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			688 lines
		
	
	
	
		
			21 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			688 lines
		
	
	
	
		
			21 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#include "sky.hpp"
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#include <OgreCamera.h>
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#include <OgreRenderWindow.h>
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#include <OgreSceneNode.h>
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#include <OgreMesh.h>
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#include <OgreSubMesh.h>
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#include <OgreSceneManager.h>
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#include <OgreHardwareVertexBuffer.h>
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#include <OgreHighLevelGpuProgramManager.h>
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#include <OgreBillboardSet.h>
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#include <OgreEntity.h>
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#include <OgreSubEntity.h>
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#include <boost/lexical_cast.hpp>
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#include <components/nifogre/ogre_nif_loader.hpp>
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#include <extern/shiny/Platforms/Ogre/OgreMaterial.hpp>
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#include "../mwbase/environment.hpp"
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#include "../mwbase/world.hpp"
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#include "renderconst.hpp"
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#include "renderingmanager.hpp"
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using namespace MWRender;
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using namespace Ogre;
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BillboardObject::BillboardObject( const String& textureName,
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                    const float initialSize,
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                    const Vector3& position,
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                    SceneNode* rootNode,
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                    const std::string& material)
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{
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    SceneManager* sceneMgr = rootNode->getCreator();
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    Vector3 finalPosition = position.normalisedCopy() * 1000.f;
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    static unsigned int bodyCount=0;
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    /// \todo These billboards are not 100% correct, might want to revisit them later
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    mBBSet = sceneMgr->createBillboardSet("SkyBillboardSet"+StringConverter::toString(bodyCount), 1);
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    mBBSet->setDefaultDimensions(550.f*initialSize, 550.f*initialSize);
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    mBBSet->setBillboardType(BBT_PERPENDICULAR_COMMON);
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    mBBSet->setCommonDirection( -position.normalisedCopy() );
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    mBBSet->setVisibilityFlags(RV_Sky);
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    mNode = rootNode->createChildSceneNode();
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    mNode->setPosition(finalPosition);
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    mNode->attachObject(mBBSet);
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    mBBSet->createBillboard(0,0,0);
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    mBBSet->setCastShadows(false);
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    mMaterial = sh::Factory::getInstance().createMaterialInstance ("BillboardMaterial"+StringConverter::toString(bodyCount), material);
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    mMaterial->setProperty("texture", sh::makeProperty<sh::StringValue>(new sh::StringValue(textureName)));
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    sh::Factory::getInstance().getMaterialInstance ("BillboardMaterial"+StringConverter::toString(bodyCount))->setListener(this);
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    mBBSet->setMaterialName("BillboardMaterial"+StringConverter::toString(bodyCount));
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    bodyCount++;
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}
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BillboardObject::BillboardObject()
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{
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}
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void BillboardObject::requestedConfiguration (sh::MaterialInstance* m, const std::string& configuration)
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{
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}
