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777 lines
34 KiB
C++
777 lines
34 KiB
C++
#include <iostream>
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#include <components/sceneutil/positionattitudetransform.hpp>
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#include <components/esm/loadcell.hpp>
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#include <components/compiler/extensions.hpp>
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#include <components/compiler/opcodes.hpp>
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#include <components/interpreter/interpreter.hpp>
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#include <components/interpreter/runtime.hpp>
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#include <components/interpreter/opcodes.hpp>
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#include "../mwbase/environment.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwworld/cellstore.hpp"
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#include "../mwworld/class.hpp"
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#include "../mwworld/manualref.hpp"
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#include "../mwworld/player.hpp"
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#include "../mwworld/esmstore.hpp"
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#include "../mwmechanics/actorutil.hpp"
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#include "interpretercontext.hpp"
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#include "ref.hpp"
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namespace MWScript
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{
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namespace Transformation
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{
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template<class R>
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class OpSetScale : public Interpreter::Opcode0
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{
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public:
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virtual void execute (Interpreter::Runtime& runtime)
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{
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MWWorld::Ptr ptr = R()(runtime);
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Interpreter::Type_Float scale = runtime[0].mFloat;
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runtime.pop();
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MWBase::Environment::get().getWorld()->scaleObject(ptr,scale);
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}
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};
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template<class R>
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class OpGetScale : public Interpreter::Opcode0
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{
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public:
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virtual void execute (Interpreter::Runtime& runtime)
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{
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MWWorld::Ptr ptr = R()(runtime);
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runtime.push(ptr.getCellRef().getScale());
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}
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};
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template<class R>
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class OpModScale : public Interpreter::Opcode0
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{
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public:
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virtual void execute (Interpreter::Runtime& runtime)
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{
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MWWorld::Ptr ptr = R()(runtime);
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Interpreter::Type_Float scale = runtime[0].mFloat;
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runtime.pop();
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// add the parameter to the object's scale.
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MWBase::Environment::get().getWorld()->scaleObject(ptr,ptr.getCellRef().getScale() + scale);
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}
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};
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template<class R>
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class OpSetAngle : public Interpreter::Opcode0
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{
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public:
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virtual void execute (Interpreter::Runtime& runtime)
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{
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MWWorld::Ptr ptr = R()(runtime);
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std::string axis = runtime.getStringLiteral (runtime[0].mInteger);
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runtime.pop();
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Interpreter::Type_Float angle = osg::DegreesToRadians(runtime[0].mFloat);
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runtime.pop();
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float ax = ptr.getRefData().getPosition().rot[0];
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float ay = ptr.getRefData().getPosition().rot[1];
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float az = ptr.getRefData().getPosition().rot[2];
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if (axis == "x")
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MWBase::Environment::get().getWorld()->rotateObject(ptr,angle,ay,az);
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else if (axis == "y")
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MWBase::Environment::get().getWorld()->rotateObject(ptr,ax,angle,az);
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else if (axis == "z")
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MWBase::Environment::get().getWorld()->rotateObject(ptr,ax,ay,angle);
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else
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throw std::runtime_error ("invalid rotation axis: " + axis);
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}
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};
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template<class R>
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class OpGetStartingAngle : public Interpreter::Opcode0
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{
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public:
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virtual void execute (Interpreter::Runtime& runtime)
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{
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MWWorld::Ptr ptr = R()(runtime);
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std::string axis = runtime.getStringLiteral (runtime[0].mInteger);
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runtime.pop();
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if (axis == "x")
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{
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runtime.push(osg::RadiansToDegrees(ptr.getCellRef().getPosition().rot[0]));
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}
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else if (axis == "y")
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{
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runtime.push(osg::RadiansToDegrees(ptr.getCellRef().getPosition().rot[1]));
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}
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else if (axis == "z")
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{
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runtime.push(osg::RadiansToDegrees(ptr.getCellRef().getPosition().rot[2]));
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}
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else
