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			888 lines
		
	
	
	
		
			29 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			888 lines
		
	
	
	
		
			29 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#include "class.hpp"
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#include <iterator>
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#include <boost/algorithm/string.hpp>
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#include <boost/lexical_cast.hpp>
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#include "../mwworld/esmstore.hpp"
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#include "../mwbase/environment.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwbase/windowmanager.hpp"
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#include "tooltips.hpp"
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#undef min
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#undef max
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using namespace MWGui;
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/* GenerateClassResultDialog */
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GenerateClassResultDialog::GenerateClassResultDialog(MWBase::WindowManager& parWindowManager)
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  : WindowBase("openmw_chargen_generate_class_result.layout", parWindowManager)
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{
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    // Centre dialog
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    center();
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    setText("ReflectT", mWindowManager.getGameSettingString("sMessageQuestionAnswer1", ""));
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    getWidget(mClassImage, "ClassImage");
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    getWidget(mClassName, "ClassName");
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    MyGUI::ButtonPtr backButton;
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    getWidget(backButton, "BackButton");
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    backButton->eventMouseButtonClick += MyGUI::newDelegate(this, &GenerateClassResultDialog::onBackClicked);
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    MyGUI::ButtonPtr okButton;
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    getWidget(okButton, "OKButton");
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    okButton->setCaption(mWindowManager.getGameSettingString("sOK", ""));
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    okButton->eventMouseButtonClick += MyGUI::newDelegate(this, &GenerateClassResultDialog::onOkClicked);
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}
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std::string GenerateClassResultDialog::getClassId() const
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{
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    return mClassName->getCaption();
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}
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void GenerateClassResultDialog::setClassId(const std::string &classId)
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{
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    mCurrentClassId = classId;
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    mClassImage->setImageTexture(std::string("textures\\levelup\\") + mCurrentClassId + ".dds");
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    mClassName->setCaption(MWBase::Environment::get().getWorld()->getStore().get<ESM::Class>().find(mCurrentClassId)->mName);
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}
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// widget controls
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void GenerateClassResultDialog::onOkClicked(MyGUI::Widget* _sender)
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{
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    eventDone(this);
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}
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void GenerateClassResultDialog::onBackClicked(MyGUI::Widget* _sender)
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{
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    eventBack();
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}
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/* PickClassDialog */
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PickClassDialog::PickClassDialog(MWBase::WindowManager& parWindowManager)
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  : WindowBase("openmw_chargen_class.layout", parWindowManager)
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{
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    // Centre dialog
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    center();
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    getWidget(mSpecializationName, "SpecializationName");
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    getWidget(mFavoriteAttribute[0], "FavoriteAttribute0");
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    getWidget(mFavoriteAttribute[1], "FavoriteAttribute1");
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    mFavoriteAttribute[0]->setWindowManager(&mWindowManager);
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    mFavoriteAttribute[1]->setWindowManager(&mWindowManager);
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    for(int i = 0; i < 5; i++)
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    {
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        char theIndex = '0'+i;
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        getWidget(mMajorSkill[i], std::string("MajorSkill").append(1, theIndex));
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        getWidget(mMinorSkill[i], std::string("MinorSkill").append(1, theIndex));
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        mMajorSkill[i]->setWindowManager(&mWindowManager);
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        mMinorSkill[i]->setWindowManager(&mWindowManager);
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    }
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    getWidget(mClassList, "ClassList");
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    mClassList->setScrollVisible(true);
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    mClassList->eventListSelectAccept += MyGUI::newDelegate(this, &PickClassDialog::onSelectClass);
