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openmw-tes3mp/components/openmw-mp/Base
David Cernat 3bd8aa82fe [General] Reduce inventory-sending hooks to just 2 in ContainerStore
Whenever an item is added to or removed from the player's ContainerStore, that player sends a PlayerInventory packet with just that addition or removal.

This eliminates all the unnecessary packet spam related to oversized PlayerInventory packets that had existed in one form or another since the initial implementation of inventory sync in 1b259e2d33

Additionally, move booleans from BasePlayer to LocalPlayer when they are only needed on the client, and make the usage of the isReceivingQuickKeys boolean consistent with the new isReceivingInventory boolean by having them both in the processors of their associated packets.
2018-08-28 05:01:52 +03:00
..
BaseActor.hpp [General] Allow followers to follow non-authority players through cells 2018-07-13 21:27:29 +03:00
BaseObject.hpp [General] Sync soul refIds for items and add related script functions 2018-07-26 22:37:04 +03:00
BasePacketProcessor.hpp [General] Move AddProcessor to BasePacketProcessor 2017-06-30 20:09:05 +08:00
BasePlayer.hpp [General] Reduce inventory-sending hooks to just 2 in ContainerStore 2018-08-28 05:01:52 +03:00
BaseStructs.hpp [General] Sync soul refIds for items and add related script functions 2018-07-26 22:37:04 +03:00
BaseWorldstate.hpp [General] Allow setting of AI fight & dynamic stats in record packets 2018-08-05 11:00:25 +03:00