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throw std::runtime_error ("invalid rotation axis: " + axis);
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}
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};
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template<class R>
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class OpGetAngle : public Interpreter::Opcode0
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{
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public:
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virtual void execute (Interpreter::Runtime& runtime)
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{
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MWWorld::Ptr ptr = R()(runtime);
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std::string axis = runtime.getStringLiteral (runtime[0].mInteger);
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runtime.pop();
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if (axis=="x")
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{
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runtime.push(osg::RadiansToDegrees(ptr.getRefData().getPosition().rot[0]));
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}
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else if (axis=="y")
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{
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runtime.push(osg::RadiansToDegrees(ptr.getRefData().getPosition().rot[1]));
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}
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else if (axis=="z")
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{
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runtime.push(osg::RadiansToDegrees(ptr.getRefData().getPosition().rot[2]));
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}
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else
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throw std::runtime_error ("invalid rotation axis: " + axis);
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}
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};
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template<class R>
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class OpGetPos : public Interpreter::Opcode0
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{
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public:
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virtual void execute (Interpreter::Runtime& runtime)
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{
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MWWorld::Ptr ptr = R()(runtime);
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std::string axis = runtime.getStringLiteral (runtime[0].mInteger);
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runtime.pop();
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if(axis == "x")
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{
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runtime.push(ptr.getRefData().getPosition().pos[0]);
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}
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else if(axis == "y")
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{
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runtime.push(ptr.getRefData().getPosition().pos[1]);
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}
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else if(axis == "z")
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{
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runtime.push(ptr.getRefData().getPosition().pos[2]);
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}
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else
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throw std::runtime_error ("invalid axis: " + axis);
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}
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};
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template<class R>
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class OpSetPos : public Interpreter::Opcode0
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{
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public:
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virtual void execute (Interpreter::Runtime& runtime)
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{
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MWWorld::Ptr ptr = R()(runtime);
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if (!ptr.isInCell())
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return;
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std::string axis = runtime.getStringLiteral (runtime[0].mInteger);
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runtime.pop();
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Interpreter::Type_Float pos = runtime[0].mFloat;
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runtime.pop();
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float ax = ptr.getRefData().getPosition().pos[0];
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float ay = ptr.getRefData().getPosition().pos[1];
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float az = ptr.getRefData().getPosition().pos[2];
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// Note: SetPos does not skip weather transitions in vanilla engine, so we do not call setTeleported(true) here.
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MWWorld::Ptr updated = ptr;
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if(axis == "x")
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{
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updated = MWBase::Environment::get().getWorld()->moveObject(ptr,pos,ay,az);
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}
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else if(axis == "y")
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{
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updated = MWBase::Environment::get().getWorld()->moveObject(ptr,ax,pos,az);
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}
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else if(axis == "z")
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{
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// We should not place actors under ground
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if (ptr.getClass().isActor())
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{
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float terrainHeight = -std::numeric_limits<float>::max();
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if (ptr.getCell()->isExterior())
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terrainHeight = MWBase::Environment::get().getWorld()->getTerrainHeightAt(osg::Vec3f(ax, ay, az));
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if (pos < terrainHeight)
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pos = terrainHeight;
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}
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updated = MWBase::Environment::get().getWorld()->moveObject(ptr,ax,ay,pos);
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}
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else
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throw std::runtime_error ("invalid axis: " + axis);
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dynamic_cast<MWScript::InterpreterContext&>(runtime.getContext()).updatePtr(ptr,updated);
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}
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};
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template<class R>
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class OpGetStartingPos : public Interpreter::Opcode0
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{
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public:
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virtual void execute (Interpreter::Runtime& runtime)
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{
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MWWorld::Ptr ptr = R()(runtime);
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std::string axis = runtime.getStringLiteral (runtime[0].mInteger);
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runtime.pop();
