std::auto_ptr<NpcCustomData> data(new NpcCustomData);
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            MWWorld::LiveCellRef<ESM::NPC> *ref = ptr.get<ESM::NPC>();
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            // creature stats
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            int gold=0;
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            if(ref->mBase->mNpdtType != ESM::NPC::NPC_WITH_AUTOCALCULATED_STATS)
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            {
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                gold = ref->mBase->mNpdt52.mGold;
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                for (unsigned int i=0; i< ESM::Skill::Length; ++i)
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                    data->mNpcStats.getSkill (i).setBase (ref->mBase->mNpdt52.mSkills[i]);
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                data->mNpcStats.setAttribute(ESM::Attribute::Strength, ref->mBase->mNpdt52.mStrength);
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                data->mNpcStats.setAttribute(ESM::Attribute::Intelligence, ref->mBase->mNpdt52.mIntelligence);
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                data->mNpcStats.setAttribute(ESM::Attribute::Willpower, ref->mBase->mNpdt52.mWillpower);
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                data->mNpcStats.setAttribute(ESM::Attribute::Agility, ref->mBase->mNpdt52.mAgility);
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                data->mNpcStats.setAttribute(ESM::Attribute::Speed, ref->mBase->mNpdt52.mSpeed);
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                data->mNpcStats.setAttribute(ESM::Attribute::Endurance, ref->mBase->mNpdt52.mEndurance);
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                data->mNpcStats.setAttribute(ESM::Attribute::Personality, ref->mBase->mNpdt52.mPersonality);
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                data->mNpcStats.setAttribute(ESM::Attribute::Luck, ref->mBase->mNpdt52.mLuck);
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                data->mNpcStats.setHealth (ref->mBase->mNpdt52.mHealth);
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                data->mNpcStats.setMagicka (ref->mBase->mNpdt52.mMana);
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                data->mNpcStats.setFatigue (ref->mBase->mNpdt52.mFatigue);
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                data->mNpcStats.setLevel(ref->mBase->mNpdt52.mLevel);
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                data->mNpcStats.setBaseDisposition(ref->mBase->mNpdt52.mDisposition);
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                data->mNpcStats.setReputation(ref->mBase->mNpdt52.mReputation);
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                data->mNpcStats.setNeedRecalcDynamicStats(false);
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            }
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            else
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            {
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                gold = ref->mBase->mNpdt12.mGold;
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                for (int i=0; i<3; ++i)
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                    data->mNpcStats.setDynamic (i, 10);
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                data->mNpcStats.setLevel(ref->mBase->mNpdt12.mLevel);
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                data->mNpcStats.setBaseDisposition(ref->mBase->mNpdt12.mDisposition);
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                data->mNpcStats.setReputation(ref->mBase->mNpdt12.mReputation);
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                autoCalculateAttributes(ref->mBase, data->mNpcStats);
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                autoCalculateSkills(ref->mBase, data->mNpcStats, ptr);
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                data->mNpcStats.setNeedRecalcDynamicStats(true);
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            }
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            // race powers
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            const ESM::Race *race = MWBase::Environment::get().getWorld()->getStore().get<ESM::Race>().find(ref->mBase->mRace);
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            for (std::vector<std::string>::const_iterator iter (race->mPowers.mList.begin());
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                iter!=race->mPowers.mList.end(); ++iter)
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            {
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                if (const ESM::Spell* spell = MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().search(*iter))
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                    data->mNpcStats.getSpells().add (spell);
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                else
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                    std::cerr << "Warning: ignoring nonexistent race power '" << *iter << "' on NPC '" << ref->mBase->mId << "'" << std::endl;
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            }
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            if (!ref->mBase->mFaction.empty())
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            {
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                static const int iAutoRepFacMod = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>()
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                        .find("iAutoRepFacMod")->getInt();
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                static const int iAutoRepLevMod = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>()
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                        .find("iAutoRepLevMod")->getInt();
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                int rank = ref->mBase->getFactionRank();
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                data->mNpcStats.setReputation(iAutoRepFacMod * (rank+1) + iAutoRepLevMod * (data->mNpcStats.getLevel()-1));
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            }
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            data->mNpcStats.getAiSequence().fill(ref->mBase->mAiPackage);
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            data->mNpcStats.setAiSetting (MWMechanics::CreatureStats::AI_Hello, ref->mBase->mAiData.mHello);
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            data->mNpcStats.setAiSetting (MWMechanics::CreatureStats::AI_Fight, ref->mBase->mAiData.mFight);
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            data->mNpcStats.setAiSetting (MWMechanics::CreatureStats::AI_Flee, ref->mBase->mAiData.mFlee);
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            data->mNpcStats.setAiSetting (MWMechanics::CreatureStats::AI_Alarm, ref->mBase->mAiData.mAlarm);
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            // spells
