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openmw-tes3mp/apps/openmw
2014-04-27 06:08:15 +02:00
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mwbase Fixes #1240: Don't hardcode drowning time 2014-04-27 04:27:26 +02:00
mwclass Fixed various issues caused by late-night coding. Also added "unlock" message to unlocked doors 2014-04-23 13:02:51 -04:00
mwdialogue Make PcRaiseRank, PcLowerRank and PcJoinFaction properly accept references instead of using the actor that the player talked to last. 2014-04-26 12:04:37 +02:00
mwgui Fixes #1100: Looting a corpse is no longer considered stealing 2014-04-27 06:08:08 +02:00
mwinput Fixes #1236: Disable all controls while playing movie 2014-04-26 14:33:45 +02:00
mwmechanics Fixes #1240: Don't hardcode drowning time 2014-04-27 04:27:26 +02:00
mwrender Fixes #1297: Store global map markers in savegame 2014-04-26 13:42:32 +02:00
mwscript Make PcRaiseRank, PcLowerRank and PcJoinFaction properly accept references instead of using the actor that the player talked to last. 2014-04-26 12:04:37 +02:00
mwsound Fixed code issues found with unity build. Missing include guards, duplicated functions, ... 2014-03-16 23:49:06 +01:00
mwstate Fixes #1270, Fixes #1201: Update active weapon/spell icons every frame 2014-04-26 16:44:20 +02:00
mwworld Fix a stacking issue 2014-04-27 06:08:15 +02:00
CMakeLists.txt Actors are moved on if idling near a closed interior door. Unreachable pathgrid points due to a closed door are removed from the allowed set of points. 2014-04-18 14:41:43 +10:00
crashcatcher.cpp crashcatcher uname error checking 2014-01-09 00:52:37 +01:00
doc.hpp first set of additional doxygen comments 2010-09-25 15:03:53 +02:00
engine.cpp Don't play company logo when using --skip-menu 2014-03-27 19:59:33 +01:00
engine.hpp moved resources group creation from Engine to bsa component 2014-03-09 11:42:39 +01:00
main.cpp Merge branch 'master' into script 2014-02-13 15:02:02 +01:00