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openmw-tes3mp/apps/openmw/mwworld/cellstore.cpp

463 lines
15 KiB
C++

#include "cellstore.hpp"
#include <iostream>
#include <components/esm/cellstate.hpp>
#include <components/esm/cellid.hpp>
#include <components/esm/esmwriter.hpp>
#include <components/esm/objectstate.hpp>
#include <components/esm/lightstate.hpp>
#include <components/esm/containerstate.hpp>
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
#include "ptr.hpp"
#include "esmstore.hpp"
#include "class.hpp"
#include "containerstore.hpp"
namespace
{
template<typename T>
MWWorld::Ptr searchInContainerList (MWWorld::CellRefList<T>& containerList, const std::string& id)
{
for (typename MWWorld::CellRefList<T>::List::iterator iter (containerList.mList.begin());
iter!=containerList.mList.end(); ++iter)
{
MWWorld::Ptr container (&*iter, 0);
MWWorld::Ptr ptr =
MWWorld::Class::get (container).getContainerStore (container).search (id);
if (!ptr.isEmpty())
return ptr;
}
return MWWorld::Ptr();
}
template<typename RecordType, typename T>
void writeReferenceCollection (ESM::ESMWriter& writer,
const MWWorld::CellRefList<T>& collection)
{
if (!collection.mList.empty())
{
// references
for (typename MWWorld::CellRefList<T>::List::const_iterator
iter (collection.mList.begin());
iter!=collection.mList.end(); ++iter)
{
if (iter->mData.getCount()==0 && iter->mRef.mRefNum.mContentFile==-1)
continue; // deleted file that did not came from a content file -> ignore
RecordType state;
iter->save (state);
writer.writeHNT ("OBJE", collection.mList.front().mBase->sRecordId);
state.save (writer);
}
}
}
template<typename RecordType, typename T>
void readReferenceCollection (ESM::ESMReader& reader,
MWWorld::CellRefList<T>& collection, const std::map<int, int>& contentFileMap)
{
const MWWorld::ESMStore& esmStore = MWBase::Environment::get().getWorld()->getStore();
RecordType state;
state.load (reader);
std::map<int, int>::const_iterator iter =
contentFileMap.find (state.mRef.mRefNum.mContentFile);
if (iter==contentFileMap.end())
return; // content file has been removed -> skip
state.mRef.mRefNum.mContentFile = iter->second;
if (!MWWorld::LiveCellRef<T>::checkState (state))
return; // not valid anymore with current content files -> skip
const T *record = esmStore.get<T>().search (state.mRef.mRefID);
if (!record)
return;
for (typename MWWorld::CellRefList<T>::List::iterator iter (collection.mList.begin());
iter!=collection.mList.end(); ++iter)
if (iter->mRef.mRefNum==state.mRef.mRefNum)
{
// overwrite existing reference
iter->load (state);
return;
}
// new reference
MWWorld::LiveCellRef<T> ref (record);
ref.load (state);
collection.mList.push_back (ref);
}
}
namespace MWWorld
{
template <typename X>
void CellRefList<X>::load(ESM::CellRef &ref, bool deleted, const MWWorld::ESMStore &esmStore)
{
const MWWorld::Store<X> &store = esmStore.get<X>();
if (const X *ptr = store.search (ref.mRefID))
{
typename std::list<LiveRef>::iterator iter =
std::find(mList.begin(), mList.end(), ref.mRefNum);
LiveRef liveCellRef (ref, ptr);
if (deleted)
liveCellRef.mData.setCount (0);
if (iter != mList.end())
*iter = liveCellRef;
else
mList.push_back (liveCellRef);
}
else
{
std::cerr
<< "Error: could not resolve cell reference " << ref.mRefID
<< " (dropping reference)" << std::endl;
}
}
template<typename X> bool operator==(const LiveCellRef<X>& ref, int pRefnum)
{
return (ref.mRef.mRefnum == pRefnum);
}
CellStore::CellStore (const ESM::Cell *cell)
: mCell (cell), mState (State_Unloaded)
{
mWaterLevel = cell->mWater;
}
void CellStore::load (const MWWorld::ESMStore &store, std::vector<ESM::ESMReader> &esm)
{
if (mState!=State_Loaded)
{
if (mState==State_Preloaded)
mIds.clear();
std::cout << "loading cell " << mCell->getDescription() << std::endl;
loadRefs (store, esm);
mState = State_Loaded;
}
}
void CellStore::preload (const MWWorld::ESMStore &store, std::vector<ESM::ESMReader> &esm)
{
if (mState==State_Unloaded)
{
listRefs (store, esm);
mState = State_Preloaded;
}
}
void CellStore::listRefs(const MWWorld::ESMStore &store, std::vector<ESM::ESMReader> &esm)
{
assert (mCell);
if (mCell->mContextList.empty())
return; // this is a dynamically generated cell -> skipping.
