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openmw-tes3mp/apps
elsid da6df818ff
Fix update navmesh
Every updated object should produce a set of changed tiles where it is
placed. Before this change only current object tiles were updated. If
object was moved to another set of tiles then navmesh were not changed
in new tiles.

TileCachedRecastMeshManager::updateObject should add all new tiles if object
was moved and remove all no more used tiles. Both new and old tiles should be
marked as changed.

Also add tests to show desired result for add, update, remove.
6 years ago
..
bsatool Restore trailing new lines to shrink PR 7 years ago
esmtool esmtool cleanup 6 years ago
essimporter Use constants instead of widely used magic numbers (task #4645) 6 years ago
launcher fix moc achieving to reach unparsable boost code 6 years ago
mwiniimporter Fix many Coverity Scan warnings 6 years ago
niftest Refactor tools to do not use boost exceptions and exit() command 6 years ago
opencs Merge pull request #2105 from Capostrophic/colorpicker 6 years ago
openmw Fix upside-down night-time lighting 6 years ago
openmw_test_suite Fix update navmesh 6 years ago
wizard Use case-insensitive compare when searching for game data by the wizard. 6 years ago
doc.hpp