mirror of
https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-01-16 06:49:55 +00:00
929 lines
35 KiB
C++
929 lines
35 KiB
C++
#include "openxrinputmanager.hpp"
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#include "openxrmanager.hpp"
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#include "openxrmanagerimpl.hpp"
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#include <components/debug/debuglog.hpp>
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#include <components/sdlutil/sdlgraphicswindow.hpp>
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#include <MyGUI_InputManager.h>
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#include <MyGUI_RenderManager.h>
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#include <MyGUI_Widget.h>
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#include <MyGUI_Button.h>
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#include <MyGUI_EditBox.h>
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#include <components/debug/debuglog.hpp>
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#include <components/sdlutil/sdlinputwrapper.hpp>
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#include <components/sdlutil/sdlvideowrapper.hpp>
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#include <components/esm/esmwriter.hpp>
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#include <components/esm/esmreader.hpp>
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#include <components/esm/controlsstate.hpp>
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#include "../mwbase/world.hpp"
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#include "../mwbase/windowmanager.hpp"
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#include "../mwbase/statemanager.hpp"
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#include "../mwbase/environment.hpp"
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#include "../mwbase/mechanicsmanager.hpp"
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#include "../mwworld/player.hpp"
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#include "../mwworld/class.hpp"
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#include "../mwworld/inventorystore.hpp"
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#include "../mwworld/esmstore.hpp"
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#include <openxr/openxr.h>
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#include <osg/Camera>
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#include <vector>
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#include <deque>
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#include <array>
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#include <iostream>
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namespace MWVR
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{
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struct OpenXRActionEvent
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{
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MWInput::InputManager::Actions action;
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bool onPress;
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float value = 0.f;
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};
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struct OpenXRAction
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{
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// I want these to manage XrAction objects but i also didn't want to wrap these in unique pointers (useless dynamic allocation).
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// So i implemented move for them instead.
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OpenXRAction() = delete;
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OpenXRAction(OpenXRAction&& rhs) { mAction = nullptr; *this = std::move(rhs); }
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void operator=(OpenXRAction&& rhs);
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private:
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OpenXRAction(const OpenXRAction&) = default;
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OpenXRAction& operator=(const OpenXRAction&) = default;
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public:
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OpenXRAction(osg::ref_ptr<OpenXRManager> XR, XrAction action, XrActionType actionType, const std::string& actionName, const std::string& localName);
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~OpenXRAction();
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operator XrAction() { return mAction; }
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bool getFloat(XrPath subactionPath, float& value);
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bool getBool(XrPath subactionPath, bool& value);
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bool getPose(XrPath subactionPath);
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bool applyHaptics(XrPath subactionPath, float amplitude);
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osg::ref_ptr<OpenXRManager> mXR = nullptr;
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XrAction mAction = XR_NULL_HANDLE;
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XrActionType mType;
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std::string mName;
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std::string mLocalName;
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};
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//! Wrapper around bool type input actions, ignoring all subactions
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struct OpenXRAction_Bool
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{
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OpenXRAction_Bool(OpenXRAction action);
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operator XrAction() { return mAction; }
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void update();
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//! True if action changed to being pressed in the last update
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bool actionOnPress() { return actionIsPressed() && actionChanged(); }
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//! True if action changed to being released in the last update
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bool actionOnRelease() { return actionIsReleased() && actionChanged(); };
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//! True if the action is currently being pressed
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bool actionIsPressed() { return mPressed; }
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//! True if the action is currently not being pressed
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bool actionIsReleased() { return !mPressed; }
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//! True if the action changed state in the last update
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bool actionChanged() { return mChanged; }
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OpenXRAction mAction;
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bool mPressed = false;
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bool mChanged = false;
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};
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//! Wrapper around float type input actions, ignoring all subactions
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struct OpenXRAction_Float
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{
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OpenXRAction_Float(OpenXRAction action);
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operator XrAction() { return mAction; }
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void update();
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//! Current value of the control, from -1.f to 1.f for sticks or 0.f to 1.f for controls
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float value() { return mValue; }
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OpenXRAction mAction;
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float mValue = 0.f;
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};
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struct OpenXRInput
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{
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using Actions = MWInput::InputManager::Actions;
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enum SubAction : signed
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{
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NONE = -1, //!< Used to ignore subaction or when action has no subaction. Not a valid input to createAction().
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// hands should be 0 and 1 as they are the typical use case of needing to index between 2 actions or subactions.
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LEFT_HAND = 0, //!< Read action from left-hand controller
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RIGHT_HAND = 1, //!< Read action from right-hand controller
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GAMEPAD = 2, //!< Read action from a gamepad
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HEAD = 3, //!< Read action from HMD
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USER = 4, //!< Read action from other devices
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SUBACTION_MAX = USER, //!< Used to size subaction arrays. Not a valid input.
