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mwbase
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Use a method to update an object's cell in the mechanics manager
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2013-01-29 00:19:24 -08:00 |
mwclass
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Use a separate class to handle activator mechanics
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2013-01-28 23:39:11 -08:00 |
mwdialogue
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Dialogue: do not filter on disposition for creatures
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2013-01-24 19:43:21 +01:00 |
mwgui
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DialogueWindow: do not execute onFrame() when not visible
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2013-01-15 00:59:48 +01:00 |
mwinput
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Merge branch 'master' into videoplayback
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2013-01-07 13:25:15 +01:00 |
mwmechanics
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Print when an animation event is unhandled
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2013-01-29 02:00:42 -08:00 |
mwrender
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Use a child scene node for the accumulation root
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2013-01-30 22:28:18 -08:00 |
mwscript
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Handle playgroup and skipanim through mwmechanics
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2013-01-16 17:53:18 -08:00 |
mwsound
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Use const references where appropriate
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2013-01-15 12:07:15 -08:00 |
mwworld
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Use a method to update an object's cell in the mechanics manager
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2013-01-29 00:19:24 -08:00 |
CMakeLists.txt
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Use a separate class to handle activator mechanics
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2013-01-28 23:39:11 -08:00 |
config.hpp.cmake
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another minor correction (fixing the previous one)
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2011-07-08 16:16:06 +02:00 |
doc.hpp
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first set of additional doxygen comments
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2010-09-25 15:03:53 +02:00 |
engine.cpp
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Run physics right after updating the actors
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2013-01-16 08:22:38 -08:00 |
engine.hpp
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Fixed crash on changing cell due to Utf8Encoder going out of scope
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2013-01-12 01:18:36 +01:00 |
main.cpp
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added option to override the activation distance
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2013-01-08 20:00:06 -08:00 |