// Load references from all plugins that do something with this cell.
for (size_t i = 0; i < mCell->mContextList.size(); i++)
{
// Reopen the ESM reader and seek to the right position.
int index = mCell->mContextList.at(i).index;
mCell->restore (esm[index], i);
ESM::CellRef ref;
// Get each reference in turn
bool deleted = false;
while (mCell->getNextRef (esm[index], ref, deleted))
{
if (deleted)
continue;
mIds.push_back (Misc::StringUtils::lowerCase (ref.mRefID));
}
}
std::sort (mIds.begin(), mIds.end());
}
void CellStore::loadRefs(const MWWorld::ESMStore &store, std::vector<ESM::ESMReader> &esm)
{
assert (mCell);
if (mCell->mContextList.empty())
return; // this is a dynamically generated cell -> skipping.
// Load references from all plugins that do something with this cell.
for (size_t i = 0; i < mCell->mContextList.size(); i++)
{
// Reopen the ESM reader and seek to the right position.
int index = mCell->mContextList.at(i).index;
mCell->restore (esm[index], i);
ESM::CellRef ref;
ref.mRefNum.mContentFile = -1;
// Get each reference in turn
bool deleted = false;
while(mCell->getNextRef(esm[index], ref, deleted))
{
// Don't load reference if it was moved to a different cell.
std::string lowerCase = Misc::StringUtils::lowerCase(ref.mRefID);
ESM::MovedCellRefTracker::const_iterator iter =
std::find(mCell->mMovedRefs.begin(), mCell->mMovedRefs.end(), ref.mRefNum);
if (iter != mCell->mMovedRefs.end()) {
continue;
}
loadRef (ref, deleted, store);
}
}
// Load moved references, from separately tracked list.
for (ESM::CellRefTracker::const_iterator it = mCell->mLeasedRefs.begin(); it != mCell->mLeasedRefs.end(); ++it)
{
ESM::CellRef &ref = const_cast<ESM::CellRef&>(*it);
loadRef (ref, false, store);
}
}
Ptr CellStore::searchInContainer (const std::string& id)
{
{
Ptr ptr = searchInContainerList (mContainers, id);
if (!ptr.isEmpty())
return ptr;
}
{
Ptr ptr = searchInContainerList (mCreatures, id);
if (!ptr.isEmpty())
return ptr;
}
{
Ptr ptr = searchInContainerList (mNpcs, id);
if (!ptr.isEmpty())
return ptr;
}
return Ptr();
}
void CellStore::loadRef (ESM::CellRef& ref, bool deleted, const ESMStore& store)
{
Misc::StringUtils::toLower (ref.mRefID);
switch (store.find (ref.mRefID))
{
case ESM::REC_ACTI: mActivators.load(ref, deleted, store); break;
case ESM::REC_ALCH: mPotions.load(ref, deleted, store); break;
case ESM::REC_APPA: mAppas.load(ref, deleted, store); break;
case ESM::REC_ARMO: mArmors.load(ref, deleted, store); break;
case ESM::REC_BOOK: mBooks.load(ref, deleted, store); break;
case ESM::REC_CLOT: mClothes.load(ref, deleted, store); break;
case ESM::REC_CONT: mContainers.load(ref, deleted, store); break;
case ESM::REC_CREA: mCreatures.load(ref, deleted, store); break;
case ESM::REC_DOOR: mDoors.load(ref, deleted, store); break;
case ESM::REC_INGR: mIngreds.load(ref, deleted, store); break;
case ESM::REC_LEVC: mCreatureLists.load(ref, deleted, store); break;
case ESM::REC_LEVI: mItemLists.load(ref, deleted, store); break;
case ESM::REC_LIGH: mLights.load(ref, deleted, store); break;
case ESM::REC_LOCK: mLockpicks.load(ref, deleted, store); break;
case ESM::REC_MISC: mMiscItems.load(ref, deleted, store); break;
case ESM::REC_NPC_: mNpcs.load(ref, deleted, store); break;
case ESM::REC_PROB: mProbes.load(ref, deleted, store); break;
case ESM::REC_REPA: mRepairs.load(ref, deleted, store); break;
case ESM::REC_STAT: mStatics.load(ref, deleted, store); break;
case ESM::REC_WEAP: mWeapons.load(ref, deleted, store); break;
case 0: std::cerr << "Cell reference " + ref.mRefID + " not found!\n"; break;
default:
std::cerr
<< "WARNING: Ignoring reference '" << ref.mRefID << "' of unhandled type\n";
}
}
void CellStore::loadState (const ESM::CellState& state)
{
if (mCell->mData.mFlags & ESM::Cell::Interior && mCell->mData.mFlags & ESM::Cell::HasWater)
mWaterLevel = state.mWaterLevel;
mWaterLevel = state.mWaterLevel;
}
void CellStore::saveState (ESM::CellState& state) const
