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openmw-tes3mp/files/shaders
2019-11-02 18:06:39 +03:00
..
CMakeLists.txt Switch shadow map rendering to a specialised, simplified shader. 2018-10-16 21:23:31 +01:00
lighting.glsl Shader adjustments 2019-05-01 11:33:19 +03:00
objects_fragment.glsl Add optional shadow map max distance and fading 2019-11-02 18:06:39 +03:00
objects_vertex.glsl Add normal-offset shadow mapping to remove shadow acne (flicker) 2019-01-30 22:28:00 +00:00
parallax.glsl
s360_fragment.glsl
s360_vertex.glsl
shadowcasting_fragment.glsl Switch alpha test from < to <= to fix weird shadows on actors with 50% chameleon 2018-11-03 16:20:56 +00:00
shadowcasting_vertex.glsl Switch shadow map rendering to a specialised, simplified shader. 2018-10-16 21:23:31 +01:00
shadows_fragment.glsl Add optional shadow map max distance and fading 2019-11-02 18:06:39 +03:00
shadows_vertex.glsl Add normal-offset shadow mapping to remove shadow acne (flicker) 2019-01-30 22:28:00 +00:00
terrain_fragment.glsl Add optional shadow map max distance and fading 2019-11-02 18:06:39 +03:00
terrain_vertex.glsl Add normal-offset shadow mapping to remove shadow acne (flicker) 2019-01-30 22:28:00 +00:00
water_fragment.glsl Add optional shadow map max distance and fading 2019-11-02 18:06:39 +03:00
water_nm.png
water_vertex.glsl Water shader cleanup 2019-08-30 22:32:48 +03:00