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void BillboardObject::createdConfiguration (sh::MaterialInstance* m, const std::string& configuration)
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{
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    setVisibility(mVisibility);
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    setColour(mColour);
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}
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void BillboardObject::setVisible(const bool visible)
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{
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    mBBSet->setVisible(visible);
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}
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void BillboardObject::setSize(const float size)
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{
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    mNode->setScale(size, size, size);
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}
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void BillboardObject::setVisibility(const float visibility)
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{
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    mVisibility = visibility;
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    Ogre::MaterialPtr m = static_cast<sh::OgreMaterial*>(mMaterial->getMaterial ())->getOgreMaterial ();
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    for (int i=0; i<m->getNumTechniques(); ++i)
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    {
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        Ogre::Technique* t = m->getTechnique(i);
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        if (t->getNumPasses ())
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            t->getPass(0)->setDiffuse (0,0,0, visibility);
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    }
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}
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void BillboardObject::setPosition(const Vector3& pPosition)
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{
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    Vector3 normalised = pPosition.normalisedCopy();
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    Vector3 finalPosition = normalised * 1000.f;
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    mBBSet->setCommonDirection( -normalised );
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    mNode->setPosition(finalPosition);
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}
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Vector3 BillboardObject::getPosition() const
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{
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    Vector3 p = mNode->_getDerivedPosition() - mNode->getParentSceneNode()->_getDerivedPosition();
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    return Vector3(p.x, -p.z, p.y);
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}
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void BillboardObject::setVisibilityFlags(int flags)
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{
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    mBBSet->setVisibilityFlags(flags);
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}
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void BillboardObject::setColour(const ColourValue& pColour)
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{
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    mColour = pColour;
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    Ogre::MaterialPtr m = static_cast<sh::OgreMaterial*>(mMaterial->getMaterial ())->getOgreMaterial ();
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    for (int i=0; i<m->getNumTechniques(); ++i)
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    {
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        Ogre::Technique* t = m->getTechnique(i);
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        if (t->getNumPasses ())
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            t->getPass(0)->setSelfIllumination (pColour);
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    }
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}
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void BillboardObject::setRenderQueue(unsigned int id)
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{
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    mBBSet->setRenderQueueGroup(id);
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}
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SceneNode* BillboardObject::getNode()
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{
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    return mNode;
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}
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Moon::Moon( const String& textureName,
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                    const float initialSize,
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                    const Vector3& position,
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                    SceneNode* rootNode,
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            const std::string& material)