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            for (std::vector<std::string>::const_iterator iter (ref->mBase->mSpells.mList.begin());
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                iter!=ref->mBase->mSpells.mList.end(); ++iter)
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						||
            {
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                if (const ESM::Spell* spell = MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().search(*iter))
 | 
						||
                    data->mNpcStats.getSpells().add (spell);
 | 
						||
                else
 | 
						||
                {
 | 
						||
                    /// \todo add option to make this a fatal error message pop-up, but default to warning for vanilla compatibility
 | 
						||
                    std::cerr << "Warning: ignoring nonexistent spell '" << *iter << "' on NPC '" << ref->mBase->mId << "'" << std::endl;
 | 
						||
                }
 | 
						||
            }
 | 
						||
 | 
						||
            // inventory
 | 
						||
            // setting ownership is used to make the NPC auto-equip his initial equipment only, and not bartered items
 | 
						||
            data->mInventoryStore.fill(ref->mBase->mInventory, getId(ptr));
 | 
						||
 | 
						||
            data->mNpcStats.setGoldPool(gold);
 | 
						||
 | 
						||
            // store
 | 
						||
            ptr.getRefData().setCustomData (data.release());
 | 
						||
 | 
						||
            getInventoryStore(ptr).autoEquip(ptr); 
 | 
						||
        }
 | 
						||
    }
 | 
						||
 | 
						||
    std::string Npc::getId (const MWWorld::Ptr& ptr) const
 | 
						||
    {
 | 
						||
        MWWorld::LiveCellRef<ESM::NPC> *ref =
 | 
						||
            ptr.get<ESM::NPC>();
 | 
						||
 | 
						||
        return ref->mBase->mId;
 | 
						||
    }
 | 
						||
 | 
						||
    void Npc::insertObjectRendering (const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const
 | 
						||
    {
 | 
						||
        renderingInterface.getObjects().insertNPC(ptr);
 | 
						||
    }
 | 
						||
 | 
						||
    bool Npc::isPersistent(const MWWorld::Ptr &actor) const
 | 
						||
    {
 | 
						||
        MWWorld::LiveCellRef<ESM::NPC>* ref = actor.get<ESM::NPC>();
 | 
						||
        return ref->mBase->mPersistent;
 | 
						||
    }
 | 
						||
 | 
						||
    std::string Npc::getModel(const MWWorld::Ptr &ptr) const
 | 
						||
    {
 | 
						||
        MWWorld::LiveCellRef<ESM::NPC> *ref =
 | 
						||
            ptr.get<ESM::NPC>();
 | 
						||
        assert(ref->mBase != NULL);
 | 
						||
 | 
						||
        std::string model = "meshes\\base_anim.nif";
 | 
						||
        const ESM::Race* race = MWBase::Environment::get().getWorld()->getStore().get<ESM::Race>().find(ref->mBase->mRace);
 | 
						||
        if(race->mData.mFlags & ESM::Race::Beast)
 | 
						||
            model = "meshes\\base_animkna.nif";
 | 
						||
 | 
						||
        return model;
 | 
						||
 | 
						||
    }
 | 
						||
 | 
						||
    std::string Npc::getName (const MWWorld::Ptr& ptr) const
 | 
						||
    {
 | 
						||
        if(getNpcStats(ptr).isWerewolf())
 | 
						||
        {
 | 
						||
            const MWBase::World *world = MWBase::Environment::get().getWorld();
 | 
						||
            const MWWorld::Store<ESM::GameSetting> &store = world->getStore().get<ESM::GameSetting>();
 | 
						||
 | 
						||
            return store.find("sWerewolfPopup")->getString();
 | 
						||
        }
 | 
						||
 | 
						||
        MWWorld::LiveCellRef<ESM::NPC> *ref = ptr.get<ESM::NPC>();
 | 
						||
        return ref->mBase->mName;
 | 
						||
    }
 | 
						||
 | 
						||
    MWMechanics::CreatureStats& Npc::getCreatureStats (const MWWorld::Ptr& ptr) const
 | 
						||
    {
 | 
						||
        ensureCustomData (ptr);
 | 
						||
 | 
						||
        return dynamic_cast<NpcCustomData&> (*ptr.getRefData().getCustomData()).mNpcStats;
 | 
						||
    }
 | 
						||
 | 
						||
    MWMechanics::NpcStats& Npc::getNpcStats (const MWWorld::Ptr& ptr) const
 | 
						||
    {
 | 
						||
        ensureCustomData (ptr);
 | 
						||
 | 
						||
        return dynamic_cast<NpcCustomData&> (*ptr.getRefData().getCustomData()).mNpcStats;
 | 
						||
    }
 | 
						||
 | 
						||
 | 
						||
    void Npc::hit(const MWWorld::Ptr& ptr, float attackStrength, int type) const
 | 
						||
    {
 | 
						||
        MWBase::World *world = MWBase::Environment::get().getWorld();
 | 
						||
 | 
						||
        const MWWorld::Store<ESM::GameSetting> &store = world->getStore().get<ESM::GameSetting>();
 | 
						||
 | 
						||
        // Get the weapon used (if hand-to-hand, weapon = inv.end())
 | 
						||
        MWWorld::InventoryStore &inv = getInventoryStore(ptr);
 | 
						||
        MWWorld::ContainerStoreIterator weaponslot = inv.getSlot(MWWorld::InventoryStore::Slot_CarriedRight);
 | 
						||
        MWWorld::Ptr weapon = ((weaponslot != inv.end()) ? *weaponslot : MWWorld::Ptr());
 | 
						||
        if(!weapon.isEmpty() && weapon.getTypeName() != typeid(ESM::Weapon).name())
 | 
						||
            weapon = MWWorld::Ptr();
 | 
						||
 | 
						||
        MWMechanics::applyFatigueLoss(ptr, weapon, attackStrength);
 | 
						||
 | 
						||
        const float fCombatDistance = store.find("fCombatDistance")->getFloat();
 | 
						||
        float dist = fCombatDistance * (!weapon.isEmpty() ?
 | 
						||
                               weapon.get<ESM::Weapon>()->mBase->mData.mReach :
 | 
						||
                               store.find("fHandToHandReach")->getFloat());
 | 
						||
 | 
						||
        // TODO: Use second to work out the hit angle
 | 
						||
        std::pair<MWWorld::Ptr, osg::Vec3f> result = world->getHitContact(ptr, dist);
 | 
						||
        MWWorld::Ptr victim = result.first;
 | 
						||
        osg::Vec3f hitPosition (result.second);
 | 
						||
        if(victim.isEmpty()) // Didn't hit anything
 | 
						||
            return;
 | 
						||
 | 
						||
        const MWWorld::Class &othercls = victim.getClass();
 | 
						||
        if(!othercls.isActor()) // Can't hit non-actors
 | 
						||
            return;
 | 
						||
        MWMechanics::CreatureStats &otherstats = othercls.getCreatureStats(victim);
 | 
						||
        if(otherstats.isDead()) // Can't hit dead actors
 | 
						||
            return;
 | 
						||
 | 
						||
        if(ptr == MWMechanics::getPlayer())
 | 
						||
            MWBase::Environment::get().getWindowManager()->setEnemy(victim);
 | 
						||
 | 
						||
        int weapskill = ESM::Skill::HandToHand;
 | 
						||
        if(!weapon.isEmpty())
 | 
						||
            weapskill = weapon.getClass().getEquipmentSkill(weapon);
 | 
						||
 | 
						||
        float hitchance = MWMechanics::getHitChance(ptr, victim, ptr.getClass().getSkill(ptr, weapskill));
 | 
						||
 | 
						||
        if (Misc::Rng::roll0to99() >= hitchance)
 | 
						||
        {
 | 
						||
            othercls.onHit(victim, 0.0f, false, weapon, ptr, false);
 | 
						||
            MWMechanics::reduceWeaponCondition(0.f, false, weapon, ptr);
 | 
						||
            return;
 | 
						||
        }
 | 
						||
 | 
						||
        bool healthdmg;
 | 
						||
        float damage = 0.0f;
 | 
						||
        if(!weapon.isEmpty())
 | 
						||
        {
 | 
						||
