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openmw-tes3mp/apps/openmw/mwgui/containeritemmodel.hpp

44 lines
1.4 KiB
C++

#ifndef MWGUI_CONTAINER_ITEM_MODEL_H
#define MWGUI_CONTAINER_ITEM_MODEL_H
#include "itemmodel.hpp"
namespace MWGui
{
/// @brief The container item model supports multiple item sources, which are needed for
/// making NPCs sell items from containers owned by them
class ContainerItemModel : public ItemModel
{
public:
ContainerItemModel (const std::vector<MWWorld::Ptr>& itemSources, const std::vector<MWWorld::Ptr>& worldItems);
///< @note The order of elements \a itemSources matters here. The first element has the highest priority for removal,
/// while the last element will be used to add new items to.
ContainerItemModel (const MWWorld::Ptr& source);
virtual bool allowedToUseItems() const;
virtual bool onDropItem(const MWWorld::Ptr &item, int count);
virtual bool onTakeItem(const MWWorld::Ptr &item, int count);
virtual ItemStack getItem (ModelIndex index);
virtual ModelIndex getIndex (ItemStack item);
virtual size_t getItemCount();
virtual MWWorld::Ptr copyItem (const ItemStack& item, size_t count, bool setNewOwner=false);
virtual void removeItem (const ItemStack& item, size_t count);
virtual void update();
private:
std::vector<MWWorld::Ptr> mItemSources;
std::vector<MWWorld::Ptr> mWorldItems;
std::vector<ItemStack> mItems;
};
}
#endif