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};
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template<size_t Size>
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using ActionPaths = std::array<XrPath, Size>;
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using SubActionPaths = ActionPaths<SUBACTION_MAX + 1>;
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using ControllerActionPaths = ActionPaths<3>; // left hand, right hand, and gamepad
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XrPath generateXrPath(const std::string& path);
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ControllerActionPaths generateControllerActionPaths(const std::string& controllerAction);
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OpenXRInput(osg::ref_ptr<OpenXRManager> XR);
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OpenXRAction createAction(XrActionType actionType, const std::string& actionName, const std::string& localName, const std::vector<SubAction>& subActions = {});
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XrActionSet createActionSet(void);
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XrPath subactionPath(SubAction subAction);
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void updateControls();
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bool nextActionEvent(OpenXRActionEvent& action);
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PoseSet getHandPoses(int64_t time, TrackedSpace space);
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osg::ref_ptr<OpenXRManager> mXR;
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SubActionPaths mSubactionPath;
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XrActionSet mActionSet = XR_NULL_HANDLE;
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ControllerActionPaths mSelectPath;
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ControllerActionPaths mSqueezeValuePath;
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ControllerActionPaths mSqueezeClickPath;
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ControllerActionPaths mPosePath;
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ControllerActionPaths mHapticPath;
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ControllerActionPaths mMenuClickPath;
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ControllerActionPaths mThumbstickPath;
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ControllerActionPaths mThumbstickXPath;
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ControllerActionPaths mThumbstickYPath;
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ControllerActionPaths mThumbstickClickPath;
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ControllerActionPaths mXPath;
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ControllerActionPaths mYPath;
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ControllerActionPaths mAPath;
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ControllerActionPaths mBPath;
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ControllerActionPaths mTriggerClickPath;
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ControllerActionPaths mTriggerValuePath;
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OpenXRAction_Bool mGameMenu;
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OpenXRAction_Bool mInventory;
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OpenXRAction_Bool mActivate;
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OpenXRAction_Bool mUse;
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OpenXRAction_Bool mJump;
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OpenXRAction_Bool mWeapon;
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OpenXRAction_Bool mSpell;
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OpenXRAction_Bool mCycleSpellLeft;
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OpenXRAction_Bool mCycleSpellRight;
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OpenXRAction_Bool mCycleWeaponLeft;
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OpenXRAction_Bool mCycleWeaponRight;
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OpenXRAction_Bool mSneak;
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OpenXRAction_Bool mQuickMenu;
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OpenXRAction_Float mLookLeftRight;
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OpenXRAction_Float mMoveForwardBackward;
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OpenXRAction_Float mMoveLeftRight;
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//OpenXRAction mUnused;
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//OpenXRAction mScreenshot;
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//OpenXRAction mConsole;
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//OpenXRAction mMoveLeft;
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//OpenXRAction mMoveRight;
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//OpenXRAction mMoveForward;
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//OpenXRAction mMoveBackward;
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//OpenXRAction mAutoMove;
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//OpenXRAction mRest;
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//OpenXRAction mJournal;
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//OpenXRAction mRun;
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//OpenXRAction mToggleSneak;
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//OpenXRAction mAlwaysRun;
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//OpenXRAction mQuickSave;
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//OpenXRAction mQuickLoad;
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//OpenXRAction mToggleWeapon;
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//OpenXRAction mToggleSpell;
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//OpenXRAction mTogglePOV;
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//OpenXRAction mQuickKey1;
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//OpenXRAction mQuickKey2;
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//OpenXRAction mQuickKey3;