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    : BillboardObject(textureName, initialSize, position, rootNode, material)
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{
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    setVisibility(1.0);
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    mPhase = Moon::Phase_Full;
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}
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void Moon::setType(const Moon::Type& type)
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{
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    mType = type;
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}
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void Moon::setPhase(const Moon::Phase& phase)
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{
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    // Colour texture
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    Ogre::String textureName = "textures\\tx_";
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    if (mType == Moon::Type_Secunda) textureName += "secunda_";
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    else textureName += "masser_";
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    if      (phase == Moon::Phase_New)              textureName += "new";
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    else if (phase == Moon::Phase_WaxingCrescent)   textureName += "one_wax";
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    else if (phase == Moon::Phase_WaxingHalf)       textureName += "half_wax";
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    else if (phase == Moon::Phase_WaxingGibbous)    textureName += "three_wax";
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    else if (phase == Moon::Phase_WaningCrescent)   textureName += "one_wan";
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    else if (phase == Moon::Phase_WaningHalf)       textureName += "half_wan";
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    else if (phase == Moon::Phase_WaningGibbous)    textureName += "three_wan";
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    else if (phase == Moon::Phase_Full)             textureName += "full";
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    textureName += ".dds";
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    if (mType == Moon::Type_Secunda)
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        sh::Factory::getInstance ().setTextureAlias ("secunda_texture", textureName);
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    else
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        sh::Factory::getInstance ().setTextureAlias ("masser_texture", textureName);
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    mPhase = phase;
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}
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Moon::Phase Moon::getPhase() const
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{
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    return mPhase;
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}
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unsigned int Moon::getPhaseInt() const
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{
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    if      (mPhase == Moon::Phase_New)              return 0;
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    else if (mPhase == Moon::Phase_WaxingCrescent)   return 1;
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    else if (mPhase == Moon::Phase_WaningCrescent)   return 1;
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    else if (mPhase == Moon::Phase_WaxingHalf)       return 2;
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    else if (mPhase == Moon::Phase_WaningHalf)       return 2;
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    else if (mPhase == Moon::Phase_WaxingGibbous)    return 3;
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    else if (mPhase == Moon::Phase_WaningGibbous)    return 3;
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    else if (mPhase == Moon::Phase_Full)             return 4;
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    return 0;
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}
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void SkyManager::ModVertexAlpha(Entity* ent, unsigned int meshType)
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{
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    // Get the vertex colour buffer of this mesh
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    const Ogre::VertexElement* ves_diffuse = ent->getMesh()->getSubMesh(0)->vertexData->vertexDeclaration->findElementBySemantic( Ogre::VES_DIFFUSE );
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    HardwareVertexBufferSharedPtr colourBuffer = ent->getMesh()->getSubMesh(0)->vertexData->vertexBufferBinding->getBuffer(ves_diffuse->getSource());
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    // Lock
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    void* pData = colourBuffer->lock(HardwareBuffer::HBL_NORMAL);
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    // Iterate over all vertices
