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e8662bea31
Flip the texture coordinates instead of flipping textures. This simplifies the TextureManager (no need to worry if the caller wants flipping or not), should make it easier to generalize & multithread it. |
9 years ago | |
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.. | ||
OISCompat.hpp | 10 years ago | |
events.hpp | 10 years ago | |
imagetosurface.cpp | 10 years ago | |
imagetosurface.hpp | 10 years ago | |
sdlcursormanager.cpp | 9 years ago | |
sdlcursormanager.hpp | 10 years ago | |
sdlgraphicswindow.cpp | 9 years ago | |
sdlgraphicswindow.hpp | 10 years ago | |
sdlinputwrapper.cpp | 9 years ago | |
sdlinputwrapper.hpp | 9 years ago | |
sdlvideowrapper.cpp | 10 years ago | |
sdlvideowrapper.hpp | 10 years ago |