            const unsigned char *attack = NULL;
 | 
						||
            if(type == ESM::Weapon::AT_Chop)
 | 
						||
                attack = weapon.get<ESM::Weapon>()->mBase->mData.mChop;
 | 
						||
            else if(type == ESM::Weapon::AT_Slash)
 | 
						||
                attack = weapon.get<ESM::Weapon>()->mBase->mData.mSlash;
 | 
						||
            else if(type == ESM::Weapon::AT_Thrust)
 | 
						||
                attack = weapon.get<ESM::Weapon>()->mBase->mData.mThrust;
 | 
						||
            if(attack)
 | 
						||
            {
 | 
						||
                damage  = attack[0] + ((attack[1]-attack[0])*attackStrength);
 | 
						||
            }
 | 
						||
            MWMechanics::adjustWeaponDamage(damage, weapon, ptr);
 | 
						||
            MWMechanics::reduceWeaponCondition(damage, true, weapon, ptr);
 | 
						||
            healthdmg = true;
 | 
						||
        }
 | 
						||
        else
 | 
						||
        {
 | 
						||
            MWMechanics::getHandToHandDamage(ptr, victim, damage, healthdmg, attackStrength);
 | 
						||
        }
 | 
						||
        if(ptr == MWMechanics::getPlayer())
 | 
						||
        {
 | 
						||
            skillUsageSucceeded(ptr, weapskill, 0);
 | 
						||
 | 
						||
            const MWMechanics::AiSequence& seq = victim.getClass().getCreatureStats(victim).getAiSequence();
 | 
						||
 | 
						||
            bool unaware = !seq.isInCombat()
 | 
						||
                    && !MWBase::Environment::get().getMechanicsManager()->awarenessCheck(ptr, victim);
 | 
						||
            if(unaware)
 | 
						||
            {
 | 
						||
                damage *= store.find("fCombatCriticalStrikeMult")->getFloat();
 | 
						||
                MWBase::Environment::get().getWindowManager()->messageBox("#{sTargetCriticalStrike}");
 | 
						||
                MWBase::Environment::get().getSoundManager()->playSound3D(victim, "critical damage", 1.0f, 1.0f);
 | 
						||
            }
 | 
						||
        }
 | 
						||
 | 
						||
        if (othercls.getCreatureStats(victim).getKnockedDown())
 | 
						||
            damage *= store.find("fCombatKODamageMult")->getFloat();
 | 
						||
 | 
						||
        // Apply "On hit" enchanted weapons
 | 
						||
        std::string enchantmentName = !weapon.isEmpty() ? weapon.getClass().getEnchantment(weapon) : "";
 | 
						||
        if (!enchantmentName.empty())
 | 
						||
        {
 | 
						||
            const ESM::Enchantment* enchantment = MWBase::Environment::get().getWorld()->getStore().get<ESM::Enchantment>().find(
 | 
						||
                        enchantmentName);
 | 
						||
            if (enchantment->mData.mType == ESM::Enchantment::WhenStrikes)
 | 
						||
            {
 | 
						||
                MWMechanics::CastSpell cast(ptr, victim);
 | 
						||
                cast.mHitPosition = hitPosition;
 | 
						||
                cast.cast(weapon);
 | 
						||
            }
 | 
						||
        }
 | 
						||
 | 
						||
        MWMechanics::applyElementalShields(ptr, victim);
 | 
						||
 | 
						||
        if (MWMechanics::blockMeleeAttack(ptr, victim, weapon, damage, attackStrength))
 | 
						||
            damage = 0;
 | 
						||
 | 
						||
        if (healthdmg && damage > 0)
 | 
						||
            MWBase::Environment::get().getWorld()->spawnBloodEffect(victim, hitPosition);
 | 
						||
 | 
						||
        MWMechanics::diseaseContact(victim, ptr);
 | 
						||
 | 
						||
        othercls.onHit(victim, damage, healthdmg, weapon, ptr, true);
 | 
						||
    }
 | 
						||
 | 
						||
    void Npc::onHit(const MWWorld::Ptr &ptr, float damage, bool ishealth, const MWWorld::Ptr &object, const MWWorld::Ptr &attacker, bool successful) const
 | 
						||
    {
 | 
						||
        MWBase::SoundManager *sndMgr = MWBase::Environment::get().getSoundManager();
 | 
						||
 | 
						||
        // NOTE: 'object' and/or 'attacker' may be empty.
 | 
						||
 | 
						||
        bool wasDead = getCreatureStats(ptr).isDead();
 | 
						||
 | 
						||
        // Note OnPcHitMe is not set for friendly hits.
 | 
						||
        bool setOnPcHitMe = true;
 | 
						||
        if (!attacker.isEmpty() && !ptr.getClass().getCreatureStats(ptr).getAiSequence().isInCombat(attacker))
 | 
						||
        {
 | 
						||
            getCreatureStats(ptr).setAttacked(true);
 | 
						||
 | 
						||
            setOnPcHitMe = MWBase::Environment::get().getMechanicsManager()->actorAttacked(ptr, attacker);
 | 
						||
        }
 | 
						||
 | 
						||
        if(!object.isEmpty())
 | 
						||
            getCreatureStats(ptr).setLastHitAttemptObject(object.getClass().getId(object));
 | 
						||
 | 
						||
        if(setOnPcHitMe && !attacker.isEmpty() && attacker == MWMechanics::getPlayer())
 | 
						||
        {
 | 
						||
            const std::string &script = ptr.getClass().getScript(ptr);
 | 
						||
            /* Set the OnPCHitMe script variable. The script is responsible for clearing it. */
 | 
						||
            if(!script.empty())
 | 
						||
                ptr.getRefData().getLocals().setVarByInt(script, "onpchitme", 1);
 | 
						||
        }
 | 
						||
 | 
						||
        if(!successful)
 | 
						||
        {
 | 
						||
            // Missed
 | 
						||
            sndMgr->playSound3D(ptr, "miss", 1.0f, 1.0f);
 | 
						||
            return;
 | 
						||
        }
 | 
						||
 | 
						||
        if(!object.isEmpty())
 | 
						||
            getCreatureStats(ptr).setLastHitObject(object.getClass().getId(object));
 | 
						||
 | 
						||
 | 
						||
        if (damage > 0.0f && !object.isEmpty())
 | 
						||
            MWMechanics::resistNormalWeapon(ptr, attacker, object, damage);
 | 
						||
 | 
						||
        if (damage < 0.001f)
 | 
						||
            damage = 0;
 | 
						||
 | 
						||
        if(damage > 0.0f && !attacker.isEmpty())
 | 
						||
        {
 | 
						||
            // 'ptr' is losing health. Play a 'hit' voiced dialog entry if not already saying
 | 
						||
            // something, alert the character controller, scripts, etc.
 | 
						||
 | 
						||
            const MWWorld::ESMStore &store = MWBase::Environment::get().getWorld()->getStore();
 | 
						||
            const GMST& gmst = getGmst();
 | 
						||
 | 
						||
            int chance = store.get<ESM::GameSetting>().find("iVoiceHitOdds")->getInt();
 | 
						||
            if (Misc::Rng::roll0to99() < chance)
 | 
						||
            {
 | 
						||
                MWBase::Environment::get().getDialogueManager()->say(ptr, "hit");
 | 
						||
            }
 | 
						||
 | 
						||
            // Check for knockdown
 | 
						||
            float agilityTerm = getCreatureStats(ptr).getAttribute(ESM::Attribute::Agility).getModified() * gmst.fKnockDownMult->getFloat();
 | 
						||
            float knockdownTerm = getCreatureStats(ptr).getAttribute(ESM::Attribute::Agility).getModified()
 | 
						||
                    * gmst.iKnockDownOddsMult->getInt() * 0.01f + gmst.iKnockDownOddsBase->getInt();
 | 
						||
            if (ishealth && agilityTerm <= damage && knockdownTerm <= Misc::Rng::roll0to99())
 | 
						||
            {
 | 
						||
                getCreatureStats(ptr).setKnockedDown(true);
 | 
						||
 | 
						||
            }
 | 
						||
            else
 | 
						||
                getCreatureStats(ptr).setHitRecovery(true); // Is this supposed to always occur?