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if(axis == "x")
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{
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runtime.push(ptr.getCellRef().getPosition().pos[0]);
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}
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else if(axis == "y")
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{
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runtime.push(ptr.getCellRef().getPosition().pos[1]);
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}
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else if(axis == "z")
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{
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runtime.push(ptr.getCellRef().getPosition().pos[2]);
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}
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else
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throw std::runtime_error ("invalid axis: " + axis);
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}
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};
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template<class R>
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class OpPositionCell : public Interpreter::Opcode0
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{
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public:
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virtual void execute (Interpreter::Runtime& runtime)
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{
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MWWorld::Ptr ptr = R()(runtime);
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if (ptr.getContainerStore())
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return;
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if (ptr == MWMechanics::getPlayer())
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{
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MWBase::Environment::get().getWorld()->getPlayer().setTeleported(true);
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}
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Interpreter::Type_Float x = runtime[0].mFloat;
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runtime.pop();
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Interpreter::Type_Float y = runtime[0].mFloat;
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runtime.pop();
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Interpreter::Type_Float z = runtime[0].mFloat;
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runtime.pop();
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Interpreter::Type_Float zRot = runtime[0].mFloat;
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runtime.pop();
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std::string cellID = runtime.getStringLiteral (runtime[0].mInteger);
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runtime.pop();
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MWWorld::CellStore* store = 0;
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try
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{
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store = MWBase::Environment::get().getWorld()->getInterior(cellID);
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}
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catch(std::exception&)
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{
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// cell not found, move to exterior instead (vanilla PositionCell compatibility)
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const ESM::Cell* cell = MWBase::Environment::get().getWorld()->getExterior(cellID);
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int cx,cy;
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MWBase::Environment::get().getWorld()->positionToIndex(x,y,cx,cy);
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store = MWBase::Environment::get().getWorld()->getExterior(cx,cy);
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if(!cell)
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{
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std::string error = "Warning: PositionCell: unknown interior cell (" + cellID + "), moving to exterior instead";
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runtime.getContext().report (error);
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std::cerr << error << std::endl;
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}
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}
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if(store)
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{
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MWWorld::Ptr base = ptr;
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ptr = MWBase::Environment::get().getWorld()->moveObject(ptr,store,x,y,z);
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dynamic_cast<MWScript::InterpreterContext&>(runtime.getContext()).updatePtr(base,ptr);
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float ax = ptr.getRefData().getPosition().rot[0];
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float ay = ptr.getRefData().getPosition().rot[1];
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// Note that you must specify ZRot in minutes (1 degree = 60 minutes; north = 0, east = 5400, south = 10800, west = 16200)
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// except for when you position the player, then degrees must be used.
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// See "Morrowind Scripting for Dummies (9th Edition)" pages 50 and 54 for reference.
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if(ptr != MWMechanics::getPlayer())
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zRot = zRot/60.0f;
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MWBase::Environment::get().getWorld()->rotateObject(ptr,ax,ay,osg::DegreesToRadians(zRot));
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ptr.getClass().adjustPosition(ptr, false);
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}
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}
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};
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template<class R>
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class OpPosition : public Interpreter::Opcode0
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{
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public:
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virtual void execute (Interpreter::Runtime& runtime)
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{
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MWWorld::Ptr ptr = R()(runtime);
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if (!ptr.isInCell())
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return;
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if (ptr == MWMechanics::getPlayer())
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{
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MWBase::Environment::get().getWorld()->getPlayer().setTeleported(true);
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}
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Interpreter::Type_Float x = runtime[0].mFloat;
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runtime.pop();
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Interpreter::Type_Float y = runtime[0].mFloat;
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runtime.pop();
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Interpreter::Type_Float z = runtime[0].mFloat;
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runtime.pop();
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Interpreter::Type_Float zRot = runtime[0].mFloat;
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runtime.pop();
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int cx,cy;
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MWBase::Environment::get().getWorld()->positionToIndex(x,y,cx,cy);
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// another morrowind oddity: player will be moved to the exterior cell at this location,
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// non-player actors will move within the cell they are in.