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    mClassList->eventListMouseItemActivate += MyGUI::newDelegate(this, &PickClassDialog::onSelectClass);
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    mClassList->eventListChangePosition += MyGUI::newDelegate(this, &PickClassDialog::onSelectClass);
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    getWidget(mClassImage, "ClassImage");
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    MyGUI::ButtonPtr backButton;
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    getWidget(backButton, "BackButton");
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    backButton->eventMouseButtonClick += MyGUI::newDelegate(this, &PickClassDialog::onBackClicked);
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    MyGUI::ButtonPtr okButton;
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    getWidget(okButton, "OKButton");
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    okButton->eventMouseButtonClick += MyGUI::newDelegate(this, &PickClassDialog::onOkClicked);
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    okButton->setEnabled(false);
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    updateClasses();
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    updateStats();
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}
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void PickClassDialog::setNextButtonShow(bool shown)
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{
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    MyGUI::ButtonPtr okButton;
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    getWidget(okButton, "OKButton");
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    if (shown)
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        okButton->setCaption(mWindowManager.getGameSettingString("sNext", ""));
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    else
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        okButton->setCaption(mWindowManager.getGameSettingString("sOK", ""));
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}
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void PickClassDialog::open()
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{
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    updateClasses();
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    updateStats();
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}
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void PickClassDialog::setClassId(const std::string &classId)
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{
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    mCurrentClassId = classId;
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    mClassList->setIndexSelected(MyGUI::ITEM_NONE);
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    size_t count = mClassList->getItemCount();
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    for (size_t i = 0; i < count; ++i)
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    {
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        if (boost::iequals(*mClassList->getItemDataAt<std::string>(i), classId))
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        {
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            mClassList->setIndexSelected(i);
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            MyGUI::ButtonPtr okButton;
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            getWidget(okButton, "OKButton");
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            okButton->setEnabled(true);
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            break;
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        }
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    }
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    updateStats();
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}
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// widget controls
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void PickClassDialog::onOkClicked(MyGUI::Widget* _sender)
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{
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    if(mClassList->getIndexSelected() == MyGUI::ITEM_NONE)
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        return;
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    eventDone(this);
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}
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void PickClassDialog::onBackClicked(MyGUI::Widget* _sender)
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{
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    eventBack();
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}
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void PickClassDialog::onSelectClass(MyGUI::ListBox* _sender, size_t _index)
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{
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    if (_index == MyGUI::ITEM_NONE)
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        return;
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    MyGUI::ButtonPtr okButton;
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    getWidget(okButton, "OKButton");
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    okButton->setEnabled(true);
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    const std::string *classId = mClassList->getItemDataAt<std::string>(_index);
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    if (boost::iequals(mCurrentClassId, *classId))
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        return;
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    mCurrentClassId = *classId;
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    updateStats();
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}
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// update widget content
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void PickClassDialog::updateClasses()
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{
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    mClassList->removeAllItems();
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    const MWWorld::ESMStore &store = MWBase::Environment::get().getWorld()->getStore();
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    int index = 0;
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    MWWorld::Store<ESM::Class>::iterator it = store.get<ESM::Class>().begin();
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    for (; it != store.get<ESM::Class>().end(); ++it)