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    int vertex_size = colourBuffer->getVertexSize();
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    float * currentVertex = NULL;
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    for (unsigned int i=0; i<colourBuffer->getNumVertices(); ++i)
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    {
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        // Get a pointer to the vertex colour
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        ves_diffuse->baseVertexPointerToElement( pData, ¤tVertex );
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        unsigned char alpha=0;
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        if (meshType == 0) alpha = i%2 ? 0 : 255; // this is a cylinder, so every second vertex belongs to the bottom-most row
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        else if (meshType == 1)
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        {
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            if (i>= 49 && i <= 64) alpha = 0; // bottom-most row
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            else if (i>= 33 && i <= 48) alpha = 64; // second bottom-most row
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            else alpha = 255;
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        }
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        // NB we would have to swap R and B depending on rendersystem specific VertexElementType, but doesn't matter since they are both 1
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        uint8 tmpR = static_cast<uint8>(255);
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        uint8 tmpG = static_cast<uint8>(255);
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        uint8 tmpB = static_cast<uint8>(255);
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        uint8 tmpA = static_cast<uint8>(alpha);
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        // Modify
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        *((uint32*)currentVertex) = tmpR | (tmpG << 8) | (tmpB << 16) | (tmpA << 24);
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        // Move to the next vertex
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        pData = static_cast<unsigned char *> (pData) + vertex_size;
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    }
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    // Unlock
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    ent->getMesh()->getSubMesh(0)->vertexData->vertexBufferBinding->getBuffer(ves_diffuse->getSource())->unlock();
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}
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SkyManager::SkyManager (SceneNode* pMwRoot, Camera* pCamera)
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    : mHour(0.0f)
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    , mDay(0)
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    , mMonth(0)
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    , mSun(NULL)
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    , mSunGlare(NULL)
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    , mMasser(NULL)
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    , mSecunda(NULL)
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    , mCamera(pCamera)
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    , mRootNode(NULL)
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    , mSceneMgr(NULL)
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    , mAtmosphereDay(NULL)
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    , mAtmosphereNight(NULL)
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    , mCloudFragmentShader()
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    , mClouds()
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    , mNextClouds()
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    , mCloudBlendFactor(0.0f)
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    , mCloudOpacity(0.0f)
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    , mCloudSpeed(0.0f)
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    , mStarsOpacity(0.0f)
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    , mRemainingTransitionTime(0.0f)
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    , mGlareFade(0.0f)
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    , mGlare(0.0f)
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    , mEnabled(true)
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    , mSunEnabled(true)
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    , mMasserEnabled(true)
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    , mSecundaEnabled(true)
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    , mCreated(false)
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    , mCloudAnimationTimer(0.f)
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    , mMoonRed(false)
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{
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    mSceneMgr = pMwRoot->getCreator();
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    mRootNode = mSceneMgr->getRootSceneNode()->createChildSceneNode();