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MWWorld::Ptr base = ptr;
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if (ptr == MWMechanics::getPlayer())
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{
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MWWorld::CellStore* cell = MWBase::Environment::get().getWorld()->getExterior(cx,cy);
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ptr = MWBase::Environment::get().getWorld()->moveObject(ptr,cell,x,y,z);
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}
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else
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{
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ptr = MWBase::Environment::get().getWorld()->moveObject(ptr, x, y, z);
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}
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dynamic_cast<MWScript::InterpreterContext&>(runtime.getContext()).updatePtr(base,ptr);
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float ax = ptr.getRefData().getPosition().rot[0];
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float ay = ptr.getRefData().getPosition().rot[1];
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// Note that you must specify ZRot in minutes (1 degree = 60 minutes; north = 0, east = 5400, south = 10800, west = 16200)
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// except for when you position the player, then degrees must be used.
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// See "Morrowind Scripting for Dummies (9th Edition)" pages 50 and 54 for reference.
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if(ptr != MWMechanics::getPlayer())
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zRot = zRot/60.0f;
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MWBase::Environment::get().getWorld()->rotateObject(ptr,ax,ay,osg::DegreesToRadians(zRot));
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ptr.getClass().adjustPosition(ptr, false);
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}
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};
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template<class R>
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class OpPlaceItemCell : public Interpreter::Opcode0
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{
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public:
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virtual void execute (Interpreter::Runtime& runtime)
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{
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std::string itemID = runtime.getStringLiteral (runtime[0].mInteger);
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runtime.pop();
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std::string cellID = runtime.getStringLiteral (runtime[0].mInteger);
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runtime.pop();
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Interpreter::Type_Float x = runtime[0].mFloat;
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runtime.pop();
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Interpreter::Type_Float y = runtime[0].mFloat;
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runtime.pop();
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Interpreter::Type_Float z = runtime[0].mFloat;
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runtime.pop();
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Interpreter::Type_Float zRotDegrees = runtime[0].mFloat;
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runtime.pop();
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MWWorld::CellStore* store = 0;
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try
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{
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store = MWBase::Environment::get().getWorld()->getInterior(cellID);
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}
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catch(std::exception&)
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{
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const ESM::Cell* cell = MWBase::Environment::get().getWorld()->getExterior(cellID);
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int cx,cy;
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MWBase::Environment::get().getWorld()->positionToIndex(x,y,cx,cy);
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store = MWBase::Environment::get().getWorld()->getExterior(cx,cy);
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if(!cell)
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{
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runtime.getContext().report ("unknown cell (" + cellID + ")");
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std::cerr << "unknown cell (" << cellID << ")\n";
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}
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}
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if(store)
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{
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ESM::Position pos;
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pos.pos[0] = x;
