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https://github.com/TES3MP/openmw-tes3mp.git
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76 lines
2.6 KiB
C++
76 lines
2.6 KiB
C++
#ifndef OPENMW_MISCELLANEOUSAPI_HPP
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#define OPENMW_MISCELLANEOUSAPI_HPP
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#include "../Types.hpp"
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#define MISCELLANEOUSAPI \
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{"GenerateRandomString", MiscellaneousFunctions::GenerateRandomString},\
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\
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{"GetSHA256Hash", MiscellaneousFunctions::GetSHA256Hash},\
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\
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{"GetLastPlayerId", MiscellaneousFunctions::GetLastPlayerId},\
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\
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{"GetCurrentMpNum", MiscellaneousFunctions::GetCurrentMpNum},\
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{"SetCurrentMpNum", MiscellaneousFunctions::SetCurrentMpNum}
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class MiscellaneousFunctions
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{
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public:
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/**
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* \brief Generate a random string of a particular length that only contains
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* letters and numbers.
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*
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* \param length The length of the generated string.
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* \return The generated string.
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*/
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static const char *GenerateRandomString(unsigned int length) noexcept;
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/**
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* \brief Get the SHA256 hash corresponding to an input string.
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* \details function is not reentrant due to a static variable
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*
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* \param inputString The input string.
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* \return The SHA256 hash.
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*/
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static const char *GetSHA256Hash(const char* inputString) noexcept;
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/**
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* \brief Get the last player ID currently connected to the server.
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* \details function is not reentrant due to a static variable
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*
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* Every player receives a unique numerical index known as their player ID upon joining the
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* server.
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*
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* \return The player ID.
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*/
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static unsigned int GetLastPlayerId() noexcept;
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/**
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* \brief Get the current (latest) mpNum generated by the server.
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*
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* Every object that did not exist in an .ESM or .ESP data file and has instead been placed or
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* spawned through a server-sent packet has a numerical index known as its mpNum.
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*
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* When ObjectPlace and ObjectSpawn packets are received from players, their objects lack mpNums,
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* so the server assigns them some based on incrementing the server's current mpNum, with the
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* operation's final mpNum becoming the server's new current mpNum.
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*
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* \return The mpNum.
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*/
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static int GetCurrentMpNum() noexcept;
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/**
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* \brief Set the current (latest) mpNum generated by the server.
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*
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* When restarting a server, it is important to revert to the previous current (latest) mpNum
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* as stored in the server's data, so as to avoid starting over from 0 and ending up assigning
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* duplicate mpNums to objects.
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*
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* \param mpNum The number that should be used as the new current mpNum.
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* \return void
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*/
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static void SetCurrentMpNum(int mpNum) noexcept;
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};
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#endif //OPENMW_MISCELLANEOUSAPI_HPP
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