 | 
						||
 | 
						||
            if(damage > 0 && ishealth)
 | 
						||
            {
 | 
						||
                // Hit percentages:
 | 
						||
                // cuirass = 30%
 | 
						||
                // shield, helmet, greaves, boots, pauldrons = 10% each
 | 
						||
                // guantlets = 5% each
 | 
						||
                static const int hitslots[20] = {
 | 
						||
                    MWWorld::InventoryStore::Slot_Cuirass, MWWorld::InventoryStore::Slot_Cuirass,
 | 
						||
                    MWWorld::InventoryStore::Slot_Cuirass, MWWorld::InventoryStore::Slot_Cuirass,
 | 
						||
                    MWWorld::InventoryStore::Slot_Cuirass, MWWorld::InventoryStore::Slot_Cuirass,
 | 
						||
                    MWWorld::InventoryStore::Slot_CarriedLeft, MWWorld::InventoryStore::Slot_CarriedLeft,
 | 
						||
                    MWWorld::InventoryStore::Slot_Helmet, MWWorld::InventoryStore::Slot_Helmet,
 | 
						||
                    MWWorld::InventoryStore::Slot_Greaves, MWWorld::InventoryStore::Slot_Greaves,
 | 
						||
                    MWWorld::InventoryStore::Slot_Boots, MWWorld::InventoryStore::Slot_Boots,
 | 
						||
                    MWWorld::InventoryStore::Slot_LeftPauldron, MWWorld::InventoryStore::Slot_LeftPauldron,
 | 
						||
                    MWWorld::InventoryStore::Slot_RightPauldron, MWWorld::InventoryStore::Slot_RightPauldron,
 | 
						||
                    MWWorld::InventoryStore::Slot_LeftGauntlet, MWWorld::InventoryStore::Slot_RightGauntlet
 | 
						||
                };
 | 
						||
                int hitslot = hitslots[Misc::Rng::rollDice(20)];
 | 
						||
 | 
						||
                float unmitigatedDamage = damage;
 | 
						||
                float x = damage / (damage + getArmorRating(ptr));
 | 
						||
                damage *= std::max(gmst.fCombatArmorMinMult->getFloat(), x);
 | 
						||
                int damageDiff = static_cast<int>(unmitigatedDamage - damage);
 | 
						||
                if (damage < 1)
 | 
						||
                    damage = 1;
 | 
						||
 | 
						||
                MWWorld::InventoryStore &inv = getInventoryStore(ptr);
 | 
						||
                MWWorld::ContainerStoreIterator armorslot = inv.getSlot(hitslot);
 | 
						||
                MWWorld::Ptr armor = ((armorslot != inv.end()) ? *armorslot : MWWorld::Ptr());
 | 
						||
                if(!armor.isEmpty() && armor.getTypeName() == typeid(ESM::Armor).name())
 | 
						||
                {
 | 
						||
                    int armorhealth = armor.getClass().getItemHealth(armor);
 | 
						||
                    armorhealth -= std::min(std::max(1, damageDiff),
 | 
						||
                                                 armorhealth);
 | 
						||
                    armor.getCellRef().setCharge(armorhealth);
 | 
						||
 | 
						||
                    // Armor broken? unequip it
 | 
						||
                    if (armorhealth == 0)
 | 
						||
                        armor = *inv.unequipItem(armor, ptr);
 | 
						||
 | 
						||
                    if (ptr == MWMechanics::getPlayer())
 | 
						||
                        skillUsageSucceeded(ptr, armor.getClass().getEquipmentSkill(armor), 0);
 | 
						||
 | 
						||
                    switch(armor.getClass().getEquipmentSkill(armor))
 | 
						||
                    {
 | 
						||
                        case ESM::Skill::LightArmor:
 | 
						||
                            sndMgr->playSound3D(ptr, "Light Armor Hit", 1.0f, 1.0f);
 | 
						||
                            break;
 | 
						||
                        case ESM::Skill::MediumArmor:
 | 
						||
                            sndMgr->playSound3D(ptr, "Medium Armor Hit", 1.0f, 1.0f);
 | 
						||
                            break;
 | 
						||
                        case ESM::Skill::HeavyArmor:
 | 
						||
                            sndMgr->playSound3D(ptr, "Heavy Armor Hit", 1.0f, 1.0f);
 | 
						||
                            break;
 | 
						||
                    }
 | 
						||
                }
 | 
						||
                else if(ptr == MWMechanics::getPlayer())
 | 
						||
                    skillUsageSucceeded(ptr, ESM::Skill::Unarmored, 0);
 | 
						||
            }
 | 
						||
        }
 | 
						||
 | 
						||
        if(ishealth)
 | 
						||
        {
 | 
						||
            if (!attacker.isEmpty())
 | 
						||
                damage = scaleDamage(damage, attacker, ptr);
 | 
						||
 | 
						||
            if(damage > 0.0f)
 | 
						||
            {
 | 
						||
                sndMgr->playSound3D(ptr, "Health Damage", 1.0f, 1.0f);
 | 
						||
                if (ptr == MWMechanics::getPlayer())
 | 
						||
                    MWBase::Environment::get().getWindowManager()->activateHitOverlay();
 | 
						||
            }
 | 
						||
            MWMechanics::DynamicStat<float> health(getCreatureStats(ptr).getHealth());
 | 
						||
            health.setCurrent(health.getCurrent() - damage);
 | 
						||
            getCreatureStats(ptr).setHealth(health);
 | 
						||
        }
 | 
						||
        else
 | 
						||
        {
 | 
						||
            MWMechanics::DynamicStat<float> fatigue(getCreatureStats(ptr).getFatigue());
 | 
						||
            fatigue.setCurrent(fatigue.getCurrent() - damage, true);
 | 
						||
            getCreatureStats(ptr).setFatigue(fatigue);
 | 
						||
        }
 | 
						||
 | 
						||
        if (!wasDead && getCreatureStats(ptr).isDead())
 | 
						||
        {
 | 
						||
            // NPC was killed
 | 
						||
            if (!attacker.isEmpty() && attacker.getClass().isNpc() && attacker.getClass().getNpcStats(attacker).isWerewolf())
 | 
						||
            {
 | 
						||
                attacker.getClass().getNpcStats(attacker).addWerewolfKill();
 | 
						||
            }
 | 
						||
 | 
						||
            MWBase::Environment::get().getMechanicsManager()->actorKilled(ptr, attacker);
 | 
						||
        }
 | 
						||
    }
 | 
						||
 | 
						||
    boost::shared_ptr<MWWorld::Action> Npc::activate (const MWWorld::Ptr& ptr,
 | 
						||
        const MWWorld::Ptr& actor) const
 | 
						||
    {
 | 
						||
        // player got activated by another NPC
 | 
						||
        if(ptr == MWMechanics::getPlayer())
 | 
						||
            return boost::shared_ptr<MWWorld::Action>(new MWWorld::ActionTalk(actor));
 | 
						||
 | 
						||
        // Werewolfs can't activate NPCs
 | 
						||