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pos.pos[1] = y;
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pos.pos[2] = z;
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pos.rot[0] = pos.rot[1] = 0;
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pos.rot[2] = osg::DegreesToRadians(zRotDegrees);
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MWWorld::ManualRef ref(MWBase::Environment::get().getWorld()->getStore(),itemID);
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ref.getPtr().getCellRef().setPosition(pos);
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MWWorld::Ptr placed = MWBase::Environment::get().getWorld()->placeObject(ref.getPtr(),store,pos);
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placed.getClass().adjustPosition(placed, true);
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}
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}
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};
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template<class R>
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class OpPlaceItem : public Interpreter::Opcode0
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{
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public:
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virtual void execute (Interpreter::Runtime& runtime)
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{
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std::string itemID = runtime.getStringLiteral (runtime[0].mInteger);
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runtime.pop();
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Interpreter::Type_Float x = runtime[0].mFloat;
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runtime.pop();
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Interpreter::Type_Float y = runtime[0].mFloat;
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runtime.pop();
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Interpreter::Type_Float z = runtime[0].mFloat;
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runtime.pop();
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Interpreter::Type_Float zRotDegrees = runtime[0].mFloat;
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runtime.pop();
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MWWorld::Ptr player = MWMechanics::getPlayer();
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if (!player.isInCell())
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throw std::runtime_error("player not in a cell");
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MWWorld::CellStore* store = NULL;
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if (player.getCell()->isExterior())
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{
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int cx,cy;
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MWBase::Environment::get().getWorld()->positionToIndex(x,y,cx,cy);
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store = MWBase::Environment::get().getWorld()->getExterior(cx,cy);
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}
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else
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store = player.getCell();
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ESM::Position pos;
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pos.pos[0] = x;
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pos.pos[1] = y;
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pos.pos[2] = z;
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pos.rot[0] = pos.rot[1] = 0;
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pos.rot[2] = osg::DegreesToRadians(zRotDegrees);
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MWWorld::ManualRef ref(MWBase::Environment::get().getWorld()->getStore(),itemID);
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ref.getPtr().getCellRef().setPosition(pos);
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MWWorld::Ptr placed = MWBase::Environment::get().getWorld()->placeObject(ref.getPtr(),store,pos);
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placed.getClass().adjustPosition(placed, true);
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}
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};
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template<class R, bool pc>
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class OpPlaceAt : public Interpreter::Opcode0
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{
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public:
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virtual void execute (Interpreter::Runtime& runtime)
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{
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MWWorld::Ptr actor = pc
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? MWMechanics::getPlayer()
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: R()(runtime);
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std::string itemID = runtime.getStringLiteral (runtime[0].mInteger);
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runtime.pop();
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Interpreter::Type_Integer count = runtime[0].mInteger;
