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291 lines
9.6 KiB
C++
291 lines
9.6 KiB
C++
#ifndef OPENCS_VIEW_WORLDSPACEWIDGET_H
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#define OPENCS_VIEW_WORLDSPACEWIDGET_H
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#include <QTimer>
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#include <osg/Vec3>
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#include "../../model/doc/document.hpp"
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#include "../../model/world/tablemimedata.hpp"
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#include "scenewidget.hpp"
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#include "mask.hpp"
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namespace CSMPrefs
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{
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class Setting;
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}
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namespace CSMWorld
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{
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class UniversalId;
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}
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namespace CSVWidget
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{
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class SceneToolMode;
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class SceneToolToggle2;
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class SceneToolbar;
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class SceneToolRun;
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}
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namespace CSVRender
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{
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class TagBase;
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class Cell;
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class CellArrow;
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class EditMode;
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struct WorldspaceHitResult
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{
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bool hit;
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osg::ref_ptr<TagBase> tag;
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unsigned int index0, index1, index2; // indices of mesh vertices
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osg::Vec3d worldPos;
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};
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class WorldspaceWidget : public SceneWidget
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{
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Q_OBJECT
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CSVWidget::SceneToolToggle2 *mSceneElements;
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CSVWidget::SceneToolRun *mRun;
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CSMDoc::Document& mDocument;
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unsigned int mInteractionMask;
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CSVWidget::SceneToolMode *mEditMode;
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bool mLocked;
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int mDragMode;
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bool mDragging;
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int mDragX;
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int mDragY;
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bool mSpeedMode;
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double mDragFactor;
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double mDragWheelFactor;
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double mDragShiftFactor;
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QTimer mToolTipDelayTimer;
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QPoint mToolTipPos;
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bool mShowToolTips;
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int mToolTipDelay;
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bool mInConstructor;
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public:
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enum DropType
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{
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Type_CellsInterior,
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Type_CellsExterior,
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Type_Other,
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Type_DebugProfile
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};
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enum dropRequirments
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{
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canHandle,
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needPaged,
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needUnpaged,
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ignored //either mixed cells, or not cells
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};
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enum InteractionType
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{
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InteractionType_PrimaryEdit,
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InteractionType_PrimarySelect,
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InteractionType_SecondaryEdit,
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InteractionType_SecondarySelect,
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InteractionType_None
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};
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WorldspaceWidget (CSMDoc::Document& document, QWidget *parent = 0);
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~WorldspaceWidget ();
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CSVWidget::SceneToolMode *makeNavigationSelector (CSVWidget::SceneToolbar *parent);
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///< \attention The created tool is not added to the toolbar (via addTool). Doing that
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/// is the responsibility of the calling function.
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/// \attention The created tool is not added to the toolbar (via addTool). Doing
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/// that is the responsibility of the calling function.
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CSVWidget::SceneToolToggle2 *makeSceneVisibilitySelector (
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CSVWidget::SceneToolbar *parent);
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/// \attention The created tool is not added to the toolbar (via addTool). Doing
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/// that is the responsibility of the calling function.
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CSVWidget::SceneToolRun *makeRunTool (CSVWidget::SceneToolbar *parent);
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/// \attention The created tool is not added to the toolbar (via addTool). Doing
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/// that is the responsibility of the calling function.
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CSVWidget::SceneToolMode *makeEditModeSelector (CSVWidget::SceneToolbar *parent);
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void selectDefaultNavigationMode();
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void centerOrbitCameraOnSelection();
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static DropType getDropType(const std::vector<CSMWorld::UniversalId>& data);
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virtual dropRequirments getDropRequirements(DropType type) const;
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virtual void useViewHint (const std::string& hint);
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///< Default-implementation: ignored.
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/// \return Drop handled?
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virtual bool handleDrop (const std::vector<CSMWorld::UniversalId>& data,
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DropType type);
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virtual unsigned int getVisibilityMask() const;
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/// \note This function will implicitly add elements that are independent of the
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/// selected edit mode.
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virtual void setInteractionMask (unsigned int mask);
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/// \note This function will only return those elements that are both visible and
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/// marked for interaction.
