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openmw-tes3mp/components/esm/util.hpp
2015-06-01 21:41:13 +02:00

77 lines
1.3 KiB
C++

#ifndef OPENMW_ESM_UTIL_H
#define OPENMW_ESM_UTIL_H
#include <OgreVector3.h>
#include <OgreQuaternion.h>
#include <osg/Vec3f>
#include <osg/Quat>
namespace ESM
{
// format 0, savegames only
struct Quaternion
{
float mValues[4];
Quaternion() {}
Quaternion (Ogre::Quaternion q)
{
mValues[0] = q.w;
mValues[1] = q.x;
mValues[2] = q.y;
mValues[3] = q.z;
}
Quaternion(const osg::Quat& q)
{
mValues[0] = q.w();
mValues[1] = q.x();
mValues[2] = q.y();
mValues[3] = q.z();
}
operator Ogre::Quaternion () const
{
return Ogre::Quaternion(mValues[0], mValues[1], mValues[2], mValues[3]);
}
operator osg::Quat () const
{
return osg::Quat(mValues[1], mValues[2], mValues[3], mValues[0]);
}
};
struct Vector3
{
float mValues[3];
Vector3() {}
Vector3 (Ogre::Vector3 v)
{
mValues[0] = v.x;
mValues[1] = v.y;
mValues[2] = v.z;
}
Vector3(const osg::Vec3f& v)
{
mValues[0] = v.x();
mValues[1] = v.y();
mValues[2] = v.z();
}
operator Ogre::Vector3 () const
{
return Ogre::Vector3(&mValues[0]);
}
operator osg::Vec3f () const
{
return osg::Vec3f(mValues[0], mValues[1], mValues[2]);
}
};
}
#endif