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openmw-tes3mp/apps/openmw/mwsound/openal_output.hpp
2012-12-17 23:35:20 -08:00

80 lines
2.2 KiB
C++

#ifndef GAME_SOUND_OPENAL_OUTPUT_H
#define GAME_SOUND_OPENAL_OUTPUT_H
#include <string>
#include <vector>
#include <map>
#include <deque>
#include "alc.h"
#include "al.h"
#include "sound_output.hpp"
namespace MWSound
{
class SoundManager;
class Sound;
class OpenAL_Output : public Sound_Output
{
ALCdevice *mDevice;
ALCcontext *mContext;
typedef std::vector<ALuint> IDVec;
IDVec mSources;
typedef std::deque<ALuint> IDDq;
IDDq mFreeSources;
IDDq mUnusedBuffers;
typedef std::map<std::string,ALuint> NameMap;
NameMap mBufferCache;
typedef std::map<ALuint,ALuint> IDRefMap;
IDRefMap mBufferRefs;
uint64_t mBufferCacheMemSize;
typedef std::vector<Sound*> SoundVec;
SoundVec mActiveSounds;
ALuint getBuffer(const std::string &fname);
void bufferFinished(ALuint buffer);
Environment mLastEnvironment;
virtual std::vector<std::string> enumerate();
virtual void init(const std::string &devname="");
virtual void deinit();
virtual MWBase::SoundPtr playSound(const std::string &fname, float vol, float basevol, float pitch, int flags);
virtual MWBase::SoundPtr playSound3D(const std::string &fname, const Ogre::Vector3 &pos,
float vol, float basevol, float pitch, float min, float max, int flags);
virtual MWBase::SoundPtr streamSound(DecoderPtr decoder, float volume, float pitch, int flags);
virtual void updateListener(const Ogre::Vector3 &pos, const Ogre::Vector3 &atdir, const Ogre::Vector3 &updir, Environment env);
virtual void pauseAllSounds();
virtual void resumeAllSounds();
OpenAL_Output& operator=(const OpenAL_Output &rhs);
OpenAL_Output(const OpenAL_Output &rhs);
OpenAL_Output(SoundManager &mgr);
virtual ~OpenAL_Output();
class StreamThread;
std::auto_ptr<StreamThread> mStreamThread;
friend class OpenAL_Sound;
friend class OpenAL_Sound3D;
friend class OpenAL_SoundStream;
friend class SoundManager;
};
#ifndef DEFAULT_OUTPUT
#define DEFAULT_OUTPUT (::MWSound::OpenAL_Output)
#endif
}
#endif