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runtime.pop();
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Interpreter::Type_Float distance = runtime[0].mFloat;
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runtime.pop();
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Interpreter::Type_Integer direction = runtime[0].mInteger;
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runtime.pop();
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if (direction < 0 || direction > 3)
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throw std::runtime_error ("invalid direction");
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if (count<0)
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throw std::runtime_error ("count must be non-negative");
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if (!actor.isInCell())
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throw std::runtime_error ("actor is not in a cell");
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for (int i=0; i<count; ++i)
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{
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// create item
|
|
MWWorld::ManualRef ref(MWBase::Environment::get().getWorld()->getStore(), itemID, 1);
|
|
|
|
MWWorld::Ptr ptr = MWBase::Environment::get().getWorld()->safePlaceObject(ref.getPtr(), actor, actor.getCell(), direction, distance);
|
|
MWBase::Environment::get().getWorld()->scaleObject(ptr, actor.getCellRef().getScale());
|
|
}
|
|
}
|
|
};
|
|
|
|
template<class R>
|
|
class OpRotate : public Interpreter::Opcode0
|
|
{
|
|
public:
|
|
|
|
virtual void execute (Interpreter::Runtime& runtime)
|
|
{
|
|
const MWWorld::Ptr& ptr = R()(runtime);
|
|
|
|
std::string axis = runtime.getStringLiteral (runtime[0].mInteger);
|
|
runtime.pop();
|
|
Interpreter::Type_Float rotation = osg::DegreesToRadians(runtime[0].mFloat*MWBase::Environment::get().getFrameDuration());
|
|
runtime.pop();
|
|
|
|
float ax = ptr.getRefData().getPosition().rot[0];
|
|
float ay = ptr.getRefData().getPosition().rot[1];
|
|
float az = ptr.getRefData().getPosition().rot[2];
|
|
|
|
if (axis == "x")
|
|
MWBase::Environment::get().getWorld()->rotateObject(ptr,ax+rotation,ay,az);
|
|
else if (axis == "y")
|
|
MWBase::Environment::get().getWorld()->rotateObject(ptr,ax,ay+rotation,az);
|
|
else if (axis == "z")
|
|
MWBase::Environment::get().getWorld()->rotateObject(ptr,ax,ay,az+rotation);
|
|
else
|
|
throw std::runtime_error ("invalid rotation axis: " + axis);
|
|
}
|
|
};
|
|
|
|
template<class R>
|
|
class OpRotateWorld : public Interpreter::Opcode0
|
|
{
|
|
public:
|
|
|
|
virtual void execute (Interpreter::Runtime& runtime)
|
|
{
|
|
MWWorld::Ptr ptr = R()(runtime);
|
|
|
|
std::string axis = runtime.getStringLiteral (runtime[0].mInteger);
|
|
runtime.pop();
|
|
Interpreter::Type_Float rotation = osg::DegreesToRadians(runtime[0].mFloat*MWBase::Environment::get().getFrameDuration());
|
|
runtime.pop();
|
|
|
|
if (!ptr.getRefData().getBaseNode())
|
|
return;
|
|
|
|
// We can rotate actors only around Z axis
|
|
if (ptr.getClass().isActor() && (axis == "x" || axis == "y"))
|
|
return;
|
|
|
|
osg::Quat rot;
|
|
if (axis == "x")
|
|
rot = osg::Quat(rotation, -osg::X_AXIS);
|
|
else if (axis == "y")
|
|
rot = osg::Quat(rotation, -osg::Y_AXIS);
|
|
else if (axis == "z")
|
|
rot = osg::Quat(rotation, -osg::Z_AXIS);
|
|
else
|
|
throw std::runtime_error ("invalid rotation axis: " + axis);
|
|
|
|
osg::Quat attitude = ptr.getRefData().getBaseNode()->getAttitude();
|
|
MWBase::Environment::get().getWorld()->rotateWorldObject(ptr, attitude * rot);
|
|
}
|
|
};
|
|
|
|
template<class R>
|
|
class OpSetAtStart : public Interpreter::Opcode0
|
|
{
|
|
public:
|
|
|
|
virtual void execute (Interpreter::Runtime& runtime)
|
|
{
|
|
MWWorld::Ptr ptr = R()(runtime);
|
|
|
|
if (!ptr.isInCell())
|
|
return;
|
|
|
|
float xr = ptr.getCellRef().getPosition().rot[0];
|
|
float yr = ptr.getCellRef().getPosition().rot[1];
|
|
float zr = ptr.getCellRef().getPosition().rot[2];
|
|
|
|
MWBase::Environment::get().getWorld()->rotateObject(ptr, xr, yr, zr);
|
|
|
|
dynamic_cast<MWScript::InterpreterContext&>(runtime.getContext()).updatePtr(ptr,
|
|
MWBase::Environment::get().getWorld()->moveObject(ptr, ptr.getCellRef().getPosition().pos[0],
|
|
ptr.getCellRef().getPosition().pos[1], ptr.getCellRef().getPosition().pos[2]));
|
|
|
|
}
|
|
};
|
|
|
|
template<class R>
|
|
class OpMove : public Interpreter::Opcode0
|
|
{
|
|
public:
|
|
|
|
virtual void execute (Interpreter::Runtime& runtime)
|
|
{
|
|
const MWWorld::Ptr& ptr = R()(runtime);
|
|
|
|
if (!ptr.isInCell())
|
|
return;
|
|
|
|
std::string axis = runtime.getStringLiteral (runtime[0].mInteger);
|
|
runtime.pop();
|
|
Interpreter::Type_Float movement = (runtime[0].mFloat*MWBase::Environment::get().getFrameDuration());
|
|
runtime.pop();
|
|
|
|
osg::Vec3f posChange;
|
|
if (axis == "x")
|
|
{
|
|
posChange=osg::Vec3f(movement, 0, 0);
|
|
}
|
|
else if (axis == "y")
|
|
{
|
|
posChange=osg::Vec3f(0, movement, 0);
|
|
}
|
|
else if (axis == "z")
|
|
{
|
|
posChange=osg::Vec3f(0, 0, movement);
|
|
}
|
|
else
|
|
throw std::runtime_error ("invalid movement axis: " + axis);
|
|
|
|
// is it correct that disabled objects can't be Move-d?