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//OpenXRAction mQuickKey4;
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//OpenXRAction mQuickKey5;
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//OpenXRAction mQuickKey6;
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//OpenXRAction mQuickKey7;
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//OpenXRAction mQuickKey8;
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//OpenXRAction mQuickKey9;
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//OpenXRAction mQuickKey10;
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//OpenXRAction mQuickKeysMenu;
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//OpenXRAction mToggleHUD;
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//OpenXRAction mToggleDebug;
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//OpenXRAction mLookUpDown;
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//OpenXRAction mZoomIn;
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//OpenXRAction mZoomOut;
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//! Needed to access all the actions that don't fit on the controllers
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OpenXRAction_Bool mActionsMenu;
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//! Economize buttons by accessing spell actions and weapon actions on the same keys, but with/without this modifier
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OpenXRAction_Bool mSpellModifier;
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// Hand tracking
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OpenXRAction mHandPoseAction;
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OpenXRAction mHapticsAction;
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std::array<XrSpace, 2> mHandSpace;
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std::array<float, 2> mHandScale;
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std::array<XrBool32, 2> mHandActive;
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std::array<XrSpaceLocation, 2> mHandSpaceLocation{ { {XR_TYPE_SPACE_LOCATION}, {XR_TYPE_SPACE_LOCATION } } };
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// Head tracking
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osg::Vec3f mHeadForward;
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osg::Vec3f mHeadUpward;
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osg::Vec3f mHeadRightward;
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osg::Vec3f mHeadStagePosition;
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osg::Quat mHeadStageOrientation;
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osg::Vec3f mHeadWorldPosition;
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osg::Quat mHeadWorldOrientation;
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std::deque<OpenXRActionEvent> mActionEvents{};
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};
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XrActionSet
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OpenXRInput::createActionSet()
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{
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XrActionSet actionSet = XR_NULL_HANDLE;
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XrActionSetCreateInfo createInfo{ XR_TYPE_ACTION_SET_CREATE_INFO };
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strcpy_s(createInfo.actionSetName, "gameplay");
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strcpy_s(createInfo.localizedActionSetName, "Gameplay");
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createInfo.priority = 0;
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CHECK_XRCMD(xrCreateActionSet(mXR->impl().mInstance, &createInfo, &actionSet));
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return actionSet;
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}
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void
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OpenXRAction::operator=(
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OpenXRAction&& rhs)
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{
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if (mAction)
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xrDestroyAction(mAction);
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*this = static_cast<OpenXRAction&>(rhs);
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rhs.mAction = XR_NULL_HANDLE;
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}
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OpenXRAction::OpenXRAction(
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osg::ref_ptr<OpenXRManager> XR,
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XrAction action,
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XrActionType actionType,
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const std::string& actionName,
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const std::string& localName)
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: mXR(XR)
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, mAction(action)
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, mType(actionType)
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, mName(actionName)
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, mLocalName(localName)
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{
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};
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OpenXRAction::~OpenXRAction() {
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if (mAction)
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{
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xrDestroyAction(mAction);
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std::cout << "I destroyed your \"" << mLocalName << "\" action" << std::endl;
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}
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}
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bool OpenXRAction::getFloat(XrPath subactionPath, float& value)
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{