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    mRootNode->pitch(Degree(-90)); // convert MW to ogre coordinates
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    mRootNode->setInheritOrientation(false);
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}
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void SkyManager::create()
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{
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    assert(!mCreated);
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    sh::Factory::getInstance().setSharedParameter ("cloudBlendFactor",
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        sh::makeProperty<sh::FloatValue>(new sh::FloatValue(0)));
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    sh::Factory::getInstance().setSharedParameter ("cloudOpacity",
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        sh::makeProperty<sh::FloatValue>(new sh::FloatValue(1)));
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    sh::Factory::getInstance().setSharedParameter ("cloudColour",
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        sh::makeProperty<sh::Vector3>(new sh::Vector3(1,1,1)));
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    sh::Factory::getInstance().setSharedParameter ("cloudAnimationTimer",
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        sh::makeProperty<sh::FloatValue>(new sh::FloatValue(0)));
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    sh::Factory::getInstance().setSharedParameter ("nightFade",
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        sh::makeProperty<sh::FloatValue>(new sh::FloatValue(0)));
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    sh::Factory::getInstance().setSharedParameter ("atmosphereColour", sh::makeProperty<sh::Vector4>(new sh::Vector4(0,0,0,1)));
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    sh::Factory::getInstance().setTextureAlias ("cloud_texture_1", "");
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    sh::Factory::getInstance().setTextureAlias ("cloud_texture_2", "");
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    // Create light used for thunderstorm
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    mLightning = mSceneMgr->createLight();
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    mLightning->setType (Ogre::Light::LT_DIRECTIONAL);
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    mLightning->setDirection (Ogre::Vector3(0.3, -0.7, 0.3));
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    mLightning->setVisible (false);
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    mLightning->setDiffuseColour (ColourValue(3,3,3));
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    mSecunda = new Moon("secunda_texture", 0.5, Vector3(-0.4, 0.4, 0.5), mRootNode, "openmw_moon");
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    mSecunda->setType(Moon::Type_Secunda);
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    mSecunda->setRenderQueue(RQG_SkiesEarly+4);
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    mMasser = new Moon("masser_texture", 0.75, Vector3(-0.4, 0.4, 0.5), mRootNode, "openmw_moon");
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    mMasser->setRenderQueue(RQG_SkiesEarly+3);
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    mMasser->setType(Moon::Type_Masser);
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    mSun = new BillboardObject("textures\\tx_sun_05.dds", 1, Vector3(0.4, 0.4, 0.4), mRootNode, "openmw_sun");
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    mSun->setRenderQueue(RQG_SkiesEarly+4);
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    mSunGlare = new BillboardObject("textures\\tx_sun_flash_grey_05.dds", 3, Vector3(0.4, 0.4, 0.4), mRootNode, "openmw_sun");
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    mSunGlare->setRenderQueue(RQG_SkiesLate);
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    mSunGlare->setVisibilityFlags(RV_NoReflection);
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    // Stars
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    mAtmosphereNight = mRootNode->createChildSceneNode();
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    NifOgre::EntityList entities = NifOgre::NIFLoader::createEntities(mAtmosphereNight, NULL, "meshes\\sky_night_01.nif");
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    for(size_t i = 0, matidx = 0;i < entities.mEntities.size();i++)
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    {
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        Entity* night1_ent = entities.mEntities[i];
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        night1_ent->setRenderQueueGroup(RQG_SkiesEarly+1);
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        night1_ent->setVisibilityFlags(RV_Sky);
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        night1_ent->setCastShadows(false);
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        for (unsigned int j=0; j<night1_ent->getNumSubEntities(); ++j)
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        {
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            std::string matName = "openmw_stars_" + boost::lexical_cast<std::string>(matidx++);