        if(actor.getClass().isNpc() && actor.getClass().getNpcStats(actor).isWerewolf())
 | 
						||
        {
 | 
						||
            const MWWorld::ESMStore &store = MWBase::Environment::get().getWorld()->getStore();
 | 
						||
            const ESM::Sound *sound = store.get<ESM::Sound>().searchRandom("WolfNPC");
 | 
						||
 | 
						||
            boost::shared_ptr<MWWorld::Action> action(new MWWorld::FailedAction("#{sWerewolfRefusal}"));
 | 
						||
            if(sound) action->setSound(sound->mId);
 | 
						||
 | 
						||
            return action;
 | 
						||
        }
 | 
						||
 | 
						||
        if(getCreatureStats(ptr).isDead())
 | 
						||
            return boost::shared_ptr<MWWorld::Action>(new MWWorld::ActionOpen(ptr, true));
 | 
						||
        if(ptr.getClass().getCreatureStats(ptr).getAiSequence().isInCombat())
 | 
						||
            return boost::shared_ptr<MWWorld::Action>(new MWWorld::FailedAction("#{sActorInCombat}"));
 | 
						||
        if(getCreatureStats(actor).getStance(MWMechanics::CreatureStats::Stance_Sneak)
 | 
						||
                || ptr.getClass().getCreatureStats(ptr).getKnockedDown())
 | 
						||
            return boost::shared_ptr<MWWorld::Action>(new MWWorld::ActionOpen(ptr)); // stealing
 | 
						||
        // Can't talk to werewolfs
 | 
						||
        if(ptr.getClass().isNpc() && ptr.getClass().getNpcStats(ptr).isWerewolf())
 | 
						||
            return boost::shared_ptr<MWWorld::Action> (new MWWorld::FailedAction(""));
 | 
						||
        return boost::shared_ptr<MWWorld::Action>(new MWWorld::ActionTalk(ptr));
 | 
						||
    }
 | 
						||
 | 
						||
    MWWorld::ContainerStore& Npc::getContainerStore (const MWWorld::Ptr& ptr)
 | 
						||
        const
 | 
						||
    {
 | 
						||
        ensureCustomData (ptr);
 | 
						||
 | 
						||
        return dynamic_cast<NpcCustomData&> (*ptr.getRefData().getCustomData()).mInventoryStore;
 | 
						||
    }
 | 
						||
 | 
						||
    MWWorld::InventoryStore& Npc::getInventoryStore (const MWWorld::Ptr& ptr)
 | 
						||
        const
 | 
						||
    {
 | 
						||
        ensureCustomData (ptr);
 | 
						||
 | 
						||
        return dynamic_cast<NpcCustomData&> (*ptr.getRefData().getCustomData()).mInventoryStore;
 | 
						||
    }
 | 
						||
 | 
						||
    std::string Npc::getScript (const MWWorld::Ptr& ptr) const
 | 
						||
    {
 | 
						||
        MWWorld::LiveCellRef<ESM::NPC> *ref =
 | 
						||
            ptr.get<ESM::NPC>();
 | 
						||
 | 
						||
        return ref->mBase->mScript;
 | 
						||
    }
 | 
						||
 | 
						||
    float Npc::getSpeed(const MWWorld::Ptr& ptr) const
 | 
						||
    {
 | 
						||
        const MWBase::World *world = MWBase::Environment::get().getWorld();
 | 
						||
        const GMST& gmst = getGmst();
 | 
						||
 | 
						||
        const NpcCustomData *npcdata = static_cast<const NpcCustomData*>(ptr.getRefData().getCustomData());
 | 
						||
        const MWMechanics::MagicEffects &mageffects = npcdata->mNpcStats.getMagicEffects();
 | 
						||
 | 
						||
        const float normalizedEncumbrance = getNormalizedEncumbrance(ptr);
 | 
						||
 | 
						||
        bool sneaking = ptr.getClass().getCreatureStats(ptr).getStance(MWMechanics::CreatureStats::Stance_Sneak);
 | 
						||
        bool running = ptr.getClass().getCreatureStats(ptr).getStance(MWMechanics::CreatureStats::Stance_Run);
 | 
						||
 | 
						||
        float walkSpeed = gmst.fMinWalkSpeed->getFloat() + 0.01f*npcdata->mNpcStats.getAttribute(ESM::Attribute::Speed).getModified()*
 | 
						||
                                                      (gmst.fMaxWalkSpeed->getFloat() - gmst.fMinWalkSpeed->getFloat());
 | 
						||
        walkSpeed *= 1.0f - gmst.fEncumberedMoveEffect->getFloat()*normalizedEncumbrance;
 | 
						||
        walkSpeed = std::max(0.0f, walkSpeed);
 | 
						||
        if(sneaking)
 | 
						||
            walkSpeed *= gmst.fSneakSpeedMultiplier->getFloat();
 | 
						||
 | 
						||
        float runSpeed = walkSpeed*(0.01f * npcdata->mNpcStats.getSkill(ESM::Skill::Athletics).getModified() *
 | 
						||
                                    gmst.fAthleticsRunBonus->getFloat() + gmst.fBaseRunMultiplier->getFloat());
 | 
						||
 | 
						||
        float moveSpeed;
 | 
						||
        if(getEncumbrance(ptr) > getCapacity(ptr))
 | 
						||
            moveSpeed = 0.0f;
 | 
						||
        else if(mageffects.get(ESM::MagicEffect::Levitate).getMagnitude() > 0 &&
 | 
						||
                world->isLevitationEnabled())
 | 
						||
        {
 | 
						||
            float flySpeed = 0.01f*(npcdata->mNpcStats.getAttribute(ESM::Attribute::Speed).getModified() +
 | 
						||
                                    mageffects.get(ESM::MagicEffect::Levitate).getMagnitude());
 | 
						||
            flySpeed = gmst.fMinFlySpeed->getFloat() + flySpeed*(gmst.fMaxFlySpeed->getFloat() - gmst.fMinFlySpeed->getFloat());
 | 
						||
            flySpeed *= 1.0f - gmst.fEncumberedMoveEffect->getFloat() * normalizedEncumbrance;
 | 
						||
            flySpeed = std::max(0.0f, flySpeed);
 | 
						||
            moveSpeed = flySpeed;
 | 
						||
        }
 | 
						||
        else if(world->isSwimming(ptr))
 | 
						||
        {
 | 
						||
            float swimSpeed = walkSpeed;
 | 
						||
            if(running)
 | 
						||
                swimSpeed = runSpeed;
 | 
						||
            swimSpeed *= 1.0f + 0.01f * mageffects.get(ESM::MagicEffect::SwiftSwim).getMagnitude();
 | 
						||
            swimSpeed *= gmst.fSwimRunBase->getFloat() + 0.01f*npcdata->mNpcStats.getSkill(ESM::Skill::Athletics).getModified()*
 | 
						||
                                                    gmst.fSwimRunAthleticsMult->getFloat();
 | 
						||
            moveSpeed = swimSpeed;
 | 
						||
        }
 | 
						||
        else if(running && !sneaking)
 | 
						||
            moveSpeed = runSpeed;
 | 
						||
        else
 | 
						||
            moveSpeed = walkSpeed;
 | 
						||
        if(getMovementSettings(ptr).mPosition[0] != 0 && getMovementSettings(ptr).mPosition[1] == 0)
 | 
						||
            moveSpeed *= 0.75f;
 | 
						||
 | 
						||
        if(npcdata->mNpcStats.isWerewolf() && running && npcdata->mNpcStats.getDrawState() == MWMechanics::DrawState_Nothing)
 | 
						||
            moveSpeed *= gmst.fWereWolfRunMult->getFloat();
 | 
						||
 | 
						||
        return moveSpeed;
 | 
						||
    }