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    {
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        bool playable = (it->mData.mIsPlayable != 0);
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        if (!playable) // Only display playable classes
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            continue;
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        const std::string &id = it->mId;
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        mClassList->addItem(it->mName, id);
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        if (boost::iequals(id, mCurrentClassId))
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            mClassList->setIndexSelected(index);
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        ++index;
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    }
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}
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void PickClassDialog::updateStats()
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{
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    if (mCurrentClassId.empty())
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        return;
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    const MWWorld::ESMStore &store = MWBase::Environment::get().getWorld()->getStore();
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    const ESM::Class *klass = store.get<ESM::Class>().search(mCurrentClassId);
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    if (!klass)
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        return;
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    ESM::Class::Specialization specialization = static_cast<ESM::Class::Specialization>(klass->mData.mSpecialization);
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    static const char *specIds[3] = {
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        "sSpecializationCombat",
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        "sSpecializationMagic",
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        "sSpecializationStealth"
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    };
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    std::string specName = mWindowManager.getGameSettingString(specIds[specialization], specIds[specialization]);
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    mSpecializationName->setCaption(specName);
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    ToolTips::createSpecializationToolTip(mSpecializationName, specName, specialization);
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    mFavoriteAttribute[0]->setAttributeId(klass->mData.mAttribute[0]);
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    mFavoriteAttribute[1]->setAttributeId(klass->mData.mAttribute[1]);
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    ToolTips::createAttributeToolTip(mFavoriteAttribute[0], mFavoriteAttribute[0]->getAttributeId());
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    ToolTips::createAttributeToolTip(mFavoriteAttribute[1], mFavoriteAttribute[1]->getAttributeId());
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    for (int i = 0; i < 5; ++i)
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    {
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        mMinorSkill[i]->setSkillNumber(klass->mData.mSkills[i][0]);
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        mMajorSkill[i]->setSkillNumber(klass->mData.mSkills[i][1]);
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        ToolTips::createSkillToolTip(mMinorSkill[i], klass->mData.mSkills[i][0]);
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        ToolTips::createSkillToolTip(mMajorSkill[i], klass->mData.mSkills[i][1]);
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    }
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    mClassImage->setImageTexture(std::string("textures\\levelup\\") + mCurrentClassId + ".dds");
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}
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/* InfoBoxDialog */
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void InfoBoxDialog::fitToText(MyGUI::TextBox* widget)
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{
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    MyGUI::IntCoord inner = widget->getTextRegion();
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    MyGUI::IntCoord outer = widget->getCoord();
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    MyGUI::IntSize size = widget->getTextSize();
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    size.width += outer.width - inner.width;
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    size.height += outer.height - inner.height;
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    widget->setSize(size);
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}
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void InfoBoxDialog::layoutVertically(MyGUI::WidgetPtr widget, int margin)
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{
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    size_t count = widget->getChildCount();
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    int pos = 0;
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    pos += margin;
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    int width = 0;
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    for (unsigned i = 0; i < count; ++i)
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    {
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        MyGUI::WidgetPtr child = widget->getChildAt(i);
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        if (!child->getVisible())
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            continue;
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        child->setPosition(child->getLeft(), pos);
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        width = std::max(width, child->getWidth());
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        pos += child->getHeight() + margin;
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    }
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    width += margin*2;
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    widget->setSize(width, pos);
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}
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InfoBoxDialog::InfoBoxDialog(MWBase::WindowManager& parWindowManager)
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    : WindowBase("openmw_infobox.layout", parWindowManager)
