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openmw-tes3mp/apps/openmw/mwrender
2020-02-14 22:11:19 +01:00
..
.gitignore
actoranimation.cpp Use shield body part model for creatures (bug #5250) 2020-01-10 14:18:40 +03:00
actoranimation.hpp Shields holstering support (feature #5193) 2019-10-22 09:02:59 +04:00
actorspaths.cpp
actorspaths.hpp
animation.cpp Avoid virtual call in Animation dtor 2019-11-17 18:50:11 +01:00
animation.hpp Shields holstering support (feature #5193) 2019-10-22 09:02:59 +04:00
bulletdebugdraw.cpp
bulletdebugdraw.hpp
camera.cpp Basic hand tracking. 2020-02-14 22:11:19 +01:00
camera.hpp
cell.hpp
characterpreview.cpp
characterpreview.hpp
creatureanimation.cpp Use shield body part model for creatures (bug #5250) 2020-01-10 14:18:40 +03:00
creatureanimation.hpp
effectmanager.cpp
effectmanager.hpp
globalmap.cpp fix #5176 2019-10-18 13:37:00 +00:00
globalmap.hpp fix #5176 2019-10-18 13:37:00 +00:00
landmanager.cpp
landmanager.hpp
localmap.cpp Revert "Store raw data about fog of war instead of RGBA images" 2019-10-30 14:48:44 +01:00
localmap.hpp Revert "Store raw data about fog of war instead of RGBA images" 2019-10-30 14:48:44 +01:00
navmesh.cpp
navmesh.hpp
npcanimation.cpp Basic hand tracking. 2020-02-14 22:11:19 +01:00
npcanimation.hpp Basic hand tracking. 2020-02-14 22:11:19 +01:00
objects.cpp
objects.hpp
pathgrid.cpp
pathgrid.hpp
renderbin.hpp
renderinginterface.hpp
renderingmanager.cpp Basic hand tracking. 2020-02-14 22:11:19 +01:00
renderingmanager.hpp Implement TestCells (feature #5219) 2019-12-22 11:13:42 +04:00
rendermode.hpp
ripplesimulation.cpp
ripplesimulation.hpp
rotatecontroller.cpp
rotatecontroller.hpp
sky.cpp Weather-related fixes (incl. bug #4783) 2019-10-19 22:47:21 +03:00
sky.hpp Use forward declaration 2019-10-14 15:40:35 +04:00
terrainstorage.cpp
terrainstorage.hpp
util.cpp Initialize variables to avoid GCC warnings 2019-12-22 10:44:14 +04:00
util.hpp
vismask.hpp
water.cpp Attempt to shut up CoverityScan warnings about tainted values 2019-11-14 18:28:38 +04:00
water.hpp
weaponanimation.cpp
weaponanimation.hpp