|
|
if (!ptr.getRefData().getBaseNode())
|
|
return;
|
|
|
|
osg::Vec3f diff = ptr.getRefData().getBaseNode()->getAttitude() * posChange;
|
|
osg::Vec3f worldPos(ptr.getRefData().getPosition().asVec3());
|
|
worldPos += diff;
|
|
MWBase::Environment::get().getWorld()->moveObject(ptr, worldPos.x(), worldPos.y(), worldPos.z());
|
|
}
|
|
};
|
|
|
|
template<class R>
|
|
class OpMoveWorld : public Interpreter::Opcode0
|
|
{
|
|
public:
|
|
|
|
virtual void execute (Interpreter::Runtime& runtime)
|
|
{
|
|
MWWorld::Ptr ptr = R()(runtime);
|
|
|
|
if (!ptr.isInCell())
|
|
return;
|
|
|
|
std::string axis = runtime.getStringLiteral (runtime[0].mInteger);
|
|
runtime.pop();
|
|
Interpreter::Type_Float movement = (runtime[0].mFloat*MWBase::Environment::get().getFrameDuration());
|
|
runtime.pop();
|
|
|
|
const float *objPos = ptr.getRefData().getPosition().pos;
|
|
|
|
MWWorld::Ptr updated;
|
|
if (axis == "x")
|
|
{
|
|
updated = MWBase::Environment::get().getWorld()->moveObject(ptr, objPos[0]+movement, objPos[1], objPos[2]);
|
|
}
|
|
else if (axis == "y")
|
|
{
|
|
updated = MWBase::Environment::get().getWorld()->moveObject(ptr, objPos[0], objPos[1]+movement, objPos[2]);
|
|
}
|
|
else if (axis == "z")
|
|
{
|
|
updated = MWBase::Environment::get().getWorld()->moveObject(ptr, objPos[0], objPos[1], objPos[2]+movement);
|
|
}
|
|
else
|
|
throw std::runtime_error ("invalid movement axis: " + axis);
|
|
}
|
|
};
|
|
|
|
class OpResetActors : public Interpreter::Opcode0
|
|
{
|
|
public:
|
|
|
|
virtual void execute (Interpreter::Runtime& runtime)
|
|
{
|
|
MWBase::Environment::get().getWorld()->resetActors();
|
|
}
|
|
};
|
|
|
|
template <class R>
|
|
class OpFixme : public Interpreter::Opcode0
|
|
{
|
|
public:
|
|
|
|
virtual void execute (Interpreter::Runtime& runtime)
|
|
{
|
|
MWWorld::Ptr ptr = R()(runtime);
|
|
MWBase::Environment::get().getWorld()->fixPosition(ptr);
|
|
}
|
|
};
|
|
|
|
void installOpcodes (Interpreter::Interpreter& interpreter)
|
|
{
|
|
interpreter.installSegment5(Compiler::Transformation::opcodeSetScale,new OpSetScale<ImplicitRef>);
|
|
interpreter.installSegment5(Compiler::Transformation::opcodeSetScaleExplicit,new OpSetScale<ExplicitRef>);
|
|
interpreter.installSegment5(Compiler::Transformation::opcodeSetAngle,new OpSetAngle<ImplicitRef>);
|
|
interpreter.installSegment5(Compiler::Transformation::opcodeSetAngleExplicit,new OpSetAngle<ExplicitRef>);
|
|
interpreter.installSegment5(Compiler::Transformation::opcodeGetScale,new OpGetScale<ImplicitRef>);
|
|
interpreter.installSegment5(Compiler::Transformation::opcodeGetScaleExplicit,new OpGetScale<ExplicitRef>);
|
|
interpreter.installSegment5(Compiler::Transformation::opcodeGetAngle,new OpGetAngle<ImplicitRef>);
|
|
interpreter.installSegment5(Compiler::Transformation::opcodeGetAngleExplicit,new OpGetAngle<ExplicitRef>);
|
|
interpreter.installSegment5(Compiler::Transformation::opcodeGetPos,new OpGetPos<ImplicitRef>);
|
|
interpreter.installSegment5(Compiler::Transformation::opcodeGetPosExplicit,new OpGetPos<ExplicitRef>);
|
|
interpreter.installSegment5(Compiler::Transformation::opcodeSetPos,new OpSetPos<ImplicitRef>);
|
|