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    , mCurrentButton(-1)
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{
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    getWidget(mTextBox, "TextBox");
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    getWidget(mText, "Text");
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    mText->getSubWidgetText()->setWordWrap(true);
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    getWidget(mButtonBar, "ButtonBar");
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    center();
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}
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void InfoBoxDialog::setText(const std::string &str)
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{
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    mText->setCaption(str);
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    mTextBox->setVisible(!str.empty());
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    fitToText(mText);
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}
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std::string InfoBoxDialog::getText() const
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{
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    return mText->getCaption();
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}
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void InfoBoxDialog::setButtons(ButtonList &buttons)
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{
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    for (std::vector<MyGUI::ButtonPtr>::iterator it = this->mButtons.begin(); it != this->mButtons.end(); ++it)
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    {
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        MyGUI::Gui::getInstance().destroyWidget(*it);
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    }
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    this->mButtons.clear();
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    mCurrentButton = -1;
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    // TODO: The buttons should be generated from a template in the layout file, ie. cloning an existing widget
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    MyGUI::ButtonPtr button;
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    MyGUI::IntCoord coord = MyGUI::IntCoord(0, 0, mButtonBar->getWidth(), 10);
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    ButtonList::const_iterator end = buttons.end();
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    for (ButtonList::const_iterator it = buttons.begin(); it != end; ++it)
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    {
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        const std::string &text = *it;
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        button = mButtonBar->createWidget<MyGUI::Button>("MW_Button", coord, MyGUI::Align::Top | MyGUI::Align::HCenter, "");
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        button->getSubWidgetText()->setWordWrap(true);
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        button->setCaption(text);
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        fitToText(button);
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        button->eventMouseButtonClick += MyGUI::newDelegate(this, &InfoBoxDialog::onButtonClicked);
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        coord.top += button->getHeight();
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        this->mButtons.push_back(button);
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    }
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}
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void InfoBoxDialog::open()
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{
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    // Fix layout
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    layoutVertically(mTextBox, 4);
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    layoutVertically(mButtonBar, 6);
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    layoutVertically(mMainWidget, 4 + 6);
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    center();
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}
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int InfoBoxDialog::getChosenButton() const
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{
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    return mCurrentButton;
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}
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void InfoBoxDialog::onButtonClicked(MyGUI::WidgetPtr _sender)
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{
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    std::vector<MyGUI::ButtonPtr>::const_iterator end = mButtons.end();
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    int i = 0;
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    for (std::vector<MyGUI::ButtonPtr>::const_iterator it = mButtons.begin(); it != end; ++it)
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    {
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        if (*it == _sender)
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        {
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            mCurrentButton = i;
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            eventButtonSelected(i);
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            return;
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        }
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        ++i;
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    }
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}
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/* ClassChoiceDialog */
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ClassChoiceDialog::ClassChoiceDialog(MWBase::WindowManager& parWindowManager)
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    : InfoBoxDialog(parWindowManager)
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{
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    setText("");
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    ButtonList buttons;
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    buttons.push_back(mWindowManager.getGameSettingString("sClassChoiceMenu1", ""));
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    buttons.push_back(mWindowManager.getGameSettingString("sClassChoiceMenu2", ""));
