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openmw-tes3mp/apps/openmw-mp/Script/Functions/GUI.cpp

173 lines
4.9 KiB
C++

#include "GUI.hpp"
#include <components/openmw-mp/NetworkMessages.hpp>
#include <apps/openmw-mp/Script/ScriptFunctions.hpp>
#include <apps/openmw-mp/Networking.hpp>
void GUIFunctions::_MessageBox(unsigned short pid, int id, const char *label) noexcept
{
Player *player;
GET_PLAYER(pid, player,);
player->guiMessageBox.id = id;
player->guiMessageBox.label = label;
player->guiMessageBox.type = Player::GUIMessageBox::MessageBox;
mwmp::PlayerPacket *packet = mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_GUI_MESSAGEBOX);
packet->setPlayer(player);
packet->Send(false);
}
void GUIFunctions::CustomMessageBox(unsigned short pid, int id, const char *label, const char *buttons) noexcept
{
Player *player;
GET_PLAYER(pid, player,);
player->guiMessageBox.id = id;
player->guiMessageBox.label = label;
player->guiMessageBox.buttons = buttons;
player->guiMessageBox.type = Player::GUIMessageBox::CustomMessageBox;
mwmp::PlayerPacket *packet = mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_GUI_MESSAGEBOX);
packet->setPlayer(player);
packet->Send(false);
}
void GUIFunctions::InputDialog(unsigned short pid, int id, const char *label, const char *note) noexcept
{
Player *player;
GET_PLAYER(pid, player,);
player->guiMessageBox.id = id;
player->guiMessageBox.label = label;
player->guiMessageBox.note = note;
player->guiMessageBox.type = Player::GUIMessageBox::InputDialog;
mwmp::PlayerPacket *packet = mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_GUI_MESSAGEBOX);
packet->setPlayer(player);
packet->Send(false);
}
void GUIFunctions::PasswordDialog(unsigned short pid, int id, const char *label, const char *note) noexcept
{
Player *player;
GET_PLAYER(pid, player,);
player->guiMessageBox.id = id;
player->guiMessageBox.label = label;
player->guiMessageBox.note = note;
player->guiMessageBox.type = Player::GUIMessageBox::PasswordDialog;
mwmp::PlayerPacket *packet = mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_GUI_MESSAGEBOX);
packet->setPlayer(player);
packet->Send(false);
}
void GUIFunctions::ListBox(unsigned short pid, int id, const char *label, const char *items)
{
Player *player;
GET_PLAYER(pid, player,);
player->guiMessageBox.id = id;
player->guiMessageBox.label = label;
player->guiMessageBox.data = items;
player->guiMessageBox.type = Player::GUIMessageBox::ListBox;
mwmp::PlayerPacket *packet = mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_GUI_MESSAGEBOX);
packet->setPlayer(player);
packet->Send(false);
}
void GUIFunctions::ClearQuickKeyChanges(unsigned short pid) noexcept
{
Player *player;
GET_PLAYER(pid, player, );
player->quickKeyChanges.clear();
}
unsigned int GUIFunctions::GetQuickKeyChangesSize(unsigned short pid) noexcept
{
Player *player;
GET_PLAYER(pid, player, 0);
return player->quickKeyChanges.size();
}
int GUIFunctions::GetQuickKeySlot(unsigned short pid, unsigned int index) noexcept
{
Player *player;
GET_PLAYER(pid, player, 0);
if (index >= player->quickKeyChanges.size())
return 0;
return player->quickKeyChanges.at(index).slot;
}
int GUIFunctions::GetQuickKeyType(unsigned short pid, unsigned int index) noexcept
{
Player *player;
GET_PLAYER(pid, player, 0);
if (index >= player->quickKeyChanges.size())
return 0;
return player->quickKeyChanges.at(index).type;
}
const char *GUIFunctions::GetQuickKeyItemId(unsigned short pid, unsigned int index) noexcept
{
Player *player;
GET_PLAYER(pid, player, "");
if (index >= player->quickKeyChanges.size())
return "invalid";
return player->quickKeyChanges.at(index).itemId.c_str();
}
void GUIFunctions::AddQuickKey(unsigned short pid, unsigned short slot, int type, const char* itemId) noexcept
{
Player *player;
GET_PLAYER(pid, player, );
mwmp::QuickKey quickKey;
quickKey.slot = slot;
quickKey.type = type;
quickKey.itemId = itemId;
player->quickKeyChanges.push_back(quickKey);
}
void GUIFunctions::SendQuickKeyChanges(unsigned short pid) noexcept
{
Player *player;
GET_PLAYER(pid, player, );
mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_PLAYER_QUICKKEYS)->setPlayer(player);
mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_PLAYER_QUICKKEYS)->Send(false);
}
void GUIFunctions::SetMapVisibility(unsigned short targetPid, unsigned short affectedPid, unsigned short state) noexcept
{
LOG_MESSAGE(TimedLog::LOG_WARN, "stub");
}
void GUIFunctions::SetMapVisibilityAll(unsigned short targetPid, unsigned short state) noexcept
{
LOG_MESSAGE(TimedLog::LOG_WARN, "stub");
}
// All methods below are deprecated versions of methods from above
void GUIFunctions::InitializeQuickKeyChanges(unsigned short pid) noexcept
{
ClearQuickKeyChanges(pid);
}