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            sh::MaterialInstance* m = sh::Factory::getInstance().createMaterialInstance(matName, "openmw_stars");
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            std::string textureName = sh::retrieveValue<sh::StringValue>(
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                        sh::Factory::getInstance().getMaterialInstance(night1_ent->getSubEntity(j)->getMaterialName())->getProperty("diffuseMap"), NULL).get();
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            m->setProperty("texture", sh::makeProperty<sh::StringValue>(new sh::StringValue(textureName)));
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            night1_ent->getSubEntity(j)->setMaterialName(matName);
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        }
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    }
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    // Atmosphere (day)
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    mAtmosphereDay = mRootNode->createChildSceneNode();
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    entities = NifOgre::NIFLoader::createEntities(mAtmosphereDay, NULL, "meshes\\sky_atmosphere.nif");
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    for(size_t i = 0;i < entities.mEntities.size();i++)
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    {
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        Entity* atmosphere_ent = entities.mEntities[i];
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        atmosphere_ent->setCastShadows(false);
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        atmosphere_ent->setRenderQueueGroup(RQG_SkiesEarly);
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        atmosphere_ent->setVisibilityFlags(RV_Sky);
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        atmosphere_ent->getSubEntity (0)->setMaterialName ("openmw_atmosphere");
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        ModVertexAlpha(atmosphere_ent, 0);
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    }
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    // Clouds
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    SceneNode* clouds_node = mRootNode->createChildSceneNode();
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    entities = NifOgre::NIFLoader::createEntities(clouds_node, NULL, "meshes\\sky_clouds_01.nif");
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    for(size_t i = 0;i < entities.mEntities.size();i++)
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    {
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        Entity* clouds_ent = entities.mEntities[i];
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        clouds_ent->setVisibilityFlags(RV_Sky);
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        clouds_ent->setRenderQueueGroup(RQG_SkiesEarly+5);
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        clouds_ent->getSubEntity(0)->setMaterialName ("openmw_clouds");
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        clouds_ent->setCastShadows(false);
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        ModVertexAlpha(clouds_ent, 1);
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    }
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    mCreated = true;
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}
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SkyManager::~SkyManager()
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{
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    delete mSun;
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    delete mSunGlare;
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    delete mMasser;
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    delete mSecunda;
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}
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int SkyManager::getMasserPhase() const
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{
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    if (!mCreated) return 0;
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    return mMasser->getPhaseInt();
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}
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int SkyManager::getSecundaPhase() const
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{
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    if (!mCreated) return 0;
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    return mSecunda->getPhaseInt();
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}
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void SkyManager::update(float duration)
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{
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    if (!mEnabled) return;
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    mCamera->getParentSceneNode ()->needUpdate ();
 | 
						|
    mRootNode->setPosition(mCamera->getDerivedPosition());
 | 
						|
 | 
						|
    // UV Scroll the clouds
 | 
						|
    mCloudAnimationTimer += duration * mCloudSpeed * (MWBase::Environment::get().getWorld()->getTimeScaleFactor()/30.f);
 | 
						|