{
state.mId = mCell->getCellId();
if (mCell->mData.mFlags & ESM::Cell::Interior && mCell->mData.mFlags & ESM::Cell::HasWater)
state.mWaterLevel = mWaterLevel;
state.mWaterLevel = mWaterLevel;
}
void CellStore::writeReferences (ESM::ESMWriter& writer) const
{
writeReferenceCollection<ESM::ObjectState> (writer, mActivators);
writeReferenceCollection<ESM::ObjectState> (writer, mPotions);
writeReferenceCollection<ESM::ObjectState> (writer, mAppas);
writeReferenceCollection<ESM::ObjectState> (writer, mArmors);
writeReferenceCollection<ESM::ObjectState> (writer, mBooks);
writeReferenceCollection<ESM::ObjectState> (writer, mClothes);
writeReferenceCollection<ESM::ContainerState> (writer, mContainers);
writeReferenceCollection<ESM::ObjectState> (writer, mCreatures);
writeReferenceCollection<ESM::ObjectState> (writer, mDoors);
writeReferenceCollection<ESM::ObjectState> (writer, mIngreds);
writeReferenceCollection<ESM::ObjectState> (writer, mCreatureLists);
writeReferenceCollection<ESM::ObjectState> (writer, mItemLists);
writeReferenceCollection<ESM::LightState> (writer, mLights);
writeReferenceCollection<ESM::ObjectState> (writer, mLockpicks);
writeReferenceCollection<ESM::ObjectState> (writer, mMiscItems);
writeReferenceCollection<ESM::ObjectState> (writer, mNpcs);
writeReferenceCollection<ESM::ObjectState> (writer, mProbes);
writeReferenceCollection<ESM::ObjectState> (writer, mRepairs);
writeReferenceCollection<ESM::ObjectState> (writer, mStatics);
writeReferenceCollection<ESM::ObjectState> (writer, mWeapons);
}
void CellStore::readReferences (ESM::ESMReader& reader,
const std::map<int, int>& contentFileMap)
{
while (reader.isNextSub ("OBJE"))
{
unsigned int id = 0;
reader.getHT (id);
switch (id)
{
case ESM::REC_ACTI:
readReferenceCollection<ESM::ObjectState> (reader, mActivators, contentFileMap);
break;
case ESM::REC_ALCH:
readReferenceCollection<ESM::ObjectState> (reader, mPotions, contentFileMap);
break;
case ESM::REC_APPA:
readReferenceCollection<ESM::ObjectState> (reader, mAppas, contentFileMap);
break;
case ESM::REC_ARMO:
readReferenceCollection<ESM::ObjectState> (reader, mArmors, contentFileMap);
break;
case ESM::REC_BOOK:
readReferenceCollection<ESM::ObjectState> (reader, mBooks, contentFileMap);
break;
case ESM::REC_CLOT:
readReferenceCollection<ESM::ObjectState> (reader, mClothes, contentFileMap);
break;
case ESM::REC_CONT:
readReferenceCollection<ESM::ContainerState> (reader, mContainers, contentFileMap);
break;
case ESM::REC_CREA:
readReferenceCollection<ESM::ObjectState> (reader, mCreatures, contentFileMap);
break;
case ESM::REC_DOOR:
readReferenceCollection<ESM::ObjectState> (reader, mDoors, contentFileMap);
break;
case ESM::REC_INGR:
readReferenceCollection<ESM::ObjectState> (reader, mIngreds, contentFileMap);
break;
case ESM::REC_LEVC:
readReferenceCollection<ESM::ObjectState> (reader, mCreatureLists, contentFileMap);
break;
case ESM::REC_LEVI:
readReferenceCollection<ESM::ObjectState> (reader, mItemLists, contentFileMap);
break;
case ESM::REC_LIGH:
readReferenceCollection<ESM::LightState> (reader, mLights, contentFileMap);
break;
case ESM::REC_LOCK:
readReferenceCollection<ESM::ObjectState> (reader, mLockpicks, contentFileMap);
break;
case ESM::REC_MISC:
readReferenceCollection<ESM::ObjectState> (reader, mMiscItems, contentFileMap);
break;
case ESM::REC_NPC_:
readReferenceCollection<ESM::ObjectState> (reader, mNpcs, contentFileMap);
break;
case ESM::REC_PROB:
readReferenceCollection<ESM::ObjectState> (reader, mProbes, contentFileMap);
break;
case ESM::REC_REPA:
readReferenceCollection<ESM::ObjectState> (reader, mRepairs, contentFileMap);
break;
case ESM::REC_STAT:
readReferenceCollection<ESM::ObjectState> (reader, mStatics, contentFileMap);
break;
case ESM::REC_WEAP:
readReferenceCollection<ESM::ObjectState> (reader, mWeapons, contentFileMap);
break;
default:
throw std::runtime_error ("unknown type in cell reference section");
}
}
}
}