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openmw-tes3mp/apps/openmw/mwclass/npc.cpp

162 lines
5.2 KiB
C++

#include "npc.hpp"
#include <components/esm/loadnpc.hpp>
#include "../mwmechanics/creaturestats.hpp"
#include "../mwmechanics/npcstats.hpp"
#include "../mwworld/ptr.hpp"
#include "../mwworld/actiontalk.hpp"
#include "../mwworld/environment.hpp"
#include "../mwworld/world.hpp"
#include "../mwrender/cellimp.hpp"
#include "../mwmechanics/mechanicsmanager.hpp"
namespace MWClass
{
std::string Npc::getId (const MWWorld::Ptr& ptr) const
{
ESMS::LiveCellRef<ESM::NPC, MWWorld::RefData> *ref =
ptr.get<ESM::NPC>();
return ref->base->mId;
}
void Npc::insertObj (const MWWorld::Ptr& ptr, MWRender::CellRenderImp& cellRender,
MWWorld::Environment& environment) const
{
ESMS::LiveCellRef<ESM::NPC, MWWorld::RefData> *ref =
ptr.get<ESM::NPC>();
assert (ref->base != NULL);
std::string headID = ref->base->head;
//get the part of the bodypart id which describes the race and the gender
std::string bodyRaceID = headID.substr(0, headID.find_last_of("head_") - 4);
std::string headModel = "meshes\\" +
environment.mWorld->getStore().bodyParts.find(headID)->model;
MWRender::Rendering rendering (cellRender, ref->ref);
cellRender.insertMesh (headModel);
//TODO: define consts for each bodypart e.g. chest, foot, wrist... and put the parts in the
// right place
const ESM::BodyPart *bodyPart =
environment.mWorld->getStore().bodyParts.search (bodyRaceID + "chest");
if (bodyPart)
cellRender.insertMesh("meshes\\" + bodyPart->model);
ref->mData.setHandle (rendering.end (ref->mData.isEnabled()));
}
void Npc::enable (const MWWorld::Ptr& ptr, MWWorld::Environment& environment) const
{
environment.mMechanicsManager->addActor (ptr);
}
void Npc::disable (const MWWorld::Ptr& ptr, MWWorld::Environment& environment) const
{
environment.mMechanicsManager->removeActor (ptr);
}
std::string Npc::getName (const MWWorld::Ptr& ptr) const
{
ESMS::LiveCellRef<ESM::NPC, MWWorld::RefData> *ref =
ptr.get<ESM::NPC>();
return ref->base->name;
}
MWMechanics::CreatureStats& Npc::getCreatureStats (const MWWorld::Ptr& ptr) const
{
if (!ptr.getRefData().getCreatureStats().get())
{
boost::shared_ptr<MWMechanics::CreatureStats> stats (
new MWMechanics::CreatureStats);
ESMS::LiveCellRef<ESM::NPC, MWWorld::RefData> *ref = ptr.get<ESM::NPC>();
stats->mAttributes[0].set (ref->base->npdt52.strength);
stats->mAttributes[1].set (ref->base->npdt52.intelligence);
stats->mAttributes[2].set (ref->base->npdt52.willpower);
stats->mAttributes[3].set (ref->base->npdt52.agility);
stats->mAttributes[4].set (ref->base->npdt52.speed);
stats->mAttributes[5].set (ref->base->npdt52.endurance);
stats->mAttributes[6].set (ref->base->npdt52.personality);
stats->mAttributes[7].set (ref->base->npdt52.luck);
stats->mDynamic[0].set (ref->base->npdt52.health);
stats->mDynamic[1].set (ref->base->npdt52.mana);
stats->mDynamic[2].set (ref->base->npdt52.fatigue);
ptr.getRefData().getCreatureStats() = stats;
}
return *ptr.getRefData().getCreatureStats();
}
MWMechanics::NpcStats& Npc::getNpcStats (const MWWorld::Ptr& ptr) const
{
if (!ptr.getRefData().getNpcStats().get())
{
// xxx
boost::shared_ptr<MWMechanics::NpcStats> stats (
new MWMechanics::NpcStats);
ESMS::LiveCellRef<ESM::NPC, MWWorld::RefData> *ref = ptr.get<ESM::NPC>();
if (!ref->base->faction.empty())
{
// TODO research how initial rank is stored. The information in loadnpc.hpp are at
// best very unclear.
stats->mFactionRank[ref->base->faction] = 0;
}
ptr.getRefData().getNpcStats() = stats;
}
return *ptr.getRefData().getNpcStats();
}
boost::shared_ptr<MWWorld::Action> Npc::activate (const MWWorld::Ptr& ptr,
const MWWorld::Ptr& actor, const MWWorld::Environment& environment) const
{
return boost::shared_ptr<MWWorld::Action> (new MWWorld::ActionTalk (ptr));
}
MWWorld::ContainerStore<MWWorld::RefData>& Npc::getContainerStore (const MWWorld::Ptr& ptr)
const
{
if (!ptr.getRefData().getContainerStore().get())
{
boost::shared_ptr<MWWorld::ContainerStore<MWWorld::RefData> > store (
new MWWorld::ContainerStore<MWWorld::RefData>);
// TODO add initial content
ptr.getRefData().getContainerStore() = store;
}
return *ptr.getRefData().getContainerStore();
}
std::string Npc::getScript (const MWWorld::Ptr& ptr) const
{
ESMS::LiveCellRef<ESM::NPC, MWWorld::RefData> *ref =
ptr.get<ESM::NPC>();
return ref->base->script;
}
void Npc::registerSelf()
{
boost::shared_ptr<Class> instance (new Npc);
registerClass (typeid (ESM::NPC).name(), instance);
}
}