 | 
						||
 | 
						||
    float Npc::getJump(const MWWorld::Ptr &ptr) const
 | 
						||
    {
 | 
						||
        if(getEncumbrance(ptr) > getCapacity(ptr))
 | 
						||
            return 0.f;
 | 
						||
 | 
						||
        const NpcCustomData *npcdata = static_cast<const NpcCustomData*>(ptr.getRefData().getCustomData());
 | 
						||
        const GMST& gmst = getGmst();
 | 
						||
        const MWMechanics::MagicEffects &mageffects = npcdata->mNpcStats.getMagicEffects();
 | 
						||
        const float encumbranceTerm = gmst.fJumpEncumbranceBase->getFloat() +
 | 
						||
                                          gmst.fJumpEncumbranceMultiplier->getFloat() *
 | 
						||
                                          (1.0f - Npc::getEncumbrance(ptr)/Npc::getCapacity(ptr));
 | 
						||
 | 
						||
        float a = static_cast<float>(npcdata->mNpcStats.getSkill(ESM::Skill::Acrobatics).getModified());
 | 
						||
        float b = 0.0f;
 | 
						||
        if(a > 50.0f)
 | 
						||
        {
 | 
						||
            b = a - 50.0f;
 | 
						||
            a = 50.0f;
 | 
						||
        }
 | 
						||
 | 
						||
        float x = gmst.fJumpAcrobaticsBase->getFloat() +
 | 
						||
                  std::pow(a / 15.0f, gmst.fJumpAcroMultiplier->getFloat());
 | 
						||
        x += 3.0f * b * gmst.fJumpAcroMultiplier->getFloat();
 | 
						||
        x += mageffects.get(ESM::MagicEffect::Jump).getMagnitude() * 64;
 | 
						||
        x *= encumbranceTerm;
 | 
						||
 | 
						||
        if(ptr.getClass().getCreatureStats(ptr).getStance(MWMechanics::CreatureStats::Stance_Run))
 | 
						||
            x *= gmst.fJumpRunMultiplier->getFloat();
 | 
						||
        x *= npcdata->mNpcStats.getFatigueTerm();
 | 
						||
        x -= -627.2f;/*gravity constant*/
 | 
						||
        x /= 3.0f;
 | 
						||
 | 
						||
        return x;
 | 
						||
    }
 | 
						||
 | 
						||
    MWMechanics::Movement& Npc::getMovementSettings (const MWWorld::Ptr& ptr) const
 | 
						||
    {
 | 
						||
        ensureCustomData (ptr);
 | 
						||
 | 
						||
        return dynamic_cast<NpcCustomData&> (*ptr.getRefData().getCustomData()).mMovement;
 | 
						||
    }
 | 
						||
 | 
						||
    bool Npc::isEssential (const MWWorld::Ptr& ptr) const
 | 
						||
    {
 | 
						||
        MWWorld::LiveCellRef<ESM::NPC> *ref =
 | 
						||
            ptr.get<ESM::NPC>();
 | 
						||
 | 
						||
        return (ref->mBase->mFlags & ESM::NPC::Essential) != 0;
 | 
						||
    }
 | 
						||
 | 
						||
    void Npc::registerSelf()
 | 
						||
    {
 | 
						||
        boost::shared_ptr<Class> instance (new Npc);
 | 
						||
        registerClass (typeid (ESM::NPC).name(), instance);
 | 
						||
    }
 | 
						||
 | 
						||
    MWGui::ToolTipInfo Npc::getToolTipInfo (const MWWorld::Ptr& ptr) const
 | 
						||
    {
 | 
						||
        MWWorld::LiveCellRef<ESM::NPC> *ref = ptr.get<ESM::NPC>();
 | 
						||
 | 
						||
        bool fullHelp = MWBase::Environment::get().getWindowManager()->getFullHelp();
 | 
						||
        MWGui::ToolTipInfo info;
 | 
						||
 | 
						||
        info.caption = getName(ptr);
 | 
						||
        if(fullHelp && getNpcStats(ptr).isWerewolf())
 | 
						||
        {
 | 
						||
            info.caption += " (";
 | 
						||
            info.caption += ref->mBase->mName;
 | 
						||
            info.caption += ")";
 | 
						||
        }
 | 
						||
 | 
						||
        if(fullHelp)
 | 
						||
            info.text = MWGui::ToolTips::getMiscString(ref->mBase->mScript, "Script");
 | 
						||
 | 
						||
        return info;
 | 
						||
    }
 | 
						||
 | 
						||
    float Npc::getCapacity (const MWWorld::Ptr& ptr) const
 | 
						||
    {
 | 
						||
        const MWMechanics::CreatureStats& stats = getCreatureStats (ptr);
 | 
						||
        static const float fEncumbranceStrMult = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("fEncumbranceStrMult")->getFloat();
 | 
						||
        return stats.getAttribute(0).getModified()*fEncumbranceStrMult;
 | 
						||
    }
 | 
						||
 | 
						||
    float Npc::getEncumbrance (const MWWorld::Ptr& ptr) const
 | 
						||
    {
 | 
						||
        // According to UESP, inventory weight is ignored in werewolf form. Does that include
 | 
						||
        // feather and burden effects?
 | 
						||
        return getNpcStats(ptr).isWerewolf() ? 0.0f : Actor::getEncumbrance(ptr);
 | 
						||
    }
 | 
						||
 | 
						||
    bool Npc::apply (const MWWorld::Ptr& ptr, const std::string& id,
 | 
						||
        const MWWorld::Ptr& actor) const
 | 
						||
    {
 | 
						||
        MWMechanics::CastSpell cast(ptr, ptr);
 | 
						||
        return cast.cast(id);
 | 
						||
    }
 | 
						||
 | 
						||
    void Npc::skillUsageSucceeded (const MWWorld::Ptr& ptr, int skill, int usageType, float extraFactor) const
 | 
						||
    {
 | 
						||
        MWMechanics::NpcStats& stats = getNpcStats (ptr);
 | 
						||
 | 
						||
        if (stats.isWerewolf())
 | 
						||
            return;
 | 
						||
 | 
						||
        MWWorld::LiveCellRef<ESM::NPC> *ref = ptr.get<ESM::NPC>();
 | 
						||
 | 
						||
        const ESM::Class *class_ =
 | 
						||
            MWBase::Environment::get().getWorld()->getStore().get<ESM::Class>().find (
 | 
						||
                ref->mBase->mClass
 | 
						||
            );
 | 
						||
 | 
						||
        stats.useSkill (skill, *class_, usageType, extraFactor);
 | 
						||
    }
 | 
						||
 | 
						||
    float Npc::getArmorRating (const MWWorld::Ptr& ptr) const
 | 
						||
    {
 | 
						||
        const MWBase::World *world = MWBase::Environment::get().getWorld();
 | 
						||
        const MWWorld::Store<ESM::GameSetting> &store = world->getStore().get<ESM::GameSetting>();
 | 
						||
 | 
						||
        MWMechanics::NpcStats &stats = getNpcStats(ptr);
 | 
						||
        MWWorld::InventoryStore &invStore = getInventoryStore(ptr);
 | 
						||
 | 
						||
        float fUnarmoredBase1 = store.find("fUnarmoredBase1")->getFloat();
 | 
						||
        float fUnarmoredBase2 = store.find("fUnarmoredBase2")->getFloat();
 | 
						||
        int unarmoredSkill = stats.getSkill(ESM::Skill::Unarmored).getModified();
 | 
						||
 | 
						||
        int ratings[MWWorld::InventoryStore::Slots];
 | 
						||
        for(int i = 0;i < MWWorld::InventoryStore::Slots;i++)
 | 
						||
        {
 | 
						||