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XrActionStateGetInfo getInfo{ XR_TYPE_ACTION_STATE_GET_INFO };
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getInfo.action = mAction;
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getInfo.subactionPath = subactionPath;
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XrActionStateFloat xrValue{ XR_TYPE_ACTION_STATE_FLOAT };
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CHECK_XRCMD(xrGetActionStateFloat(mXR->impl().mSession, &getInfo, &xrValue));
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if (xrValue.isActive)
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value = xrValue.currentState;
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return xrValue.isActive;
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}
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bool OpenXRAction::getBool(XrPath subactionPath, bool& value)
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{
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XrActionStateGetInfo getInfo{ XR_TYPE_ACTION_STATE_GET_INFO };
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getInfo.action = mAction;
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getInfo.subactionPath = subactionPath;
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XrActionStateBoolean xrValue{ XR_TYPE_ACTION_STATE_BOOLEAN };
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CHECK_XRCMD(xrGetActionStateBoolean(mXR->impl().mSession, &getInfo, &xrValue));
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if (xrValue.isActive)
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value = xrValue.currentState;
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return xrValue.isActive;
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}
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// Pose action only checks if the pose is active or not
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bool OpenXRAction::getPose(XrPath subactionPath)
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{
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XrActionStateGetInfo getInfo{ XR_TYPE_ACTION_STATE_GET_INFO };
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getInfo.action = mAction;
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getInfo.subactionPath = subactionPath;
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XrActionStatePose xrValue{ XR_TYPE_ACTION_STATE_POSE };
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CHECK_XRCMD(xrGetActionStatePose(mXR->impl().mSession, &getInfo, &xrValue));
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return xrValue.isActive;
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}
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bool OpenXRAction::applyHaptics(XrPath subactionPath, float amplitude)
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{
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XrHapticVibration vibration{ XR_TYPE_HAPTIC_VIBRATION };
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vibration.amplitude = amplitude;
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vibration.duration = XR_MIN_HAPTIC_DURATION;
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vibration.frequency = XR_FREQUENCY_UNSPECIFIED;
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XrHapticActionInfo hapticActionInfo{ XR_TYPE_HAPTIC_ACTION_INFO };
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hapticActionInfo.action = mAction;
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hapticActionInfo.subactionPath = subactionPath;
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CHECK_XRCMD(xrApplyHapticFeedback(mXR->impl().mSession, &hapticActionInfo, (XrHapticBaseHeader*)&vibration));
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return true;
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}
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OpenXRAction_Bool::OpenXRAction_Bool(
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OpenXRAction action)
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: mAction(std::move(action))
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{
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}
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void
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OpenXRAction_Bool::update()
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{
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bool old = mPressed;
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mAction.getBool(0, mPressed);
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mChanged = mPressed != old;
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}
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OpenXRAction_Float::OpenXRAction_Float(
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OpenXRAction action)
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: mAction(std::move(action))
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{
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}
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void
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OpenXRAction_Float::update()
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{
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mAction.getFloat(0, mValue);
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}
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OpenXRInput::ControllerActionPaths
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OpenXRInput::generateControllerActionPaths(
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const std::string& controllerAction)
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{
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ControllerActionPaths actionPaths;
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std::string left = std::string("/user/hand/left") + controllerAction;
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std::string right = std::string("/user/hand/right") + controllerAction;
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std::string pad = std::string("/user/gamepad") + controllerAction;
