mirror of
https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-01-15 15:49:56 +00:00
e13a938896
Known issue: the render view doesn't work in Qt5. With the switch to OSG around the corner, this isn't worth fixing.
148 lines
3.8 KiB
CMake
148 lines
3.8 KiB
CMake
if (WIN32) # windows users can just run the morrowind installer
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set(OPENMW_USE_UNSHIELD FALSE)
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else()
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set(OPENMW_USE_UNSHIELD TRUE)
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find_package(LIBUNSHIELD REQUIRED)
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if(NOT LIBUNSHIELD_FOUND)
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message(FATAL_ERROR "Failed to find Unshield library")
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endif(NOT LIBUNSHIELD_FOUND)
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endif()
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set(WIZARD
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componentselectionpage.cpp
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conclusionpage.cpp
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existinginstallationpage.cpp
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importpage.cpp
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inisettings.cpp
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installationtargetpage.cpp
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intropage.cpp
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languageselectionpage.cpp
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main.cpp
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mainwizard.cpp
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methodselectionpage.cpp
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utils/componentlistwidget.cpp
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)
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if(WIN32)
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list(APPEND WIZARD ${CMAKE_SOURCE_DIR}/files/windows/openmw-wizard.rc)
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endif()
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set(WIZARD_HEADER
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componentselectionpage.hpp
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conclusionpage.hpp
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existinginstallationpage.hpp
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importpage.hpp
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inisettings.hpp
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installationtargetpage.hpp
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intropage.hpp
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languageselectionpage.hpp
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mainwizard.hpp
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methodselectionpage.hpp
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utils/componentlistwidget.hpp
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)
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# Headers that must be pre-processed
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set(WIZARD_HEADER_MOC
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componentselectionpage.hpp
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conclusionpage.hpp
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existinginstallationpage.hpp
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importpage.hpp
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installationtargetpage.hpp
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intropage.hpp
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languageselectionpage.hpp
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mainwizard.hpp
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methodselectionpage.hpp
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utils/componentlistwidget.hpp
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)
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set(WIZARD_UI
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${CMAKE_SOURCE_DIR}/files/ui/wizard/componentselectionpage.ui
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${CMAKE_SOURCE_DIR}/files/ui/wizard/conclusionpage.ui
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${CMAKE_SOURCE_DIR}/files/ui/wizard/existinginstallationpage.ui
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${CMAKE_SOURCE_DIR}/files/ui/wizard/importpage.ui
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${CMAKE_SOURCE_DIR}/files/ui/wizard/installationtargetpage.ui
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${CMAKE_SOURCE_DIR}/files/ui/wizard/intropage.ui
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${CMAKE_SOURCE_DIR}/files/ui/wizard/languageselectionpage.ui
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${CMAKE_SOURCE_DIR}/files/ui/wizard/methodselectionpage.ui
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)
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if (OPENMW_USE_UNSHIELD)
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set (WIZARD ${WIZARD} installationpage.cpp unshield/unshieldworker.cpp)
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set (WIZARD_HEADER ${WIZARD_HEADER} installationpage.hpp unshield/unshieldworker.hpp)
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set (WIZARD_HEADER_MOC ${WIZARD_HEADER_MOC} installationpage.hpp unshield/unshieldworker.hpp)
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set (WIZARD_UI ${WIZARD_UI} ${CMAKE_SOURCE_DIR}/files/ui/wizard/installationpage.ui)
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add_definitions(-DOPENMW_USE_UNSHIELD)
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endif (OPENMW_USE_UNSHIELD)
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source_group(wizard FILES ${WIZARD} ${WIZARD_HEADER})
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set(QT_USE_QTGUI 1)
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# Set some platform specific settings
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if(WIN32)
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set(GUI_TYPE WIN32)
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set(QT_USE_QTMAIN TRUE)
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endif(WIN32)
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if (DESIRED_QT_VERSION MATCHES 4)
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include(${QT_USE_FILE})
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QT4_ADD_RESOURCES(RCC_SRCS ${CMAKE_SOURCE_DIR}/files/wizard/wizard.qrc)
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QT4_WRAP_CPP(MOC_SRCS ${WIZARD_HEADER_MOC})
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QT4_WRAP_UI(UI_HDRS ${WIZARD_UI})
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else()
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QT5_ADD_RESOURCES(RCC_SRCS ${CMAKE_SOURCE_DIR}/files/wizard/wizard.qrc)
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QT5_WRAP_CPP(MOC_SRCS ${WIZARD_HEADER_MOC})
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QT5_WRAP_UI(UI_HDRS ${WIZARD_UI})
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endif()
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include_directories(${CMAKE_CURRENT_BINARY_DIR})
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if (OPENMW_USE_UNSHIELD)
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include_directories(${LIBUNSHIELD_INCLUDE_DIR})
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endif()
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add_executable(openmw-wizard
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${GUI_TYPE}
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${WIZARD}
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${WIZARD_HEADER}
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${RCC_SRCS}
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${MOC_SRCS}
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${UI_HDRS}
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)
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target_link_libraries(openmw-wizard
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components
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)
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if (DESIRED_QT_VERSION MATCHES 4)
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target_link_libraries(openmw-wizard
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${QT_QTGUI_LIBRARY}
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${QT_QTCORE_LIBRARY})
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else()
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qt5_use_modules(openmw-wizard Widgets Core)
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endif()
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if (OPENMW_USE_UNSHIELD)
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target_link_libraries(openmw-wizard ${LIBUNSHIELD_LIBRARY})
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endif()
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if(DPKG_PROGRAM)
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INSTALL(TARGETS openmw-wizard RUNTIME DESTINATION games COMPONENT openmw-wizard)
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endif()
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if (BUILD_WITH_CODE_COVERAGE)
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add_definitions (--coverage)
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target_link_libraries(openmw-wizard gcov)
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endif()
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# Workaround for binutil => 2.23 problem when linking, should be fixed eventually upstream
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if (UNIX AND NOT APPLE)
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target_link_libraries(openmw-wizard dl Xt)
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endif()
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