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openmw-tes3mp/apps/openmw/mwmechanics/coordinateconverter.hpp

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#ifndef GAME_MWMECHANICS_COORDINATECONVERTER_H
#define GAME_MWMECHANICS_COORDINATECONVERTER_H
#include <components/esm/defs.hpp>
#include <components/esm/loadpgrd.hpp>
namespace ESM
{
struct Cell;
}
namespace MWMechanics
{
/// \brief convert coordinates between world and local cell
class CoordinateConverter
{
public:
CoordinateConverter(const ESM::Cell* cell);
/// in-place conversion from local to world
void toWorld(ESM::Pathgrid::Point& point);
/// in-place conversion from local to world
void toWorld(osg::Vec3f& point);
/// in-place conversion from world to local
void toLocal(osg::Vec3f& point);
osg::Vec3f toLocalVec3(const osg::Vec3f& point);
private:
int mCellX;
int mCellY;
};
}
#endif