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openmw-tes3mp/components/terrain/quadtreenode.hpp

99 lines
2.5 KiB
C++

#ifndef OPENMW_COMPONENTS_TERRAIN_QUADTREENODE_H
#define OPENMW_COMPONENTS_TERRAIN_QUADTREENODE_H
#include <osg/Group>
#include "defs.hpp"
namespace Terrain
{
enum ChildDirection
{
NW = 0,
NE = 1,
SW = 2,
SE = 3,
Root
};
class QuadTreeNode;
class LodCallback : public osg::Referenced
{
public:
virtual ~LodCallback() {}
virtual bool isSufficientDetail(QuadTreeNode *node, const osg::Vec3f& eyePoint) = 0;
};
class ViewDataMap;
class ViewData;
class QuadTreeNode : public osg::Group
{
public:
QuadTreeNode(QuadTreeNode* parent, ChildDirection dir, float size, const osg::Vec2f& center);
virtual ~QuadTreeNode();
QuadTreeNode* getParent();
QuadTreeNode* getChild(unsigned int i);
using osg::Group::getNumChildren;
/// Returns our direction relative to the parent node, or Root if we are the root node.
ChildDirection getDirection() { return mDirection; }
/// Get neighbour node in this direction
QuadTreeNode* getNeighbour (Direction dir);
/// Initialize neighbours - do this after the quadtree is built
void initNeighbours();
void setBoundingBox(const osg::BoundingBox& boundingBox);
const osg::BoundingBox& getBoundingBox() const;
bool hasValidBounds() const { return mValidBounds; }
virtual osg::BoundingSphere computeBound() const;
/// size in cell coordinates
float getSize() const;
/// center in cell coordinates
const osg::Vec2f& getCenter() const;
virtual void traverse(osg::NodeVisitor& nv);
/// Set the Lod callback to use for determining when to stop traversing further down the quad tree.
void setLodCallback(LodCallback* lodCallback);
LodCallback* getLodCallback();
/// Set the view data map that the finally used nodes for a given camera/intersection are pushed onto.
void setViewDataMap(ViewDataMap* map);
ViewDataMap* getViewDataMap();
/// Create or retrieve a view for the given traversal.
ViewData* getView(osg::NodeVisitor& nv);
private:
QuadTreeNode* mParent;
QuadTreeNode* mNeighbours[4];
ChildDirection mDirection;
osg::BoundingBox mBoundingBox;
bool mValidBounds;
float mSize;
osg::Vec2f mCenter;
osg::ref_ptr<LodCallback> mLodCallback;
ViewDataMap* mViewDataMap;
};
}
#endif