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    buttons.push_back(mWindowManager.getGameSettingString("sClassChoiceMenu3", ""));
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    buttons.push_back(mWindowManager.getGameSettingString("sBack", ""));
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    setButtons(buttons);
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}
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/* CreateClassDialog */
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CreateClassDialog::CreateClassDialog(MWBase::WindowManager& parWindowManager)
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  : WindowBase("openmw_chargen_create_class.layout", parWindowManager)
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  , mSpecDialog(nullptr)
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  , mAttribDialog(nullptr)
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  , mSkillDialog(nullptr)
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  , mDescDialog(nullptr)
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{
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    // Centre dialog
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    center();
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    setText("SpecializationT", mWindowManager.getGameSettingString("sChooseClassMenu1", "Specialization"));
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    getWidget(mSpecializationName, "SpecializationName");
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    mSpecializationName->eventMouseButtonClick += MyGUI::newDelegate(this, &CreateClassDialog::onSpecializationClicked);
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    setText("FavoriteAttributesT", mWindowManager.getGameSettingString("sChooseClassMenu2", "Favorite Attributes:"));
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    getWidget(mFavoriteAttribute0, "FavoriteAttribute0");
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    getWidget(mFavoriteAttribute1, "FavoriteAttribute1");
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    mFavoriteAttribute0->setWindowManager(&mWindowManager);
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    mFavoriteAttribute1->setWindowManager(&mWindowManager);
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    mFavoriteAttribute0->eventClicked += MyGUI::newDelegate(this, &CreateClassDialog::onAttributeClicked);
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    mFavoriteAttribute1->eventClicked += MyGUI::newDelegate(this, &CreateClassDialog::onAttributeClicked);
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    setText("MajorSkillT", mWindowManager.getGameSettingString("sSkillClassMajor", ""));
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    setText("MinorSkillT", mWindowManager.getGameSettingString("sSkillClassMinor", ""));
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    for(int i = 0; i < 5; i++)
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    {
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        char theIndex = '0'+i;
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        getWidget(mMajorSkill[i], std::string("MajorSkill").append(1, theIndex));
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        getWidget(mMinorSkill[i], std::string("MinorSkill").append(1, theIndex));
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        mSkills.push_back(mMajorSkill[i]);
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        mSkills.push_back(mMinorSkill[i]);
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    }
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    std::vector<Widgets::MWSkillPtr>::const_iterator end = mSkills.end();
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    for (std::vector<Widgets::MWSkillPtr>::const_iterator it = mSkills.begin(); it != end; ++it)
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    {
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        (*it)->setWindowManager(&mWindowManager);
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        (*it)->eventClicked += MyGUI::newDelegate(this, &CreateClassDialog::onSkillClicked);
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    }
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    setText("LabelT", mWindowManager.getGameSettingString("sName", ""));
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    getWidget(mEditName, "EditName");
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    // Make sure the edit box has focus
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    MyGUI::InputManager::getInstance().setKeyFocusWidget(mEditName);
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    MyGUI::ButtonPtr descriptionButton;
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    getWidget(descriptionButton, "DescriptionButton");
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    descriptionButton->eventMouseButtonClick += MyGUI::newDelegate(this, &CreateClassDialog::onDescriptionClicked);
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    MyGUI::ButtonPtr backButton;
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    getWidget(backButton, "BackButton");
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    backButton->eventMouseButtonClick += MyGUI::newDelegate(this, &CreateClassDialog::onBackClicked);
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    MyGUI::ButtonPtr okButton;
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    getWidget(okButton, "OKButton");
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    okButton->eventMouseButtonClick += MyGUI::newDelegate(this, &CreateClassDialog::onOkClicked);
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						|
    // Set default skills, attributes
 | 
						|
 | 
						|
    mFavoriteAttribute0->setAttributeId(ESM::Attribute::Strength);
 | 
						|
    mFavoriteAttribute1->setAttributeId(ESM::Attribute::Agility);
 | 
						|
 | 
						|
    mMajorSkill[0]->setSkillId(ESM::Skill::Block);
 | 
						|
    mMajorSkill[1]->setSkillId(ESM::Skill::Armorer);
 | 
						|
    mMajorSkill[2]->setSkillId(ESM::Skill::MediumArmor);
 | 
						|
    mMajorSkill[3]->setSkillId(ESM::Skill::HeavyArmor);
 | 
						|
    mMajorSkill[4]->setSkillId(ESM::Skill::BluntWeapon);
 | 
						|
 | 
						|
    mMinorSkill[0]->setSkillId(ESM::Skill::LongBlade);
 | 
						|
    mMinorSkill[1]->setSkillId(ESM::Skill::Axe);
 | 
						|
    mMinorSkill[2]->setSkillId(ESM::Skill::Spear);
 | 
						|
    mMinorSkill[3]->setSkillId(ESM::Skill::Athletics);
 | 
						|
    mMinorSkill[4]->setSkillId(ESM::Skill::Enchant);
