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openmw-tes3mp/components/sdlutil
scrawl e8662bea31 Change the way that image origin is converted to OpenGL's lower-left convention
Flip the texture coordinates instead of flipping textures.

This simplifies the TextureManager (no need to worry if the caller wants flipping or not), should make it easier to generalize & multithread it.
9 years ago
..
OISCompat.hpp Readded input & event handling 10 years ago
events.hpp Readded input & event handling 10 years ago
imagetosurface.cpp Readded HW cursor manager (no image rotation yet) 10 years ago
imagetosurface.hpp Readded HW cursor manager (no image rotation yet) 10 years ago
sdlcursormanager.cpp Change the way that image origin is converted to OpenGL's lower-left convention 9 years ago
sdlcursormanager.hpp Create hardware cursors in advance (Fixes #2660) 10 years ago
sdlgraphicswindow.cpp enable opengl es1 9 years ago
sdlgraphicswindow.hpp Silence an annoying message 10 years ago
sdlinputwrapper.cpp Fix initialization of InputWrapper::mWindowHasFocus 9 years ago
sdlinputwrapper.hpp Fix tab indentations in apps/ and components/ 9 years ago
sdlvideowrapper.cpp Apply video mode & gamma setting changes 10 years ago
sdlvideowrapper.hpp Apply video mode & gamma setting changes 10 years ago