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201 lines
6.4 KiB
C++
201 lines
6.4 KiB
C++
#include "scenemanager.hpp"
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#include <osg/Node>
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#include <osg/Geode>
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#include <osg/UserDataContainer>
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#include <osgParticle/ParticleSystem>
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#include <osgUtil/IncrementalCompileOperation>
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#include <osgDB/SharedStateManager>
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#include <osgDB/Registry>
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#include <components/nifosg/nifloader.hpp>
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#include <components/nif/niffile.hpp>
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#include <components/vfs/manager.hpp>
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#include <components/sceneutil/clone.hpp>
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#include <components/sceneutil/util.hpp>
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namespace
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{
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class InitWorldSpaceParticlesVisitor : public osg::NodeVisitor
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{
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public:
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InitWorldSpaceParticlesVisitor()
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: osg::NodeVisitor(TRAVERSE_ALL_CHILDREN)
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{
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}
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void apply(osg::Node& node)
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{
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if (osg::Geode* geode = node.asGeode())
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{
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for (unsigned int i=0;i<geode->getNumDrawables();++i)
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{
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if (osgParticle::ParticleSystem* partsys = dynamic_cast<osgParticle::ParticleSystem*>(geode->getDrawable(i)))
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{
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// HACK: ParticleSystem has no getReferenceFrame()
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if (partsys->getUserDataContainer()
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&& partsys->getUserDataContainer()->getNumDescriptions() > 0
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&& partsys->getUserDataContainer()->getDescriptions()[0] == "worldspace")
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{
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// HACK: Ignore the InverseWorldMatrix transform the geode is attached to
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if (geode->getNumParents() && geode->getParent(0)->getNumParents())
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transformInitialParticles(partsys, geode->getParent(0)->getParent(0));
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}
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geode->setNodeMask((1<<10)); //MWRender::Mask_ParticleSystem
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}
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}
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}
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traverse(node);
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}
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void transformInitialParticles(osgParticle::ParticleSystem* partsys, osg::Node* node)
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{
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osg::MatrixList mats = node->getWorldMatrices();
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if (mats.empty())
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return;
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osg::Matrix worldMat = mats[0];
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worldMat.orthoNormalize(worldMat); // scale is already applied on the particle node
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for (int i=0; i<partsys->numParticles(); ++i)
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{
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partsys->getParticle(i)->transformPositionVelocity(worldMat);
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}
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// transform initial bounds to worldspace
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osg::BoundingSphere sphere(partsys->getInitialBound());
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SceneUtil::transformBoundingSphere(worldMat, sphere);
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osg::BoundingBox box;
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box.expandBy(sphere);
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partsys->setInitialBound(box);
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}
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};
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}
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namespace Resource
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{
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SceneManager::SceneManager(const VFS::Manager *vfs, Resource::TextureManager* textureManager)
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: mVFS(vfs)
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, mTextureManager(textureManager)
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{
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}
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SceneManager::~SceneManager()
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{
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// this has to be defined in the .cpp file as we can't delete incomplete types
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}
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osg::ref_ptr<const osg::Node> SceneManager::getTemplate(const std::string &name)
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{
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std::string normalized = name;
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mVFS->normalizeFilename(normalized);
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Index::iterator it = mIndex.find(normalized);
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if (it == mIndex.end())
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{
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// TODO: add support for non-NIF formats
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osg::ref_ptr<osg::Node> loaded;
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try
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{
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Files::IStreamPtr file = mVFS->get(normalized);
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loaded = NifOsg::Loader::load(Nif::NIFFilePtr(new Nif::NIFFile(file, normalized)), mTextureManager);
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}
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catch (std::exception& e)
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{
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std::cerr << "Failed to load '" << name << "': " << e.what() << ", using marker_error.nif instead" << std::endl;
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Files::IStreamPtr file = mVFS->get("meshes/marker_error.nif");
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loaded = NifOsg::Loader::load(Nif::NIFFilePtr(new Nif::NIFFile(file, normalized)), mTextureManager);
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}
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osgDB::Registry::instance()->getOrCreateSharedStateManager()->share(loaded.get());
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// TODO: run SharedStateManager::prune on unload
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if (mIncrementalCompileOperation)
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mIncrementalCompileOperation->add(loaded);
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mIndex[normalized] = loaded;
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return loaded;
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}
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else
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return it->second;
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}
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osg::ref_ptr<osg::Node> SceneManager::createInstance(const std::string &name)
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{
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osg::ref_ptr<const osg::Node> scene = getTemplate(name);
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osg::ref_ptr<osg::Node> cloned = osg::clone(scene.get(), SceneUtil::CopyOp());
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return cloned;
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}
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osg::ref_ptr<osg::Node> SceneManager::createInstance(const std::string &name, osg::Group* parentNode)
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{
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osg::ref_ptr<osg::Node> cloned = createInstance(name);
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attachTo(cloned, parentNode);
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return cloned;
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}
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osg::ref_ptr<const NifOsg::KeyframeHolder> SceneManager::getKeyframes(const std::string &name)
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{
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std::string normalized = name;
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mVFS->normalizeFilename(normalized);
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KeyframeIndex::iterator it = mKeyframeIndex.find(normalized);
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if (it == mKeyframeIndex.end())
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{
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Files::IStreamPtr file = mVFS->get(normalized);
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osg::ref_ptr<NifOsg::KeyframeHolder> loaded (new NifOsg::KeyframeHolder);
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NifOsg::Loader::loadKf(Nif::NIFFilePtr(new Nif::NIFFile(file, normalized)), *loaded.get());
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mKeyframeIndex[normalized] = loaded;
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return loaded;
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}
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else
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return it->second;
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}
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void SceneManager::attachTo(osg::Node *instance, osg::Group *parentNode) const
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{
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parentNode->addChild(instance);
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notifyAttached(instance);
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}
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void SceneManager::releaseGLObjects(osg::State *state)
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{
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for (Index::iterator it = mIndex.begin(); it != mIndex.end(); ++it)
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{
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it->second->releaseGLObjects(state);
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}
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}
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void SceneManager::setIncrementalCompileOperation(osgUtil::IncrementalCompileOperation *ico)
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{
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mIncrementalCompileOperation = ico;
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}
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void SceneManager::notifyAttached(osg::Node *node) const
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{
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InitWorldSpaceParticlesVisitor visitor;
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node->accept(visitor);
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}
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const VFS::Manager* SceneManager::getVFS() const
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{
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return mVFS;
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}
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Resource::TextureManager* SceneManager::getTextureManager()
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{
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return mTextureManager;
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}
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}
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