 | 
						|
 | 
						|
    setSpecialization(0);
 | 
						|
    update();
 | 
						|
}
 | 
						|
 | 
						|
CreateClassDialog::~CreateClassDialog()
 | 
						|
{
 | 
						|
    delete mSpecDialog;
 | 
						|
    delete mAttribDialog;
 | 
						|
    delete mSkillDialog;
 | 
						|
    delete mDescDialog;
 | 
						|
}
 | 
						|
 | 
						|
void CreateClassDialog::update()
 | 
						|
{
 | 
						|
    for (int i = 0; i < 5; ++i)
 | 
						|
    {
 | 
						|
        ToolTips::createSkillToolTip(mMajorSkill[i], mMajorSkill[i]->getSkillId());
 | 
						|
        ToolTips::createSkillToolTip(mMinorSkill[i], mMinorSkill[i]->getSkillId());
 | 
						|
    }
 | 
						|
 | 
						|
    ToolTips::createAttributeToolTip(mFavoriteAttribute0, mFavoriteAttribute0->getAttributeId());
 | 
						|
    ToolTips::createAttributeToolTip(mFavoriteAttribute1, mFavoriteAttribute1->getAttributeId());
 | 
						|
}
 | 
						|
 | 
						|
std::string CreateClassDialog::getName() const
 | 
						|
{
 | 
						|
    return mEditName->getOnlyText();
 | 
						|
}
 | 
						|
 | 
						|
std::string CreateClassDialog::getDescription() const
 | 
						|
{
 | 
						|
    return mDescription;
 | 
						|
}
 | 
						|
 | 
						|
ESM::Class::Specialization CreateClassDialog::getSpecializationId() const
 | 
						|
{
 | 
						|
    return mSpecializationId;
 | 
						|
}
 | 
						|
 | 
						|
std::vector<int> CreateClassDialog::getFavoriteAttributes() const
 | 
						|
{
 | 
						|
    std::vector<int> v;
 | 
						|
    v.push_back(mFavoriteAttribute0->getAttributeId());
 | 
						|
    v.push_back(mFavoriteAttribute1->getAttributeId());
 | 
						|
    return v;
 | 
						|
}
 | 
						|
 | 
						|
std::vector<ESM::Skill::SkillEnum> CreateClassDialog::getMajorSkills() const
 | 
						|
{
 | 
						|
    std::vector<ESM::Skill::SkillEnum> v;
 | 
						|
    for(int i = 0; i < 5; i++)
 | 
						|
    {
 | 
						|
        v.push_back(mMajorSkill[i]->getSkillId());
 | 
						|
    }
 | 
						|
    return v;
 | 
						|
}
 | 
						|
 | 
						|
std::vector<ESM::Skill::SkillEnum> CreateClassDialog::getMinorSkills() const
 | 
						|
{
 | 
						|
    std::vector<ESM::Skill::SkillEnum> v;
 | 
						|
    for(int i=0; i < 5; i++)
 | 
						|
    {
 | 
						|
        v.push_back(mMinorSkill[i]->getSkillId());
 | 
						|
    }
 | 
						|
    return v;
 | 
						|
}
 | 
						|
 | 
						|
void CreateClassDialog::setNextButtonShow(bool shown)
 | 
						|
{
 | 
						|
    MyGUI::ButtonPtr okButton;
 | 
						|
    getWidget(okButton, "OKButton");
 | 
						|
 | 
						|
    if (shown)
 | 
						|
        okButton->setCaption(mWindowManager.getGameSettingString("sNext", ""));
 | 
						|
    else
 | 
						|
        okButton->setCaption(mWindowManager.getGameSettingString("sOK", ""));
 | 
						|
}
 | 
						|
 | 
						|
// widget controls
 | 
						|
 | 
						|
void CreateClassDialog::onDialogCancel()
 | 
						|
{
 | 
						|
    mWindowManager.removeDialog(mSpecDialog);
 | 
						|
    mSpecDialog = 0;
 | 
						|
 | 
						|
    mWindowManager.removeDialog(mAttribDialog);
 | 
						|
    mAttribDialog = 0;
 | 
						|
 | 
						|
    mWindowManager.removeDialog(mSkillDialog);
 | 
						|
    mSkillDialog = 0;
 | 
						|
 | 
						|
    mWindowManager.removeDialog(mDescDialog);
 | 
						|
    mDescDialog = 0;
 | 
						|
}
 | 
						|
 | 
						|
void CreateClassDialog::onSpecializationClicked(MyGUI::WidgetPtr _sender)
 | 
						|
{
 | 
						|
    delete mSpecDialog;
 | 
						|
    mSpecDialog = new SelectSpecializationDialog(mWindowManager);
 | 
						|
    mSpecDialog->eventCancel += MyGUI::newDelegate(this, &CreateClassDialog::onDialogCancel);
 | 
						|
    mSpecDialog->eventItemSelected += MyGUI::newDelegate(this, &CreateClassDialog::onSpecializationSelected);
 | 
						|
    mSpecDialog->setVisible(true);
 | 
						|
}
 | 
						|
 | 
						|
void CreateClassDialog::onSpecializationSelected()
 | 
						|
{
 | 
						|
    mSpecializationId = mSpecDialog->getSpecializationId();
 | 
						|
    setSpecialization(mSpecializationId);
 | 
						|
 | 
						|
    mWindowManager.removeDialog(mSpecDialog);
 | 
						|
    mSpecDialog = 0;
 | 
						|
}
 | 
						|
 | 
						|
void CreateClassDialog::setSpecialization(int id)
 | 
						|
{
 | 
						|
    mSpecializationId = (ESM::Class::Specialization) id;
 | 
						|
    static const char *specIds[3] = {
 | 
						|
        "sSpecializationCombat",
 | 
						|
        "sSpecializationMagic",
 | 
						|
        "sSpecializationStealth"
 | 
						|
    };
 | 
						|
    std::string specName = mWindowManager.getGameSettingString(specIds[mSpecializationId], specIds[mSpecializationId]);
 | 
						|
    mSpecializationName->setCaption(specName);
 | 
						|
    ToolTips::createSpecializationToolTip(mSpecializationName, specName, mSpecializationId);
 | 
						|
}
 | 
						|
 | 
						|
void CreateClassDialog::onAttributeClicked(Widgets::MWAttributePtr _sender)
 | 
						|
{
 | 
						|
    delete mAttribDialog;
 | 
						|
    mAttribDialog = new SelectAttributeDialog(mWindowManager);
 | 
						|
    mAffectedAttribute = _sender;
 | 
						|
    mAttribDialog->eventCancel += MyGUI::newDelegate(this, &CreateClassDialog::onDialogCancel);
 | 
						|
    mAttribDialog->eventItemSelected += MyGUI::newDelegate(this, &CreateClassDialog::onAttributeSelected);
 | 
						|
    mAttribDialog->setVisible(true);
 | 
						|
}
 | 
						|
 | 
						|
void CreateClassDialog::onAttributeSelected()
 | 
						|
{
 | 
						|
    ESM::Attribute::AttributeID id = mAttribDialog->getAttributeId();
 | 
						|
    if (mAffectedAttribute == mFavoriteAttribute0)
 | 
						|
    {
 | 
						|
        if (mFavoriteAttribute1->getAttributeId() == id)
 | 
						|
            mFavoriteAttribute1->setAttributeId(mFavoriteAttribute0->getAttributeId());
 | 
						|
    }
 | 
						|
    else if (mAffectedAttribute == mFavoriteAttribute1)
 | 
						|
    {
 | 
						|
        if (mFavoriteAttribute0->getAttributeId() == id)
 | 
						|
            mFavoriteAttribute0->setAttributeId(mFavoriteAttribute1->getAttributeId());
 | 
						|
    }
 | 
						|
    mAffectedAttribute->setAttributeId(id);
 | 
						|
    mWindowManager.removeDialog(mAttribDialog);
 | 
						|
    mAttribDialog = 0;
 | 
						|
 | 
						|
    update();
 | 
						|
}
 | 
						|
 | 
						|
void CreateClassDialog::onSkillClicked(Widgets::MWSkillPtr _sender)
 | 
						|
{
 | 
						|
    delete mSkillDialog;
 | 
						|
    mSkillDialog = new SelectSkillDialog(mWindowManager);
 | 
						|
    mAffectedSkill = _sender;
 | 
						|
