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openmw-tes3mp/components/esm/containerstate.hpp
2014-01-31 13:25:32 +01:00

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408 B
C++

#ifndef OPENMW_ESM_CONTAINERSTATE_H
#define OPENMW_ESM_CONTAINERSTATE_H
#include "objectstate.hpp"
#include "inventorystate.hpp"
namespace ESM
{
// format 0, saved games only
struct ContainerState : public ObjectState
{
InventoryState mInventory;
virtual void load (ESMReader &esm);
virtual void save (ESMWriter &esm, bool inInventory = false) const;
};
}
#endif