            MWWorld::ContainerStoreIterator it = invStore.getSlot(i);
 | 
						||
            if (it == invStore.end() || it->getTypeName() != typeid(ESM::Armor).name())
 | 
						||
            {
 | 
						||
                // unarmored
 | 
						||
                ratings[i] = static_cast<int>((fUnarmoredBase1 * unarmoredSkill) * (fUnarmoredBase2 * unarmoredSkill));
 | 
						||
            }
 | 
						||
            else
 | 
						||
            {
 | 
						||
                ratings[i] = it->getClass().getEffectiveArmorRating(*it, ptr);
 | 
						||
            }
 | 
						||
        }
 | 
						||
 | 
						||
        float shield = stats.getMagicEffects().get(ESM::MagicEffect::Shield).getMagnitude();
 | 
						||
 | 
						||
        return ratings[MWWorld::InventoryStore::Slot_Cuirass] * 0.3f
 | 
						||
                + (ratings[MWWorld::InventoryStore::Slot_CarriedLeft] + ratings[MWWorld::InventoryStore::Slot_Helmet]
 | 
						||
                    + ratings[MWWorld::InventoryStore::Slot_Greaves] + ratings[MWWorld::InventoryStore::Slot_Boots]
 | 
						||
                    + ratings[MWWorld::InventoryStore::Slot_LeftPauldron] + ratings[MWWorld::InventoryStore::Slot_RightPauldron]
 | 
						||
                    ) * 0.1f
 | 
						||
                + (ratings[MWWorld::InventoryStore::Slot_LeftGauntlet] + ratings[MWWorld::InventoryStore::Slot_RightGauntlet])
 | 
						||
                    * 0.05f
 | 
						||
                + shield;
 | 
						||
    }
 | 
						||
 | 
						||
    void Npc::adjustScale(const MWWorld::Ptr &ptr, osg::Vec3f&scale) const
 | 
						||
    {
 | 
						||
        MWWorld::LiveCellRef<ESM::NPC> *ref =
 | 
						||
            ptr.get<ESM::NPC>();
 | 
						||
 | 
						||
        const ESM::Race* race =
 | 
						||
                MWBase::Environment::get().getWorld()->getStore().get<ESM::Race>().find(ref->mBase->mRace);
 | 
						||
 | 
						||
        if (ref->mBase->isMale())
 | 
						||
        {
 | 
						||
            scale.x() *= race->mData.mWeight.mMale;
 | 
						||
            scale.y() *= race->mData.mWeight.mMale;
 | 
						||
            scale.z() *= race->mData.mHeight.mMale;
 | 
						||
        }
 | 
						||
        else
 | 
						||
        {
 | 
						||
            scale.x() *= race->mData.mWeight.mFemale;
 | 
						||
            scale.y() *= race->mData.mWeight.mFemale;
 | 
						||
            scale.z() *= race->mData.mHeight.mFemale;
 | 
						||
        }
 | 
						||
 | 
						||
    }
 | 
						||
 | 
						||
    int Npc::getServices(const MWWorld::Ptr &actor) const
 | 
						||
    {
 | 
						||
        MWWorld::LiveCellRef<ESM::NPC>* ref = actor.get<ESM::NPC>();
 | 
						||
        if (ref->mBase->mHasAI)
 | 
						||
            return ref->mBase->mAiData.mServices;
 | 
						||
        else
 | 
						||
            return 0;
 | 
						||
    }
 | 
						||
 | 
						||
 | 
						||
    std::string Npc::getSoundIdFromSndGen(const MWWorld::Ptr &ptr, const std::string &name) const
 | 
						||
    {
 | 
						||
        if(name == "left" || name == "right")
 | 
						||
        {
 | 
						||
            MWBase::World *world = MWBase::Environment::get().getWorld();
 | 
						||
            osg::Vec3f pos(ptr.getRefData().getPosition().asVec3());
 | 
						||
            if(world->isSwimming(ptr))
 | 
						||
                return (name == "left") ? "Swim Left" : "Swim Right";
 | 
						||
            if(world->isUnderwater(ptr.getCell(), pos) || world->isWalkingOnWater(ptr))
 | 
						||
                return (name == "left") ? "FootWaterLeft" : "FootWaterRight";
 | 
						||
            if(world->isOnGround(ptr))
 | 
						||
            {
 | 
						||
                if (ptr.getClass().getNpcStats(ptr).isWerewolf()
 | 
						||
                        && ptr.getClass().getCreatureStats(ptr).getStance(MWMechanics::CreatureStats::Stance_Run))
 | 
						||
                {
 | 
						||
                    MWMechanics::WeaponType weaponType = MWMechanics::WeapType_None;
 | 
						||
                    MWMechanics::getActiveWeapon(ptr.getClass().getCreatureStats(ptr), ptr.getClass().getInventoryStore(ptr), &weaponType);
 | 
						||
                    if (weaponType == MWMechanics::WeapType_None)
 | 
						||
                        return "";
 | 
						||
                }
 | 
						||
 | 
						||
                MWWorld::InventoryStore &inv = Npc::getInventoryStore(ptr);
 | 
						||
                MWWorld::ContainerStoreIterator boots = inv.getSlot(MWWorld::InventoryStore::Slot_Boots);
 | 
						||
                if(boots == inv.end() || boots->getTypeName() != typeid(ESM::Armor).name())
 | 
						||
                    return (name == "left") ? "FootBareLeft" : "FootBareRight";
 | 
						||
 | 
						||
                switch(boots->getClass().getEquipmentSkill(*boots))
 | 
						||
                {
 | 
						||
                    case ESM::Skill::LightArmor:
 | 
						||
                        return (name == "left") ? "FootLightLeft" : "FootLightRight";
 | 
						||
                    case ESM::Skill::MediumArmor:
 | 
						||
                        return (name == "left") ? "FootMedLeft" : "FootMedRight";
 | 
						||
                    case ESM::Skill::HeavyArmor:
 | 
						||
                        return (name == "left") ? "FootHeavyLeft" : "FootHeavyRight";
 | 
						||
                }
 | 
						||
            }
 | 
						||
            return "";
 | 
						||
        }
 | 
						||
 | 
						||
        if(name == "land")
 | 
						||
        {
 | 
						||
            MWBase::World *world = MWBase::Environment::get().getWorld();
 | 
						||
            osg::Vec3f pos(ptr.getRefData().getPosition().asVec3());
 | 
						||
            if(world->isUnderwater(ptr.getCell(), pos) || world->isWalkingOnWater(ptr))
 | 
						||
                return "DefaultLandWater";
 | 
						||
            if(world->isOnGround(ptr))
 | 
						||
                return "Body Fall Medium";
 | 
						||
            return "";
 | 
						||
        }
 | 
						||
        if(name == "swimleft")
 | 
						||
            return "Swim Left";
 | 
						||
        if(name == "swimright")
 | 
						||
            return "Swim Right";
 | 
						||
        // TODO: I have no idea what these are supposed to do for NPCs since they use
 | 
						||
        // voiced dialog for various conditions like health loss and combat taunts. Maybe
 | 
						||
        // only for biped creatures?