    mSkillDialog->eventCancel += MyGUI::newDelegate(this, &CreateClassDialog::onDialogCancel);
 | 
						|
    mSkillDialog->eventItemSelected += MyGUI::newDelegate(this, &CreateClassDialog::onSkillSelected);
 | 
						|
    mSkillDialog->setVisible(true);
 | 
						|
}
 | 
						|
 | 
						|
void CreateClassDialog::onSkillSelected()
 | 
						|
{
 | 
						|
    ESM::Skill::SkillEnum id = mSkillDialog->getSkillId();
 | 
						|
 | 
						|
    // Avoid duplicate skills by swapping any skill field that matches the selected one
 | 
						|
    std::vector<Widgets::MWSkillPtr>::const_iterator end = mSkills.end();
 | 
						|
    for (std::vector<Widgets::MWSkillPtr>::const_iterator it = mSkills.begin(); it != end; ++it)
 | 
						|
    {
 | 
						|
        if (*it == mAffectedSkill)
 | 
						|
            continue;
 | 
						|
        if ((*it)->getSkillId() == id)
 | 
						|
        {
 | 
						|
            (*it)->setSkillId(mAffectedSkill->getSkillId());
 | 
						|
            break;
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    mAffectedSkill->setSkillId(mSkillDialog->getSkillId());
 | 
						|
    mWindowManager.removeDialog(mSkillDialog);
 | 
						|
    mSkillDialog = 0;
 | 
						|
    update();
 | 
						|
}
 | 
						|
 | 
						|
void CreateClassDialog::onDescriptionClicked(MyGUI::Widget* _sender)
 | 
						|
{
 | 
						|
    mDescDialog = new DescriptionDialog(mWindowManager);
 | 
						|
    mDescDialog->setTextInput(mDescription);
 | 
						|
    mDescDialog->eventDone += MyGUI::newDelegate(this, &CreateClassDialog::onDescriptionEntered);
 | 
						|
    mDescDialog->setVisible(true);
 | 
						|
}
 | 
						|
 | 
						|
void CreateClassDialog::onDescriptionEntered(WindowBase* parWindow)
 | 
						|
{
 | 
						|
    mDescription = mDescDialog->getTextInput();
 | 
						|
    mWindowManager.removeDialog(mDescDialog);
 | 
						|
    mDescDialog = 0;
 | 
						|
}
 | 
						|
 | 
						|
void CreateClassDialog::onOkClicked(MyGUI::Widget* _sender)
 | 
						|
{
 | 
						|
    if(getName().size() <= 0)
 | 
						|
        return;
 | 
						|
    eventDone(this);
 | 
						|
}
 | 
						|
 | 
						|
void CreateClassDialog::onBackClicked(MyGUI::Widget* _sender)
 | 
						|
{
 | 
						|
    eventBack();
 | 
						|
}
 | 
						|
 | 
						|
/* SelectSpecializationDialog */
 | 
						|
 | 
						|
SelectSpecializationDialog::SelectSpecializationDialog(MWBase::WindowManager& parWindowManager)
 | 
						|
  : WindowModal("openmw_chargen_select_specialization.layout", parWindowManager)
 | 
						|
{
 | 
						|
    // Centre dialog
 | 
						|
    center();
 | 
						|
 | 
						|
    setText("LabelT", mWindowManager.getGameSettingString("sSpecializationMenu1", ""));
 | 
						|
 | 
						|
    getWidget(mSpecialization0, "Specialization0");
 | 
						|
    getWidget(mSpecialization1, "Specialization1");
 | 
						|
    getWidget(mSpecialization2, "Specialization2");
 | 
						|
    std::string combat = mWindowManager.getGameSettingString(ESM::Class::sGmstSpecializationIds[ESM::Class::Combat], "");
 | 
						|
    std::string magic = mWindowManager.getGameSettingString(ESM::Class::sGmstSpecializationIds[ESM::Class::Magic], "");
 | 
						|
    std::string stealth = mWindowManager.getGameSettingString(ESM::Class::sGmstSpecializationIds[ESM::Class::Stealth], "");
 | 
						|
 | 
						|
    mSpecialization0->setCaption(combat);
 | 
						|
    mSpecialization0->eventMouseButtonClick += MyGUI::newDelegate(this, &SelectSpecializationDialog::onSpecializationClicked);
 | 
						|
    mSpecialization1->setCaption(magic);
 | 
						|
    mSpecialization1->eventMouseButtonClick += MyGUI::newDelegate(this, &SelectSpecializationDialog::onSpecializationClicked);
 | 
						|
    mSpecialization2->setCaption(stealth);
 | 
						|
    mSpecialization2->eventMouseButtonClick += MyGUI::newDelegate(this, &SelectSpecializationDialog::onSpecializationClicked);
 | 
						|
    mSpecializationId = ESM::Class::Combat;
 | 
						|
 | 
						|
    ToolTips::createSpecializationToolTip(mSpecialization0, combat, ESM::Class::Combat);
 | 
						|
    ToolTips::createSpecializationToolTip(mSpecialization1, magic, ESM::Class::Magic);
 | 
						|
    ToolTips::createSpecializationToolTip(mSpecialization2, stealth, ESM::Class::Stealth);
 | 
						|
 | 
						|
    MyGUI::ButtonPtr cancelButton;
 | 
						|
    getWidget(cancelButton, "CancelButton");
 | 
						|
    cancelButton->setCaption(mWindowManager.getGameSettingString("sCancel", ""));
 | 
						|
    cancelButton->eventMouseButtonClick += MyGUI::newDelegate(this, &SelectSpecializationDialog::onCancelClicked);
 | 
						|
}
 | 
						|
 | 
						|
SelectSpecializationDialog::~SelectSpecializationDialog()
 | 
						|
{
 | 
						|
}
 | 
						|
 | 
						|
// widget controls
 | 
						|
 | 
						|
void SelectSpecializationDialog::onSpecializationClicked(MyGUI::WidgetPtr _sender)
 | 
						|
{
 | 
						|
    if (_sender == mSpecialization0)
 | 
						|
        mSpecializationId = ESM::Class::Combat;
 | 
						|
    else if (_sender == mSpecialization1)
 | 
						|
        mSpecializationId = ESM::Class::Magic;
 | 
						|
    else if (_sender == mSpecialization2)
 | 
						|
        mSpecializationId = ESM::Class::Stealth;
 | 
						|
    else
 | 
						|
        return;
 | 
						|
 | 
						|
    eventItemSelected();
 | 
						|
}
 | 
						|
 | 
						|
void SelectSpecializationDialog::onCancelClicked(MyGUI::Widget* _sender)
 | 
						|
{
 | 
						|
    eventCancel();
 | 
						|
}
 | 
						|
 | 
						|
/* SelectAttributeDialog */
 | 
						|
 | 
						|
SelectAttributeDialog::SelectAttributeDialog(MWBase::WindowManager& parWindowManager)
 | 
						|
  : WindowModal("openmw_chargen_select_attribute.layout", parWindowManager)
 | 
						|
{
 | 
						|
    // Centre dialog
 | 
						|
    center();
 | 
						|
 | 
						|
    setText("LabelT", mWindowManager.getGameSettingString("sAttributesMenu1", ""));
 | 
						|
 | 
						|
    for (int i = 0; i < 8; ++i)
 | 
						|
    {
 | 
						|
        Widgets::MWAttributePtr attribute;
 | 
						|
        char theIndex = '0'+i;
 | 
						|
 | 
						|
        getWidget(attribute,  std::string("Attribute").append(1, theIndex));
 | 
						|
        attribute->setWindowManager(&parWindowManager);
 | 
						|
        attribute->setAttributeId(ESM::Attribute::sAttributeIds[i]);
 | 
						|
        attribute->eventClicked += MyGUI::newDelegate(this, &SelectAttributeDialog::onAttributeClicked);
 | 
						|
        ToolTips::createAttributeToolTip(attribute, attribute->getAttributeId());
 | 
						|
    }
 | 
						|
 | 
						|
    MyGUI::ButtonPtr cancelButton;
 | 
						|