interpreter.installSegment5(Compiler::Transformation::opcodeSetPosExplicit,new OpSetPos<ExplicitRef>);
|
|
interpreter.installSegment5(Compiler::Transformation::opcodeGetStartingPos,new OpGetStartingPos<ImplicitRef>);
|
|
interpreter.installSegment5(Compiler::Transformation::opcodeGetStartingPosExplicit,new OpGetStartingPos<ExplicitRef>);
|
|
interpreter.installSegment5(Compiler::Transformation::opcodePosition,new OpPosition<ImplicitRef>);
|
|
interpreter.installSegment5(Compiler::Transformation::opcodePositionExplicit,new OpPosition<ExplicitRef>);
|
|
interpreter.installSegment5(Compiler::Transformation::opcodePositionCell,new OpPositionCell<ImplicitRef>);
|
|
interpreter.installSegment5(Compiler::Transformation::opcodePositionCellExplicit,new OpPositionCell<ExplicitRef>);
|
|
interpreter.installSegment5(Compiler::Transformation::opcodePlaceItemCell,new OpPlaceItemCell<ImplicitRef>);
|
|
interpreter.installSegment5(Compiler::Transformation::opcodePlaceItem,new OpPlaceItem<ImplicitRef>);
|
|
interpreter.installSegment5(Compiler::Transformation::opcodePlaceAtPc,new OpPlaceAt<ImplicitRef, true>);
|
|
interpreter.installSegment5(Compiler::Transformation::opcodePlaceAtMe,new OpPlaceAt<ImplicitRef, false>);
|
|
interpreter.installSegment5(Compiler::Transformation::opcodePlaceAtMeExplicit,new OpPlaceAt<ExplicitRef, false>);
|
|
interpreter.installSegment5(Compiler::Transformation::opcodeModScale,new OpModScale<ImplicitRef>);
|
|
interpreter.installSegment5(Compiler::Transformation::opcodeModScaleExplicit,new OpModScale<ExplicitRef>);
|
|
interpreter.installSegment5(Compiler::Transformation::opcodeRotate,new OpRotate<ImplicitRef>);
|
|
interpreter.installSegment5(Compiler::Transformation::opcodeRotateExplicit,new OpRotate<ExplicitRef>);
|
|
interpreter.installSegment5(Compiler::Transformation::opcodeRotateWorld,new OpRotateWorld<ImplicitRef>);
|
|
interpreter.installSegment5(Compiler::Transformation::opcodeRotateWorldExplicit,new OpRotateWorld<ExplicitRef>);
|
|
interpreter.installSegment5(Compiler::Transformation::opcodeSetAtStart,new OpSetAtStart<ImplicitRef>);
|
|
interpreter.installSegment5(Compiler::Transformation::opcodeSetAtStartExplicit,new OpSetAtStart<ExplicitRef>);
|
|
interpreter.installSegment5(Compiler::Transformation::opcodeMove,new OpMove<ImplicitRef>);
|
|
interpreter.installSegment5(Compiler::Transformation::opcodeMoveExplicit,new OpMove<ExplicitRef>);
|
|
interpreter.installSegment5(Compiler::Transformation::opcodeMoveWorld,new OpMoveWorld<ImplicitRef>);
|
|
interpreter.installSegment5(Compiler::Transformation::opcodeMoveWorldExplicit,new OpMoveWorld<ExplicitRef>);
|
|
interpreter.installSegment5(Compiler::Transformation::opcodeGetStartingAngle, new OpGetStartingAngle<ImplicitRef>);
|
|
interpreter.installSegment5(Compiler::Transformation::opcodeGetStartingAngleExplicit, new OpGetStartingAngle<ExplicitRef>);
|
|
interpreter.installSegment5(Compiler::Transformation::opcodeResetActors, new OpResetActors);
|
|
interpreter.installSegment5(Compiler::Transformation::opcodeFixme, new OpFixme<ImplicitRef>);
|
|
interpreter.installSegment5(Compiler::Transformation::opcodeFixmeExplicit, new OpFixme<ExplicitRef>);
|
|
}
|
|
}
|
|
}
|