 | 
						||
 | 
						||
        if(name == "moan")
 | 
						||
            return "";
 | 
						||
        if(name == "roar")
 | 
						||
            return "";
 | 
						||
        if(name == "scream")
 | 
						||
            return "";
 | 
						||
 | 
						||
        throw std::runtime_error(std::string("Unexpected soundgen type: ")+name);
 | 
						||
    }
 | 
						||
 | 
						||
    MWWorld::Ptr
 | 
						||
    Npc::copyToCellImpl(const MWWorld::Ptr &ptr, MWWorld::CellStore &cell) const
 | 
						||
    {
 | 
						||
        MWWorld::LiveCellRef<ESM::NPC> *ref =
 | 
						||
            ptr.get<ESM::NPC>();
 | 
						||
 | 
						||
        return MWWorld::Ptr(&cell.get<ESM::NPC>().insert(*ref), &cell);
 | 
						||
    }
 | 
						||
 | 
						||
    int Npc::getSkill(const MWWorld::Ptr& ptr, int skill) const
 | 
						||
    {
 | 
						||
        return ptr.getClass().getNpcStats(ptr).getSkill(skill).getModified();
 | 
						||
    }
 | 
						||
 | 
						||
    int Npc::getBloodTexture(const MWWorld::Ptr &ptr) const
 | 
						||
    {
 | 
						||
        MWWorld::LiveCellRef<ESM::NPC> *ref = ptr.get<ESM::NPC>();
 | 
						||
 | 
						||
        if (ref->mBase->mFlags & ESM::NPC::Skeleton)
 | 
						||
            return 1;
 | 
						||
        if (ref->mBase->mFlags & ESM::NPC::Metal)
 | 
						||
            return 2;
 | 
						||
        return 0;
 | 
						||
    }
 | 
						||
 | 
						||
    void Npc::readAdditionalState (const MWWorld::Ptr& ptr, const ESM::ObjectState& state)
 | 
						||
        const
 | 
						||
    {
 | 
						||
        if (!state.mHasCustomState)
 | 
						||
            return;
 | 
						||
 | 
						||
        const ESM::NpcState& state2 = dynamic_cast<const ESM::NpcState&> (state);
 | 
						||
 | 
						||
        if (state.mVersion > 0)
 | 
						||
        {
 | 
						||
            if (!ptr.getRefData().getCustomData())
 | 
						||
            {
 | 
						||
                // Create a CustomData, but don't fill it from ESM records (not needed)
 | 
						||
                std::auto_ptr<NpcCustomData> data (new NpcCustomData);
 | 
						||
                ptr.getRefData().setCustomData (data.release());
 | 
						||
            }
 | 
						||
        }
 | 
						||
        else
 | 
						||
            ensureCustomData(ptr); // in openmw 0.30 savegames not all state was saved yet, so need to load it regardless.
 | 
						||
 | 
						||
        NpcCustomData& customData = dynamic_cast<NpcCustomData&> (*ptr.getRefData().getCustomData());
 | 
						||
 | 
						||
        customData.mInventoryStore.readState (state2.mInventory);
 | 
						||
        customData.mNpcStats.readState (state2.mNpcStats);
 | 
						||
        static_cast<MWMechanics::CreatureStats&> (customData.mNpcStats).readState (state2.mCreatureStats);
 | 
						||
    }
 | 
						||
 | 
						||
    void Npc::writeAdditionalState (const MWWorld::Ptr& ptr, ESM::ObjectState& state)
 | 
						||
        const
 | 
						||
    {
 | 
						||
        ESM::NpcState& state2 = dynamic_cast<ESM::NpcState&> (state);
 | 
						||
 | 
						||
        if (!ptr.getRefData().getCustomData())
 | 
						||
        {
 | 
						||
            state.mHasCustomState = false;
 | 
						||
            return;
 | 
						||
        }
 | 
						||
 | 
						||
        ensureCustomData (ptr);
 | 
						||
 | 
						||
        NpcCustomData& customData = dynamic_cast<NpcCustomData&> (*ptr.getRefData().getCustomData());
 | 
						||
 | 
						||
        customData.mInventoryStore.writeState (state2.mInventory);
 | 
						||
        customData.mNpcStats.writeState (state2.mNpcStats);
 | 
						||
        static_cast<const MWMechanics::CreatureStats&> (customData.mNpcStats).writeState (state2.mCreatureStats);
 | 
						||
    }
 | 
						||
 | 
						||
    int Npc::getBaseGold(const MWWorld::Ptr& ptr) const
 | 
						||
    {
 | 
						||
        MWWorld::LiveCellRef<ESM::NPC> *ref = ptr.get<ESM::NPC>();
 | 
						||
        if(ref->mBase->mNpdtType != ESM::NPC::NPC_WITH_AUTOCALCULATED_STATS)
 | 
						||
            return ref->mBase->mNpdt52.mGold;
 | 
						||
        else
 | 
						||
            return ref->mBase->mNpdt12.mGold;
 | 
						||
    }
 | 
						||
 | 
						||
    bool Npc::isClass(const MWWorld::Ptr& ptr, const std::string &className) const
 | 
						||
    {
 | 
						||
        return Misc::StringUtils::ciEqual(ptr.get<ESM::NPC>()->mBase->mClass, className);
 | 
						||
    }
 | 
						||
 | 
						||
    void Npc::respawn(const MWWorld::Ptr &ptr) const
 | 
						||
    {
 | 
						||
        if (ptr.get<ESM::NPC>()->mBase->mFlags & ESM::NPC::Respawn)
 | 
						||
        {
 | 
						||
            // Note we do not respawn moved references in the cell they were moved to. Instead they are respawned in the original cell.
 | 
						||
            // This also means we cannot respawn dynamically placed references with no content file connection.
 | 
						||
            if (ptr.getCellRef().hasContentFile())
 | 
						||
            {
 | 
						||
                if (ptr.getRefData().getCount() == 0)
 | 
						||
                    ptr.getRefData().setCount(1);
 | 
						||
 | 
						||
                // Reset to original position
 | 
						||
                ptr.getRefData().setPosition(ptr.getCellRef().getPosition());
 | 
						||
 | 
						||
                ptr.getRefData().setCustomData(NULL);
 | 
						||
            }
 | 
						||
        }
 | 
						||
    }
 | 
						||
 | 
						||
    void Npc::restock(const MWWorld::Ptr& ptr) const
 | 
						||
    {
 | 
						||
        MWWorld::LiveCellRef<ESM::NPC> *ref = ptr.get<ESM::NPC>();
 | 
						||
        const ESM::InventoryList& list = ref->mBase->mInventory;
 | 
						||
        MWWorld::ContainerStore& store = getContainerStore(ptr);
 | 
						||
        store.restock(list, ptr, ptr.getCellRef().getRefId());
 | 
						||
    }
 | 
						||
 | 
						||
    int Npc::getBaseFightRating (const MWWorld::Ptr& ptr) const
 | 
						||
    {
 | 
						||
        MWWorld::LiveCellRef<ESM::NPC> *ref = ptr.get<ESM::NPC>();
 | 
						||
        return ref->mBase->mAiData.mFight;
 | 
						||
    }
 | 
						||
 | 
						||
    bool Npc::isBipedal(const MWWorld::Ptr &ptr) const
 | 
						||
    {
 | 
						||
        return true;
 | 
						||
    }
 | 
						||
 | 
						||
    std::string Npc::getPrimaryFaction (const MWWorld::Ptr& ptr) const
 | 
						||
    {
 | 
						||
        MWWorld::LiveCellRef<ESM::NPC> *ref = ptr.get<ESM::NPC>();
 | 
						||
        return ref->mBase->mFaction;
 | 
						||
    }
 | 
						||
 | 
						||
    int Npc::getPrimaryFactionRank (const MWWorld::Ptr& ptr) const
 | 
						||
    {
 | 
						||
        MWWorld::LiveCellRef<ESM::NPC> *ref = ptr.get<ESM::NPC>();
 | 
						||
        return ref->mBase->getFactionRank();
 | 
						||
    }
 | 
						||
}
 |