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openmw-tes3mp/apps/openmw/mwclass
2014-07-28 16:41:12 +02:00
..
activator.cpp Implement CellRef's faction rank (rank requirement to use item) 2014-07-24 02:17:38 +02:00
activator.hpp
apparatus.cpp Implement CellRef's faction rank (rank requirement to use item) 2014-07-24 02:17:38 +02:00
apparatus.hpp
armor.cpp Implement CellRef's faction rank (rank requirement to use item) 2014-07-24 02:17:38 +02:00
armor.hpp Make applyEnchantment return the record ID instead of modifying Ptr 2014-05-24 14:58:48 +02:00
book.cpp Implement CellRef's faction rank (rank requirement to use item) 2014-07-24 02:17:38 +02:00
book.hpp Make applyEnchantment return the record ID instead of modifying Ptr 2014-05-24 14:58:48 +02:00
classes.cpp
classes.hpp
clothing.cpp Implement CellRef's faction rank (rank requirement to use item) 2014-07-24 02:17:38 +02:00
clothing.hpp Make applyEnchantment return the record ID instead of modifying Ptr 2014-05-24 14:58:48 +02:00
container.cpp Implement CellRef's faction rank (rank requirement to use item) 2014-07-24 02:17:38 +02:00
container.hpp Feature #1323: Implement restocking items (does not handle levelled lists yet) 2014-05-17 14:30:31 +02:00
creature.cpp Implement actors fighting for the actor they are following (Fixes #1141) 2014-07-27 20:33:45 +02:00
creature.hpp Make cached GMSTs in MWClass::Npc/Creature safer 2014-06-19 02:09:46 +02:00
creaturelevlist.cpp Basic RefData and CellRef change tracking 2014-05-25 14:30:07 +02:00
creaturelevlist.hpp Feature #32: Implement respawn for containers, creatures and NPCs 2014-05-17 09:09:00 +02:00
door.cpp Implement CellRef's faction rank (rank requirement to use item) 2014-07-24 02:17:38 +02:00
door.hpp Savegame: store door movement state (Closes #747) 2014-05-15 09:54:10 +02:00
ingredient.cpp Implement CellRef's faction rank (rank requirement to use item) 2014-07-24 02:17:38 +02:00
ingredient.hpp
itemlevlist.cpp
itemlevlist.hpp
light.cpp Implement CellRef's faction rank (rank requirement to use item) 2014-07-24 02:17:38 +02:00
light.hpp store additional state of lights in saved game files 2014-01-30 12:37:33 +01:00
lockpick.cpp Implement CellRef's faction rank (rank requirement to use item) 2014-07-24 02:17:38 +02:00
lockpick.hpp Add missing hasItemHealth for lockpicks/probes (Fixes #1385) 2014-06-04 01:03:12 +02:00
misc.cpp Implement CellRef's faction rank (rank requirement to use item) 2014-07-24 02:17:38 +02:00
misc.hpp
npc.cpp Remove redundant isHostile flag (Fixes #1652) 2014-07-28 16:41:12 +02:00
npc.hpp Implement correct armor mitigation mechanics 2014-07-20 23:45:31 +02:00
potion.cpp Implement CellRef's faction rank (rank requirement to use item) 2014-07-24 02:17:38 +02:00
potion.hpp
probe.cpp Implement CellRef's faction rank (rank requirement to use item) 2014-07-24 02:17:38 +02:00
probe.hpp Add missing hasItemHealth for lockpicks/probes (Fixes #1385) 2014-06-04 01:03:12 +02:00
repair.cpp Implement CellRef's faction rank (rank requirement to use item) 2014-07-24 02:17:38 +02:00
repair.hpp
static.cpp Don't batch statics that have "references persist" set (temporary fix for Arkngthand door - Fixes #1386) 2014-06-08 11:22:37 +02:00
static.hpp
weapon.cpp Implement CellRef's faction rank (rank requirement to use item) 2014-07-24 02:17:38 +02:00
weapon.hpp Make applyEnchantment return the record ID instead of modifying Ptr 2014-05-24 14:58:48 +02:00