mirror of
https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-01-24 11:23:50 +00:00
8df08c7d10
Players can no longer unilaterally use items on themselves in their inventory. When they try to use an item, they send a PlayerItemUse packet to the server with the item's details. A serverside script can then check the item and either send the packet back to make the item use go through or drop it. |
||
---|---|---|
.. | ||
Actor | ||
Object | ||
Player | ||
Worldstate | ||
BasePacket.cpp | ||
BasePacket.hpp | ||
PacketPreInit.cpp | ||
PacketPreInit.hpp |