    sh::Factory::getInstance().setSharedParameter ("cloudAnimationTimer",
 | 
						|
        sh::makeProperty<sh::FloatValue>(new sh::FloatValue(mCloudAnimationTimer)));
 | 
						|
 | 
						|
    /// \todo improve this
 | 
						|
    mMasser->setPhase( static_cast<Moon::Phase>( (int) ((mDay % 32)/4.f)) );
 | 
						|
    mSecunda->setPhase ( static_cast<Moon::Phase>( (int) ((mDay % 32)/4.f)) );
 | 
						|
 | 
						|
    mSecunda->setColour ( mMoonRed ? ColourValue(1.0, 0.0784, 0.0784) : ColourValue(1,1,1,1));
 | 
						|
    mMasser->setColour (ColourValue(1,1,1,1));
 | 
						|
 | 
						|
    if (mSunEnabled)
 | 
						|
    {
 | 
						|
        // take 1/10 sec for fading the glare effect from invisible to full
 | 
						|
        if (mGlareFade > mGlare)
 | 
						|
        {
 | 
						|
            mGlareFade -= duration*10;
 | 
						|
            if (mGlareFade < mGlare) mGlareFade = mGlare;
 | 
						|
        }
 | 
						|
        else if (mGlareFade < mGlare)
 | 
						|
        {
 | 
						|
            mGlareFade += duration*10;
 | 
						|
            if (mGlareFade > mGlare) mGlareFade = mGlare;
 | 
						|
        }
 | 
						|
 | 
						|
        // increase the strength of the sun glare effect depending
 | 
						|
        // on how directly the player is looking at the sun
 | 
						|
        Vector3 sun = mSunGlare->getPosition();
 | 
						|
        sun = Vector3(sun.x, sun.z, -sun.y);
 | 
						|
        Vector3 cam = mCamera->getRealDirection();
 | 
						|
        const Degree angle = sun.angleBetween( cam );
 | 
						|
        float val = 1- (angle.valueDegrees() / 180.f);
 | 
						|
        val = (val*val*val*val)*2;
 | 
						|
 | 
						|
        mSunGlare->setSize(val * mGlareFade);
 | 
						|
    }
 | 
						|
 | 
						|
    mSunGlare->setVisible(mSunEnabled);
 | 
						|
    mSun->setVisible(mSunEnabled);
 | 
						|
    mMasser->setVisible(mMasserEnabled);
 | 
						|
    mSecunda->setVisible(mSecundaEnabled);
 | 
						|
 | 
						|
    // rotate the stars by 360 degrees every 4 days
 | 
						|
    mAtmosphereNight->roll(Degree(MWBase::Environment::get().getWorld()->getTimeScaleFactor()*duration*360 / (3600*96.f)));
 | 
						|
}
 | 
						|
 | 
						|
void SkyManager::enable()
 | 
						|
{
 | 
						|
    if (!mCreated)
 | 
						|
        create();
 | 
						|
 | 
						|
    mRootNode->setVisible(true);
 | 
						|
    mEnabled = true;
 | 
						|
}
 | 
						|
 | 
						|
void SkyManager::disable()
 | 
						|
{
 | 
						|
    mRootNode->setVisible(false);
 | 
						|
    mEnabled = false;
 | 
						|
}
 | 
						|
 | 
						|
void SkyManager::setMoonColour (bool red)
 | 
						|
{
 | 
						|
    mMoonRed = red;
 | 
						|
}
 | 
						|
 | 
						|
void SkyManager::setWeather(const MWWorld::WeatherResult& weather)
 | 
						|
{
 | 
						|
    if (!mCreated) return;
 | 
						|
 | 
						|
    if (mClouds != weather.mCloudTexture)
 | 
						|
    {
 | 
						|
        sh::Factory::getInstance().setTextureAlias ("cloud_texture_1", "textures\\"+weather.mCloudTexture);
 | 
						|
        mClouds = weather.mCloudTexture;
 | 
						|
    }
 | 
						|
 | 
						|
    if (mNextClouds != weather.mNextCloudTexture)
 | 
						|
    {
 | 
						|
        sh::Factory::getInstance().setTextureAlias ("cloud_texture_2", "textures\\"+weather.mNextCloudTexture);
 | 
						|
        mNextClouds = weather.mNextCloudTexture;
 | 
						|
    }
 | 
						|
 | 
						|
    if (mCloudBlendFactor != weather.mCloudBlendFactor)
 | 
						|
    {
 | 
						|
        mCloudBlendFactor = weather.mCloudBlendFactor;
 | 
						|
        sh::Factory::getInstance().setSharedParameter ("cloudBlendFactor",
 | 
						|
            sh::makeProperty<sh::FloatValue>(new sh::FloatValue(weather.mCloudBlendFactor)));
 | 
						|
    }
 | 
						|
 | 
						|
    if (mCloudOpacity != weather.mCloudOpacity)
 | 
						|
    {
 | 
						|
        mCloudOpacity = weather.mCloudOpacity;
 | 
						|
        sh::Factory::getInstance().setSharedParameter ("cloudOpacity",
 | 
						|
            sh::makeProperty<sh::FloatValue>(new sh::FloatValue(weather.mCloudOpacity)));
 | 
						|
    }
 | 
						|
 | 
						|
    if (mCloudColour != weather.mSunColor)
 | 
						|
    {
 | 
						|
        ColourValue clr( weather.mSunColor.r*0.7 + weather.mAmbientColor.r*0.7,
 | 
						|
                        weather.mSunColor.g*0.7 + weather.mAmbientColor.g*0.7,
 | 
						|
                        weather.mSunColor.b*0.7 + weather.mAmbientColor.b*0.7);
 | 
						|
 | 
						|
        sh::Factory::getInstance().setSharedParameter ("cloudColour",
 | 
						|
            sh::makeProperty<sh::Vector3>(new sh::Vector3(clr.r, clr.g, clr.b)));
 | 
						|
 | 
						|
        mCloudColour = weather.mSunColor;
 | 
						|
    }
 | 
						|
 | 
						|
    if (mSkyColour != weather.mSkyColor)
 | 
						|
    {
 | 
						|
        mSkyColour = weather.mSkyColor;
 | 
						|
        sh::Factory::getInstance().setSharedParameter ("atmosphereColour", sh::makeProperty<sh::Vector4>(new sh::Vector4(
 | 
						|
            weather.mSkyColor.r, weather.mSkyColor.g, weather.mSkyColor.b, weather.mSkyColor.a)));
 | 
						|
    }
 | 
						|
 | 
						|
    mCloudSpeed = weather.mCloudSpeed;
 | 
						|
 | 
						|
    if (weather.mNight && mStarsOpacity != weather.mNightFade)
 | 
						|
    {
 | 