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CHECK_XRCMD(xrStringToPath(mXR->impl().mInstance, left.c_str(), &actionPaths[LEFT_HAND]));
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CHECK_XRCMD(xrStringToPath(mXR->impl().mInstance, right.c_str(), &actionPaths[RIGHT_HAND]));
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CHECK_XRCMD(xrStringToPath(mXR->impl().mInstance, pad.c_str(), &actionPaths[GAMEPAD]));
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return actionPaths;
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}
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OpenXRInput::OpenXRInput(
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osg::ref_ptr<OpenXRManager> XR)
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: mXR(XR)
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, mSubactionPath{ {
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generateXrPath("/user/hand/left"),
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generateXrPath("/user/hand/right"),
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generateXrPath("/user/gamepad"),
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generateXrPath("/user/head"),
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generateXrPath("/user")
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} }
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, mActionSet(createActionSet())
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, mSelectPath(generateControllerActionPaths("/input/select/click"))
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, mSqueezeValuePath(generateControllerActionPaths("/input/squeeze/value"))
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, mSqueezeClickPath(generateControllerActionPaths("/input/squeeze/click"))
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, mPosePath(generateControllerActionPaths("/input/aim/pose"))
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, mHapticPath(generateControllerActionPaths("/output/haptic"))
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, mMenuClickPath(generateControllerActionPaths("/input/menu/click"))
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, mThumbstickPath(generateControllerActionPaths("/input/thumbstick/value"))
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, mThumbstickXPath(generateControllerActionPaths("/input/thumbstick/x"))
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, mThumbstickYPath(generateControllerActionPaths("/input/thumbstick/y"))
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, mThumbstickClickPath(generateControllerActionPaths("/input/thumbstick/click"))
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, mXPath(generateControllerActionPaths("/input/x/click"))
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, mYPath(generateControllerActionPaths("/input/y/click"))
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, mAPath(generateControllerActionPaths("/input/a/click"))
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, mBPath(generateControllerActionPaths("/input/b/click"))
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, mTriggerClickPath(generateControllerActionPaths("/input/trigger/click"))
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, mTriggerValuePath(generateControllerActionPaths("/input/trigger/value"))
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, mGameMenu(std::move(createAction(XR_ACTION_TYPE_BOOLEAN_INPUT, "game_menu", "GameMenu", { })))
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, mInventory(std::move(createAction(XR_ACTION_TYPE_BOOLEAN_INPUT, "inventory", "Inventory", { })))
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, mActivate(std::move(createAction(XR_ACTION_TYPE_BOOLEAN_INPUT, "activate", "Activate", { })))
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, mUse(std::move(createAction(XR_ACTION_TYPE_BOOLEAN_INPUT, "use", "Use", { })))
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, mJump(std::move(createAction(XR_ACTION_TYPE_BOOLEAN_INPUT, "jump", "Jump", { })))
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, mWeapon(std::move(createAction(XR_ACTION_TYPE_BOOLEAN_INPUT, "weapon", "Weapon", { })))
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, mSpell(std::move(createAction(XR_ACTION_TYPE_BOOLEAN_INPUT, "spell", "Spell", { })))
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, mCycleSpellLeft(std::move(createAction(XR_ACTION_TYPE_BOOLEAN_INPUT, "cycle_spell_left", "CycleSpellLeft", { })))
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, mCycleSpellRight(std::move(createAction(XR_ACTION_TYPE_BOOLEAN_INPUT, "cycle_spell_right", "CycleSpellRight", { })))
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, mCycleWeaponLeft(std::move(createAction(XR_ACTION_TYPE_BOOLEAN_INPUT, "cycle_weapon_left", "CycleWeaponLeft", { })))
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, mCycleWeaponRight(std::move(createAction(XR_ACTION_TYPE_BOOLEAN_INPUT, "cycle_weapon_right", "CycleWeaponRight", { })))
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, mSneak(std::move(createAction(XR_ACTION_TYPE_BOOLEAN_INPUT, "sneak", "Sneak", { })))
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, mQuickMenu(std::move(createAction(XR_ACTION_TYPE_BOOLEAN_INPUT, "quick_menu", "QuickMenu", { })))
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, mLookLeftRight(std::move(createAction(XR_ACTION_TYPE_FLOAT_INPUT, "look_left_right", "LookLeftRight", { })))
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, mMoveForwardBackward(std::move(createAction(XR_ACTION_TYPE_FLOAT_INPUT, "move_forward_backward", "MoveForwardBackward", { })))
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, mMoveLeftRight(std::move(createAction(XR_ACTION_TYPE_FLOAT_INPUT, "move_left_right", "MoveLeftRight", { })))
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, mActionsMenu(std::move(createAction(XR_ACTION_TYPE_BOOLEAN_INPUT, "actions_menu", "Actions Menu", { })))
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, mSpellModifier(std::move(createAction(XR_ACTION_TYPE_BOOLEAN_INPUT, "spell_modifier", "Spell Modifier", { })))
