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https://github.com/TES3MP/openmw-tes3mp.git
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09da24f1ea
This creates symmetry with mpNum and should cause less confusion in the future.
39 lines
1 KiB
C++
39 lines
1 KiB
C++
#include <components/openmw-mp/NetworkMessages.hpp>
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#include <components/openmw-mp/Log.hpp>
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#include "PacketActorAttack.hpp"
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using namespace mwmp;
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PacketActorAttack::PacketActorAttack(RakNet::RakPeerInterface *peer) : ActorPacket(peer)
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{
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packetID = ID_ACTOR_ATTACK;
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}
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void PacketActorAttack::Actor(BaseActor &actor, bool send)
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{
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RW(actor.attack.target.isPlayer, send);
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if (actor.attack.target.isPlayer)
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{
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RW(actor.attack.target.guid, send);
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}
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else
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{
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RW(actor.attack.target.refId, send, true);
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RW(actor.attack.target.refNum, send);
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RW(actor.attack.target.mpNum, send);
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}
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RW(actor.attack.spellId, send);
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RW(actor.attack.type, send);
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RW(actor.attack.success, send);
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RW(actor.attack.damage, send);
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RW(actor.attack.pressed, send);
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RW(actor.attack.knockdown, send);
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RW(actor.attack.block, send);
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RW(actor.attack.instant, send);
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RW(actor.attack.applyWeaponEnchantment, send);
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RW(actor.attack.applyProjectileEnchantment, send);
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}
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