						|
        if (weather.mNightFade == 0)
 | 
						|
            mAtmosphereNight->setVisible(false);
 | 
						|
        else
 | 
						|
        {
 | 
						|
            mAtmosphereNight->setVisible(true);
 | 
						|
 | 
						|
            sh::Factory::getInstance().setSharedParameter ("nightFade",
 | 
						|
                sh::makeProperty<sh::FloatValue>(new sh::FloatValue(weather.mNightFade)));
 | 
						|
 | 
						|
            mStarsOpacity = weather.mNightFade;
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
 | 
						|
    float strength;
 | 
						|
    float timeofday_angle = std::abs(mSunGlare->getPosition().z/mSunGlare->getPosition().length());
 | 
						|
    if (timeofday_angle <= 0.44)
 | 
						|
        strength = timeofday_angle/0.44f;
 | 
						|
    else
 | 
						|
        strength = 1.f;
 | 
						|
 | 
						|
    mSunGlare->setVisibility(weather.mGlareView * mGlareFade * strength);
 | 
						|
 | 
						|
    mSun->setVisibility(weather.mGlareView * strength);
 | 
						|
 | 
						|
    mAtmosphereNight->setVisible(weather.mNight && mEnabled);
 | 
						|
}
 | 
						|
 | 
						|
void SkyManager::setGlare(const float glare)
 | 
						|
{
 | 
						|
    mGlare = glare;
 | 
						|
}
 | 
						|
 | 
						|
Vector3 SkyManager::getRealSunPos()
 | 
						|
{
 | 
						|
    if (!mCreated) return Vector3(0,0,0);
 | 
						|
    return mSun->getNode()->_getDerivedPosition();
 | 
						|
}
 | 
						|
 | 
						|
void SkyManager::sunEnable()
 | 
						|
{
 | 
						|
    mSunEnabled = true;
 | 
						|
}
 | 
						|
 | 
						|
void SkyManager::sunDisable()
 | 
						|
{
 | 
						|
    mSunEnabled = false;
 | 
						|
}
 | 
						|
 | 
						|
void SkyManager::setSunDirection(const Vector3& direction)
 | 
						|
{
 | 
						|
    if (!mCreated) return;
 | 
						|
    mSun->setPosition(direction);
 | 
						|
    mSunGlare->setPosition(direction);
 | 
						|
 | 
						|
    float height = direction.z;
 | 
						|
    float fade = ( height > 0.5) ? 1.0 : height * 2;
 | 
						|
    sh::Factory::getInstance ().setSharedParameter ("waterSunFade_sunHeight", sh::makeProperty<sh::Vector2>(new sh::Vector2(fade, height)));
 | 
						|
}
 | 
						|
 | 
						|
void SkyManager::setMasserDirection(const Vector3& direction)
 | 
						|
{
 | 
						|
    if (!mCreated) return;
 | 
						|
    mMasser->setPosition(direction);
 | 
						|
}
 | 
						|
 | 
						|
void SkyManager::setSecundaDirection(const Vector3& direction)
 | 
						|
{
 | 
						|
    if (!mCreated) return;
 | 
						|
    mSecunda->setPosition(direction);
 | 
						|
}
 | 
						|
 | 
						|
void SkyManager::masserEnable()
 | 
						|
{
 | 
						|
    mMasserEnabled = true;
 | 
						|
}
 | 
						|
 | 
						|
void SkyManager::secundaEnable()
 | 
						|
{
 | 
						|
    mSecundaEnabled = true;
 | 
						|
}
 | 
						|
 | 
						|
void SkyManager::masserDisable()
 | 
						|
{
 | 
						|
    mMasserEnabled = false;
 | 
						|
}
 | 
						|
 | 
						|
void SkyManager::secundaDisable()
 | 
						|
{
 | 
						|
    mSecundaEnabled = false;
 | 
						|
}
 | 
						|
 | 
						|
void SkyManager::setLightningStrength(const float factor)
 | 
						|
{
 | 
						|
    if (!mCreated) return;
 | 
						|
    if (factor > 0.f)
 | 
						|
    {
 | 
						|
        mLightning->setDiffuseColour (ColourValue(2*factor, 2*factor, 2*factor));
 | 
						|
        mLightning->setVisible(true);
 | 
						|
    }
 | 
						|
    else
 | 
						|
        mLightning->setVisible(false);
 | 
						|
}
 | 
						|
 | 
						|
void SkyManager::setLightningDirection(const Ogre::Vector3& dir)
 | 
						|
{
 | 
						|
    if (!mCreated) return;
 | 
						|
    mLightning->setDirection (dir);
 | 
						|
}
 | 
						|
 | 
						|
void SkyManager::setMasserFade(const float fade)
 | 
						|
{
 | 
						|
    if (!mCreated) return;
 | 
						|
    mMasser->setVisibility(fade);
 | 
						|
}
 | 
						|
 | 
						|
void SkyManager::setSecundaFade(const float fade)
 | 
						|
{
 | 
						|
    if (!mCreated) return;
 | 
						|
    mSecunda->setVisibility(fade);
 | 
						|
}
 | 
						|
 | 
						|
void SkyManager::setHour(double hour)
 | 
						|
{
 | 
						|
    mHour = hour;
 | 
						|
}
 | 
						|
 | 
						|
void SkyManager::setDate(int day, int month)
 | 
						|
{
 | 
						|
    mDay = day;
 | 
						|
    mMonth = month;
 | 
						|
}
 | 
						|
 | 
						|
Ogre::SceneNode* SkyManager::getSunNode()
 | 
						|
{
 | 
						|
    if (!mCreated) return 0;
 | 
						|
    return mSun->getNode();
 | 
						|
}
 | 
						|
 | 
						|
void SkyManager::setSkyPosition(const Ogre::Vector3& position)
 | 
						|
{
 | 
						|
    mRootNode->setPosition(position);
 | 
						|
}
 | 
						|
 | 
						|
void SkyManager::resetSkyPosition()
 | 
						|
{
 | 
						|
    mCamera->getParentSceneNode ()->needUpdate ();
 | 
						|
    mRootNode->setPosition(mCamera->getDerivedPosition());
 | 
						|
}
 | 
						|
 | 
						|
void SkyManager::scaleSky(float scale)
 | 
						|
{
 | 
						|
    mRootNode->setScale(scale, scale, scale);
 | 
						|
}
 | 
						|
 | 
						|
void SkyManager::setGlareEnabled (bool enabled)
 | 
						|
{
 | 
						|
    if (!mCreated)
 | 
						|
        return;
 | 
						|
    mSunGlare->setVisible (mSunEnabled && enabled);
 | 
						|
}
 |