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, mHandPoseAction(std::move(createAction(XR_ACTION_TYPE_POSE_INPUT, "hand_pose", "Hand Pose", { LEFT_HAND, RIGHT_HAND })))
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, mHapticsAction(std::move(createAction(XR_ACTION_TYPE_VIBRATION_OUTPUT, "vibrate_hand", "Vibrate Hand", { LEFT_HAND, RIGHT_HAND })))
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{
|
|
{ // Set up default bindings for the oculus
|
|
XrPath oculusTouchInteractionProfilePath;
|
|
CHECK_XRCMD(
|
|
xrStringToPath(XR->impl().mInstance, "/interaction_profiles/oculus/touch_controller", &oculusTouchInteractionProfilePath));
|
|
std::vector<XrActionSuggestedBinding> bindings{ {
|
|
{mHandPoseAction, mPosePath[LEFT_HAND]},
|
|
{mHandPoseAction, mPosePath[RIGHT_HAND]},
|
|
{mHapticsAction, mHapticPath[LEFT_HAND]},
|
|
{mHapticsAction, mHapticPath[RIGHT_HAND]},
|
|
{mLookLeftRight, mThumbstickXPath[RIGHT_HAND]},
|
|
{mMoveLeftRight, mThumbstickXPath[LEFT_HAND]},
|
|
{mMoveForwardBackward, mThumbstickYPath[LEFT_HAND]},
|
|
{mActivate, mSqueezeValuePath[RIGHT_HAND]},
|
|
{mUse, mTriggerValuePath[RIGHT_HAND]},
|
|
{mJump, mTriggerValuePath[LEFT_HAND]},
|
|
{mWeapon, mAPath[RIGHT_HAND]},
|
|
{mSpell, mAPath[RIGHT_HAND]},
|
|
{mCycleSpellLeft, mThumbstickClickPath[LEFT_HAND]},
|
|
{mCycleSpellRight, mThumbstickClickPath[RIGHT_HAND]},
|
|
{mCycleWeaponLeft, mThumbstickClickPath[LEFT_HAND]},
|
|
{mCycleWeaponRight, mThumbstickClickPath[RIGHT_HAND]},
|
|
{mSneak, mXPath[LEFT_HAND]},
|
|
{mInventory, mBPath[RIGHT_HAND]},
|
|
{mQuickMenu, mYPath[LEFT_HAND]},
|
|
{mSpellModifier, mSqueezeValuePath[LEFT_HAND]},
|
|
{mGameMenu, mMenuClickPath[LEFT_HAND]},
|
|
} };
|
|
XrInteractionProfileSuggestedBinding suggestedBindings{ XR_TYPE_INTERACTION_PROFILE_SUGGESTED_BINDING };
|
|
suggestedBindings.interactionProfile = oculusTouchInteractionProfilePath;
|
|
suggestedBindings.suggestedBindings = bindings.data();
|
|
suggestedBindings.countSuggestedBindings = (uint32_t)bindings.size();
|
|
CHECK_XRCMD(xrSuggestInteractionProfileBindings(XR->impl().mInstance, &suggestedBindings));
|
|
|
|
/*
|
|
mSpellModifier; // L-Squeeze
|
|
mActivate; // R-Squeeze
|
|
mUse; // R-Trigger
|
|
mJump; // L-Trigger. L-trigger has value, can be used to make measured jumps
|
|
mWeapon; // A
|
|
mSpell; // A + SpellModifier
|
|
mRun; // Based on movement thumbstick value: broken line ( 0 (stand), 0.5 (walk), 1.0 (run) ). Remember to scale fatigue use.
|
|
mCycleSpellLeft; // L-ThumbstickClick + SpellModifier
|
|
mCycleSpellRight; // R-ThumbstickClick + SpellModifier
|
|
mCycleWeaponLeft; // L-ThumbstickClick
|
|
mCycleWeaponRight; // R-ThumbstickClick
|
|
mSneak; // X
|
|
mInventory; // B
|
|
mQuickMenu; // Y
|
|
mGameMenu; // Menu
|
|
*/
|
|
|
|
}
|
|
|
|
{ // Set up action spaces
|
|
XrActionSpaceCreateInfo createInfo{ XR_TYPE_ACTION_SPACE_CREATE_INFO };
|
|
createInfo.action = mHandPoseAction;
|
|
createInfo.poseInActionSpace.orientation.w = 1.f;
|
|
createInfo.subactionPath = mSubactionPath[LEFT_HAND];
|
|
CHECK_XRCMD(xrCreateActionSpace(XR->impl().mSession, &createInfo, &mHandSpace[LEFT_HAND]));
|
|
createInfo.subactionPath = mSubactionPath[RIGHT_HAND];
|
|
CHECK_XRCMD(xrCreateActionSpace(XR->impl().mSession, &createInfo, &mHandSpace[RIGHT_HAND]));
|
|
}
|
|
|
|
{ // Set up the action set
|
|
XrSessionActionSetsAttachInfo attachInfo{ XR_TYPE_SESSION_ACTION_SETS_ATTACH_INFO };
|
|
attachInfo.countActionSets = 1;
|
|
attachInfo.actionSets = &mActionSet;
|
|
CHECK_XRCMD(xrAttachSessionActionSets(XR->impl().mSession, &attachInfo));
|
|
}
|
|
};
|
|
|
|
OpenXRAction
|
|
OpenXRInput::createAction(
|
|
XrActionType actionType,
|
|
const std::string& actionName,
|
|
const std::string& localName,
|
|
const std::vector<SubAction>& subActions)
|
|
{
|
|
std::vector<XrPath> subactionPaths;
|
|
XrActionCreateInfo createInfo{ XR_TYPE_ACTION_CREATE_INFO };
|
|
createInfo.actionType = actionType;
|
|
strcpy_s(createInfo.actionName, actionName.c_str());
|
|
strcpy_s(createInfo.localizedActionName, localName.c_str());
|
|
|
|
if (!subActions.empty())
|
|
{
|
|
for (auto subAction : subActions)
|
|
subactionPaths.push_back(subactionPath(subAction));
|
|
createInfo.countSubactionPaths = subactionPaths.size();
|
|
createInfo.subactionPaths = subactionPaths.data();
|
|
}
|
|
|
|
XrAction action = XR_NULL_HANDLE;
|
|
CHECK_XRCMD(xrCreateAction(mActionSet, &createInfo, &action));
|
|
return OpenXRAction(mXR, action, actionType, actionName, localName);
|
|
}
|
|
|
|
XrPath
|
|
OpenXRInput::subactionPath(
|
|
SubAction subAction)
|
|
{
|
|
if (subAction == NONE)
|
|
return 0;
|
|
return mSubactionPath[subAction];
|
|
}
|
|
|
|
void
|
|
OpenXRInput::updateControls()
|
|
{
|
|
if (!mXR->impl().mSessionRunning)
|
|
return;
|
|
|
|
|
|
const XrActiveActionSet activeActionSet{ mActionSet, XR_NULL_PATH };
|
|
XrActionsSyncInfo syncInfo{ XR_TYPE_ACTIONS_SYNC_INFO };
|
|
syncInfo.countActiveActionSets = 1;
|
|
syncInfo.activeActionSets = &activeActionSet;
|
|
CHECK_XRCMD(xrSyncActions(mXR->impl().mSession, &syncInfo));
|
|
|
|
mGameMenu.update();
|
|
mInventory.update();
|
|
mActivate.update();
|
|
mUse.update();
|
|
mJump.update();
|
|
mWeapon.update();
|
|
mSpell.update();
|
|
mCycleSpellLeft.update();
|
|
mCycleSpellRight.update();
|
|
mCycleWeaponLeft.update();
|
|
mCycleWeaponRight.update();
|
|
mSneak.update();
|
|
mQuickMenu.update();
|
|
mLookLeftRight.update();
|
|
mMoveForwardBackward.update();
|
|
mMoveLeftRight.update();
|
|
mActionsMenu.update();
|
|
mSpellModifier.update();
|
|
|
|
// This set of actions only care about on-press
|
|
if (mActionsMenu.actionOnPress())
|
|
{
|
|
mActionEvents.emplace_back(OpenXRActionEvent{ MWInput::InputManager::A_QuickKeysMenu, true });
|
|
}
|
|
if (mGameMenu.actionOnPress())
|
|
{
|
|
mActionEvents.emplace_back(OpenXRActionEvent{ MWInput::InputManager::A_GameMenu, true });
|
|
}
|
|
if (mInventory.actionOnPress())
|
|
{
|
|
mActionEvents.emplace_back(OpenXRActionEvent{ MWInput::InputManager::A_Inventory, true });
|
|
}
|
|
if (mActivate.actionOnPress())
|
|
{
|
|
mActionEvents.emplace_back(OpenXRActionEvent{ MWInput::InputManager::A_Activate, true });
|
|
}
|
|
if (mUse.actionChanged())
|
|
{
|
|
