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openmw-tes3mp/apps/openmw/mwmechanics
2013-07-26 10:50:23 -07:00
..
activespells.cpp
activespells.hpp
actors.cpp Implement HitOnMe script function 2013-07-26 10:50:23 -07:00
actors.hpp Store a pointer to the character controller in the map 2013-07-12 22:31:50 -07:00
aiactivate.cpp
aiactivate.hpp
aiescort.cpp Pathfinding Overhaul - Master cleanup! Cleaned pathfinding entirely, all AI packages that are implemented as well, Increased buffer! This makes the intro guard no longer walk into you or go to far into the room (not tested against vanilla distances but it seems accurate enough until the next itteration of pathfinding fixes). 2013-05-31 17:49:52 -07:00
aiescort.hpp AIEscort Cleanup - Fixed spacing, removed unnecessary includes, fixed branch itself. The other pull requests were fine, it was just this one with the problem. 2013-05-25 04:36:21 -07:00
aifollow.cpp
aifollow.hpp
aipackage.cpp
aipackage.hpp
aisequence.cpp
aisequence.hpp
aitravel.cpp Pathfinding Overhaul - Master cleanup! Cleaned pathfinding entirely, all AI packages that are implemented as well, Increased buffer! This makes the intro guard no longer walk into you or go to far into the room (not tested against vanilla distances but it seems accurate enough until the next itteration of pathfinding fixes). 2013-05-31 17:49:52 -07:00
aitravel.hpp
aiwander.cpp Pathfinding Overhaul - Master cleanup! Cleaned pathfinding entirely, all AI packages that are implemented as well, Increased buffer! This makes the intro guard no longer walk into you or go to far into the room (not tested against vanilla distances but it seems accurate enough until the next itteration of pathfinding fixes). 2013-05-31 17:49:52 -07:00
aiwander.hpp Pathfinding Overhaul - Finished cleaning, removed unnecessary parameter in one function, fixed use of the function in ai packages and added use of clearPath() function in aiwander, fixed algorithms and got rid of excess subtractions in getDistance functions (thanks to Chris!). 2013-05-29 19:26:45 -07:00
alchemy.cpp
alchemy.hpp
character.cpp Don't play a weapon-down sound when unreadying a spell 2013-07-25 00:46:20 -07:00
character.hpp Set up the weapon state in the CharacterController constructor 2013-07-24 21:08:16 -07:00
creaturestats.cpp Implement HitOnMe script function 2013-07-26 10:50:23 -07:00
creaturestats.hpp Implement HitOnMe script function 2013-07-26 10:50:23 -07:00
drawstate.hpp
enchanting.cpp Removal of duplicit enumeration and unnecessary conditions. 2013-05-29 00:01:18 +02:00
enchanting.hpp Removal of duplicit enumeration and unnecessary conditions. 2013-05-29 00:01:18 +02:00
magiceffects.cpp
magiceffects.hpp
mechanicsmanagerimp.cpp
mechanicsmanagerimp.hpp
movement.hpp
npcstats.cpp Use the attack strength as determined by how long the attack was held 2013-07-24 03:18:53 -07:00
npcstats.hpp Use the attack strength as determined by how long the attack was held 2013-07-24 03:18:53 -07:00
objects.cpp Ensure mechanics actors/objects are cleared before adding them 2013-07-17 21:39:21 -07:00
objects.hpp Store a pointer to the character controller for non-actor objects 2013-07-15 23:47:04 -07:00
pathfinding.cpp Pathfinding Overhaul - Master cleanup! Cleaned pathfinding entirely, all AI packages that are implemented as well, Increased buffer! This makes the intro guard no longer walk into you or go to far into the room (not tested against vanilla distances but it seems accurate enough until the next itteration of pathfinding fixes). 2013-05-31 17:49:52 -07:00
pathfinding.hpp Pathfinding Overhaul - Changed the name of checkIfNextPointReached to a more intuitive name considering what it does (checkPathCompleted) and fixed a minor bug in it, modified buildPath() to take one final parameter, a bool which dictates whether or not to always use pathfinding (like AIWander should be doing) or to allow for "shortcuts", modified all ai packages to work with these two changes. 2013-05-29 20:05:17 -07:00
repair.cpp
repair.hpp
security.cpp
security.hpp
spells.cpp
spells.hpp
spellsuccess.hpp
stat.hpp MWMechanics::DynamicStat: fix members initialization 2013-07-20 22:14:09 +02:00