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83 lines
2.3 KiB
C++
83 lines
2.3 KiB
C++
#ifndef CSV_WIDGET_SCENETOOL_MODE_H
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#define CSV_WIDGET_SCENETOOL_MODE_H
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#include "scenetool.hpp"
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#include <map>
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class QHBoxLayout;
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class QMenu;
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class QEvent;
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namespace CSVWidget
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{
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class SceneToolbar;
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class ModeButton;
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///< \brief Mode selector tool
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class SceneToolMode : public SceneTool
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{
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Q_OBJECT
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QWidget *mPanel;
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QHBoxLayout *mLayout;
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std::map<ModeButton *, std::string> mButtons; // widget, id
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int mButtonSize;
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int mIconSize;
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QString mToolTip;
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PushButton *mFirst;
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ModeButton *mCurrent;
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SceneToolbar *mToolbar;
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void adjustToolTip (const ModeButton *activeMode);
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virtual void contextMenuEvent (QContextMenuEvent *event);
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/// Add context menu items to \a menu. Default-implementation: Pass on request to
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/// current mode button or return false, if there is no current mode button.
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///
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/// \attention menu can be a 0-pointer
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///
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/// \return Have there been any menu items to be added (if menu is 0 and there
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/// items to be added, the function must return true anyway.
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virtual bool createContextMenu (QMenu *menu);
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void setButton (std::map<ModeButton *, std::string>::iterator iter);
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protected:
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bool event(QEvent* event);
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public:
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SceneToolMode (SceneToolbar *parent, const QString& toolTip);
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virtual void showPanel (const QPoint& position);
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void addButton (const std::string& icon, const std::string& id,
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const QString& tooltip = "");
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/// The ownership of \a button is transferred to *this.
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void addButton (ModeButton *button, const std::string& id);
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/// Will return a 0-pointer only if the mode does not have any buttons yet.
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ModeButton *getCurrent();
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/// Must not be called if there aren't any buttons yet.
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std::string getCurrentId() const;
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/// Manually change the current mode
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void setButton (const std::string& id);
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signals:
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void modeChanged (const std::string& id);
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private slots:
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void selected();
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};
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}
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#endif
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