mActionEvents.emplace_back(OpenXRActionEvent{ MWInput::InputManager::A_Use, mUse.actionOnPress() });
|
|
}
|
|
if (mJump.actionOnPress())
|
|
{
|
|
mActionEvents.emplace_back(OpenXRActionEvent{ MWInput::InputManager::A_Jump, true });
|
|
}
|
|
if (mSneak.actionOnPress())
|
|
{
|
|
mActionEvents.emplace_back(OpenXRActionEvent{ MWInput::InputManager::A_Sneak, true });
|
|
}
|
|
if (mSneak.actionOnRelease())
|
|
{
|
|
mActionEvents.emplace_back(OpenXRActionEvent{ MWInput::InputManager::A_Sneak, false });
|
|
}
|
|
if (mQuickMenu.actionOnPress())
|
|
{
|
|
mActionEvents.emplace_back(OpenXRActionEvent{ MWInput::InputManager::A_QuickMenu, true });
|
|
}
|
|
|
|
// Weapon/Spell actions
|
|
if (mWeapon.actionOnPress() && !mSpellModifier.actionIsPressed())
|
|
{
|
|
mActionEvents.emplace_back(OpenXRActionEvent{ MWInput::InputManager::A_ToggleWeapon, true });
|
|
}
|
|
if (mCycleWeaponLeft.actionOnPress() && !mSpellModifier.actionIsPressed())
|
|
{
|
|
mActionEvents.emplace_back(OpenXRActionEvent{ MWInput::InputManager::A_CycleWeaponLeft, true });
|
|
}
|
|
if (mCycleWeaponRight.actionOnPress() && !mSpellModifier.actionIsPressed())
|
|
{
|
|
mActionEvents.emplace_back(OpenXRActionEvent{ MWInput::InputManager::A_CycleWeaponRight, true });
|
|
}
|
|
if (mSpell.actionOnPress() && mSpellModifier.actionIsPressed())
|
|
{
|
|
mActionEvents.emplace_back(OpenXRActionEvent{ MWInput::InputManager::A_ToggleSpell, true });
|
|
}
|
|
if (mCycleSpellLeft.actionOnPress() && mSpellModifier.actionIsPressed())
|
|
{
|
|
mActionEvents.emplace_back(OpenXRActionEvent{ MWInput::InputManager::A_CycleSpellLeft, true });
|
|
}
|
|
if (mCycleSpellRight.actionOnPress() && mSpellModifier.actionIsPressed())
|
|
{
|
|
mActionEvents.emplace_back(OpenXRActionEvent{ MWInput::InputManager::A_CycleSpellRight, true });
|
|
}
|
|
|
|
|
|
float lookLeftRight = mLookLeftRight.value();
|
|
float moveLeftRight = mMoveLeftRight.value();
|
|
float moveForwardBackward = mMoveForwardBackward.value();
|
|
|
|
mActionEvents.emplace_back(OpenXRActionEvent{ MWInput::InputManager::A_LookLeftRight, false, lookLeftRight });
|
|
mActionEvents.emplace_back(OpenXRActionEvent{ MWInput::InputManager::A_MoveLeftRight, false, moveLeftRight });
|
|
mActionEvents.emplace_back(OpenXRActionEvent{ MWInput::InputManager::A_MoveForwardBackward, false, moveForwardBackward });
|
|
}
|
|
|
|
XrPath OpenXRInput::generateXrPath(const std::string& path)
|
|
{
|
|
XrPath xrpath = 0;
|
|
CHECK_XRCMD(xrStringToPath(mXR->impl().mInstance, path.c_str(), &xrpath));
|
|
return xrpath;
|
|
}
|
|
|
|
bool OpenXRInput::nextActionEvent(OpenXRActionEvent& action)
|
|
{
|
|
action = {};
|
|
|
|
if (mActionEvents.empty())
|
|
return false;
|
|
|
|
action = mActionEvents.front();
|
|
mActionEvents.pop_front();
|
|
return true;
|
|
|
|
}
|
|
|
|
PoseSet
|
|
OpenXRInput::getHandPoses(
|
|
int64_t time,
|
|
TrackedSpace space)
|
|
{
|
|
PoseSet handPoses{};
|
|
XrSpace referenceSpace = XR_NULL_HANDLE;
|
|
if(space == TrackedSpace::STAGE)
|
|
referenceSpace = mXR->impl().mReferenceSpaceStage;
|
|
if(space == TrackedSpace::VIEW)
|
|
referenceSpace = mXR->impl().mReferenceSpaceView;
|
|
|
|
XrSpaceLocation location{ XR_TYPE_SPACE_LOCATION };
|
|
XrSpaceVelocity velocity{ XR_TYPE_SPACE_VELOCITY };
|
|
location.next = &velocity;
|
|
CHECK_XRCMD(xrLocateSpace(mHandSpace[(int)Chirality::LEFT_HAND], referenceSpace, time, &location));
|
|
|
|
handPoses[(int)Chirality::LEFT_HAND] = MWVR::Pose{
|
|
osg::fromXR(location.pose.position),
|
|
osg::fromXR(location.pose.orientation),
|
|
osg::fromXR(velocity.linearVelocity)
|
|
};
|
|
|
|
CHECK_XRCMD(xrLocateSpace(mHandSpace[(int)Chirality::RIGHT_HAND], referenceSpace, time, &location));
|
|
handPoses[(int)Chirality::RIGHT_HAND] = MWVR::Pose{
|
|
osg::fromXR(location.pose.position),
|
|
osg::fromXR(location.pose.orientation),
|
|
osg::fromXR(velocity.linearVelocity)
|
|
};
|
|
|
|
return handPoses;
|
|
}
|
|
|
|
|
|
PoseSet OpenXRInputManager::getHandPoses(int64_t time, TrackedSpace space)
|
|
{
|
|
return mXRInput->getHandPoses(time, space);
|
|
}
|
|
|
|
OpenXRInputManager::OpenXRInputManager(
|
|
SDL_Window* window,
|
|
osg::ref_ptr<OpenXRViewer> viewer,
|
|
osg::ref_ptr<osgViewer::ScreenCaptureHandler> screenCaptureHandler,
|
|
osgViewer::ScreenCaptureHandler::CaptureOperation* screenCaptureOperation,
|
|
const std::string& userFile,
|
|
bool userFileExists,
|
|
const std::string& userControllerBindingsFile,
|
|
const std::string& controllerBindingsFile,
|
|
bool grab)
|
|
: MWInput::InputManager(
|
|
window,
|
|
viewer->mViewer,
|
|
screenCaptureHandler,
|
|
screenCaptureOperation,
|
|
userFile,
|
|
userFileExists,
|
|
userControllerBindingsFile,
|
|
controllerBindingsFile,
|
|
grab)
|
|
, mXRInput(new OpenXRInput(viewer->mXR))
|
|
{
|
|
// VR mode has no concept of these
|
|
mControlSwitch["vanitymode"] = false;
|
|
mGuiCursorEnabled = false;
|
|
}
|
|
|
|
OpenXRInputManager::~OpenXRInputManager()
|
|
{
|
|
}
|
|
|
|
void OpenXRInputManager::changeInputMode(bool mode)
|
|
{
|
|
// VR mode has no concept of these
|
|
mGuiCursorEnabled = false;
|
|
MWInput::InputManager::changeInputMode(mode);
|
|
MWBase::Environment::get().getWindowManager()->showCrosshair(false);
|
|
MWBase::Environment::get().getWindowManager()->setCursorVisible(false);
|
|
}
|
|
|
|
void OpenXRInputManager::update(
|
|
float dt,
|
|
bool disableControls,
|
|
bool disableEvents)
|
|
{
|
|
|
|
mXRInput->updateControls();
|
|
|
|
auto* session = MWBase::Environment::get().getXRSession();
|
|
|
|
OpenXRActionEvent event{};
|
|
while (mXRInput->nextActionEvent(event))
|
|
{
|
|
//Log(Debug::Verbose) << "ActionEvent action=" << event.action << " onPress=" << event.onPress;
|
|
processEvent(event);
|
|
}
|
|
|
|
MWInput::InputManager::update(dt, disableControls, disableEvents);
|
|
|
|
bool guiMode = MWBase::Environment::get().getWindowManager()->isGuiMode();
|
|
session->showMenu(guiMode);
|
|
}
|
|
|
|
void OpenXRInputManager::processEvent(const OpenXRActionEvent& event)
|
|
{
|
|
switch (event.action)
|
|
{
|
|
case A_GameMenu:
|
|
Log(Debug::Verbose) << "A_GameMenu";
|
|
toggleMainMenu();
|
|
// Explicitly request position update here so that the player can move the menu
|
|
// using the menu key when the menu can't be toggled.