    getWidget(cancelButton, "CancelButton");
 | 
						|
    cancelButton->setCaption(mWindowManager.getGameSettingString("sCancel", ""));
 | 
						|
    cancelButton->eventMouseButtonClick += MyGUI::newDelegate(this, &SelectAttributeDialog::onCancelClicked);
 | 
						|
}
 | 
						|
 | 
						|
SelectAttributeDialog::~SelectAttributeDialog()
 | 
						|
{
 | 
						|
}
 | 
						|
 | 
						|
// widget controls
 | 
						|
 | 
						|
void SelectAttributeDialog::onAttributeClicked(Widgets::MWAttributePtr _sender)
 | 
						|
{
 | 
						|
    // TODO: Change MWAttribute to set and get AttributeID enum instead of int
 | 
						|
    mAttributeId = static_cast<ESM::Attribute::AttributeID>(_sender->getAttributeId());
 | 
						|
    eventItemSelected();
 | 
						|
}
 | 
						|
 | 
						|
void SelectAttributeDialog::onCancelClicked(MyGUI::Widget* _sender)
 | 
						|
{
 | 
						|
    eventCancel();
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
/* SelectSkillDialog */
 | 
						|
 | 
						|
SelectSkillDialog::SelectSkillDialog(MWBase::WindowManager& parWindowManager)
 | 
						|
  : WindowModal("openmw_chargen_select_skill.layout", parWindowManager)
 | 
						|
{
 | 
						|
    // Centre dialog
 | 
						|
    center();
 | 
						|
 | 
						|
    setText("LabelT", mWindowManager.getGameSettingString("sSkillsMenu1", ""));
 | 
						|
    setText("CombatLabelT", mWindowManager.getGameSettingString("sSpecializationCombat", ""));
 | 
						|
    setText("MagicLabelT", mWindowManager.getGameSettingString("sSpecializationMagic", ""));
 | 
						|
    setText("StealthLabelT", mWindowManager.getGameSettingString("sSpecializationStealth", ""));
 | 
						|
 | 
						|
    for(int i = 0; i < 9; i++)
 | 
						|
    {
 | 
						|
        char theIndex = '0'+i;
 | 
						|
        getWidget(mCombatSkill[i],  std::string("CombatSkill").append(1, theIndex));
 | 
						|
        getWidget(mMagicSkill[i],   std::string("MagicSkill").append(1, theIndex));
 | 
						|
        getWidget(mStealthSkill[i], std::string("StealthSkill").append(1, theIndex));
 | 
						|
    }
 | 
						|
 | 
						|
    struct {Widgets::MWSkillPtr widget; ESM::Skill::SkillEnum skillId;} mSkills[3][9] = {
 | 
						|
        {
 | 
						|
            {mCombatSkill[0], ESM::Skill::Block},
 | 
						|
            {mCombatSkill[1], ESM::Skill::Armorer},
 | 
						|
            {mCombatSkill[2], ESM::Skill::MediumArmor},
 | 
						|
            {mCombatSkill[3], ESM::Skill::HeavyArmor},
 | 
						|
            {mCombatSkill[4], ESM::Skill::BluntWeapon},
 | 
						|
            {mCombatSkill[5], ESM::Skill::LongBlade},
 | 
						|
            {mCombatSkill[6], ESM::Skill::Axe},
 | 
						|
            {mCombatSkill[7], ESM::Skill::Spear},
 | 
						|
            {mCombatSkill[8], ESM::Skill::Athletics}
 | 
						|
        },
 | 
						|
        {
 | 
						|
            {mMagicSkill[0], ESM::Skill::Enchant},
 | 
						|
            {mMagicSkill[1], ESM::Skill::Destruction},
 | 
						|
            {mMagicSkill[2], ESM::Skill::Alteration},
 | 
						|
            {mMagicSkill[3], ESM::Skill::Illusion},
 | 
						|
            {mMagicSkill[4], ESM::Skill::Conjuration},
 | 
						|
            {mMagicSkill[5], ESM::Skill::Mysticism},
 | 
						|
            {mMagicSkill[6], ESM::Skill::Restoration},
 | 
						|
            {mMagicSkill[7], ESM::Skill::Alchemy},
 | 
						|
            {mMagicSkill[8], ESM::Skill::Unarmored}
 | 
						|
        },
 | 
						|
        {
 | 
						|
            {mStealthSkill[0], ESM::Skill::Security},
 | 
						|
            {mStealthSkill[1], ESM::Skill::Sneak},
 | 
						|
            {mStealthSkill[2], ESM::Skill::Acrobatics},
 | 
						|
            {mStealthSkill[3], ESM::Skill::LightArmor},
 | 
						|
            {mStealthSkill[4], ESM::Skill::ShortBlade},
 | 
						|
            {mStealthSkill[5] ,ESM::Skill::Marksman},
 | 
						|
            {mStealthSkill[6] ,ESM::Skill::Mercantile},
 | 
						|
            {mStealthSkill[7] ,ESM::Skill::Speechcraft},
 | 
						|
            {mStealthSkill[8] ,ESM::Skill::HandToHand}
 | 
						|
        }
 | 
						|
    };
 | 
						|
 | 
						|
    for (int spec = 0; spec < 3; ++spec)
 | 
						|
    {
 | 
						|
        for (int i = 0; i < 9; ++i)
 | 
						|
        {
 | 
						|
            mSkills[spec][i].widget->setWindowManager(&mWindowManager);
 | 
						|
            mSkills[spec][i].widget->setSkillId(mSkills[spec][i].skillId);
 | 
						|
            mSkills[spec][i].widget->eventClicked += MyGUI::newDelegate(this, &SelectSkillDialog::onSkillClicked);
 | 
						|
            ToolTips::createSkillToolTip(mSkills[spec][i].widget, mSkills[spec][i].widget->getSkillId());
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    MyGUI::ButtonPtr cancelButton;
 | 
						|
    getWidget(cancelButton, "CancelButton");
 | 
						|
    cancelButton->setCaption(mWindowManager.getGameSettingString("sCancel", ""));
 | 
						|
    cancelButton->eventMouseButtonClick += MyGUI::newDelegate(this, &SelectSkillDialog::onCancelClicked);
 | 
						|
}
 | 
						|
 | 
						|
SelectSkillDialog::~SelectSkillDialog()
 | 
						|
{
 | 
						|
}
 | 
						|
 | 
						|
// widget controls
 | 
						|
 | 
						|
void SelectSkillDialog::onSkillClicked(Widgets::MWSkillPtr _sender)
 | 
						|
{
 | 
						|
    mSkillId = _sender->getSkillId();
 | 
						|
    eventItemSelected();
 | 
						|
}
 | 
						|
 | 
						|
void SelectSkillDialog::onCancelClicked(MyGUI::Widget* _sender)
 | 
						|
{
 | 
						|
    eventCancel();
 | 
						|
}
 | 
						|
 | 
						|
/* DescriptionDialog */
 | 
						|
 | 
						|
DescriptionDialog::DescriptionDialog(MWBase::WindowManager& parWindowManager)
 | 
						|
  : WindowModal("openmw_chargen_class_description.layout", parWindowManager)
 | 
						|
{
 | 
						|
    // Centre dialog
 | 
						|
    center();
 | 
						|
 | 
						|
    getWidget(mTextEdit, "TextEdit");
 | 
						|
 | 
						|
    MyGUI::ButtonPtr okButton;
 | 
						|
    getWidget(okButton, "OKButton");
 | 
						|
    okButton->eventMouseButtonClick += MyGUI::newDelegate(this, &DescriptionDialog::onOkClicked);
 | 
						|
    okButton->setCaption(mWindowManager.getGameSettingString("sInputMenu1", ""));
 | 
						|
 | 
						|
    // Make sure the edit box has focus
 | 
						|
    MyGUI::InputManager::getInstance().setKeyFocusWidget(mTextEdit);
 | 
						|
}
 | 
						|
 | 
						|
DescriptionDialog::~DescriptionDialog()
 | 
						|
{
 | 
						|
}
 | 
						|
 | 
						|
// widget controls
 | 
						|
 | 
						|
void DescriptionDialog::onOkClicked(MyGUI::Widget* _sender)
 | 
						|
{
 | 
						|
    eventDone(this);
 | 
						|
}
 |