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unsigned int getInteractionMask() const;
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virtual void setEditLock (bool locked);
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CSMDoc::Document& getDocument();
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/// \param elementMask Elements to be affected by the clear operation
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virtual void clearSelection (int elementMask) = 0;
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/// \param elementMask Elements to be affected by the select operation
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virtual void invertSelection (int elementMask) = 0;
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/// \param elementMask Elements to be affected by the select operation
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virtual void selectAll (int elementMask) = 0;
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// Select everything that references the same ID as at least one of the elements
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// already selected
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//
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/// \param elementMask Elements to be affected by the select operation
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virtual void selectAllWithSameParentId (int elementMask) = 0;
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/// Return the next intersection with scene elements matched by
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/// \a interactionMask based on \a localPos and the camera vector.
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/// If there is no such intersection, instead a point "in front" of \a localPos will be
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/// returned.
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WorldspaceHitResult mousePick (const QPoint& localPos, unsigned int interactionMask) const;
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virtual std::string getCellId (const osg::Vec3f& point) const = 0;
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/// \note Returns the cell if it exists, otherwise a null pointer
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virtual Cell* getCell(const osg::Vec3d& point) const = 0;
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virtual std::vector<osg::ref_ptr<TagBase> > getSelection (unsigned int elementMask)
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const = 0;
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virtual std::vector<osg::ref_ptr<TagBase> > getEdited (unsigned int elementMask)
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const = 0;
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virtual void setSubMode (int subMode, unsigned int elementMask) = 0;
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/// Erase all overrides and restore the visual representation to its true state.
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virtual void reset (unsigned int elementMask) = 0;
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protected:
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/// Visual elements in a scene
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/// @note do not change the enumeration values, they are used in pre-existing button file names!
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enum ButtonId
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{
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Button_Reference = 0x1,
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Button_Pathgrid = 0x2,
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Button_Water = 0x4,
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Button_Fog = 0x8,
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Button_Terrain = 0x10
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};
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virtual void addVisibilitySelectorButtons (CSVWidget::SceneToolToggle2 *tool);
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virtual void addEditModeSelectorButtons (CSVWidget::SceneToolMode *tool);
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virtual void updateOverlay();
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virtual void mouseMoveEvent (QMouseEvent *event);
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virtual void wheelEvent (QWheelEvent *event);
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virtual void handleInteractionPress (const WorldspaceHitResult& hit, InteractionType type);
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virtual void settingChanged (const CSMPrefs::Setting *setting);
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EditMode *getEditMode();
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bool getSpeedMode();
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private:
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void dragEnterEvent(QDragEnterEvent *event);
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void dropEvent(QDropEvent* event);
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void dragMoveEvent(QDragMoveEvent *event);
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virtual std::string getStartupInstruction() = 0;
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void handleInteraction(InteractionType type, bool activate);
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public slots:
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/// \note Drags will be automatically aborted when the aborting is triggered
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/// (either explicitly or implicitly) from within this class. This function only
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/// needs to be called, when the drag abort is triggered externally (e.g. from
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/// an edit mode).
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void abortDrag();
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private slots:
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virtual void referenceableDataChanged (const QModelIndex& topLeft,
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const QModelIndex& bottomRight) = 0;
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virtual void referenceableAboutToBeRemoved (const QModelIndex& parent, int start, int end) = 0;
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virtual void referenceableAdded (const QModelIndex& index, int start, int end) = 0;
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virtual void referenceDataChanged (const QModelIndex& topLeft, const QModelIndex& bottomRight) = 0;
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virtual void referenceAboutToBeRemoved (const QModelIndex& parent, int start, int end) = 0;
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virtual void referenceAdded (const QModelIndex& index, int start, int end) = 0;
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virtual void pathgridDataChanged (const QModelIndex& topLeft, const QModelIndex& bottomRight) = 0;
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virtual void pathgridAboutToBeRemoved (const QModelIndex& parent, int start, int end) = 0;
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virtual void pathgridAdded (const QModelIndex& parent, int start, int end) = 0;
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virtual void runRequest (const std::string& profile);
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void debugProfileDataChanged (const QModelIndex& topLeft,
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const QModelIndex& bottomRight);
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void debugProfileAboutToBeRemoved (const QModelIndex& parent, int start, int end);
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void editModeChanged (const std::string& id);
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void showToolTip();
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void primaryEdit(bool activate);
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void secondaryEdit(bool activate);
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void primarySelect(bool activate);
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void secondarySelect(bool activate);
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void speedMode(bool activate);
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protected slots:
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void elementSelectionChanged();
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signals:
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void closeRequest();
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void dataDropped(const std::vector<CSMWorld::UniversalId>& data);
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friend class MouseState;
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};
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}
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#endif
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