|
|
MWBase::Environment::get().getXRSession()->updateMenuPosition();
|
|
break;
|
|
case A_Screenshot:
|
|
screenshot();
|
|
break;
|
|
case A_Inventory:
|
|
toggleInventory();
|
|
break;
|
|
case A_Console:
|
|
toggleConsole();
|
|
break;
|
|
case A_Activate:
|
|
resetIdleTime();
|
|
activate();
|
|
break;
|
|
// TODO: Movement
|
|
//case A_MoveLeft:
|
|
//case A_MoveRight:
|
|
//case A_MoveForward:
|
|
//case A_MoveBackward:
|
|
// handleGuiArrowKey(action);
|
|
// break;
|
|
case A_Journal:
|
|
toggleJournal();
|
|
break;
|
|
case A_AutoMove:
|
|
toggleAutoMove();
|
|
break;
|
|
case A_AlwaysRun:
|
|
toggleWalking();
|
|
break;
|
|
case A_ToggleWeapon:
|
|
toggleWeapon();
|
|
break;
|
|
case A_Rest:
|
|
rest();
|
|
break;
|
|
case A_ToggleSpell:
|
|
toggleSpell();
|
|
break;
|
|
case A_QuickKey1:
|
|
quickKey(1);
|
|
break;
|
|
case A_QuickKey2:
|
|
quickKey(2);
|
|
break;
|
|
case A_QuickKey3:
|
|
quickKey(3);
|
|
break;
|
|
case A_QuickKey4:
|
|
quickKey(4);
|
|
break;
|
|
case A_QuickKey5:
|
|
quickKey(5);
|
|
break;
|
|
case A_QuickKey6:
|
|
quickKey(6);
|
|
break;
|
|
case A_QuickKey7:
|
|
quickKey(7);
|
|
break;
|
|
case A_QuickKey8:
|
|
quickKey(8);
|
|
break;
|
|
case A_QuickKey9:
|
|
quickKey(9);
|
|
break;
|
|
case A_QuickKey10:
|
|
quickKey(10);
|
|
break;
|
|
case A_QuickKeysMenu:
|
|
showQuickKeysMenu();
|
|
break;
|
|
case A_ToggleHUD:
|
|
MWBase::Environment::get().getWindowManager()->toggleHud();
|
|
break;
|
|
case A_ToggleDebug:
|
|
MWBase::Environment::get().getWindowManager()->toggleDebugWindow();
|
|
break;
|
|
// Does not apply in VR
|
|
//case A_ZoomIn:
|
|
// if (mControlSwitch["playerviewswitch"] && mControlSwitch["playercontrols"] && !MWBase::Environment::get().getWindowManager()->isGuiMode())
|
|
// MWBase::Environment::get().getWorld()->setCameraDistance(ZOOM_SCALE, true, true);
|
|
// break;
|
|
//case A_ZoomOut:
|
|
// if (mControlSwitch["playerviewswitch"] && mControlSwitch["playercontrols"] && !MWBase::Environment::get().getWindowManager()->isGuiMode())
|
|
// MWBase::Environment::get().getWorld()->setCameraDistance(-ZOOM_SCALE, true, true);
|
|
// break;
|
|
case A_QuickSave:
|
|
quickSave();
|
|
break;
|
|
case A_QuickLoad:
|
|
quickLoad();
|
|
break;
|
|
case A_CycleSpellLeft:
|
|
if (checkAllowedToUseItems() && MWBase::Environment::get().getWindowManager()->isAllowed(MWGui::GW_Magic))
|
|
MWBase::Environment::get().getWindowManager()->cycleSpell(false);
|
|
break;
|
|
case A_CycleSpellRight:
|
|
if (checkAllowedToUseItems() && MWBase::Environment::get().getWindowManager()->isAllowed(MWGui::GW_Magic))
|
|
MWBase::Environment::get().getWindowManager()->cycleSpell(true);
|
|
break;
|
|
case A_CycleWeaponLeft:
|
|
if (checkAllowedToUseItems() && MWBase::Environment::get().getWindowManager()->isAllowed(MWGui::GW_Inventory))
|
|
MWBase::Environment::get().getWindowManager()->cycleWeapon(false);
|
|
break;
|
|
case A_CycleWeaponRight:
|
|
if (checkAllowedToUseItems() && MWBase::Environment::get().getWindowManager()->isAllowed(MWGui::GW_Inventory))
|
|
MWBase::Environment::get().getWindowManager()->cycleWeapon(true);
|
|
break;
|
|
case A_Sneak:
|
|
if (mSneakToggles)
|
|
{
|
|
toggleSneaking();
|
|
}
|
|
break;
|
|
case A_LookLeftRight:
|
|
mInputBinder->getChannel(A_LookLeftRight)->setValue(event.value / 2.f + 0.5f);
|
|
break;
|
|
case A_MoveLeftRight:
|
|
mInputBinder->getChannel(A_MoveLeftRight)->setValue(event.value / 2.f + 0.5f);
|
|
break;
|
|
case A_MoveForwardBackward:
|
|
mInputBinder->getChannel(A_MoveForwardBackward)->setValue(-event.value / 2.f + 0.5f);
|
|
break;
|
|
case A_Jump:
|
|
mAttemptJump = true;
|
|
break;
|
|
case A_Use:
|
|
//MWMechanics::DrawState_ state = MWBase::Environment::get().getWorld()->getPlayer().getDrawState();
|
|
//mPlayer->setAttackingOrSpell(currentValue != 0 && state != MWMechanics::DrawState_Nothing);
|
|
mInputBinder->getChannel(A_Use)->setValue(event.onPress);
|
|
break;
|
|
default:
|
|
Log(Debug::Warning) << "Unhandled XR action " << event.action;
|
|
}
|
|
}
|
|
}
|